The Elder Scrolls V: Skyrim PC Performance discussion

Does anyone else have an issue with the snow in the game? It often looks really low res and just generally not very good at times. Example below:
tesv2011-11-1521-01-4ahwlq.jpg

Not all of the snow looks like this, but some of the snow definitely looks off.

I've also got a similar issue with some other textures, like the below. :? Looks absolutely awful at times, though luckily it's not seen often enough to *really* bother me. But I'd like to know if it's just me or not.

tesv2011-11-1521-22-0lj6qu.jpg

See all that really low res stuff in between the wall and the floor? There's a lot of instances of snow looking similar, when on a rock for instance.

Edit: Oh wow. http://www.youtube.com/watch?v=xGMEKm8l13c
Turns out the snow thing isn't a bug, it's just awful texturing. :(
 
vaelic said:
try
fAudioMasterVolume=4.0000

please paste that in OP for low volume fix
I had this in the OP but accidentally deleted so thanks for posting that!

HooYaH said:
Not sure if its posted but Detailed Bodies is out. http://www.skyrimnexus.com/downloads/file.php?id=256

Same guy who did Detailed Face.
Cool, will add.

Sutton Dagger said:
Wow, just tested out the sunglare mod and I think it looks fantastic, especially at sunset. Just extract it to Skyrim/Data.
Added as well, thank you.
 
Is it possible to increase mouse sensitivity beyond the maximum setting? The turn speed is very slow once you disable mouse acceleration.

I guess I can just increase the mouse's DPI but I'd like to avoid that.
 
Durante said:
More like 112 MB.

Edit: 225 actually.

Are you saying it stands for 225 mb out of 1500?

Because I'm using the same settings as dennis and he caps out at 1700 while I cap out at 900, and the only difference is 16:9 vs 16:10 resolution and MSAA.
 
The English Conquistador said:
Does anyone else have an issue with the snow in the game? It often looks really low res and just generally not very good at times. Example below:
[img*]http://www.abload.de/img/tesv2011-11-1521-01-4ahwlq.jpg[/img]
Not all of the snow looks like this, but some of the snow definitely looks off.

I've also got a similar issue with some other textures, like the below. :? Looks absolutely awful at times, though luckily it's not seen often enough to *really* bother me. But I'd like to know if it's just me or not.

[img*]http://www.abload.de/img/tesv2011-11-1521-22-0lj6qu.jpg[/img]
See all that really low res stuff in between the wall and the floor? There's a lot of instances of snow looking similar, when on a rock for instance.


Yes I get both and it makes the game look damn ugly at times.
 
That's odd. New Cat drivers killed SSAA performance for me and introduced the mouse lag others have been talking about. :(

Edit: Disregard anything I've said about 11.11. My brain went no good and make oopsie-boo-boo on kumputer.
 
Jubbly said:
SLI uses the same amount of RAM on each video card at the same time. So yes, it really is using nearly 1.4GB there.

Yes, 1.4 gb TOTAL. It uses the same amount on each card, but FRAPS/Afterburner/most programs report the TOTAL VRAM usage for all cards, NOT each. Just divide by 2 if using SLI.

The only way to hit 1.4 gb right now would be to use OGSSAA or supersampling... which if you're doing, kudos.
 
Kentpaul said:
I have a big dark round shadow following me.. everywere i move i can see the ground getting darker a little..

What setting will i tamper with to sort this ?

Again guys any help will be helpfull.. when i walk forward i see rocks ect in front of me turn a shade darker.. Its like a big round darkness following me
 
Durante said:
This is correct.

And with the amount of foliage in the game IMHO transparency multisampling is absolutely necessary.

Here are the correct setting to enable trMSAA without introducing any rendering bugs:
settingsefdju.png

Okay well I just tested exactly with these same settings and Khajiit's still have see-through faces. So, I have no clue what to do now. I want to use transparency AA!!!
 
