The Elder Scrolls V: Skyrim PC Performance discussion

Pandoracell said:
tried a bit ago with vsync turned off and I'm getting between 36-38 fps when looking in the general direction of the first shot.

The only other thing I can think of is your FOV. Have you changed it? If so, maybe set it back to default. Seems strange that you are having problems with low settings (I didn't see your specs, but I am assuming they are decent).
 
Dmax3901 said:
Quick question, what are you saying we do here? Go into veryhigh.ini and check that these are all as is? Or add all those to Skyrimprefs? I am confused.

Make sure those settings in skyrimiprefs.ini are the same as the ones I posted if you're using hardware capable of Ultra. I noticed the game might not set those correctly...?
 
SalomonA said:
Amd Phenom 965 @ 3,4
Asus Direct CUII GTX 570
4gb 1333mhz ddr3 ram

Playing at 1680 x 1050res
Setting high with some settings at medium. 2x AA, 8x AF. FXAA turnes on.
60fps all the time, tho I have some serious fps drops while in towns/villages. Why? Its like 25-30 fps sometimes.

You should be playing at Ultra with a GTX 570.
 
Disproportion of texture quality in this game is amazing. Both object are nearby!

J66LT.jpg


QOjnr.jpg
 
BoobPhysics101 said:
Make sure those settings in skyrimiprefs.ini are the same as the ones I posted if you're using hardware capable of Ultra. I noticed the game might not set those correctly...?

Ah I see, it seems uGridsload thing didn't go to well with my computer. Went down to 25-30fps and then crashed. Back to basics for me. For now at least.
 
Blackface said:
Anyone saying this game isn't anything but amazing looking is out of their minds (unless on console). These were compressed twice, so a bit pixelated. Nothing fancy done to them, everything default. It looks better in motion.

How are you taking screenshots in game? I'm using Fraps.
 
The orcs in Gloom whatever mine are telling me I have no right to be here. That it's for Orcs only. I'm playing an Orc.

Pretty amateur hour, Bethesda
 
is it possible in steam to show the "real" update history of a game? I just wanted to make sure I had 1.1, but instead I get this whole news page with stupid kotaku articles. I've run into this on other games before -- where's the patch history by itself?
 
oneils said:
The only other thing I can think of is your FOV. Have you changed it? If so, maybe set it back to default. Seems strange that you are having problems with low settings (I didn't see your specs, but I am assuming they are decent).

Never touched it, and yes, I should be getting a better framerate than I have.

---

Was just doing some testing I noticed that my GPU only has an average load of 52%
 
zoner said:
The orcs in Gloom whatever mine are telling me I have no right to be here. That it's for Orcs only. I'm playing an Orc.

Pretty amateur hour, Bethesda

The bugfix patch may in fact rival Oblivion's massive (unofficial) bugfix patch. :)

I haven't played because I want to wait for such a patch, but if there isn't a prelim one fixing most bugs by Jan or Feb I'm going to jump in.
 
Been having some irritating very distant mountain LOD flicker on my GTX 560. Someone on the bethsoft forums suggested that changing the Distant Object Detail dropdown to Medium fixes it. This works, but makes the distant mountains look bad.

Checking to see what this actually does in SkyrimPrefts.ini it changes these things:

Set to Ultra:
[TerrainManager]
fTreeLoadDistance=75000
fBlockMaximumDistance=250000
fBlockLevel1Distance=70000
fBlockLevel0Distance=35000
fSplitDistanceMult=1.5

Set to Medium:
[TerrainManager]
fTreeLoadDistance=25000
fBlockMaximumDistance=100000
fBlockLevel1Distance=32768
fBlockLevel0Distance=20480
fSplitDistanceMult=0.75

So set to work fiddling with these to see if I could find good middle ground. Here is what I've come up with so far:

[TerrainManager]
fTreeLoadDistance=130000.0000
fBlockMaximumDistance=350000.0000
fBlockLevel1Distance=120000.0000
fBlockLevel0Distance=100000.0000
fSplitDistanceMult=5.5000

This somewhat reduces the flicker and doesn't seem to cause any performance issues. Your millage my vary. Will probably keep fiddling with it.
 
So I had to verify integrity of cache through steam after an .ini test. Went fine and everything went back to defaults. I then went through and upped everything except for uGrids, all good running smoothly. Just now I went into a cave and I experienced a problem someone here mentioned earlier. The x axis sensitivity is fine, but the y axis is waaaay too sensitive. Only happened when I enter the cave.

Whoever had this problem, how did you fix it?
 
zoner said:
The orcs in Gloom whatever mine are telling me I have no right to be here. That it's for Orcs only. I'm playing an Orc.

Pretty amateur hour, Bethesda
Or "How dare you attack a Dunmer!?", when you're a Dunmer yourself.
 
http://www.hardocp.com/article/2011/11/11/elder_scrolls_v_skyrim_performance_iq_preview/3

Just thought I'd link this. Really depressing news for AMD fans such as myself. I guess I'm lucky I'm running a GTX 570...

