The Elder Scrolls V: Skyrim PC Performance discussion

felipepl said:
Yeah, this was completely clear yesterday after I OC'ed my i5 2500k to 4.5 GHz.
If SandyBridgeGAF reads this, OC that bitch and play the game TWIMTBP.
I have an i5 2500k also but I never OC anything. I guess there are tutorials out there but just quickly: is it hard, does it take long and can I break anything?
 
Darkkn said:
Is there a good, simple guide to overclocking i5 2500k? I have a asus p8p67 mobo. I've set it to ECO-mode which overclocks when needed a bit?

It looks like a lot of information and a bit scary, but it really isn't. With that CPU/MOBO it's a piece of piss, can do it in less than 2 minutes. Link.
 
First off, thanks LiquidMetal14 for keeping the OP updated with the info. Im definitely go to use this thread later today when I install.

Second, I have a question: Have there been any game breaking bugs on the PC version or is it all mostly this stupid stuff that you can minimize with ini tweaks and/or using a controller? I have a 360 controller for windows so Im probably just going to use that after hearing how bad mouse control is.
 
is there any way to push the camera back a little more when playing in 3rd person mode?

I find it's a little close when I'm not in combat
 
Salaadin said:
First off, thanks LiquidMetal14 for keeping the OP updated with the info. Im definitely go to use this thread later today when I install.

Second, I have a question: Have there been any game breaking bugs on the PC version or is it all mostly this stupid stuff that you can minimize with ini tweaks and/or using a controller? I have a 360 controller for windows so Im probably just going to use that after hearing how bad mouse control is.
The only thing I read that may pertain to you is the vertical scrolling when panning up and down. I only read it from one user but it seems that moving up is slower than moving the camera down.

And thanks, it's still bare in my opinion but I am looking for the best info and the thread is very much in a rough form right now :)
 
How many cores does Skyrim utilize? I'm running a 1090T X6 @ 3.2 and i'm getting pretty solid fps indoors and out, probably 40+ at all times, although I do get some clipping when I turn around quickly. Should I OC my CPU assuming I'm only using 4 cores?
 
MickeyKnox said:
Also people the FOV tweak doesn't work in the ini but you just have to bring up the console in game and type FOV x (where x is your desired fov number) it sticks through loads so the only time you need to type it is at the beginning of your play session.
So can anyone confirm for certain that altering FOV in the console doesn't disable achievements?
 
masterkajo said:
I have an i5 2500k also but I never OC anything. I guess there are tutorials out there but just quickly: is it hard, does it take long and can I break anything?

I also have a i5 2500k at stock speed 3.3 ghz and also never OC. The game runs Ultra at average 40 fps for me, so that's good enough. I actually prefer a 30-40 fps than 60 fps. 60 fps is kinda weird to play, I think. Until 3 months ago I was a console only gamer, so I think that's why.
 
wait, why does that ENB guy have a Marvel Super Heroes 2 picture in his header graphic? Isn't that console only?

edit: Ultimate Alliance, I mean.
 
Could anyone please explain to me how to use the fdefaultfov=X command in detail?
I insert it in the [general] section (fdefaultfov=90, specifically), at the beginnig of the My Games\Skyrim\Skyrim.in file.

So it looks like this:
Code:
[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36

fdefaultfov=90

[Display]
...

or this
Code:
[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36
fdefaultfov=90

[Display]
...

..but it doesn't work.

If I use ingame, the console command "FOV 90" then it adjusts as intended.

What I'm doing wrong?
 
robin2 said:
Could anyone please explain to me how to use the fdefaultfov=X command in detail?

...

What I'm doing wrong?
You're not doing anything wrong. The FOV command doesn't work in an INI file regardless of what those tutorials say.
 
Corky said:
so I'm guessing if I want to use SLI I have to use the latest broken garbage drivers? ._.

You shouldn't have to if you have nVidia Inspector installed. Try entering the SLI flag of 0x42C80005 under "SLI Compatibility bits".
 
