Did the CK just get an update?
As for a keep and so forth. They will most likely have all the associated pathing, and so forth within them. That needs to be cleaned out if you want to make a copy. That also means cleaning out the refrences to ownership for all the decorations(clutter). Which is probably why most people make their own castle from scratch or at the very least keep the copying to a small amount. Either way is time consuming for various reasons.
Yes, it updated for me as well a moment ago.Did the CK just get an update?
Trying to clean up Breezehome. No reason it should have hay and cob webs everywhere. A nice bed would also be good.
Cool thanks.Yes, it did.
Not sure haha.Ah, player storage, I see that now, thank you.
I noticed this. Not a simple 'drag and drop' bam, you have a keep. Also, I can't even figure out how to be able to place a certain building within the world. I'll have to wait for those tutorials. Then again I'm just happy I was able to edit something and add an extra storage container and a workbench.
Yes, it updated for me as well a moment ago.
Question about modifying a purchased home. When I open it up in the CK, it opens with all the options purchased. If I make changes to an optional upgraded room in say, Breezehome, will those saved changes show up when I purchase said upgrade? Or will they show up even if I just bought the house without the upgrades?
Just released my first mod: http://steamcommunity.com/sharedfiles/filedetails/?id=8688
There is another mod I saw that adds a door to the ragged flagon but the entrance is out in the open, so I made this to have the door in the crypt instead. Also That sliding tomb thing was bugging me all throughout my thieves guild play through so I moved the exit marker thing out of the crypt so you don't have to wait for it to slide shut and open again.
Ah, player storage, I see that now, thank you.
I noticed this. Not a simple 'drag and drop' bam, you have a keep. Also, I can't even figure out how to be able to place a certain building within the world. I'll have to wait for those tutorials. Then again I'm just happy I was able to edit something and add an extra storage container and a workbench.
Yes, it updated for me as well a moment ago.
Anyone having there game crash after the high res texture pack?
Ah, player storage, I see that now, thank you.
I noticed this. Not a simple 'drag and drop' bam, you have a keep. Also, I can't even figure out how to be able to place a certain building within the world. I'll have to wait for those tutorials. Then again I'm just happy I was able to edit something and add an extra storage container and a workbench.
Yes, it updated for me as well a moment ago.
Question about modifying a purchased home. When I open it up in the CK, it opens with all the options purchased. If I make changes to an optional upgraded room in say, Breezehome, will those saved changes show up when I purchase said upgrade? Or will they show up even if I just bought the house without the upgrades?
Everyone should get the Ignite The World.
Really adds to the game. The fire lights up the place and behaves far more realistically.
Here's a link.I just searched for it on the Nexus and could not find anything.
Fuck, it will really suck if mods start to get posted on Steam with higher priority than the Nexus.
I would have thought that the Nexus would still be the first place for updates and such, and that the mods would be posted to Steam once the Mod has been updated a few times to be of an acceptable level of quality for the masses.
Here you go: http://www.creationkit.com/Bethesda_Tutorial_World_HookupAh, player storage, I see that now, thank you.
I noticed this. Not a simple 'drag and drop' bam, you have a keep. Also, I can't even figure out how to be able to place a certain building within the world. I'll have to wait for those tutorials. Then again I'm just happy I was able to edit something and add an extra storage container and a workbench.
Guys, I am having some problems with steam workshop and its mods.
I tried to download a single mod, the space core one, then launched Skyrim from the Steam interface.
I got greeted by the lower right corner of the launcher trying to download the mod, then after a few second a "failed to download a subscribed file. Steam Error 2" prompt appeared and the mod is not available in the data files list.
I also tried another mod from the workshop, and the same thing happened.
I tried to restart Steam and to launch it with administrator rights, but nothing has changed.
I am using SKSE and Nexus Mod Manager, if this can be useful to know.
Someone has some suggestons?
Everytime I launch up the CK and load the datafiles I get a MASTERFILE: NavmeshInfo <garbage> has no parent space, ignoring
error.
What do I do? :/
Not to discourage you ColonialRaptor, but do you regard these types of lore-unfriendly mods as valuable additions to the game? I'm all for funny, ridiculous, and other wacky mods, but I'll disable them or set them aside after a session. They seem to corrupt the experience.
Would I be correct in saying that, if you actually use all these mods you post, you have an anything goes, balance and immersion be damned, approach?
Look like the new Xenius Character Enhancement update (1.11) only work if you installed the official hi-res texture pack, not sure why Xenius thought it was a good idea.
Where's my real rain mod?
The rain right now is complete crap.
These screen shots are really incredible! What kind of mods did you use? can u pls make a list for us simple mortals hehehe! Thanks!
Thanks man.
Wanted this for ages also - Magic Arrows
Has anyone seen any fixes for major performance issues with the high-res DLC?
Seriously, it's unplayable.
If not, how do I uninstall it?
Ask and you shall receive.
More Rain
It's brand new, and it's good.![]()
Heh... dude I have like 300 mods :/
Edit - also if you want the same mod (but for snow) here is the Snow version
Edit 2 - this is HILARIOUS, Staff of Gems turns enemies into 5 of each type of Gem with a puff of red smoke, hilarious!
I'm gonna try out that more rain mod as well. Any comments on this version:
"MoreRainHeavyandDarker - Adds More Rain, Wind, Fog and the view distance is decreased by 80 percent"
I might just stick with this one:
"MoreRainWindy - Adds More Rain and WindFX at Rainstorms"
SpecularAmountMultiplierDay=4.0
SpecularAmountMultiplierNight=3.0
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.2
SpecularFromLightDay=0.1
SpecularFromLightNight=0.1
[Camera]
fActorFadeOutLimit=-100
fOverShoulderAddY=0.0000
fOverShoulderPosZ=5.0000
fOverShoulderPosX=0.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=5.0000
fOverShoulderCombatPosX=0.0000
So is there a way to keyword search through the mods on the workshop, or do you have to browse?
In all the wisdom of the devs, there is no search feature right now.I'm glad I'm not the only one wondering about this.
In all the wisdom of the devs, there is no search feature right now.
You just have to enjoy looking through 1200+ mods for now.
Are you guys using the realistic force/ragdolls mod?
Dear god, nooooo