The Elder Scrolls V: Skyrim PC Performance discussion

So I haven't been keeping up much, sorry if this has been posted a million times.

Can someone help me get my Skyrim large address aware after the 1.2 patch? At least I'm assuming the patch is what broke it. Thanks.

Use Skyrim 4GB to make your game LAA.

If you want to fix the resistance bug, grab SKSE too. Running Skyrim 4GB will automatically try and run the game through SKSE for you, if it's installed.
 
just tested the 11.11c drivers out and they are HORRIBLE (edit: 5770x2 crossfire here, and the 11.11c drivers were supposedly released specifically for 5xxx cards for crossfire to work).

1. stuttering still not removed
2. NEW addition of massive flickering in well lit and/or hazy environments, makes the game unplayable with the random glares and color flickers that appear


wtf amd. I am never buying crossfire shit again, and I'll probably go with nvidia next time. Way to not be prepared for the 2 major releases this year (BF3/skyrim).
 
Is anyone else running this game on a low-end laptop or machine?

Currently running a Turion X2 2.4GHz and Radeon 3200HD. Runs ok on low with settings turned down and a few .ini settings, like shadows, altered.

I was wondering if anyone else had any tips to make the game a bit smoother. Its fine and playable. I'm >50 hours deep at level 40, but the smoother the better. Thanks!

I hope this post doesnt get ignored ;_;
 
Did they pull the patch from Steam? Or do I need to stay in offline mode?

Somehow even in offline mode the game is set to update automatically even though I had it turned off from the start, and I can't use the drop-down since it doesn't work.
 
Is anyone else running this game on a low-end laptop or machine?

Currently running a Turion X2 2.4GHz and Radeon 3200HD. Runs ok on low with settings turned down and a few .ini settings, like shadows, altered.

I was wondering if anyone else had any tips to make the game a bit smoother. Its fine and playable. I'm >50 hours deep at level 40, but the smoother the better. Thanks!

I hope this post doesnt get ignored ;_;

It's going to run like garbage no matter what. Your CPU really isn't powerful enough for the game and the 3200HD is not even enough to run Oblivion well, sorry to say. :\

You might be able to use some ini settings to reduce quality even further.
 
Really dark/blue. The steam overlay has very blurry small text that's hard to read.

Not sure why it would look like that. I haven't tried the Steam overlay as I'm using the old exe that bypasses it, but here's what my menus look like:



Did you set the sharpening settings to 0?
 
It's going to run like garbage no matter what. Your CPU really isn't powerful enough for the game and the 3200HD is not even enough to run Oblivion well, sorry to say. :\

You might be able to use some ini settings to reduce quality even further.

:/ Oblivion was fine for me. And most of Skyrim is as well. But it depends on what you call "garbage"

either way I was looking for specific tips or specific .ini mods to make it a bit smoother, if possible.
 
Not sure why it would look like that. I haven't tried the Steam overlay as I'm using the old exe that bypasses it, but here's what my menus look like:



Did you set the sharpening settings to 0?
Like this:

#define FXAA_QUALITY__PRESET 9
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN 0
#define USE_TONEMAP
#define USE_VIGNETTE
#define USE_POST_SHARPEN 0

?

Also, did you 0 vignette? The game has a weird halo/circle effect under water.
 
Haha, ran into my first backwards flying dragon right after I patched the game. Haven't seen one do that since, so that's good.

I was having problems with fast travel after the patch, too. It says I can't fast travel when enemies are near, but there are none in sight or on radar. The music isn't even in "enemy" mode. I think it's just taking a long time after seeing an enemy to give me the "all clear" and let me fast travel.

I don't recall this ever happening before the patch. Knew I should have turned off auto patching on Skyrim before that dropped. :\
 
No, where it says "bool highQualitySharpen" set the value to 0, same with the "float Sharpen" value. Here's my config:

Code:
//SKYRIM CUSTOM SHADER PACKAGE VERSION 1.3 by Hunin based on ARMA2 Custom Shader by EOOQE (A2FXAA.BLOGSPOT.COM)

#define FXAA_QUALITY__PRESET 9
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
#define USE_TONEMAP
#define USE_VIGNETTE
#define USE_POST_SHARPEN

//FXAA inactive; base routine running since other shaders depend on it; build in Skyrim FXAA used for actual anti-aliasing.
float fxaaQualitySubpix = 0;
float fxaaQualityEdgeThreshold = 0;
float fxaaQualityEdgeThresholdMin = 0;


