"The Freeman Returns" with The Official Orange Box Thread

Druz said:
Grenades + Gravity Gun = Yer dumb.

Then again, I wouldn't know if the console allows you to be agile enough to do it effectively but hey, that's consoles for yah.
No, no. He's right. The grenades are disappointing just because they're so weak and localized. A larger blast radius would have been appreciated.

Captain Glanton said:
Okay, Orange Box GAFers, help me out. Right now I'm about 1.5 hours into Ep 1--
I'm out of the Citadel and in the train station, parking garage, underground thing
--and it's fucking awful. Getting shot constantly while performing platforming puzzles, lame puzzles, infinite enemy spawns, zombies who carry silent grenades [wft?], zombies coming out of monster closets or just thin air [wft???], shit controls [the gravity gun has the least reliable targeting I've seen in a quality series], all in the first few hours. I'm behind in my Orange Box play because I started with a replay of HL2, but I liked Ravenholm, and I love the visual style and lots of other things in what I'd seen previously from the series.

The
parking garage in Episode 1
is very possibly the worst part of the entire Half-Life series.
 
Slavik81 said:
The
parking garage in Episode 1
is very possibly the worst part of the entire Half-Life series.

I played the original and both episodes back to back, and I thought the worst part was
the beginning of Episode 2 until the stand off in tunnels with the flashing lights, right before Alyx is saved
.

Before playing all three, I had heard a lot of talk that Episode 1 was the weakest of the three, and I feel I just don't agree. Although Episode 2 does have some fantastic parts, so does Episode 1. Although the final part of Episode 1 was my least favorite of the three
Having to avoid the strider while trying to get the other side of the train was a blast
.
 
Thanks guys, but you're not exactly changing my opinion here. :D

I just can't believe I'm ready to 'move on' from a game [collection] I've been salivating over for so long. Poor game design and poor reviews [Edit: meaning that teased me along] make Hulk sad.

hulk.jpg
 
Im still having A SHIT LOAD of trouble finding smooth games in team fortress 2 and when i do IM FUCKING KICKED OUT OF 50 % of them. I want to love this game but its not letting me. Fix this shit valve.
 
Captain Glanton said:
Thanks guys, but you're not exactly changing my opinion here. :D

I just can't believe I'm ready to 'move on' from a game [collection] I've been salivating over for so long. Poor game design and poor reviews make Hulk sad.

hulk.jpg
Just stick around for Episode 2. Just Do it. Nike dude. Nike.
 
Yeah, I think you're mistaking poor game design for you not liking the design they choose. Those two things are completely different.

Also, some of your complaints are unfounded.

Okay, Orange Box GAFers, help me out. Right now I'm about 1.5 hours into Ep 1--I'm out of the Citadel and in the train station, parking garage, underground thing--and it's fucking awful. Getting shot constantly while performing platforming puzzles, lame puzzles, infinite enemy spawns, zombies who carry silent grenades [wft?], zombies coming out of monster closets or just thin air [wft???], shit controls [the gravity gun has the least reliable targeting I've seen in a quality series], all in the first few hours. I'm behind in my Orange Box play because I started with a replay of HL2, but I liked Ravenholm, and I love the visual style and lots of other things in what I'd seen previously from the series.
Getting shot? There aren't any Combine in that part of the game.
Platforming? Like... when?
Lame puzzles, again it's your preference not poor game design.
Infinite enemy respawn, the only enemies that infinitely respawn are the antlions from their burrows. No other enemies do that
Silent grenades, I don't understand this at all. Are they supposed to hum? Or beep? They do have a bright red light so you can see them, so I don't get what the complaint is.
The only part of that section even resembles your last complaint is the final section of the parking garage. The enemies spawn all around you and you have to manage your flashlight/weapons to survive as the elevator comes down.
 
Bailey's Dad said:
Excuse my ignorance but does Orange Box include the full game of Half Life 2?

