The Evil Within 2 |OT| "Something not quite right"

So your only experienced problem is frame-pacing?

Yes. I'm running it at 1440p and it never goes below 60fps. Also, for whatever reason, having Camera Motion Blur on was causing the game to chug horribly bad any time there was any stuttering. With it off, the frame pacing issues are still there, but way less pronounced. The first two chapters were almost unplayable with that option on. I also ended up restarting the game, and playing through those first two chapters again was a completely different experience with that single option off. No idea why. Otherwise, there's still a frame pacing issue, but it's bearable in comparison.

Unless the in game performance metrics as well as RTSS are simply not functioning correctly, my frame rate doesn't go below 60, but it still isn't a smooth 60.

I miss the matches a lot too.

I miss disarming bombs and tripwires too.

I tried disarming the first tripwire that I came upon, and was wondering why I couldn't disarm it. Yet you can pick up traps you set on the ground.
Dumb.

Oh, I found a good flashbolt substitute, upgrading the smokebolt will allow you to stealth kill all enemies inside its radius, and by that point in the upgrade tree the smoke is up for 12 seconds, makes good work of those hordes in the open Union areas. At chapter 8 now, started saving green goo for the slow-mo at chapter 6 almost half way there, I already bought a bunch of steath, combat, and a few stamina skills. It's the most expensive and interesting thing on the tree by far. Should be able to hold out for it. I've banked almost 400 gunpowder, too. I could always burn some and farm out the goo, but I should be able to make it naturally.

After wasting points in the stealth tree for low profile 3 and the predator skill, I restarted. I grabbed the two crouch speed buffs, corner kill and then dumped everything into the combat tree, and am saving up for the reflex ability too. It's damn expensive.

Seb is even faster in this game than the first one, you get so much sprint guage to start with and you don't stop moving entirely if you run out like before; now you just slow down to running speed. Really if the enemies weren't fast and savage in close range they wouldn't be threatening at all. I think you just need to get used to them tbh.

Compared to the enemies for aiming and actually hitting them, he's a lot slower.

I'm on PC and it's fine, great even. But I have a very high end machine.

Congrats, so do I. So do many others that are having similar problems.

http://www.dsogaming.com/pc-performance-analyses/evil-within-2-pc-performance-analysis/

like i said i never got the red arrow, been trying from every angle and distance on a normal zombie.... hope it gets patched

It apparently doesn't show the indicator above Survivor. I had the skill, and it "worked" on Survivor but was practically useless. I had to be essentially ten feet away before the indicator would appear. If you can already get that close, you don't need it.
 
And Resident Evil has a juggernaut of a brand name backing it up. TEW2 is going to be a word-of-mouth title, especially since the marketing campaign was so shit.

Keep in mind RE7 didnt even do particularly well for an RE title.

I dunno about sales now but it was a pretty drastic drop from RE5 and RE6.

I really hope this game exceeds expectations.
 
And Resident Evil has a juggernaut of a brand name backing it up. TEW2 is going to be a word-of-mouth title, especially since the marketing campaign was so shit.
Do you think Bethesda care? Resident Evil 7 was also probably a lot cheaper to make and it did terribly in comparison to previous games.
 
This game has a dorky but fun reference to
Joe Esposito's You're The Best Around
in the shooting range. I love how much humor they got into the game despite how bleak things can get.
 
Numbers aren't good on steam sadly, looks like this will be the final game.

Hmm, does anyone know when we'll have a good idea how this game is selling? Like, a week from now, or maybe a month? Really interested to see how this does, what with everyone predicting it to be a bomba
and also interested to know if I should be waiting for that bomba Black Friday price
.
 
Less than half the numbers at the same time that Resident Evil 7 had and that released on a Tuesday.

EW2 is the Persona 5 to RE7's Final Fantasy XV in this context. Evil Within and P5 aren't in the same ballpark as RE and FF. It's two completely different scales.

