The Elder Scrolls V: Skyrim PC Performance discussion

Ok Im on a Gtx 560 Ti, my detected video card settings reset, they weren't on Ultra and now they are, game doesn't run to well on these setting at 1080, it ran great with the settings that were first detected which I didnt bother checking, any recommendations for this card?
OC 580 here and I got set on High.

Changed it to Ultra and it runs fine. I have several mods though and that has kinda slowed it down.
 
Has this been posted? QD Inventory. It's not perfect but it works till something better comes along:

667-2-1321715262.jpg
 
I didn't believe this, but I tried myself and..

cyrostx19r.jpg

It seems probable that Bethesda started Skyrim with a data fed dynamic terrain generator. i.e. feed the system a map of height points, and it'll automatically generate the environment.

Assuming that is correct, it logically follows that they've mapped out Tamriel for not just Skyrim but future games - even if only in the sense of having cities, height maps, nation maps for overall lore referencing.

Maybe someday in the future, we'll have a game of the scale of Daggerfall once again - with cities and towns and locations simply (even if improbably) updated by way of replacing assets with high resolution tesselated counterparts.
 
May not be the prettiest interface but at least you can effectively see more than one item. Also: The font is just the one the modder is using, when I installed it it used the games default font.
 
I apologize if this has been covered before, but there's something weird about the way this game runs on my PC (i7, 5850, 8 gb ram), and the same was true of Fallout 3.

FRAPS will tell me that the framerate is 60 (especially indoors), but when I move the camera around it doesn't seem smooth at all. In fact, it kind of gives me a headache over time. It's not outright stuttering like when you get actual frame drops, but it definitely does not feel like a smooth 60 fps, either.

Has anyone experienced anything like this? Might it have something to do with my use of D3d Overrider?

I should note that I'm using a TV, not a PC monitor to play this game. However, most of the things I play either a) run fine or, at the very least, b) exhibit a match between the FRAPS-reported framerate and my subject experience of what's happening on the screen (e.g., when it seems choppy, the framerate goes down, and vice versa).

I have exactly the same problem. It drives me nuts!

I think it has something to do with their light sources, they must have some sort of shader that's terribly optimized and causes the frames to stutter.

It's also not consistent. I usually notice it in dungeons, but since I rarely revisit them, I can't talk about repeatability in there. However, at the Mages College the blue beams of light seem to cause the stuttering sometimes and sometimes they don't. It's seriously annoying; it's just bad code.


Another thing I wanted to mention: I just brought my overclock up from 3.5GHz to 4.2GHz and it netted me about 10fps. It's been fantastic.
 
Is there a conversation text fix yet? Something that makes it so you don't have to scroll your replies up or down and just puts them all on screen and easily select-able? I don't know how many times I've selected the wrong thing because it sucks to use with a mouse.
 
Having kind of a crazy bug here, not sure if a mod fucked it up (I only have improved faces/eyes/body textures and the water mod, though) but if anyone could pinpoint what's causing this, I'd be super grateful.

ah9Hx.jpg

If I walk into/exit a building/dungeon and those textures are loaded like that, IE Missing, then that means (for me atleast) that the Autosave that was just created won't work and nor will any future saves. CTD is imminent so may as well just quit not and reload previous save to the Auto one.

I only get that in Whiterun though, no CTD anywhere else in the game.
 
Skyrim is definitely CPU intensive from my test. I had an i5 750 running at 2.8ghz with a GTX 460. Every time I came out of my house and turned right I would get framerate chug. Same as going up to Dragonstone then turning around and coming down the steps.

Updated to an i5 2500k overclocked to 4.5ghz last night with same GTX 460. Coming out of the house I get zero FPS drops. Running back down the steps from Dragonstone it drops to around 40-45fps which is better than the 20-25 it went to before.

Very happy.
 
having a VERY odd issue... when the game is loading between areas and you can see a model with a description, all the models now appear red, same goes for the skyrim logo model on the main menu, this happened after i changed the Ugrid stuff.... so i then placed the settings BACK before the change yet still have these red loading screen models:(
 
I have exactly the same problem. It drives me nuts!