Yup. Half-Life 2, Half-Life 2 Episode 1, Half-Life 2 Episode 2, Team Fortress 2, and Portal.
 
urk said:
Yup. Half-Life 2, Half-Life 2 Episode 1, Half-Life 2 Episode 2, Team Fortress 2, and Portal.

Oh my. I've never played any version of Half Life 2 and this seems like terrific value. I was going to get COD4 instead but this might be the better purchase. I have a 360 but I would prefer to buy the PS3 version. Is it looking to be as solid a version as the 360 one?
 
fistfulofmetal said:
Yeah, I think you're mistaking poor game design for you not liking the design they choose. Those two things are completely different.

Also, some of your complaints are unfounded.


Getting shot? There aren't any Combine in that part of the game.
Platforming? Like... when?
Lame puzzles, again it's your preference not poor game design.
Infinite enemy respawn, the only enemies that infinitely respawn are the antlions from their burrows. No other enemies do that
Silent grenades, I don't understand this at all. Are they supposed to hum? Or beep? They do have a bright red light so you can see them, so I don't get what the complaint is.
The only part of that section even resembles your last complaint is the final section of the parking garage. The enemies spawn all around you and you have to manage your flashlight/weapons to survive as the elevator comes down.

My complaints about the platforming and respawning enemies were from the Citadel. I found myself charging across empty rooms at Combine with a "gun" with roughly a ten foot range, getting shot all the while, and if there was an end to them I finished the platforming or engery ball shooting before reaching it. Or, for example, while taking that platform down into the Citadel, when the debris falls on you, I had to replay one section roughly 15-20 times, because even though I blasted the debris and it shifted away from me, it still registered as 'hitting' me and gave me an instant death.

The grenades do make noise, sometimes. They click down to detonation, but in that elevator fight I was fighting zombies when suddenly, without warning, the screen would just turn red because a grenade had gone off. Zombies can turn themselves into suicide bombers, and the game hasn't given me an effective long distance weapon? To me, that's shit design.

Obviously, I've made it until the end [evidently] of this opening section, but it's been such an awful experience that right now I honestly don't want go on. If the game were called anything else, I'd write it off as wasted money and trade it in, no question. Because it's Half-Life, I came here to get some encouragement to press on.
 
Bailey's Dad said:
Oh my. I've never played any version of Half Life 2 and this seems like terrific value. I was going to get COD4 instead but this might be the better purchase. I have a 360 but I would prefer to buy the PS3 version. Is it looking to be as solid a version as the 360 one?

Not sure on the PS3 version. Obviously Valve's intent is to make the two versions as close as possible. At the very least, the gameplay should be there.

It is a great value. Episode 2 alone is one of the better gaming experiences you'll have all year if you enjoy FPS's. It's really an amazing game all the way around.
 
What's with the respawn times in TF2? Why is it sometimes it takes 15+ seconds, sometimes it's 10? depends on the class? or performance?
 
dralla said:
What's with the respawn times in TF2? Why is it sometimes it takes 15+ seconds, sometimes it's 10? depends on the class? or performance?

I heard in the Dev Commentary that it depends on how well your team is doing.
 
Captain Glanton said:
My complaints about the platforming and respawning enemies were from the Citadel. I found myself charging across empty rooms at Combine with a "gun" with roughly a ten foot range, getting shot all the while, and if there was an end to them I finished the platforming or engery ball shooting before reaching it. Or, for example, while taking that platform down into the Citadel, when the debris falls on you, I had to replay one section roughly 15-20 times, because even though I blasted the debris and it shifted away from me, it still registered as 'hitting' me and gave me an instant death.

Enemies in that section never respawned infinitely. Ever. All enemies spawn behind the areas where you cannot enter (the hallways with the transparent blue shield), and they spawn a certain amount before you kill them all. You charging at enemies without a gun is your inability to figure out how to properly tackle a situation. The last part is an anomaly that I've never experienced. Unless your copy of the game is broken, I can't comment on it because it never happened to me, even once. Every time I blew the debris away is dissolved into nothing so it wouldn't come back down and kill me.