My first person view looks like it has hafted the size..

as soon as i go into the first person view i can see people look down at me.. Jeeze i'm having a few problems with this game tonight.

how can i get my first person cam back to normal ?
 
moop1167 said:
Okay well I just tested exactly with these same settings and Khajiit's still have see-through faces. So, I have no clue what to do now. I want to use transparency AA!!!

That method worked for me perfectly.
 
Kyaw said:
That method worked for me perfectly.

Well not for my game... it's not like it's different than anyone elses. No idea wtf is going on.

I did just test with it enabled AND with 2xSSAA and it looked fine. I guess I should just run with this?
 
This may be a bit off-topic but, does anyone know how I can get the ObjectID for a certain item?

I have the item and I can click on it while in the console but that only gives me the reference-ID, not the ObjectID.

Or do I have to wait for the GECK?
 
Corky said:
Are you saying it stands for 225 mb out of 1500?

Because I'm using the same settings as dennis and he caps out at 1700 while I cap out at 900, and the only difference is 16:9 vs 16:10 resolution and MSAA.
Yeah, the framebuffer memory requirements for that res at 8xAA should be around 225 MB.
 
Two days old, but has this been discussed here? From Boris Vorontsov:

To make TES Skyrim gameplay smoother and to use more memory for it, modify skyrim.ini with these:
[Papyrus]
iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000

Thanks to Alexander Blade
 
TheOctagon said:
Two days old, but has this been discussed here? From Boris Vorontsov:
I had it in the OP yesterday but more people need to read about it. If you look back to posts from me last night, I confirmed this to help my performance!
 
Does changing this:

bTransparencyMultisampling=0

to 1 work in game? Since I am having issues forcing it from inspector. Anyone know?
 
Does anyone know how to fix the shadows getting all jittery and shaking every 7 seconds or so? I read that it is because of the sun's movement with time but it is awful and do distracting I can't play as-is.
 
LiquidMetal14 said:
I had it in the OP yesterday but more people need to read about it. If you look back to posts from me last night, I confirmed this to help my performance!

Is it safe to be used with 4GB of memory?
 
moop1167 said:
Does changing this:

bTransparencyMultisampling=0

to 1 work in game? Since I am having issues forcing it from inspector. Anyone know?
Mine is set to 1 and I also have it on via RadeonPro.

Reuenthal said:
Is it safe to be used with 4GB of memory?
the default 1.8 setting, yea, I would start there. Play with it. If you start getting CTD's then revert. The true test is setting something like shadows higher and retaining performance. That's what happened to me as I upped detail and did not lose performance with that memory tweak.
 
ctw0e said:
This may be a bit off-topic but, does anyone know how I can get the ObjectID for a certain item?

I have the item and I can click on it while in the console but that only gives me the reference-ID, not the ObjectID.

Or do I have to wait for the GECK?
If you drop the object, then hover your mouse over it and open the console, doesn't that show the ObjectID?
 
Waiting for a hotkey mod when using the 360 controller. Two single key slots (left/right on d-pad) just doesn't do it for playing with a sword, bow, and spells. Favorites menu stops the action.

I'll take the Oblivion d-pad system back, preferably being able to key multiple items to a single direction (e.g. instant swap your sword gear for bow gear for mage gear). Two Worlds 2 worked like that.
 
LiquidMetal14 said:
Mine is set to 1 and I also have it on via RadeonPro.


the default 1.8 setting, yea, I would start there. Play with it. If you start getting CTD's then revert. The true test is setting something like shadows higher and retaining performance. That's what happened to me as I upped detail and did not lose performance with that memory tweak.

Also confirming that it doesn't cause issues. Have 8GB of RAM and set it to 3whatever.
 
sh4mike said:
Waiting for a hotkey mod when using the 360 controller. Two single key slots (left/right on d-pad) just doesn't do it for playing with a sword, bow, and spells. Favorites menu stops the action.