I think it has something to do with their light sources, they must have some sort of shader that's terribly optimized and causes the frames to stutter.

It's also not consistent. I usually notice it in dungeons, but since I rarely revisit them, I can't talk about repeatability in there. However, at the Mages College the blue beams of light seem to cause the stuttering sometimes and sometimes they don't. It's seriously annoying; it's just bad code.


Another thing I wanted to mention: I just brought my overclock up from 3.5GHz to 4.2GHz and it netted me about 10fps. It's been fantastic.

A good place to measure this is at the first room in the Nightcaller Temple near Dawnstar. Here is a video of the stuttering I get there. The framerate is silky smooth but you still get a weird mouse stutter and like you said this only happens in certain areas.

The only thing I've found that fixes it is to play with a gamepad.

http://www.youtube.com/watch?v=3gMGep1hS8M
 
A good place to measure this is at the first room in the Nightcaller Temple near Dawnstar. Here is a video of the stuttering I get there. The framerate is silky smooth but you still get a weird mouse stutter and like you said this only happens in certain areas.

The only thing I've found that fixes it is to play with a gamepad.

http://www.youtube.com/watch?v=3gMGep1hS8M

That happens to a lot of games when I limit them to 30fps.

You are using Dxtroy? All the frame limiting programs seem to cause this issue. It is worse in some games than in others.

Either most people don't notice or it only effects some people, I don't know, but I'm waiting for Nvidia to update their drivers with an fps limiter to see if that works.
 
May not be the prettiest interface but at least you can effectively see more than one item. Also: The font is just the one the modder is using, when I installed it it used the games default font.

Yeah, that font needs to be killed with purifying fire. I actually like the "space-age" font so many modders are currently whining about, glad it uses the default font unless you choose otherwise.
 
Water mod is so good. Thanks isoku!

If anyone is waiting for final version etc as i did earlier, just dont. Download it today, it makes BIG difference.

BTW i hope there will be a way to fix water physics to work always and everywhere, instead of only in some parts of lake.

A good place to measure this is at the first room in the Nightcaller Temple near Dawnstar. Here is a video of the stuttering I get there. The framerate is silky smooth but you still get a weird mouse stutter and like you said this only happens in certain areas.

The only thing I've found that fixes it is to play with a gamepad.

http://www.youtube.com/watch?v=3gMGep1hS8M
I had the same thing with Playclaw, but Fraps + FPS limiter dont cause any problems.
 
May not be the prettiest interface but at least you can effectively see more than one item. Also: The font is just the one the modder is using, when I installed it it used the games default font.
Can you take a screen, then? I'm having an awfully hard time looking past that UGLY font.
 
Are there any mods that allow the game to run better (FPS-wise)? When I started the game it ran easily over 40 fps. After playing 25+ hours the fps has slowly decreased to 25 fps, give or take a few frames. Is this a widespread issue? Or am I the only one experiencing this?

This probably isn't your problem, but I was getting pretty far in and also noticing my FPs was really tanking. But I had been gradually messing with the .ini, a little bit here and a little bit there, and as typically happens for me, I'd tweaked myself into a rut. Deleting my .inis and starting over with just the control changes my FPS shot back up again.



This Set Timescale to XX command is the best thing ever, the day/night cycle is now an actual 24 hours cause I set it to 1.

It also means that the shadows aren't doing there crazy movement every 7 seconds, this is the best thing ever :)

I think I'm going to do this and start waiting to get to the time I want. The shadows are SOOOO annoying.
 
Please tell me there exists a mod that gives horses infinite stamina.
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.
 
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.

Yes! This would be awesome, quite like Red Dead Redemption :)

I was really surprised the first time one of my horses died from over exhaustion!
 
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.

Shadowmere laughs at this idea.
 
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.

Infinite stamina first; horse torture later. :p
 
It seems probable that Bethesda started Skyrim with a data fed dynamic terrain generator. i.e. feed the system a map of height points, and it'll automatically generate the environment.

Assuming that is correct, it logically follows that they've mapped out Tamriel for not just Skyrim but future games - even if only in the sense of having cities, height maps, nation maps for overall lore referencing.