The grenades do make noise, sometimes. They click down to detonation, but in that elevator fight I was fighting zombies when suddenly, without warning, the screen would just turn red because a grenade had gone off. Zombies can turn themselves into suicide bombers, and the game hasn't given me an effective long distance weapon? To me, that's shit design.

Grenades make no noise. You say they do sometimes, which pretty much means to me that you think they do. In that part of the game, you're given a pistol and a shotgun. Both are perfectly capable of taking down enemies at a far enough distance where you're not in danger from the grenade toting zombines. You claiming that it happens without warning is wrong. What is happening is you not paying enough attention to what's going on around you to notice a zombine has snuck up behind you. Simple. Learn how to play better and the problem is solved.
 
dralla said:
What's with the respawn times in TF2? Why is it sometimes it takes 15+ seconds, sometimes it's 10? depends on the class? or performance?

I always assumed it was the server/level settings. But I also noticed that the longer I stayed alive and the better I was doing the respawn took less time. Although I could be 100% wrong.
 
Gamer @ Heart said:
Im still having A SHIT LOAD of trouble finding smooth games in team fortress 2 and when i do IM FUCKING KICKED OUT OF 50 % of them. I want to love this game but its not letting me. Fix this shit valve.

Do you have a mic plugged in? I boot people from my TF2 games that don't have mics. I'll play with people in Halo or other games with no mics, but not TF2.

TF2 without team communication is pointless.
 
fistfulofmetal said:
Every time I blew the debris away it dissolved into nothing so it wouldn't come back down and kill me.

That only happens if you shoot the debris into one of the energy streams. If you shoot it straight up it can fall back down & kill you.
 
I just stayed up all night getting The Little Spaceman achievement. I should probably get a life at some point... :D
 
Dr Zhivago said:
That only happens if you shoot the debris into one of the energy streams. If you shoot it straight up it can fall back down & kill you.


You'd have to be seriously unlucky for that to happen.
 
fistfulofmetal said:
Enemies in that section never respawned infinitely. Ever. All enemies spawn behind the areas where you cannot enter (the hallways with the transparent blue shield), and they spawn a certain amount before you kill them all. You charging at enemies without a gun is your inability to figure out how to properly tackle a situation. The last part is an anomaly that I've never experienced. Unless your copy of the game is broken, I can't comment on it because it never happened to me, even once. Every time I blew the debris away is dissolved into nothing so it wouldn't come back down and kill me.

Well gosh, Boss, color me stupid then, because when I'm on one side of an open room, and I only have that ubergravity gun, and soldiers are already shooting me as I enter the room from outside the range of my "gun," what should I do?

Or what about the section in the parking garage where the zombies spawned behind us, even though the only door was the one we'd just come through? The entire section reminded me of Doom 3, except that at least in that game there was a reason the monsters could materialize out of thin air.

Just because the game's called Half-Life doesn't mean that everything about it is perfect.

Fallout-NL said:
]You'd have to be seriously unlucky for that to happen.

I had it happen multiple times when I saw the debris shift to the right, away from me, and it was still killing me. I even started grabbing an energy ball and using that to shoot the debris. It actually works, and the debris would shift away from the platform, but it somehow still killed me.
 
I really want to play Portal for Xbox 360 but I don't really feel like buying the box @ 55 euro (minimum price in Holland :( ) I saw that the Asian version is a lot cheaper (Play-Asia), but it doensn't have any regional info and also the releasedate is missing.

Can somebody tell me if the Asian version of the Orange Box for 360 is regional free and what the release date is?

I was also thinking about getting the PS3 version, which is regional free by default, but I don't like the Sixaxis with first person games.
 