//PRE-SHARPENING: sharpeness the image to balance out the fuzzy blur caused by ingame FXAA
bool highQualitySharpen = 0;
#define Average 0.23
#define CoefBlur 2
#define SharpenEdge 0.23
#define Sharpen_val0 0.69


//TONEMAP: Completely post processes the colours for more natural contrast and saturation (leave SKYRIM config gamma at 1.0, use gamma below to adjust for your monitor 
#define Gamma 1.20             // higher values give a darker and more saturated colour band
#define Exposure 0.080         // simulates exposure: higher values dramatically increase strength of bright parts of the image, used here to balance the overall loss of gamma brightness and to increase the overall contrast
#define Saturation 0.20       // strength of the colour band, lowered here to balance the excessive saturation caused by high gamma whilst retaining high and natural contrast
#define BlueShift 0.40 
#define Bleach 0.00 
#define Defog 0.00 
#define FogColor float4(0.0, 0.0, 0.0, 3.0) 


//VIGNETTE: Very subtly darkeness the images close to monitor edges, effect often used in film to concentrate the imgage and "force" the frame
#define VignetteCenter float2(0.500, 0.500) 
#define VignetteRadius 1.0 
#define VignetteAmount -0.35 

//POST-SCHARPENING: final sharpening pass to smooth out the finished frame and retain and overall crisp image
float Sharpen = 0;

I put the FXAAQualitySubPix value to 0 too just to be sure it wasn't running anything. The underwater effect may very well be the vignette setting. I've spent probably all of thirty seconds underwater in my entire time playing so I never really noticed or cared, but changing those values to 0 will probably eliminate it.
 
Like this:

#define FXAA_QUALITY__PRESET 9
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN 0
#define USE_TONEMAP
#define USE_VIGNETTE
#define USE_POST_SHARPEN 0

?

Also, did you 0 vignette? The game has a weird halo/circle effect under water.

the reason it looks bad is because you are using FXAA, its a shader it only distinguishes what it looks like are edges, and text looks like hard edges so it blurs them.

disabling it and using the skyrim FXAA is your other option.
 
So is there no method to do Ambient Occlusion on AMD cards? My friend has a better setup than I do and yet he can't enjoy the AO awesomeness that I can in Skyrim.

If there isn't, do you foresee a workaround in the future?
 
I don't know if I should play this game or not. I'm worried that my saves might get corrupted. Have there been any reports of that?
 
So is there no method to do Ambient Occlusion on AMD cards? My friend has a better setup than I do and yet he can't enjoy the AO awesomeness that I can in Skyrim.

If there isn't, do you foresee a workaround in the future?

There may be some postprocess mods eventually that will add AO, like oblivion had. Until then or unless AMD develops their own AO and adds it to the driver like nvidia, he's out of luck.
 
Is there any way to minimise the overbright lights/hdr/bloom/whatever the heck it is? I set someething about HDR in the ocnfig file to 0 but it didn't seem to have any effect.
 
dont use msaa unless you have the gpu to spare its simply too expensive for its inconsistent edge smoothing tho it is the most accurate and also accounts for subpixel details, use 8xAF for best visual/performance cost. FXAA should only be used if you're also using a post sharpening filter to mitigate the loss in detail.

SMAA could potentially look good im going to test it when i get home.

settings at driver level are too unpredictable, i'll try that tho when i get home. i'm on amd btw.

so i tried driver level AF, runs like complete shit lol.


AND NOW my thoughts on SMAA

SMAA is incredible its essentially free, costs 0-2 FPS provides equivalent to 8xMSAA, doesnt look like ass like FXAA. it really is too good to be true.
EDIT: after messing with it more sometimes can cost as high as 12FPS pretty expensive :(

highly recommended for anyone that just wants improved AA with no performance loss. heres a comparison, notice FXAA loss detail and has a filtered look to it, SMAA intelligently only triggers on edges. also doesn't pixel crawl as much so you get better temporal stability.

NO aa
http://www.abload.de/img/noaa3vj5i.jpg

SMAA (nearly no detail loss, smooth edges)
http://www.abload.de/img/smaaaak9f.jpg

FXAA (roof shingles detail completely ruined, branches are inflated and now look like leaves when they shouldnt)
http://www.abload.de/img/fxaat8kkz.jpg
 
Oh no, I already own it. I'm just worried about saves getting corrupted. I suppose I'll just back them up.

Don't re-use the same save game. Just make a new save. Majorly decreases chances of save game corruption.

I've saved over 2800 times so far.


so i tried driver level AF, runs like complete shit lol.

anyways SMAA is incredible its essentially free costs 1-2 FPS provides equivalent to 8xMSAA, doesnt look like ass like FXAA. it really is too good to be true.

highly recommended for anyone that just wants improved AA with no performance loss. heres a comparison, notice FXAA loss detail has a filtered look to it, SMAA intelligently only triggers on edges. also doesn't pixel crawl as much so you get better temporal stability.

