I need one of you guys to explain Hunt to me. I’ve put about 10 hours into it over the last few weeks and I’m flabbergasted why it’s so popular. I feel like 95% of my playtime is slowly walking towards my next objective and 5% of my playtime is (admittedly cool) PvP combat. I don’t get a strong sense of progressing my character because the base weapons seem relatively powerful and there isn’t many enticing “gadgets” for me to save up for.
Walking slowly towards my next objective doesn’t get my blood pumping like it does from Vigor, which is a way less popular game.
What do you start to understand at hour 50 that I’m not seeing at hour 10?
Of course first and foremost, different tastes. I don't know Vigor so I can't make any comparison. Ultimately, if Hunt does nothing to do, it's okay to turn away despite other people loving it. If you're still willing to spend some time with it because you see the
potential, then do so and maybe it'll click.
What I find primarily refreshing is the
lack of meta information making the game otherwise too easy to read. For instance, there are no red dots on a map or compass pointing towards enemies/player hunter. You have to rely of in-world/universe senses, visuals and accustics. And because a single bullet could end your life you really want to rely on your senses and don't just run around headless and trigger every sound source in range.
Then you have a somewhat grounded setting (minus the zombies of course) with realistic weapons with which you can't spray and pray. So many things have to be done in a considered way: reloading, as it takes so much time (here you will sense some progression as you get traits that reduce e.g. crossbow reloading times, different gun models that have faster reload times but have other drawbacks... so progression is more of expanding your tools, options and make for a more dynamic gameplay opposed to straight vertical progression that makes simply everything better by numbers). Even ADSing emits sound as your character breathes which can be heard in a very quiet environment. Literally everything except turning in a spot and opening the map makes a sound.
The map design is full of intricacies and is highly complex which rewards good knowledge, allows for many options to approach, enter or fight on a compound/POI and also make them look very grounded and authentic and not like a video game level with everything carefully placed with people and cover in mind. It most certainly is, though, but you don't see it straight away because it is entangled with the environment so beautifully.
Also, the game is highly rewarding for strategic gameplay if you aren't the best flick or pixel shooter who does every headshot. You can use traps, the environment plus PvE elements, you can distract enemies in so many ways. In short, the game allows for some creative strategic combat that can gives you an edge.
Nothing is granted, though, in Hunt Showdown except for death.
Oh, and do yourself a favour and play with at least one buddy in duos. Better yet two buddies in trio mode. At the very least play with randoms but don't play solo as a beginner. Solo, duo and trio are
vastly different gameplay experiences.