Alright, as promised, I'm going to try and compile my thoughts on the entire HL2 saga. Orange Box was my first time ever touching a Half-Life title, so it's been a hell of a ride.
- Silent Gordan. Come on Valve! It's not 1998 anymore. Having a silent protagonist in such an otherwise richly-detailed world BREAKS the immersion, it doesn't enhance it. It also severely hinders the "relationship" you're trying to build with Alyx. I understand at this point you're locked into this choice, but it seems like a big shame, to me.
+ The characterization. Silent-Gordan aside, Half-Life does a GREAT job of painting its characters with subtle strokes rather than the clumsy, HUGE strokes found in other games. Many videogames give their characters one defining characteristic or personality trait (if that), and that's how different "characters" are created. Valve is leaps and bounds ahead of the competition, here. All the key players feel like real people, to the point that the gameplay was almost secondary, to me. My reward for smashing up combine was just another nice, peaceful story interlude. I loved them all.
- AI. I have mixed feelings about the AI, but ultimately it clearly goes into the negative category, for me. On the one hand, I saw firsthand that it truly IS dynamic. I replayed a section of Nova Prospekt over and over (prob. about 15 times) just for kicks last night, and saw the AI react different every time. Sometimes Combine would rush in. Other times they would hide. It was neat. BUT, here's the problem - after playing a lot of Bioshock and Halo 3, I simply CANNOT get over Combine soldiers that literally just standing there, staring at me, after I just shot them in the face like three times with a pistol. It's extremely videogame-y. When I shoot an enemy and then pause, they need to move around, regroup, or do SOMETHING that indicates that they were just, you know, SHOT. Otherwise they're nothing more than mindless cardboard cutouts that jump out from behind walls and windows.
+ The world & the mythology. It's here that the Half-Life titles TRULY shine. Nearly every single chapter in HL2, and Episode 1, and Episode 2, is extremely distinctive and memorable unique from the others, and yet despite these differences they all still oddly seem to fit within the same overall framework perfectly. I bet I could look at ANY screenshot from any of the games and instantly pinpoint what section of which game it was from. This is amazing, to me. And it isn't done with stupid "videogame-y" distinctions too often, although Valve does fall into it occasionally (a "horror" level, a "boat" level, etc).
- Gordan's movement & the feel of weaponry. I played on the 360, keep in mind. Here's the problem: Gordan Freeman doesn't walk. He GLIDES. This is especially apparent after playing a game like Bioshock. Gordan, and his weaponry, just have no weight about them. Hold down sprint to glide up to an enemy, shotgun them, then glide on to the next. I don't feel like I'm firing a gun with any of Half-Life 2's guns. Instead, I feel like I'm moving a weightless reticle around a screen. I'm not picking on HL2 either - I feel that CoD4's weapons feel weightless too. In both games your "character" seems not to exist. All you are is a vehicle for moving that reticle on to the next enemy. Also, all the normal compaints about gordon not having arms, feet, etc. apply.
- Gameplay elements haven't evolved much. When I was playing through HL2 for the first time, some bits, like the vehicles, climbing ladders, and swimming, were awkward and frustrating. But I reminded myself that the game came out in 2004, WELL before games like Halo 3, and that in 2004 HL2 would have been ABSOLUTELY revolutionary, despite some awkwardness. But here's the problem: Episode 2 is brand new. It doesn't have the excuse of age. And guess what? Swimming, ladders, and vehicles are STILL extremely awkward. The car is a lot smoother than the buggy from HL2 was, but after controlling a Warthog, there's really no excuse. Episode 2 is a game from 2004 given 2007 dressing. One of the negative side-effects of episodic gaming, maybe?
+ Visually, Half-Life 2 & its sequels have some intangible quality that I can't quite put my finger on that just draws me to them. Newer games are more impressive on a TECHNICAL level, but there's just something about the style of these character models, the levels, and the set-dressing that makes the games just seem beautiful, to me. I wish I could better articulate what it is that I find so attractive.
+ Pacing. The games just never let up. Ever. From the opening moments upon your arrival to City 17, all the way to the end of Episode 2. Yes there are moments, sometimes LENGTHY moments of downtime, but that's not what I mean. Valve seems to just KNOW when I need a little break, before ratcheting things back up and throwing me right back into it. This combination of action and exposition, with each being rewarding on their own way, is largely unparalleled. The game plus its expansions totalled about 17 hours of gameplay for me, and I don't think there's ANY other videogame experience that's that long, but crammed with that much PURE CONTENT. When you think back about every step of the journey, from beginning to end, it TRULY is an amazing trip, and Valve took n o shortcuts. Every encounter is AAA.
- Rabid Half-Life 2 fans. Here's the deal - I just played through all three games for the first time, and I enjoyed them. They weren't perfect, but I LIKED all three titles quite a bit. Yet most of my posts in this topic have been NEGATIVE. I'd mainly come in here to post negative impressions when they would come to me. Why? Mostly as a somewhat-unconcious response to the very very frustrating HL2 defense force. Multiple times in this topic I've seen someone post a list of things they disliked about the titles, only for fans to take that as an invitation to pick apart their list item by item, to question their taste, to accuse them of just being "Halo" fanboys, etc etc. It's like... lay off it, guys. LOTS of us don't like the way the weapons feel. LOTS of us think the AI is weak compared to Halo. We've all come into this topic to post these observations independently of one another, and when there's o many of us, it should be clear that it's a legit point of view by this point. The fact is Half-Life 2 succeeds in some very major ways, but it doesn't succeed in EVERY way. So lay off it. If you loved all aspects of the titles, awesome. But accept that not everyone did, and that they aren't "wrong" for sharing your veiwpoint.
+ Intangibles. I haven't looked over this post to check, but I suspect there's more minus's here than plus's. Yet when I look back on the experience, it's much more of a positive one than a negative one, and I'm not sure why. Whenever I weigh out specific elements, it makes the game sound bad. I didn't like driving the vehicles. I didn't find firing many of the weapons viscerally rewarding, etc. Yet whenever I look at the experience as a whole, it's undeniably amazing. You'd think as a game reviewer by trade I'd be better able to distill down why I specifically find HL2 to be so rewarding and more than the sum of its parts... but I can't. So that's it!
...and there you have it. The thoughts on Half-Life 2, Episode 1, and Episode 2, from a total Half-Life virgin. I wish I could erase my brain and go through them fresh again! It's been a fun two weeks. Now to close-out some achievements!