Hollowpoint5557
A Fucking Idiot
I voted OP is retarded and there's not much more to say than that.
Diablo isn't a roguelite. Diablo is a dungeon crawler or ARPG.Sorta-kinda-but-not-really. Rogue-lites are games such as Diablo. So, in that analogy, extraction shooters would be Diablo Hardcore mode, where it deletes your toon when you die. Have a guess what the least populate way to play Diablo is? If the Extraction shooter "solves this" then it won't be the extraction shooter genre anymore - it'll just be a looter shooter with an extraction mode. Which we already have in The Division - and guess what the least popular mode in The Division is?
Well Valve did just start a mass hiring to finish Deadlock, so we'll see in a few years how they fair against one another. No question that Deadlocks success suprised many who kept parroting "The MOBA genre is saturated though". Deadlock represents a finger in the eye to the people who say "sAtUrAtEd MaRkEt".I never said it was tapped out. I said it was the most popular one, which it is. DOTA 2's 24 hour peak on Steam is over 10x that of Deadlock right now. And DOTA is a 20 year old game at this point.
You wouldn't be surprised either way, which is a nice win win theoretical you've set up here.So no, it's not surprising that Tarkov remains the most popular extraction shooter and it wouldn't be surprised if it is the most popular one 10 years from now, whatever the genre looks like, and possibly long after Marathon is shut down.
I'd be surprised if Marathon is successful, actually. Game has no juice.Diablo isn't a roguelite. Diablo is a dungeon crawler or ARPG.
From my understanding, the Extraction Shooter has already solved the problem of being an Roguelike. Most of them give you permanent upgrades between matches like a Roguelite.
Well Valve did just start a mass hiring to finish Deadlock, so we'll see in a few years how they fair against one another. No question that Deadlocks success suprised many who kept parroting "The MOBA genre is saturated though". Deadlock represents a finger in the eye to the people who say "sAtUrAtEd MaRkEt".
You wouldn't be surprised either way, which is a nice win win theoretical you've set up here.
David Brevik would disagree with you, citing Rogue has a major inspiration for Diablo. It's brand of rogue-lite was so good it simply earned its own moniker: ARPG.Diablo isn't a roguelite. Diablo is a dungeon crawler or ARPG.
Nope. Most Extraction games - be it the dungeon crawlers or shooters - have consumable items that protect item slots from a loss, or, provide passive upgrades, like additional inventory. You can't earn loot like in Destiny and take it with you, safe from a loss. That loss is literally the defining aspect of the extraction sub-genre, and as I've outlined, I believe it'll be the anchor that stops the sub-genre from growing.From my understanding, the Extraction Shooter has already solved the problem of being an Roguelike. Most of them give you permanent upgrades between matches like a Roguelite.
I'd be surprised if Marathon is successful, actually. Game has no juice.
Hideo Kojima said the crap in his toilet was an inspiration to him when making Death Stranding. Death Stranding doesn't classify as excement. It's a game. No one on earth believes Diablo is a roguelite. I will not entertain such a preposterous suggestion any further.David Brevik would disagree with you, citing Rogue has a major inspiration for Diablo. It's brand of rogue-lite was so good it simply earned its own moniker: ARPG.
Actually, CoD did! It was part of Modern Warfare 2's version of Warzone, it was called DMZ and it was really cool.It’s truly baffling that CoD, BF or Farcry hasn’t made a mode like Tarkov using their pre existing engines / tools / assets. Easy money especially considering Tarkov is a buggy, broken, laggy, cheater infested mess lol.
Hideo Kojima said the crap in his toilet was an inspiration to him when making Death Stranding. Death Stranding doesn't classify as excement. It's a game. No one on earth believes Diablo is a roguelite. I will not entertain such a preposterous suggestion any further.
It’s truly baffling that CoD, BF or Farcry hasn’t made a mode like Tarkov using their pre existing engines / tools / assets. Easy money especially considering Tarkov is a buggy, broken, laggy, cheater infested mess lol.
So you don't think it will be one of the most successful games of all time and neither do you think it will be one of the biggest failures of all time. Regale us with another wise tale good sir.Bungie is absolutely chasing a trend that a lot of players are already rolling their eyes at. I don't think Marathon will be a Concord style failure, but I don't see it blowing up like Fortnite or Apex Legends.
that is not LEET speaking, is more of a preachy Twitter/X thingThe stupid wannabe leet speak in option 4 made me click option 5.
That's why i said wannbe, didn't know what tHaT sHiT was.that is not LEET speaking, is more of a preachy Twitter/X thing
LEET is more like this:
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Helldivers 2What is an extraction shooter?
Erhm - I mean MP gaming transitioned from long-form to session based 20 years ago in the first place? (Also to instance based, if we count MMOs, but that's just an aside).Multiplayer is in the transition period we saw between early 1980s Atari and the mid 1990s PlayStation. It took about 15 years to shift from mostly session based single player games to mostly long form single player games.
Look at how effortlessly OP gets the gamers riled up without even relying on console wars. It’s a masterclass.