The end of clipping? Maybe?

Sethbacca

Member
Kind of an interesting video about some new research paper that aims to eliminate clipping. I don't have much to add since it speaks for itself, but thought some of you may find it interesting too.

TLDR : Don't expect it anytime soon. It's resource heavy

 
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Kind of an interesting video about some new research paper that aims to eliminate clipping. I don't have much to add since it speaks for itself, but thought some of you may find it interesting too.

TLDR : Don't expect it anytime soon. It's resource heavy


In recent memory I was disappointed with quite a bit of clip in Yotei. There were instances I saw birds flying through a rock texutre, Atsu's katana clipping through the bounty armor when she pulls out the Katana during the cinematics in a duel.
 
Yeah this is resource heavy stuff. Artists have got better at hiding it or designing around it like hair etc. But it just makes poor implementations stand out more.
 
In recent memory I was disappointed with quite a bit of clip in Yotei. There were instances I saw birds flying through a rock texutre, Atsu's katana clipping through the bounty armor when she pulls out the Katana during the cinematics in a duel.

The absolute worst is the little gaps you make by pulling down the wooden boards, shes more than twice the width of the gap with the ghillie suit looking armor on, let alone the backpack guy you're with at one point who is about 4 times the width of the gap ha.

You play games long enough and you know these things happen, its expected, but its still much better than it was in the past nowadays generally so when you see egregious examples like that in an otherwise pretty immersive game it stands out.
 
clipping has never bothered me.. but I think its more to do with understanding how collisions work in games. its really a nit picky thing to complain about.
 
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This will be the new carrot on a stick these hardware companies will chase won't it? The new ray-tracing (that I already couldn't care less about).
 
The absolute worst is the little gaps you make by pulling down the wooden boards, shes more than twice the width of the gap with the ghillie suit looking armor on, let alone the backpack guy you're with at one point who is about 4 times the width of the gap ha.

You play games long enough and you know these things happen, its expected, but its still much better than it was in the past nowadays generally so when you see egregious examples like that in an otherwise pretty immersive game it stands out.
Couldn't have said it better myself
 
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