OC 580 here and I got set on High.Ok Im on a Gtx 560 Ti, my detected video card settings reset, they weren't on Ultra and now they are, game doesn't run to well on these setting at 1080, it ran great with the settings that were first detected which I didnt bother checking, any recommendations for this card?
I didn't believe this, but I tried myself and..
![]()
Damn that's ugly.Has this been posted? QD Inventory. It's not perfect but it works till something better comes along:
![]()
May not be the prettiest interface but at least you can effectively see more than one item. Also: The font is just the one the modder is using, when I installed it it used the games default font.
If you mean the 11.11a, I actually installed them earlier and played for about 4 hours with no problems. I'm not sure that I saw any performance gain, but I saw no drawbacks either.What was the consensus on the latest ATI drivers?
Has this been posted? QD Inventory. It's not perfect but it works till something better comes along:
![]()
I apologize if this has been covered before, but there's something weird about the way this game runs on my PC (i7, 5850, 8 gb ram), and the same was true of Fallout 3.
FRAPS will tell me that the framerate is 60 (especially indoors), but when I move the camera around it doesn't seem smooth at all. In fact, it kind of gives me a headache over time. It's not outright stuttering like when you get actual frame drops, but it definitely does not feel like a smooth 60 fps, either.
Has anyone experienced anything like this? Might it have something to do with my use of D3d Overrider?
I should note that I'm using a TV, not a PC monitor to play this game. However, most of the things I play either a) run fine or, at the very least, b) exhibit a match between the FRAPS-reported framerate and my subject experience of what's happening on the screen (e.g., when it seems choppy, the framerate goes down, and vice versa).
Having kind of a crazy bug here, not sure if a mod fucked it up (I only have improved faces/eyes/body textures and the water mod, though) but if anyone could pinpoint what's causing this, I'd be super grateful.
![]()
Please tell me there's a version with different font, wtf was he thinking.
I have exactly the same problem. It drives me nuts!
I think it has something to do with their light sources, they must have some sort of shader that's terribly optimized and causes the frames to stutter.
It's also not consistent. I usually notice it in dungeons, but since I rarely revisit them, I can't talk about repeatability in there. However, at the Mages College the blue beams of light seem to cause the stuttering sometimes and sometimes they don't. It's seriously annoying; it's just bad code.
Another thing I wanted to mention: I just brought my overclock up from 3.5GHz to 4.2GHz and it netted me about 10fps. It's been fantastic.
A good place to measure this is at the first room in the Nightcaller Temple near Dawnstar. Here is a video of the stuttering I get there. The framerate is silky smooth but you still get a weird mouse stutter and like you said this only happens in certain areas.
The only thing I've found that fixes it is to play with a gamepad.
http://www.youtube.com/watch?v=3gMGep1hS8M
May not be the prettiest interface but at least you can effectively see more than one item. Also: The font is just the one the modder is using, when I installed it it used the games default font.
I had the same thing with Playclaw, but Fraps + FPS limiter dont cause any problems.A good place to measure this is at the first room in the Nightcaller Temple near Dawnstar. Here is a video of the stuttering I get there. The framerate is silky smooth but you still get a weird mouse stutter and like you said this only happens in certain areas.
The only thing I've found that fixes it is to play with a gamepad.
http://www.youtube.com/watch?v=3gMGep1hS8M
Can you take a screen, then? I'm having an awfully hard time looking past that UGLY font.May not be the prettiest interface but at least you can effectively see more than one item. Also: The font is just the one the modder is using, when I installed it it used the games default font.
Are there any mods that allow the game to run better (FPS-wise)? When I started the game it ran easily over 40 fps. After playing 25+ hours the fps has slowly decreased to 25 fps, give or take a few frames. Is this a widespread issue? Or am I the only one experiencing this?
This Set Timescale to XX command is the best thing ever, the day/night cycle is now an actual 24 hours cause I set it to 1.
It also means that the shadows aren't doing there crazy movement every 7 seconds, this is the best thing ever![]()
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.Please tell me there exists a mod that gives horses infinite stamina.
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.
I would love a mod where your horse still has stamina, but you can continue to ride at max speed even after the bar has been depleted, and if you keep running the horse with no stamina then the poor animal will eventually drop down dead.
Shadowfax laughs at this idea.
It seems probable that Bethesda started Skyrim with a data fed dynamic terrain generator. i.e. feed the system a map of height points, and it'll automatically generate the environment.
Assuming that is correct, it logically follows that they've mapped out Tamriel for not just Skyrim but future games - even if only in the sense of having cities, height maps, nation maps for overall lore referencing.