I'll take the Oblivion d-pad system back, preferably being able to key multiple items to a single direction (e.g. instant swap your sword gear for bow gear for mage gear). Two Worlds 2 worked like that.

Agree, this is by far my biggest gripe with this game, Oblivion actually worked better for weapon/spell selection. I don't think it will be possible though. :(
 
Mudo said:
Does anyone know how to fix the shadows getting all jittery and shaking every 7 seconds or so? I read that it is because of the sun's movement with time but it is awful and do distracting I can't play as-is.
That's just the way they've done it unfortunately. The flicker from the adjustment is less apparent with a higher shadow resolution, and obviously if you pull the distance of the shadow draw closer, you see no shadows (and therefore no flicker) further away. This has the benefit of making the shadows close up even crisper, but it sucks when there's no distance shadows at all...

So it seems to be a balancing act, sadly.

Has anyone noticed how bad they are in Windhelm? Maybe it was just the particular time of day when I visited, but some of the shadows were just glancing off a vertical wall at a really shallow angle, meaning the... shadow pixels (shixels?) were about a foot apart, crawling horribly down the wall. Against the white snow it looked even worse. :( I wish there was a way of properly blurring them out of focusm so that they blended over surfaces better. The lack of resolution doesn't bother me so much.

Sutton Dagger said:
Agree, this is by far my biggest gripe with this game, Oblivion actually worked better for weapon/spell selection. I don't think it will be possible though. :(
Yeah... even the radial menu from Deus Ex 3 would be better than what we have now.
 
Pazuzu9 said:
That's just the way they've done it unfortunately. The flicker from the adjustment is less apparent with a higher shadow resolution, and obviously if you pull the distance of the shadow draw closer, you see no shadows (and therefore no flicker) further away. This has the benefit of making the shadows close up even crisper, but it sucks when there's no distance shadows at all...

So it seems to be a balancing act, sadly.

Has anyone noticed how bad they are in Windhelm? Maybe it was just the particular time of day when I visited, but some of the shadows were just glancing off a vertical wall at a really shallow angle, meaning the... shadow pixels (shixels?) were about a foot apart, crawling horribly down the wall. Against the white snow it looked even worse. :( I wish there was a way of properly blurring them out of focusm so that they blended over surfaces better. The lack of resolution doesn't bother me so much.


Yeah... even the radial menu from Deus Ex 3 would be better than what we have now.

Try enabling FXAA, that makes everything less defined :/
 
I think my biggest gameplay problem is "only" having 8 spell slots. I hope a script extender isn't necessary this time around to implement additional slots in a mod, or if it is I hope it's implemented quickly.
 
LiquidMetal14 said:
I had it in the OP yesterday but more people need to read about it. If you look back to posts from me last night, I confirmed this to help my performance!
He said to place it in skyrim.ini though. Does it make a difference?
 
Jubbly said:
Try enabling FXAA, that makes everything less defined :/
Haha. Only very slightly, doesn't make the shadows any less annoying sadly. I want a shadow-specific blending effect... I think it would probably require an entire reworking of their shadow system.

neoism said:
Well that sucks :( I'm still expecting mine to reset all the time, especially with you still having problems... very odd.

I haven't heard whether Dennis has managed to get his '100%' FOV to stick with this tweak... so perhaps you're not alone.
 
LiquidMetal14 said:
Happy to read the FOV fix worked!


Leave it on high but make fshadowdistance 6000 and see if you take a hit.
lol not really it only works if I don't use my map. :/ loading to a cave or something fine, but I use my map and it resets.
 
neoism said:
lol not really it only works if I don't use my map. :/ loading to a cave or something fine, but I use my map and it resets.
Have you tried starting a New Game? If the tweak has worked, you should immediately be at the correct FOV as soon as the game fades into view. No console required.
 
Just thought I'd chime in. Liquidmetal14's suggestion was correct.