The strong performance of the game on Twitch is a better metric, like another poster said, word of mouth will be key for this one.

I will be very interested in seeing the commercial performance for this game. I haven't finished it yet, but so far I'd say it's a fantastic gateway game for getting into the survival horror genre. Mechanically and structurally, I think it has a decent amount of crossover mainstream appeal.
 
Not so keen on the design of the haunted this time around, they feel less like shibito/eldritch corpses and more like the standard infected from Last of Us. The tentacles from headshots are super cool though.

Really enjoying clearing out chapter 3, it feels like a mammoth version of chapter 3/9 in the first game, and less like a typical open world. Very densely pact with focused challenges and points of interest. I still prefer the art/atmosphere of the first game so far, but Union definitely has a distinct atmosphere/identity of its own and isn’t as generic/lifeless as I feared.

Don’t like how many skills are locked behind the upgrade system, bleh. Also bottles feel a lot jankier this time. Combat is good but I’m not at the point where I have enough tools/abilities to make it as interesting as the first game yet.

The knife lady enemy is pretty awesome, definitely better than the regular enemies.

Don’t know if I like it as much as the first game yet, but I’m enjoying it a lot so far. At the very least it’s different enough so that each game stands on its own as something worth revisiting.
 
Enjoying it so far but it doesn't control great. Spent ages trying to decide between toggling or holding the cover button. Went with toggle because holding R1 R2 and L2 to shoot from cover is just dumb. I find that switching cover is unreliable too. Sometimes seb will run to the cover I've highlighted, sometimes he'll run half way and then stop dead in his tracks. It's weird.
 
Started playing last night and still working my way through Chapter 3, my thoughts so far.

-Opening Credits and Chapter 2 were strong mood setters, The art house was Lynch meets Hannibal in a neat way.

- I'm a sucker for "Anytown USA" under attack by monsters, so I actually really like Union conceptually, even if the chapter 3 area you can explore is somewhat bland.

-Story seems alright so far, still getting used to the new VA's, although the dialogue is still pretty bad. The flavor text on some of the items you pick up is great though.

- I'm digging the callbacks to the first game, I even noticed that the letterboxing came back during one of the flashbacks.

- I'm actually really digging the hub world approach, closest comparison is Silent Hill: Downpour (a game I also quite liked) with a dash of Arkham City. Lots of hidden secrets, spooks, and neat side quests to find, I even found a
replica of the Quake rocket launcher
hidden on a rooftop.

- Nightmare is kicking my ass, I'm mostly trying to stealth and watch my resources, but it's challenging in a good way.

- Movement is still kind of janky at times, and enemies can rush you down way too fast, which makes forced combat encounters early on somewhat frustrating, those freaky ladies with knives in particular are a pain.

- I have some nitpicks in that you can't disarm the camera traps left by the artist killer even though the tripwires are clearly visible. I also miss the ability to holster your guns with a button press.
 
Just reached chapter 8 before calling it quits. Gotta say, I really, really like the game. It's a more polished, blockbuster-feeling version of TEW1 with tons of TLoU influences thrown about. I do miss the grimy, dirty atmosphere of the original and the crazy, psychotic environments and environmental shifts are sorely missed. It's all a bit more "gamey" this time around. Also, while the voice acting so far is generic, I have to say that the cutscene direction is top-notch here.

The worst things so far though:
1) The animation transitions etc. suck. They've made Sebastian more nimble, but the animations are slow, awkward and spaz out constantly when jumping over/on top of/off things. Hopefully they can patch it up a bit.
2) I cannot for the life of me get a successful Predator attack. Are these skills bugged out?

I have a chapter 7 question (spoilers):
When you're destroying the paintings, one of them brings back the Obscura monster. I sneaked past it, but is it possible to fight it, kill it and earn something?
 
Any tips for very hard in the shooting gallery? I feel like I’m hitting things when I have the crosshairs over them but they aren’t registering. I can’t get mid 3000’s but can’t get to 4000.