Captain Glanton said:
Well gosh, Boss, color me stupid then, because when I'm on one side of an open room, and I only have that ubergravity gun, and soldiers are already shooting me as I enter the room from outside the range of my "gun," what should I do?



Just because the game's called Half-Life doesn't mean that everything about it is perfect.


What should you do? Go back to the room with the Core and grab an energy ball to shoot at the enemies, or sprint towards an enemy and grab him then use him as a shield to get close to the next and shoot the dead soldier at him. There's dozens of strategies to getting through that part of the game. Just because you weren't able to figure them out doesn't equate to shit design.


And I never said HL was perfect, the problem is that some of your complaints are silly and sometimes factually wrong.
 
You know what's fun? Going R2D2 on everyone's ass and responding to their questions with bleeps from the grav gun (when there's nothing around of course).

2 times alt fire = affirmative
1 time primary fire = do not want

Yes I have been playing these games too much
 
dralla said:
What's with the respawn times in TF2? Why is it sometimes it takes 15+ seconds, sometimes it's 10? depends on the class? or performance?


I always thought it was dependent on how much of your team is already dead.
 
I'm on chapter 5 of episode 2 right now this is so good. I'm actually a bit scared to fight hunters! :lol Never been scared of any battle in HL2 or Episode 1.

Captain Glanton said:
Well gosh, Boss, color me stupid then, because when I'm on one side of an open room, and I only have that ubergravity gun, and soldiers are already shooting me as I enter the room from outside the range of my "gun," what should I do?

Or what about the section in the parking garage where the zombies spawned behind us, even though the only door was the one we'd just come through? The entire section reminded me of Doom 3, except that at least in that game there was a reason the monsters could materialize out of thin air.

Just because the game's called Half-Life doesn't mean that everything about it is perfect.



I had it happen multiple times when I saw the debris shift to the right, away from me, and it was still killing me. I even started grabbing an energy ball and using that to shoot the debris. It actually works, and the debris would shift away from the platform, but it somehow still killed me.

Out of curiosity, you do know you can suck enemies in with the gravity gun? Debris too. That's how you go through the section quickly. If you are only zapping I can see its a problem. But you suck in one combine soldier to your gravity gun and fire him at the group and they all go down like bowling pins to a bowling ball. In the elevator section as you are going down I would suck in the big debris first, and then fire it away.

As for the garage I know when you get the last car inside a door you open up there is a combine zombie sitting behind it. It wasn't spawning, it was playing dead till you go for the handle. Could be considered a cheap tactic if you didn't see it.
 
As far as the elevator section with the debris goes, you're supposed to grab the debris and then fire them off, not just mash the repel button- that will only get you killed.

There are no "monster closets" that I'm aware of, just blocked off sections of rooms and portions of the enviroment that are scripted to break open so monsters can enter.

There is actually an auditory cue when a Zombine pulls out a grenade- not that you should need it. I never get close to the Zombine and, (i.e. make good use of your sprint key)when he did pull one out, it's very noticeable visually. Are you using the enviroment? There's tons of stuff around- flares, explosive stuff, heavy objects, etc.
 
Actually, going for the zombie bbq achievement made that whole elevator section a breeze... Just track down all the flares and go round tagging everyone with them.
 
If Captain Glanton is having this much trouble with Half Life, he should hope STALKER never comes to the console. PC Games make you use your brain and don't hold your hand :(
 
Darunia said:
You know what's fun? Going R2D2 on everyone's ass and responding to their questions with bleeps from the grav gun (when there's nothing around of course).

2 times alt fire = affirmative
1 time primary fire = do not want

Yes I have been playing these games too much
I was doing this very thing through all of Episode 1. With Alyx chatting almost constantly it's impossible not to respond in some way.
 
Captain Glanton said:
Well gosh, Boss, color me stupid then, because when I'm on one side of an open room, and I only have that ubergravity gun, and soldiers are already shooting me as I enter the room from outside the range of my "gun," what should I do?