If you are running any kind of 5000 series crossfire solution, get radeon pro and set it up as shown in the OP. Don't forget to also go to the tweaks tab and select the Elder Scrolls profile for crossfire (default driver implementation on the slider underneath that).

Went from framerates bordering on being in the single digits in some areas to being in the upper 40,s in the exact same spot. With everything at ultra and 4xmsaa/FAA at 1080p, I'm at 60fps locked about 90% of the time.

Now back to the game. Good luck all.
 
Wow. I assumed that the shadows flipping out every several seconds was something I had a chance of fixing. There just isn't any way that Bethesda thinks this is OK. I didn' REALLY notice it until I was on my way to the first city, and was in a little area of farms. I was standing still and noticed the entire landscape of shadows flicker/shutter/move WHATEVER it is they do. I thought I was seeing things. Then it happened again. Now that I have seen it I just can't unsee. I honestly don't know how anyone is able to play the game like this. It is distracting to the point of going insane (to me lol). So FXAA on may help, or turning shadows nearly off, or just upping shadow quality and taking a bigger performance hit?! I might have to shelve the game until something is done about it...thanks for the tips regardless - I will toy around with them when I get home in a while.
 
Anyone have any clue what ini setting tweaks anything to do with torches or candles? I notice that indoors my FPS drops quickly anytime there's a light source around.
 
So after deciding to see if performance got better on high after getting through the opening I am pretty pleased. Once you gain control of your character I am never below 50 FPS. I have played for a bit and am loving it so far!
 
Blizzard said:
Also, a friendly reminder to everyone:
Since it sounds like Bethesda is working on at least one patch, make sure you back up any ini files or game files that you have modded, since Steam may overwrite them without warning if a patch shows up. The only way around this is permanent offline mode, or possibly running TESM.EXE while Steam is shutdown, something like that.
Wallach said:
You can just set Steam to not auto-update Skyrim if you're worried about that. Right-click Skyrim in Steam library, -> properties -> updates.
Thanks for this reminder, doing so now.

Hey, where does it say what version of the game you're running?
 
Mudo said:
So FXAA on may help, or turning shadows nearly off, or just upping shadow quality and taking a bigger performance hit?! I might have to shelve the game until something is done about it...thanks for the tips regardless - I will toy around with them when I get home in a while.
Nah, Jubbly was joking about that. FXAA is not gonna help the shadows at all. Running a 4096 shadow res with a shadow distance of around 4000 is what I'm dealing with at the moment. I'm able to ignore the movement at this quality in most situations, it was only in Windhelm when they were crawling up a snow-covered wall when it stood out horribly.

I guess another solution would be to slow down the time of day transition so they don't move as often? I assume that's possible...
 
That loaf of bread clearly has a 32kx32k texture.

Pazuzu9 said:
Nah, Jubbly was joking about that. FXAA is not gonna help the shadows at all. Running a 4096 shadow res with a shadow distance of around 4000 is what I'm dealing with at the moment.
Yeah, I also think those settings are the best trade-off between playability, distance and quality. Better than anything you can achieve with the standard options.

Pazuzu9 said:
I guess another solution would be to slow down the time of day transition so they don't move as often? I assume that's possible...
I think you can do "set Timescale" in the console.
 
Jubbly said:
Hit Escape in-game: v1.1.21.0 at the moment.
Thanks!

Well, it looks like the updates are not affecting the ini edits I made, the FOV lines I put in are still there, and it's still working.

Edit: Awesome pics Dennis, this game getting visually close to The Witcher 2 for you yet?
 
It's nice to see that the UI modders are already starting to tinker...

From DarN (Darnified): (not my screen)

inventorytest1s4ur1.jpg


Honestly, the UI has been my biggest complaint. Now that I have SO MUCH SHIT (even after utilizing storage in my Riften homestead), having to SCROLL through menus like Apparel that has so much shit in it is just a time sink. I must have spent 1.5 hours today just organizing that thing, most of it scrolling and in menus. Menus should not show up off-screen from the get-go, seriously...
 
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