It's not behaving like a CPU limited game normally does. I have an e8400@3.6Ghz and it's almost always sitting around 50-60% CPU load. When loading new areas it will spike for a second to 100% then go back to 50%. In my experience games where my CPU is throttling me (like Battlefield 3) the CPU load rarely drops below 95%.

Game so far is playing quite well on high settings (30-40fps with occasional drops into the mid 20s at the very beginning of the game). In the beginning I was getting insane texture problems...like half of people/creatures would be see through because their texture wouldn't load, taking one step would cause moss textures to disappear off the floors/walls. But after the first area I haven't seen anything again.

Mouse controls are terrible though. I actually don't mind how the menus work, but just the mouse feels bad while playing. Any other tweaks other than those mentioned in the OP?
 
Maybe it's main memory bandwidth bound or something insane like that, but I can't really imagine a scenario in which that could happen.
 
Dries said:
Download Dxtory. I use it with ALL my games and it's perfect for locking framerates. Couldn't live without it.
Thanks! I actually connected my controller now and the game plays perfect with that, you feel changes in framerate a lot more with m&k.
 
I'm curious as to what people are getting framerate wise in terms of the nVidia drivers. I downloaded the beta ones recently to try and fix some Battlefield woes, and currently I'm getting peaks of 60 with dips to mid 30s on an i5 2500k GTX 570. Is anyone else running a similar setup with the drivers from last month?

The dips normally happen when I turn the camera outside. Also when I approach a town it just drops like a rock to 30.
 
Truant said:
Bethesda game CPU bound? Like they have the coders to even pull that off.

It definitely feels like it too me. :(
Those Tom's Hardware benches have a 6850 easily getting 40+(minimum), everything on Ultra. I have everything on High, with an OCed 6870 and am getting 30+, dropping to 20 sometimes.
I'm assuming they are using i5/7s, and my lowly q8300 is holding me back a lot. I might run a benchmark on Ultra to see if it makes a difference. I think this might be one of those games where changing graphics options doesn't make much different at all to fps.
 
mikespit1200 said:
How many cores does Skyrim utilize? I'm running a 1090T X6 @ 3.2 and i'm getting pretty solid fps indoors and out, probably 40+ at all times, although I do get some clipping when I turn around quickly. Should I OC my CPU assuming I'm only using 4 cores?
It utilize my 4 cores on i5 2500k but only about 40% per core.

Game is so ugly and unoptimized. Animation are a joke, UI is a joke, textures a totally a joke, shaders are awful and shadows? Seriously i dont want see them on Low, if ultra looks like from 2003 game.


Performance on i5 2500k + GTX 560 on 1280x1024 is only little better that on my old PC in Two Worlds 2 that looked similar or better.
The most strange things are fps spikes in first dungeon, in closed space i have 60 fps and second later with almost no change in scene 30-40 and 60 fps doesnt even fell like 60 fps [fortunately is a little better now after interval tweak]

And they have right to say such things few days before Skyrim release...
Pete Hines said:
"Good games are good games," said Hines, "so the core experience is the same on all platforms, and we try to do some things with the UI for PC folks to have the best experience possible. From a technical standpoint, yes, the PC is a headache. It just is. A million different possibilities of hardware, drivers, etc. As you saw with Rage, all it takes is some bad video card drivers and years of hard work comes off as 'buggy' when in fact it's a really solid, stable game."

How can i even change mouse sensitivity in this game?

BTW 16xCSAA override doesnt work me [dont work or bug my game that i cant load properly a game]. Hell i cant even force supersampling for this game ;\

My shots.
http://kkrt.imgur.com/skyrim/

This how look high profiled AAA game from the end of 2011 and runs barely in 60fps.
Ultra shadows and ultra textures.

UYAjl.jpg


2oGDF.jpg


B3O9Y.jpg


Thanks god that game outside looks better.
 
Alright, well, I don't understand it.

I have a Core2Duo e8400@3.6Ghz, 5870, and 4 GB of RAM.

Like I said above, at 1920x1200 on High my CPU load is between 50-60% with occasional spikes to 100% for a second when going into a town or something. FPS is 30-40 with occasional dips into mid20s like at the very beginning of the game when entering that first location or running into a waterfall.