Edit: nvm just got it
 
Do you think Bethesda care? Resident Evil 7 was also probably a lot cheaper to make and it did terribly in comparison to previous games.

Why is there this assumption that Resident Evil 7 was cheap to produce? That game has really high production value and was one of the first-ever high-profile games to offer full VR support from beginning to end.
 
Just watched the Giant Bomb quick look for this, is it just me or does the FOV seem aggressively tight? To be fair. the QL was absurdly dark, like they dialed the in-game brightness down to -5 or something.
 
Protip for a certain enemy -

the enemies that scream and spit greeen stuff, even on nightmare mode, take a single sniper bullet to the head to kill
!
 
Does this one have the weird crazy difficulty spikes the first one did? I hated how uneven that game was... thought I love the art direction and atmosphere.
 
2) I cannot for the life of me get a successful Predator attack. Are these skills bugged out?

No, you need to just be reaaaaaaaalllly close before you get the indicator. That is if you're playing on Survivor or below. I guess there is no indicator on Nightmare.
 
Protip for a certain enemy -

the enemies that scream and spit greeen stuff, even on nightmare mode, take a single sniper bullet to the head to kill
!

really? I did and it didn't killed it, guess i missed it! Regardless, two sneak attack is enough to kill it! (or one if you already shot it in the head)
 
EW2 is the Persona 5 to RE7's Final Fantasy XV in this context. Evil Within and P5 aren't in the same ballpark as RE and FF. It's two completely different scales.

The strong performance of the game on Twitch is a better metric, like another poster said, word of mouth will be key for this one.

I will be very interested in seeing the commercial performance for this game. I haven't finished it yet, but so far I'd say it's a fantastic gateway game for getting into the survival horror genre. Mechanically and structurally, I think it has a decent amount of crossover mainstream appeal.

Yeah IIRC RE7 did 3.5 million in its first quarter or thereabouts. For any other franchise that would be a huge blockbuster success for an action-horror title.

If TEW2 did even half of that (ie almost 2 million by the end of the year) I think Bethesda would be thrilled.

That said, its concurrent Steam numbers yesterday were *really* low (~8.5k I think) so I think it's going to under perform.

I do wonder about the budget though. It feels more AA than AAA. If Tango is indeed working on a second game in parallel it would make sense because TEW2 doesn't really have the production values I would expect for 3 years of development by a large size team.

Congrats, so do I. So do many others that are having similar problems.

http://www.dsogaming.com/pc-performance-analyses/evil-within-2-pc-performance-analysis/

Are you running greater than 60 Hz refresh? idTech 5 doesn't seem to like anything but locked 60 fps and anecdotally it seems like stutter happens anytime the framerate deviates (up or down).
 
I assume by "start" they mean Chapter 3, when the game opens up.

I did some side quests, and had fun, but it can get a bit too diluted, especially compared to the absurd pace of the first game (which, however, also had its slowest chapters at the start).

I see. I haven't started chapter 3 yet, but I was super bummed about them having open world aspects in this game when I first heard about it. It's a plague on the industry right now in my opinion. TEW is one of the best games of the generation in my opinion, so I'm hoping they pulled this off well.
 
Ugh got a crash right after I beat a tough section. Is the game crashing sometimes for anyone else using a PS Pro?
 
I see. I haven't started chapter 3 yet, but I was super bummed about them having open world aspects in this game. It's a plague on the industry right now in my opinion. TEW is one of the best games of the generation in my opinion, so I'm hoping they pulled this off well.

IMO this is really fantastic open world. The town is populated with unique encounters and situations that feel straight out of a more linearly designed level. Most of the sidequests feel like something that should be required in the main scenario and the rewards for exploration are really tangible, especially if you are playing on Nightmare.
 