NO aa
http://www.abload.de/img/noaa3vj5i.jpg

SMAA
http://www.abload.de/img/smaaaak9f.jpg

FXAA
http://www.abload.de/img/fxaat8kkz.jpg


Are you talking about AF or AA? I'm assuming you meant AA because AF is totally different...
 
A fucking MONTH before we get the Creation Kit?

I'm assuming this Steam deal to use Workshop as a "mod manager" is what took so long. :/
 
After about an hours worth of playtime...

Before
Athlon X4 640 3Ghz (stock, no OC)
HD 6850
12GB RAM

launcher detected High config, set to what I'll call Med-High via ini edits
shadow detail set to medium in launcher, then shadow distances reset to 1500 via ini
DragonsReach/Solitude in the "worst" places - an erratic 19-24 fps
Most everywhere else - 35-60 fps

After
Phenom II X6 1100T 3.3Ghz (tried and failed miserably to OC, currently running stock)

launcher detected Ultra High config
shadow detail automatically set to ultra by launcher, shadow distances reset to 1500 via ini
DragonsReach/Solitude in the "worst" places - a smoother, more consistent 22-28 fps
Most everywhere else - 45-60 with a few drops into the 30's, mostly 50-60

I know everyone is already well aware of the game's CPU bottle neck, I just thought I'd share my experiences after having spent $170 (Newegg black friday, whoo!) on moving to the fastest Phenom proc. Definite improvement for me. I'm happy with it.

edit: some folks haven't made it to Markarth yet...
 
Why does everyone always say Solitude and Dragonsreach are the worst places for FPS? Markarth is FAR worse for me.

Same here, actually. Admittedly my machine isn't as nice as most people's on here (4GBs of RAM; NVidia 9800 GT; XP 32 bit; Intel core2DUO 2.66 GHz) and my settings are on medium, but the FPS definitely drops below 20 in certain sections of Markarth, when typically I get around 45-50FPS.
 
it was AF, i was replying to someone else suggesting to use driver level AF. i was replying to this.

You realize that AF has almost no hit on performance and that driver level AF usually does look better? 16x AF doesn't always look better than 8x AF, but it also doesn't really lose any performance either. Everyone should be using 16x AF for Skyrim.
 
I had two CTDs today, and I'm not sure why - perhaps the dreaded "longer time spent in game" bug?

I had my first CTD today too.

I installed a few mods before the last patch came out, but they're all pretty tame -- 4GB mod, faster horses, blocky faces fix -- nothing that really messes with the engine at all.
 
I have a question. My specs are:

Intel Core I7 950 3.0 GHZ
EVGA Nvidia GTX 570 superclocked
OCZ 4 GB PC 1600 RAM

Should these specs be enough to get a solid 60 FPS out of vanilla oblivion with the 4 GB mod at 1920x1200 on ultra or high? I ask because I am not seeing it and I want to know if its something with my system?
 
Is this a bug with this area or is something wrong with my game/settings?

First how it's supposed to be, then how it looks from different distance/angles...
http://img194.imageshack.us/img194/2465/wut3.jpg
http://img832.imageshack.us/img832/2104/wut4.jpg

http://img31.imageshack.us/img31/7803/wut2q.jpg
http://img821.imageshack.us/img821/2565/wutz.jpg
Jail in Mistveil Keep.

Same thing happened to me in same place, but AFAI can remember, that was the only place that happened. Dunno if its hardware / driver / setting related. I just stared at it a few seconds and moved on.

How do you enable SMAA?

http://neogaf.net/forum/showpost.php?p=33097639&postcount=6134
However you won't be able to user FXAA injector / himmelsrand shader if you use it. If you are straight vanilla, that isn't a problem for you.
 
The Himmelsrand shaders actually add some kind of AA even with all values off. It doesn't apply it to the whole image like FXAA, mostly just transparencies it seems.

Vanilla, all ingame AA off:



Himmelsrand shaders, all ingame AA off, all FXAA values set to 0 (same config settings I posted):



You can see the tree and especially the wood splinters are smoothed out while the detail on the axe and overall image is preserved, no FXAA fuzziness.
 
The Himmelsrand shaders actually add some kind of AA even with all values off. It doesn't apply it to the whole image like FXAA, mostly just transparencies it seems.