Maybe someday in the future, we'll have a game of the scale of Daggerfall once again - with cities and towns and locations simply (even if improbably) updated by way of replacing assets with high resolution tesselated counterparts.

Seeing the landmasses if you stand at the edge of Skyrim aside, my theory is that the extra landmasses might also just be a remnant of an older iteration of the in-game map system, which would seem at a point in the past had a larger scope. If you view the low-res geometry from a height/angle similar to that which the in-game map uses it fits (without the polish passes of the actual in-game map on it of course), also makes sense why the Cyrodil tower is an actual 3D model.
 
Has this been posted? QD Inventory. It's not perfect but it works till something better comes along:

667-2-1321715262.jpg
Like I though it would, it messes up the top row of item types (weapons, apparel, potions...) when you go to a general vendor. You can't select your stuff properly, because it goes over the screen width.

Good first try. I'll keep using the default, because both have issues and i'm already accustomed with the default inventory interface.
 
It auto-detects high for me and I have the same card.

Wait, why would you need to limit your fps on that card? I'm on the same one and getting basically constant 60fps with the usual exceptions.

edit: oh, I guess it's more dependent on CPU.
 
My son really wants to play Skyrim but he has a older pc. A tad below the minimum spec. The saving grace is he has an older 4:3 monitor so 1280x1024 is the max resolution he will be running at.
He has an AMD x2 4200 (2.2 ghz) with 2 gigs of ram, an ATI 3850 card with 256 megs of ram running windows 7.

Will it work?
 
I apologize if this has been covered before, but there's something weird about the way this game runs on my PC (i7, 5850, 8 gb ram), and the same was true of Fallout 3.

FRAPS will tell me that the framerate is 60 (especially indoors), but when I move the camera around it doesn't seem smooth at all. In fact, it kind of gives me a headache over time. It's not outright stuttering like when you get actual frame drops, but it definitely does not feel like a smooth 60 fps, either.

Has anyone experienced anything like this? Might it have something to do with my use of D3d Overrider?

I should note that I'm using a TV, not a PC monitor to play this game. However, most of the things I play either a) run fine or, at the very least, b) exhibit a match between the FRAPS-reported framerate and my subject experience of what's happening on the screen (e.g., when it seems choppy, the framerate goes down, and vice versa).

I have an HD 5850 as well and I also had this "stuttering" issue. What seemed to work for me was turning off AA and Anisotropic Filtering in the options menu of skyrim then using catalyst (11.11a) to do all that. Runs a lot smoother for me and I rarely see frame drops.
Everything else was maxed in the 3d graphics settings as well in catalyst.
 
so I just downloaded that mod... do I put all the folders in my textures folder in the data folder...

I don't know if you still need the help but there are 4 folders that come with it. 2 of those come with subfolders and a comparison pick for you to choose your desired pattern. The other 2 simple go like the read me says in the /skyrim/Data/Textures folder. For the other 2, one has several choices for aspen trees and the other is for tree bark. After you decide, simply pick the corresponding folder (you will see this once you DL and unzip them to your desktop) and then copy them the same way to the same folder as all other mods.
 
My son really wants to play Skyrim but he has a older pc. A tad below the minimum spec. The saving grace is he has an older 4:3 monitor so 1280x1024 is the max resolution he will be running at.
He has an AMD x2 4200 (2.2 ghz) with 2 gigs of ram, an ATI 3850 card with 256 megs of ram running windows 7.

Will it work?

It might work but it'd probably be a stuttery mess unless you have him on the lowest possible texture and shadow settings.
I'd go with a console version if that is an option.
 
I downloaded the water mod and I feel like I am getting some graphical issues with it. But I can't remember if it happened before I had the mod or not. For instance, coming down from Dragonreach where there are the little waterfalls and "moat" thingies, when I look around, I see like a straight line that stays there when I rotate my camera, kind of like clipping, and it looks weird. Anyone else get this? I can't think of a good way to describe it.
 