I see. I haven't started chapter 3 yet, but I was super bummed about them having open world aspects in this game. It's a plague on the industry right now in my opinion. TEW is one of the best games of the generation in my opinion, so I'm hoping they pulled this off well.

While it does have traditional open world aspects like side quests and waypoints you can set, chapter 3 feels less like an open world and more just a huge expansion on stuff like chapter 3&9 from the first game. A lot more tightly designed and about slowly clearing out the level in the order you see fit than wandering around an amorphous blob of geography.
 
IMO this is really fantastic open world. The town is populated with unique encounters and situations that feel straight out of a more linearly designed level. Most of the sidequests feel like something that should be required in the main scenario and the rewards for exploration are really tangible, especially if you are playing on Nightmare.

Glad to hear it! Can't wait to dig back in tonight.

While it does have traditional open world aspects like side quests and waypoints you can set, chapter 3 feels less like an open world and more just a huge expansion on stuff like chapter 3&9 from the first game. A lot more tightly designed and about slowly clearing out the level in the order you see fit than wandering around an amorphous blob of geography.

Awesome, that's music to my ears.
 
6+ hrs and still in ch3,love the area so far,it kinda gives me some silent hills vibes(cutscene after beating P.T).
Having some issues trying to land my shots though,purchased the upgrades to reduce aiming sway for that reason.
I also wish this was the cover system for mgsv tbh,without the rush-to-cover mechanic though.
Also i like the way you kick down the gasoline drums in this game too.
Something i didn't like was not being able to drop the axe like in the first game,wasted a few of those in enemies that weren't worth it.

Those are my impressions so far in Nightmare,also turned off almost the hud options and i got lost a few times haha.
 
EW2 is the Persona 5 to RE7's Final Fantasy XV in this context. Evil Within and P5 aren't in the same ballpark as RE and FF. It's two completely different scales.

The strong performance of the game on Twitch is a better metric, like another poster said, word of mouth will be key for this one.

I will be very interested in seeing the commercial performance for this game. I haven't finished it yet, but so far I'd say it's a fantastic gateway game for getting into the survival horror genre. Mechanically and structurally, I think it has a decent amount of crossover mainstream appeal.
Uh....what the hell kind of comparison is that?
 
Uh....what the hell kind of comparison is that?

He's saying that you can't judge sales performance by the 100lb juggernaut of the genre. Most JRPGs don't come within spitting distance of the performance of a FF game so its not a good sales comparison. Resident Evil is that juggernaut for the horror genre.
 
I never had any problem running from bunch of enemies to give my self space and then turn around and aim/shoot. I struggle to do this in this game especially in smaller areas mainly because enemies are way too fast.
 
Uh....what the hell kind of comparison is that?

"In this context" = a niche franchise being compared to a brand name juggernaut with 20+ years of legacy behind it. People were also comparing Persona 5's sales to FFXV. The comparison is pointless because they're completely different products on the market.

Obviously the P5/EW2 comparison isn't in the context of the content of the game. That's apparent in the original post.
 
I find it ridiculous that the weapons are hidden so well. Apparently there’s a bunch more such as other other shotguns, a magnum, flamethrower, and a assault rifle that you can find. I feel like I’ve been exploring pretty well and haven’t found any. Sure have found a ton of pistols though.
 
Ok I'm in chapter 12 and I think my biggest issue is that the game holds off all the good weapons from you for more than half of the game.

You can get the sniper rifle in chapter 3 by doing a long process that you'll likely miss and if you don't get it there then you'll have to wait for a long while until you get it. Same for some of the other weapons. I'm basically still using the same shotgun I found at the start of the game and a burst pistol. The various bow attachments are the only things that the game periodically throws at you.

I find it ridiculous that the weapons are hidden so well. Apparently there’s a bunch more such as other other shotguns, a magnum, flamethrower, and a assault rifle that you can find. I feel like I’ve been exploring pretty well and haven’t found any. Sure have found a ton of pistols though.
You can't get magnum until you finish the game and flamethrower and assault rifle are locked to later chapters and you can't get them before.
 