When we installed the GeForce GTX 580 our Skyrim experience was very different from the HD 6970. The mouse cursor lag was all of the sudden gone, and it felt much smoother. We had not modified any INI settings, just simply installed the GTX 580 with latest drivers. The mouse cursor lag was not present at all. We were able to move the mouse smoothly on the screen when starting a new game, and in-game the smoothness of the mouse was much better on the GTX 580 than it was with the HD 6970.

We had control over VSYNC with the GTX 580 as well. When we set it to "Off" in NV control panel it actually worked in the game and VSYNC was disabled. This allowed us to get past the 60 FPS cap and experience much higher framerates than with the HD 6970.

We also experienced no bugs with the GTX 580. There was no texture flashing, and no jerky or jittery performance. The GeForce GTX 580 gameplay experience in Skyrim was miles ahead of the Radeon HD 6970 experienced. We had faster performance, smoother performance, no bugs that we could see at this time, and a more enjoyable gameplay with the GTX 580.

While we have not finished this game yet, and cannot comment on other areas of this game, we do have some striking initial impressions. Our initial impression is that this game runs better on, and has a better gameplay experience with, the GeForce GTX 580 and GeForce GTX 580 SLI. We had no mouse lag, smooth performance, faster performance, no bugs in sight as of yet. We were also able to use SLI thanks to NVIDIA releasing a Beta driver one day before Skyrim launched with full SLI support in the game.

We have harped over this before, but this game shows once again that AMD's driver support is biting it in the butt on a new game release. With not even an ETA on a new CAP for Skyrim to support CrossFireX, and no performance driver in sight, it is rather depressing for AMD GPU owners. We keep seeing this with new game launches these past few months. Rage, Deus Ex: Missing Link, even Battlefield 3 had better and working performance and SLI drivers from NVIDIA on game day launch, while AMD support was lacking.

With CrossFireX and SLI being based on profile support AMD cannot afford to lag this far behind on new game launches. NVIDIA simply has more support out of the gate for SLI in new games it seems. Gamers don't like to wait. When a new big title like this is released and unlocked at a certain time on a certain date, gamers are lined up waiting to play it right then and there. It matters that performance and Dual-GPU acceleration is supported when the game launches, and not days after.

First impressions are everything, and with this game, first impressions tell us that GTX 580 gameplay experience is just better. We look forward to testing Skyrim more and finding out how performance and mainstream video cards compare as well as an in-depth look at image quality. Hopefully with some new AMD drivers as well. Stay tuned.
 
Crap just noticed that uGridsToLoad is making my game crash to desktop A LOT, can i just lower it in the ini or am i fucked with my current saves?

Help!!!
 
zephervack said:
Crap just noticed that uGridsToLoad is making my game crash to desktop A LOT, can i just lower it in the ini or am i fucked with my current saves?

Help!!!

You're kinda screwed. I leave my at 9 because I can't switch back. I'm sure someone will figure out how to fix it,but til then...
 
BoobPhysics101 said:
You're kinda screwed. I leave my at 9 because I can't switch back. I'm sure someone will figure out how to fix it,but til then...


Yep just noticed the loads dont work if you change the INI, i just transfered all the Skyrim files to an SSD, hopefully that helps :(
 
"Sorry to keep asking this, but has anyone been able to fix the stuttering while turning issue? It's really hurting the game for me."


Bumping my question for new page.
 
BoobPhysics101 said:
You're kinda screwed. I leave my at 9 because I can't switch back. I'm sure someone will figure out how to fix it,but til then...

I vaguely remember someone posting that they deleted the .ini and that helped.
 
i5-2500k @ 4.4
580GTX
8GB of Ram
1080p and max on everything else (aa x4).

Really disappointing already seeing the frame-rate drop to as low as 40 during the intro sequence... I was not even looking at anything that looked vaguely graphic intensive either.
 
BoobPhysics101 said:
http://www.hardocp.com/article/2011/11/11/elder_scrolls_v_skyrim_performance_iq_preview/3

Just thought I'd link this. Really depressing news for AMD fans such as myself. I guess I'm lucky I'm running a GTX 570...

I have a HD6970 and my experience has been fine so far in 21 hours or so running Ultra settings, I do get fps drops but only where you would expect it to, like in certain areas of towns where there's a lot going on. My game doesn't stutter and isn't "jittery" as they say. Take it how you will. I'm certainly not about to go and buy a bloody GTX580 over it.
 
I tried posting this in the OT, but that thread moves so fast no one even saw it.

I recorded this earlier today, it's what happens in every building I enter: http://www.youtube.com/watch?v=62WxpW_aZXo

Does anyone have any idea what's causing this? It was funny at first, but has long since worn out its welcome. I'd like to be able to be able to do business in a store, or store something in my home, without having to fear for my life.
 
Dmax3901 said:
So I had to verify integrity of cache through steam after an .ini test. Went fine and everything went back to defaults. I then went through and upped everything except for uGrids, all good running smoothly. Just now I went into a cave and I experienced a problem someone here mentioned earlier. The x axis sensitivity is fine, but the y axis is waaaay too sensitive. Only happened when I enter the cave.

Whoever had this problem, how did you fix it?