Just to mess around, I dropped everything to lowest settings possible and dropped the reoslution to 1200x800. FPS is a steady 60, but CPU load went up to 90-100% all the time.

Try everything on Ultra at 1200x800, CPU load is still 90-100%, but FPS is now in the 20s.

Go back to 1920x1200 everything at Ultra, FPS is in the teens, CPU load is still 50-60%.

I don't know, it doesn't really matter since it plays fine at the settings I want. Good news is everyone with a dual core should not worry that much.

Now if only I could get the mouse to play nice at 30fps. Guess it's gamepad for now until more people work on that.
 
all this proc talk has me worried,

am I better off getting this on Xbox?

Q6600 @ 3.0ghz
4gb RAM
GTX 560 Ti


I feel like that ol Q6600 is going to hamstring me, sucks because 560 ti has really extended the life of my computer overall. BF3 runs like a dream, Witcher 2, etc.
 
MrCompletely said:
all this proc talk has me worried,

am I better off getting this on Xbox?

Q6600 @ 3.0ghz
4gb RAM
GTX 560 Ti


I feel like that ol Q6600 is going to hamstring me, sucks because 560 ti has really extended the life of my computer overall. BF3 runs like a dream, Witcher 2, etc.

Absolutely not. You can run the game at 1080p on High with a framerate solidly above 30fps. That's a hell of a lot better than 360. + mods in a few months.
 
man, I see all this

'what do I set flag xxxx0vaadefb' to, or
'uExterior Cell Buffer=36'

and I just glaze over.

I think I will challenge myself to not piss about with settings or i'll never play anything. install game, choose ultra. If its too slow, drop to high. Play.

I'm fairly technically minded but at some point I just stop caring. Ignorance really is bliss sometimes.
 
coopolon said:
Absolutely not. You can run the game at 1080p on High with a framerate solidly above 30fps. That's a hell of a lot better than 360. + mods in a few months.

Alright, thanks for the response :) I'm going in on PC based on your feedback.
 
coopolon said:
Absolutely not. You can run the game at 1080p on High with a framerate solidly above 30fps. That's a hell of a lot better than 360. + mods in a few months.
My sentiments exactly.

But damn, this is rough around the edges. This is ES at heart but visually/tech wise, it's a freaking console port. That's what it feels like. I know Oblivion was like this but so many sloppy things (non soft shadows) is a big letdown. It takes away from the overall presentation regardless of how good the game is.
 
mrklaw said:
man, I see all this

'what do I set flag xxxx0vaadefb' to, or
'uExterior Cell Buffer=36'

and I just glaze over.
I love it. They removed a lot of stats from the game, but at least I still get my numbers in the metagame!
 
mrklaw said:
man, I see all this

'what do I set flag xxxx0vaadefb' to, or
'uExterior Cell Buffer=36'

and I just glaze over.

I think I will challenge myself to not piss about with settings or i'll never play anything. install game, choose ultra. If its too slow, drop to high. Play.

I'm fairly technically minded but at some point I just stop caring. Ignorance really is bliss sometimes.

Yah, when it comes to tweaking the .ini I get pretty bored as well. Most of the stuff in my opinion results in such incremental improvements it's rarely worth it unless you really enjoy the process.

Unfortunately the mouse controls are terrible and if I want to use a mouse I'm probably going to have to get into the .ini
 
Truant said:
Bethesda game CPU bound? Like they have the coders to even pull that off.

Not sure if you mean bethesda coders are so good and implemented so much stuff cpu cant handle it, or so bad they write shitty unoptimized code for pc. Im probably spoiled with subsurface scattering for skins with bf3 kinda miss it in skyrim. Or the skin textures or so lowres i'm seeing stuff. The skin just look unnatural to me.
 
coopolon said:
Yah, when it comes to tweaking the .ini I get pretty bored as well. Most of the stuff in my opinion results in such incremental improvements it's rarely worth it unless you really enjoy the process.