Maybe someday in the future, we'll have a game of the scale of Daggerfall once again - with cities and towns and locations simply (even if improbably) updated by way of replacing assets with high resolution tesselated counterparts.
Like I though it would, it messes up the top row of item types (weapons, apparel, potions...) when you go to a general vendor. You can't select your stuff properly, because it goes over the screen width.Has this been posted? QD Inventory. It's not perfect but it works till something better comes along:
![]()
It auto-detects high for me and I have the same card.
I apologize if this has been covered before, but there's something weird about the way this game runs on my PC (i7, 5850, 8 gb ram), and the same was true of Fallout 3.
FRAPS will tell me that the framerate is 60 (especially indoors), but when I move the camera around it doesn't seem smooth at all. In fact, it kind of gives me a headache over time. It's not outright stuttering like when you get actual frame drops, but it definitely does not feel like a smooth 60 fps, either.
Has anyone experienced anything like this? Might it have something to do with my use of D3d Overrider?
I should note that I'm using a TV, not a PC monitor to play this game. However, most of the things I play either a) run fine or, at the very least, b) exhibit a match between the FRAPS-reported framerate and my subject experience of what's happening on the screen (e.g., when it seems choppy, the framerate goes down, and vice versa).
so I just downloaded that mod... do I put all the folders in my textures folder in the data folder...
My son really wants to play Skyrim but he has a older pc. A tad below the minimum spec. The saving grace is he has an older 4:3 monitor so 1280x1024 is the max resolution he will be running at.
He has an AMD x2 4200 (2.2 ghz) with 2 gigs of ram, an ATI 3850 card with 256 megs of ram running windows 7.
Will it work?
This. Go console.It might work but it'd probably be a stuttery mess unless you have him on the lowest possible texture and shadow settings.
I'd go with a console version if that is an option.
Which detail is the most demanding in the settings, want to lower a couple of things to get better frames.
shadows
Having kind of a crazy bug here, not sure if a mod fucked it up (I only have improved faces/eyes/body textures and the water mod, though) but if anyone could pinpoint what's causing this, I'd be super grateful.
![]()
![]()
i5 750
4GB Ram
7200 RPM HDD
GTX 560 Ti
Latest Nvidia Beta Drivers
I have tried everything and I am still getting a ton of CTDs. No warning messages. Just closes the game and drops me to the desktop. Any suggestions?
The game has some issues with saves as you can see them getting bigger and bigger as you play. I'm getting brief pauses and lower fps in the menus sometimes when I cycle through them. This has to be addressed. And the occasional freeze while selling to merchants or just out of nowhere even after things have been good for 2-3 hours of non stop game play.Lovely, game is completely FUBAR now. CTD trying to load a save. Reinstalled, vanila .ini files, no mods and I still crash to desktop. =(
I am going to wait until the 1.2 patch before I do anything.
Thanks Bethesda.
You could raise shadow distance to 12000 and lower res to 2048. Or leave it at 8000/4096 res
Turning down LOD distances. Lowering MSAA to 2x. Terrain manager settings can be turned down too. You just won't be rendering sometimes important enemies in the distance. It's compromises but you can get to 60fps all the time with just them 3 adjustments. That's if your HW doesn't suck.
I don't think they'll be doing whole areas of Tamriel, that's just too big for DLC/expansion pack. My guess is that they made the map so that for expansion content (say, similar to Tribunal for Morrowind - took place in the city of Mournhold, which is in the Morrowind mainland) they'll be able to show it on the map of Tamriel (I can't be the only one that thought this made the FO3/FNV DLC stuff feel a bit disjointed, when you were always 'traveling away').
Maybe even do an extension of that zoom thing they so like, Google Earth style; zoom away from Skyrim, into a view that shows the whole of Tamriel, then zoom back right into whatever location they have for DLC. They could do sections of Black Marsh or Elsweyr, for example: everyone knows those aren't market-friendly enough to be a main location for a new TES game, anyway.![]()
My assumption is that it's for tech reasons. If you go atop mountains and look in the distance, you get a crude LOD model of something that the hardcore would recognize. It's neat. I also believe that they did that to please the mod community. I personally don't care about many mods unless somehow we can make our own quests to take advantage of the new land mass. This is something that we may not see fully realized for a while though.I dunno, I just assumed they put these in to keep things looking nice whenever you are at the edges of the map. Compared to Morrowind where it feels like an island in the middle of nowhere but you should be able to easily see the surrounding land. DLCs or expansions would have to be basically full TES games in themselves or really half assed.