Vanilla, all ingame AA off:



Himmelsrand shaders, all ingame AA off, all FXAA values set to 0 (same config settings I posted):



You can see the tree and especially the wood splinters are smoothed out while the detail on the axe and overall image is preserved, no FXAA fuzziness.

are you using these values to disable the FXAA:
#define FXAA_QUALITY__PRESET 5
float fxaaQualitySubpix = 0;

According the mod info, that disables the FXAA. I'm using those settings with 4xMSAA and bFXAAEnabled=0.
 
Is anyone else running this game on a low-end laptop or machine?

Currently running a Turion X2 2.4GHz and Radeon 3200HD. Runs ok on low with settings turned down and a few .ini settings, like shadows, altered.

I was wondering if anyone else had any tips to make the game a bit smoother. Its fine and playable. I'm >50 hours deep at level 40, but the smoother the better. Thanks!

I hope this post doesnt get ignored ;_;

Hey, my rig is even worse! yay! and my game runs great!

I'm running a intel core 2 duo 2.0 Ghz with a radeon hd2400. I run the game at 800x600 awww yes!
What worked for me was using the ENBSeries patch found here

the guy has done similar patches for previous Bethesda games. The game runs pretty damn smooth since I installed that patch, like 40-50 fps consistently. Good luck!
 
I'm getting to the point where I almost don't want Bethesda to release any more patches. Steam keeps on auto-updating and installing these patches, and all these patches keep doing is screwing up the game. The Large Memory Aware had things running great for me. I keep having to revert back to the old exe.
 
I'm getting to the point where I almost don't want Bethesda to release any more patches. Steam keeps on auto-updating and installing these patches, and all these patches keep doing is screwing up the game. The Large Memory Aware had things running great for me. I keep having to revert back to the old exe.

Use the Skyrim 4GB loader.
 
With Confidence's info as well as rumsey (not sure if that made a difference), the game looks jaw droppingly photo realistic. At least compared to before. The steam overlay text is a bit better but still a bit blurry. Not sure what else to do about that.

F6DAB8FED249847E3DBD0548E15219CDE21C6F06


Steam compressed the image. Looks better in game.
 
Am I the only one who's a fan of FXAA.

On my TV, I game at a strange resolution of 1920x816 because I like the widescreen aspect ratio of movies. At that resolution and at the distance my eyes are from the screen and considering my eyes aren't perfect, with FXAA, I get a completely alias free gaming experience with no effect on my framerate. It's pretty awesome.

I'd actually like to see a mod where things get progressively more blurred in the distance to simulate mild myopia.
 
With Confidence's info as well as rumsey (not sure if that made a difference), the game looks jaw droppingly photo realistic. At least compared to before. The steam overlay text is a bit better but still a bit blurry. Not sure what else to do about that.

F6DAB8FED249847E3DBD0548E15219CDE21C6F06


Steam compressed the image. Looks better in game.

Upload to http://www.abload.de/, it's impossible to make any kind of assessment based on a Steam screenshot (a 'before' shot would also be very helpful for users, along with links to the tweaks and tools you used).
 
Mods I want from the CK:

1. A field/country side home
2. An armoury
3. More and better quality birds that don't look like cardboard
4. High res NPCs
5. More food

Edit: was in a rush this morning jubbly. Will do when I get home in a few hours.
 
Can anyone explain how the script extender fixes the resistance bug without actually changing the game?

The Script Extender is basically the most important mod of all for both Morrowind, Oblivion and the Fallouts... it enables modders to use tons of new scripting commands, fix game engine bugs etc... it works through dll:s as far as I understand. It's always a must have for all Bethesda games.
 
Ok, back home.

Before (No ini/shader tweaks)


After (ini/shader tweaks)


Personally I feel the after shot is far, far more realistic. There's an fps hit though. Not sure if it's mainly the shaders or my ini edit. Probably half half. I'll probably turn down shadow quality a bit to improve the fps. I'm sticking with the shaders for now though. Pretty sexy.

My ini tweaks are just shadow changes for the most part. Followed some of the stuff in the OP/the geforce guide. As for the shaders, look a few posts up. I used the Himmelsrand shaders with settings from Confidence Man. I also have a load of mods that you can check out here. Started using the sun glare mod from isoku and love it. Much better with the new release.

edit: haha saw your comment just as I posted this. I can post some night shots too if they're wanted
 
So if I use the SMAA files i lose the FXAA injector color settings? I really want the AA from SMAA but I like the shaders in the FXAA injector too much... is there a workaround?
 
Enco, that after shot looks nice in theory but is too extreme and contrast looks like it's been turned down. Not to discount your shots but I prefer the look of vanilla a little more. At least until someone hits the right spot.
 
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