Unfortunately the mouse controls are terrible and if I want to use a mouse I'm probably going to have to get into the .ini
Fixing mouse sontrols takes all of 15 seconds:
1) copy paste "iPresentInterval=0" in "[Display]" in Skyrim.ini
2) set "bMouseAcceleration=0" in SkyrimPrefs.ini
 
HardOCP has their graphic quality + performance article up - link

The Bottom Line
While we have not finished this game yet, and cannot comment on other areas of this game, we do have some striking initial impressions. Our initial impression is that this game runs better on, and has a better gameplay experience with, the GeForce GTX 580 and GeForce GTX 580 SLI. We had no mouse lag, smooth performance, faster performance, no bugs in site as of yet. We were also able to use SLI thanks to NVIDIA releasing a Beta driver one day before Skyrim launched with full SLI support in the game.

We have harped over this before, but this game shows once again that AMD's driver support is biting it in the butt on a new game release. With not even an ETA on a new CAP for Skyrim to support CrossFireX, and no performance driver in sight, it is rather depressing for AMD GPU owners. We keep seeing this with new game launches these past few months. Rage, Deus Ex: Missing Link, even Battlefield 3 had better and working performance and SLI drivers from NVIDIA on game day launch, while AMD support was lacking.

With CrossFireX and SLI being based on profile support AMD cannot afford to lag this far behind on new game launches. NVIDIA simply has more support out of the gate for SLI in new games it seems. Gamers don't like to wait. When a new big title like this is released and unlocked at a certain time on a certain date, gamers are lined up waiting to play it right then and there. It matters that performance and Dual-GPU acceleration is supported when the game launches, and not days after.

First impressions are everything, and with this game, first impressions tell us that GTX 580 gameplay experience is just better. We look forward to testing Skyrim more and finding out how performance and mainstream video cards compare as well as an in-depth look at image quality. Hopefully with some new AMD drivers as well. Stay tuned.
 
I also find it depressing that you have to wait for new drivers to support the latest games

Isn't the point of drivers that the game is coded to them, rather than this reverse situation?
 
So, I've basically bust my install by raising the uGrids setting. No surprise there seeing as the game behaves almost identically to Oblivion in a lot of respects, and uGrids was always a bit suicidal. What bugs me is that the default uGrids setting is woefully inadequate for some of the vistas in this game. Anything that puts a fair stretch of land between you and the distant mountains gives you half a screen of barebones geometry and porridge, not to mention tiling.

I'm going to keep at it until I can get the game stable. It wouldn't surprise me if much of the original Oblivion advice still applies.
 
coopolon said:
Yah, when it comes to tweaking the .ini I get pretty bored as well. Most of the stuff in my opinion results in such incremental improvements it's rarely worth it unless you really enjoy the process.

Unfortunately the mouse controls are terrible and if I want to use a mouse I'm probably going to have to get into the .ini

Same thing. I just want to get FOV and mouse working correctly. Oh, and turn off depth of field, which is the worst. Tweaking for more visual fidelity is not my thing.
 
Getting a crash to desktop when I launch it. Did the windows thing for sound mentioned on Reddit and it's horrendous quality. Are there any other common fixes floating around?
 
Things I would like to see in the first patch:
* working FOV option for INI
* vertical mouse sensitivity not tied to frame-rate

If they just got these two things, I could be truly happy.
 
MrCompletely said:
all this proc talk has me worried,

am I better off getting this on Xbox?

Q6600 @ 3.0ghz
4gb RAM
GTX 560 Ti


I feel like that ol Q6600 is going to hamstring me, sucks because 560 ti has really extended the life of my computer overall. BF3 runs like a dream, Witcher 2, etc.

Pretty much an identical setup to mine, I haven't counted FPS but the game is running good. It recommended high and I'm playing on ultra with AA lowered from 8x to 4x.
 
Oh goddamnit, the audio is the cause of my crashes, but the fix reduces the quality so much that I really don't want to play like this. Is there another way around this, or am I stuck waiting for a patch?
 
Top Bottom