Fuck my Skyrim is so instable now. Validating my folder through steam didn't work, I'm now deleting all old Nexus mods and hope it fixes everything. I hate all that random crashing, shouldn't that be fixed by now..?
Believe me when I say... I think I know just about all the causes in the book for random crashes now, including pretty much all of the 'off the books' conflicts, so if you need help feel free to ad me to Steam 'ColonialRaptor' and ask me about it.
I was stubborn and wanted to keep my mods even though I knew they were crashing my game (and I have over 300) so it has taken me approximately 3 weeks to go through and fine tune everything so that I have it all set up just right.
As I've said, it's an all day every day job, but I'm getting pretty in tune with everything these days.
If a modder stopped that and made rain drip from the edges of the roof realistically that would be so awesome.
There are so many things that are outside of the normal 'scope' of things in the game that I want modders to start creating. These are the things I was hoping for once the CK came out. Now of course it's only been out for a very short time, but the number of stupid additional player houses cropping up on the CK is annoying the shit out of me. Okay I get that each person wants to design their own individual house, but there must be like two or three hundred player houses or castles out there and they're all lavish with un-original ideas for item storage and item showing off. Don't get me wrong, I'm a fan of houses, but the video of Bethesda's dev team 'post launch' work has teased me too much.
Why they don't release some of those things puzzles me. I want falling leaves, and seasons, and the flowing water shader, those sorts of things should have been in the main game dammit! Those sorts of things should be creatable with the CK and I hope that people have seen that video and are creating those things themselves because the CK is what Beth used to create the game so the possibilities are whatever we want now. I only wish I knew how to do stuff and I'd crank out some really cool stuff because I have some amazing mod ideas flowing through my veins like fire.
These are just a few:
1. Improved Combat in a MEANINGFUL gameplay affecting way (think Demons Souls / Dark Souls / Witcher) if you swing and the enemy swings at the same time and your swords collide there should be a CLANG and both sides should get no damage. I don't want to just stand in front of an enemy and mash the attack button. I want to time my attacks, move left and right, swing, move left, heavy hit, clash blades and make the opponent stagger, step left and THEN chop of his head.
2. It's possible for the models to show wounds and injury (Blood on the Ice Quest, murdered bodies have gashes and wounds). I want these to appear on a body when you hit them WHERE I hit them (and on me if I get hit big enough). If I drink a potion I want to see the wound bind itself together magically and heal from the inside and I want the ability to use 'bandages'. If you don't fix the wounds I want to 'bleed' and leave a trail of blood on the snow or whatever. I want to be able to cut of limbs from the wrists, elbows, shoulders, body in half (vertically and horizontally), hips, knees, and feet.
3. They showed fighting with staves. I want THIS so badly. I want to be able to fight with staves. I want to fight with a dual ended blade staff, but I also want these staffs to have the ability to use them as magical staves as well if the player so wishes. That one shouldn't be so hard right?
4. I want an animation and character mesh system that actually 'integrates' with the world. Just look at the Uncharted games for reference. I want my character to touch the wall if I walk closely to it. Overall I want the animations expanded 1000 fold, I want each individual step to be placed on every single rock and piece of ground as if I am stepping through real rough terrain. Same with swinging an axe from my right hand side when I'm next to a wall, it should hit the wall and bounce back (positioning!!) thus my character should either swing over head, or I need to be smart enough to power attack and swing over head. However I know this is absolutely just a pipe dream.
5. Once Open Cities is up and running and working properly I wan there to be a hell of a lot more people, I want the PEOPLE of the world to 'thrive'. So, for example Belethors Goods. He trades in goods but he doesn't create anything himself so he will have to purchase it from other people. I want a working Economy to happen, so for him to re-stock will take a particular amount of time if you clean him out, but he doesn't leave the place, he has someone do it for him (that dude) and that dude goes and visits another city and comes back with the supplies - and if I want to, I can rob him along the way and he will have to go to Belethors again to get more money to buy more supplies. If I continued to rob him Belethor would go broke and I could loan him money) and eventually I could drive him out of business and when I eventually let the good through I could take a cut of everything he makes because I would have purchased his shop etc. I want the world to be lively as fuck with travellers moving in between each of the cities, trading caravans. To me, there are just not enough people around the world.
6. Is it possible for someone to make the game a 64bit program? I don't suppose so it's 32bit right down to the engine right? Being LAA doesn't make it 64bit.
So many ideas... all of the a bit ridiculous and over the top, however honestly, I think the engine is capable of all of those things I mentioned although it would take a lot of hard work.
You should GIF some of that lighting, ColonialRaptor
I've never done that before, and I don't know if I can record videos, I don't know why but FRAPS and ENB do not get along, they break each other I think. But I'll give it a try, recording videos. Now there is a sweet idea. Maybe I'll try capturing my entire play session today. I just bought a new 4TB HD (that makes two 4TB now) to go along with my 5 2TB's) so I wonder how long it would take to fill it heh
Amazing pics Colonial.
What resolution do you have your shadows at and what ENB settings do you use? Any mods for the shadows/lighting?
Thank you sir... It's absolutely incredible how much difference Indirect Lighting makes to SSAO. It fixed the 'black lines' in the snow problem I was having, it made EVERYTHING look so much better with regards to the lighting - there is more 'fullness' to everything now. I want to post these two a full res just to show what they look like for yall.
As I said, that second screen does not do it justice, it dances and flickers all around the screen. It is SO DAMN PRETTY.
Ench here are my shadow settings for you:
skyrim.ini
[display]
iShadowMapResolutionPrimary=8192
bShadowsOnGrass=1
bActorSelfShadowing=1
bUseRefractionShader=1
SkyrimPrefs.ini
[display]
iBlurDeferredShadowMask=24
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionPrimary=4096
iShadowMapResolutionSecondary=4096
iShadowMapResolution=8192
fShadowBiasScale=0.15
iShadowMaskQuarter=4
iShadowFilter=3
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bShadowMaskZPrepass=0
iShadowSplitCount=2
The only lighting mod I have is ENB which I have heavily customised for myself now but base ENB is Jasmin's DOF.