"In this context" = a niche franchise being compared to a brand name juggernaut with 20+ years of legacy behind it. People were also comparing Persona 5's sales to FFXV. The comparison is pointless because they're completely different products on the market.

Obviously the P5/EW2 comparison isn't in the context of the content of the game. That's apparent in the original post.
Yup, understood. Makes sense, though it's not like TEW sold Persona numbers, didn't it end up around 5 million? Even with discounts that isn't what I would call a niche release like Persona. Still, I agree that I don't think its fair to compare sales of RE to sales of TEW.

On the other hand, Bethesda is a much bigger publisher than Atlus, and they could've thrown some more marketing behind TEW2. They even marketed Prey more than this game, this is the most subdued launch for a Bethesda game in years.
 
Damn chapter 3 when it gets freezing cold it gets creepy :O

I am terrified of things that move really quick all the sudden for some reason...

Edit: never mind I'm dumb.
 
Yup, understood. Makes sense, though it's not like TEW sold Persona numbers, didn't it end up around 5 million? Even with discounts that isn't what I would call a niche release like Persona. Still, I agree that I don't think its fair to compare sales of RE to sales of TEW.

Dusk said recently it was at 5 million but I don't know the source. However he also said that horror games have abnormally large long tails. The first game's opening month NPD numbers weren't amazing (300-400k IIRC) but it was enough for Bethesda to lay claim to "largest first month ever for a new horror IP" or something like that.
On the other hand, Bethesda is a much bigger publisher than Atlus, and they could've thrown some more marketing behind TEW2. They even marketed Prey more than this game, this is the most subdued launch for a Bethesda game in years.

Yeah, I think Bethesda is realizing that there approach of short announcement to release with no review code may work for blockbuster IPs like Fallout or Skyrim but isn't as effective for other titles. I suspect what seems to be a last minute reversal with TEW 2 (review code went out on Monday with them allowing reviews a day before release) was the result of a panicked scramble when they realized that TEW2 wasn't gaining pre-release traction.
 
Just realised that I've got 10 hours played so far and I'm only on chapter 6! Now of course I expect some chapters to be basically just boss fights etc but that's pretty cool, means I've got plenty of game left which is good since I'm enjoying it so much.

Quick question for chapter 6 (no story spoilers)
Any idea where to get the key for that hut that's locked just outside the safe room you arrive in ? Haven't found any dead bodies/locations with it yet
 
I was thinking today how much I'd really like a game that has the ability to lay trip wires like Evil Within and RE6's slide mechanic. Would be a lot of fun to lure enemies through them. I do it sometimes in this game and its predecessor, but usually it seems too risky cause of how slow Sebastian moves while crouched.

Edit: Also something I didn't realize until around chapter 8 that annoyed me is that each type of handgun/shotgun etc has its own ammunition stock that takes away from the total. So if you run out of ammo in one handgun you can switch to another one that still has bullets left in it. Kind of a neat feature, but also a bit annoying since there's no way to unload them.
 
Seriously am I the only one who doesn't care about the story?

Like who cares about Lily? She is 100% guaranteed to be either saved or dead in the end, what other possibility there is?

I am here for intense survival gameplay, fun exploration and cool villains/bosses, that's always the point of these games, no plays RE4 and thinks ''wow I really wish Ashley is safe, gotta hurry up and save her. Leon, you need to stop fucking around. Man I wish they give us more cutscenes about Ashley's story so I feel even more sad about her being kidnapped.''

The story can be shit for all I care, RE4 also had shit story too but I fucking loved it. Story is not important in horror games at all, it's what happens during the course of the game that's actually memorable.
 
Curious question about a enemy
If I didn't pick up the journal in that house in chapter 3, would that ghost lady not be constantly stalking me around the neighborhood?
 
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