Quoting for new page. It really is annoying.
 
Kyaw said:
Well, i fixed the ugridstoload crash by deleting the ini files and running the game with default generated ini's. Then i edited the ini (the shadow, water etc) to my liking.

It's been working well so far. Man, i thought i was doomed and had to start the game again...

Maybe add the bolded to the OP in case any one breaks their saves with ugrid changes.

crap i do this and the game still fails to load the save with the higher uLoadtoGrid :(
 
Dmax3901 said:
Quoting for new page. It really is annoying.
I'm not aware of a fix for that at the moment. The y-axis sensitivity is frame rate dependent. Enter cave and fps skyrockets so does y sensitivity. Look at something that for whatever reason drops your fps and it becomes almost impossible to look or down.

The extreme sensitivity is exacerbated by turning off vsync since the frame rate will no longer cap at your monitor's refresh.
 
i5-2500k @ 4.4
580GTX
8GB of Ram
1080p and max on everything else (aa x4).

Really disappointing already seeing the frame-rate drop to as low as 40 during the intro sequence... I was not even looking at anything that looked vaguely graphic intensive either.

Try turning shadows from Ultra to High. It gave me a 15 fps bump or so with almost identical system specs. Constant 60 here, inside and out.
 
Varna said:
i5-2500k @ 4.4
580GTX
8GB of Ram
1080p and max on everything else (aa x4).

Really disappointing already seeing the frame-rate drop to as low as 40 during the intro sequence... I was not even looking at anything that looked vaguely graphic intensive either.

Dont worry...for the most part it stays at 60fps, with some drops here and there, but for I am averaging 60fps. The drops for what seems no reason is annoying, but still enjoying the game.
 
Is the keyboard+mouse really that bad in this game from what i've heard? I was thinking of asking it for a xmas gift, but im not sure anymore. I've played all my PC games with this so far, whether its Battlefield 3, Deus Ex, Batman Arkham Asylum, Mass Effect 2 or Witcher 2 and had little to no issue...so is Skyrim really that different?
 
DEO3 said:
I tried posting this in the OT, but that thread moves so fast no one even saw it.

I recorded this earlier today, it's what happens in every building I enter: http://www.youtube.com/watch?v=62WxpW_aZXo

Does anyone have any idea what's causing this? It was funny at first, but has long since worn out its welcome. I'd like to be able to be able to do business in a store, or store something in my home, without having to fear for my life.
holy shit

You're a walking whirlwind/earthquake disaster.
 
Diggler said:
Try turning shadows from Ultra to High. It gave me a 15 fps bump or so with almost identical system specs. Constant 60 here, inside and out.
Wow good call on that, gave me a huge boost! I'm at or above 60-120fps almost everywhere, but there's still some oddities that will drop my fps to 30 (that I don't think any amount of tweaking will fix).

I'm using a GTX 570 and i7 920 @ 3.8GHz (120Hz monitor so my fps is capped at 120 with vsync).

Just wish I could fix the y-axis sensitivity bug. When the fps suddenly goes from 120 to 30 it becomes very troublesome to look up/down.
 
leng jai said:
Why do people still bother with AMD? It seems that every second big game has significant issues with their cards at launch.

I keep asking myself this question on a routine basis. They've fucked up some pretty big games this year.
 
DEO3 said:
I tried posting this in the OT, but that thread moves so fast no one even saw it.

I recorded this earlier today, it's what happens in every building I enter: http://www.youtube.com/watch?v=62WxpW_aZXo

Does anyone have any idea what's causing this? It was funny at first, but has long since worn out its welcome. I'd like to be able to be able to do business in a store, or store something in my home, without having to fear for my life.
wth lol I have no idea how to fix that but that's funny
 
I'm surprised how taxing Skyrim is compared to Oblivion. Skyrim definitely looks better in many respects, but you can tell it's still using a lot of the same tech. Kind of like Portal 2 is to Half Life 2.

When Oblivion came out, I played it on an AGP 6600GT. The mind boggles...
 
Playing Skyim on high settings with the computer I built five years ago. Getting 60 FPS with no drops that I've noticed. This is a lean and mean engine.
 
i2500k 3.3GHZ
8gb Gskill
HD XFX 6870 1GB
Windows 7 64bit

Rocking 60fps with minor drops to 40fps(For a second and the goes back up to 60) with everything set to high.
 
Does anyone know how to take in-game screenshots? I am using FRAPS, but the screenshot function is totally unreliable. I think FRAPS starts to fail if I alt+tab or something.

Any suggestions?
 
theBishop said:
I'm surprised how taxing Skyrim is compared to Oblivion. Skyrim definitely looks better in many respects, but you can tell it's still using a lot of the same tech. Kind of like Portal 2 is to Half Life 2.

When Oblivion came out, I played it on an AGP 6600GT. The mind boggles...

Go boot up vanilla Oblivion.
 
Anyone else with an ATI / AMD card suffering from intense stuttering practically randomly ? Everything is often butter-smooth, but looking at a light source or seemingly at random the game starts "skipping" frames.

It's extremely annoying...
 
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