You could raise shadow distance to 12000 and lower res to 2048. Or leave it at 8000/4096 res

Turning down LOD distances. Lowering MSAA to 2x. Terrain manager settings can be turned down too. You just won't be rendering sometimes important enemies in the distance. It's compromises but you can get to 60fps all the time with just them 3 adjustments. That's if your HW doesn't suck.
 
i5 750
4GB Ram
7200 RPM HDD
GTX 560 Ti
Latest Nvidia Beta Drivers

I have tried everything and I am still getting a ton of CTDs. No warning messages. Just closes the game and drops me to the desktop. Any suggestions?
 
Lovely, game is completely FUBAR now. CTD trying to load a save. Reinstalled, vanila .ini files, no mods and I still crash to desktop. =(

I am going to wait until the 1.2 patch before I do anything.

Thanks Bethesda.
 
Having kind of a crazy bug here, not sure if a mod fucked it up (I only have improved faces/eyes/body textures and the water mod, though) but if anyone could pinpoint what's causing this, I'd be super grateful.

ah9Hx.jpg


RRdOo.jpg



Iam having completely the same issue with a utterly vanilla unmodified game, has happened since the update, either game or AMD as both were done at the same time.

i5k at 3.6
4890 1g
8gig ram
 
i5 750
4GB Ram
7200 RPM HDD
GTX 560 Ti
Latest Nvidia Beta Drivers

I have tried everything and I am still getting a ton of CTDs. No warning messages. Just closes the game and drops me to the desktop. Any suggestions?

If you patched, try the LAA fix in the OP. Also try adding this to the bottom of your SkyrimPrefs in my documents. And go back to WHQL drivers too if all else fails.

[Papyrus]
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000 - I set mine to 3800000000 (3.8GB)

I have 8GB RAM, to note. I would leave it at the default 1.8GB


Lovely, game is completely FUBAR now. CTD trying to load a save. Reinstalled, vanila .ini files, no mods and I still crash to desktop. =(

I am going to wait until the 1.2 patch before I do anything.

Thanks Bethesda.
The game has some issues with saves as you can see them getting bigger and bigger as you play. I'm getting brief pauses and lower fps in the menus sometimes when I cycle through them. This has to be addressed. And the occasional freeze while selling to merchants or just out of nowhere even after things have been good for 2-3 hours of non stop game play.
 
You could raise shadow distance to 12000 and lower res to 2048. Or leave it at 8000/4096 res

Turning down LOD distances. Lowering MSAA to 2x. Terrain manager settings can be turned down too. You just won't be rendering sometimes important enemies in the distance. It's compromises but you can get to 60fps all the time with just them 3 adjustments. That's if your HW doesn't suck.

^this
 
I don't think they'll be doing whole areas of Tamriel, that's just too big for DLC/expansion pack. My guess is that they made the map so that for expansion content (say, similar to Tribunal for Morrowind - took place in the city of Mournhold, which is in the Morrowind mainland) they'll be able to show it on the map of Tamriel (I can't be the only one that thought this made the FO3/FNV DLC stuff feel a bit disjointed, when you were always 'traveling away').

Maybe even do an extension of that zoom thing they so like, Google Earth style; zoom away from Skyrim, into a view that shows the whole of Tamriel, then zoom back right into whatever location they have for DLC. They could do sections of Black Marsh or Elsweyr, for example: everyone knows those aren't market-friendly enough to be a main location for a new TES game, anyway. :P

I dunno, I just assumed they put these in to keep things looking nice whenever you are at the edges of the map. Compared to Morrowind where it feels like an island in the middle of nowhere but you should be able to easily see the surrounding land. DLCs or expansions would have to be basically full TES games in themselves or really half assed.
 
I dunno, I just assumed they put these in to keep things looking nice whenever you are at the edges of the map. Compared to Morrowind where it feels like an island in the middle of nowhere but you should be able to easily see the surrounding land. DLCs or expansions would have to be basically full TES games in themselves or really half assed.
My assumption is that it's for tech reasons. If you go atop mountains and look in the distance, you get a crude LOD model of something that the hardcore would recognize. It's neat. I also believe that they did that to please the mod community. I personally don't care about many mods unless somehow we can make our own quests to take advantage of the new land mass. This is something that we may not see fully realized for a while though.
 
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