Or what about the section in the parking garage where the zombies spawned behind us, even though the only door was the one we'd just come through? The entire section reminded me of Doom 3, except that at least in that game there was a reason the monsters could materialize out of thin air.

Just because the game's called Half-Life doesn't mean that everything about it is perfect.



I had it happen multiple times when I saw the debris shift to the right, away from me, and it was still killing me. I even started grabbing an energy ball and using that to shoot the debris. It actually works, and the debris would shift away from the platform, but it somehow still killed me.

Sounds to me like you're not using the secondary function on the gravity gun very well. In the area with combine, use the "pull" function to take out one or two guys, then shoot him back at the other guys. On the falling debris section, use the pull function of the GG to catch the debris then shoot it off to the side. The section is actually quite easy if you do it that way.

But the pitch black parking garage section IS pretty damn awful. By far my least favorite part of the HL series.

Don't worry...Episode 2 makes up for it and SO much more.
 
Aaron said:
I was doing this very thing through all of Episode 1. With Alyx chatting almost constantly it's impossible not to respond in some way.

I would always nod or shake my head using the camera controls. :lol
 
traveler said:
I would always nod or shake my head using the camera controls. :lol

:lol

Actually HL is the only series where the silent protagonist comes off as totally weird to me. Not in a negative way, it just makes you aware of it more than other games. In other games you don't notice it that much because the other people don't directly talk to you or there's no voice acting. But Alyx goes '... right Gordon?' quite a few times and every time that puts emphasis on your mute nature.
 
Darunia said:
:lol

Actually HL is the only series where the silent protagonist comes off as totally weird to me. Not in a negative way, it just makes you aware of it more than other games. In other games you don't notice it that much because the other people don't directly talk to you or there's no voice acting. But Alyx goes '... right Gordon?' quite a few times and every time that puts emphasis on your mute nature.

Yeah, it does kinda bother me. Especially moments like the one where she's like:

Alyx: "When I couldn't find you....I got...."

Gordon: "...."

Alyx: (Glances at you meaningfully)

Gordon: "....."

Alyx: "Well, I shoudn't have been...."

Gordon: "......"

Yeah, that was...awkward. :lol
 
traveler said:
Yeah, it does kinda bother me. Especially moments like the one where she's like:

Alyx: "When I couldn't find you....I got...."

Gordon: "...."

Alyx: (Glances at you meaningfully)

Gordon: "....."

Alyx: "Well, I shoudn't have been...."

Gordon: "......"

Yeah, that was...awkward. :lol

Yeah! That among others. The other night I was thinking how off the wall it would be if Alyx was like 'you go open that door Gordon, I'll guard this part' and suddenly you hear a 'okay, be right back!' or something. Surprise gaming moment of the decade
 
I hate the fact that he has a Goatee and glasses.

He looks like a cross between a crappy heavy metal drummer and a nerd who subscribes to space exploration magazines!

:x

besides that he is cool.
 
fistfulofmetal said:
What should you do? Go back to the room with the Core and grab an energy ball to shoot at the enemies, or sprint towards an enemy and grab him then use him as a shield to get close to the next and shoot the dead soldier at him. There's dozens of strategies to getting through that part of the game. Just because you weren't able to figure them out doesn't equate to shit design.


And I never said HL was perfect, the problem is that some of your complaints are silly and sometimes factually wrong.

The problem is that I'm arguing with fans. I just came in here to find out if it gets better.

Never mind!
 
One thing I dont like about these Half Life games are the lack of enemy reactions. Point blank shotgun blasts do NOTHING if the creature doesn't die. Frustrating and unsatisfying beyond belief. Hitting creatures does not feel good, and even a head shot wont take guys down right away with most guns.

Lack of reactions also mean they are forced to shove tons of health packs at you. It's basically impossible to get out of most fire fights without getting shot, since if you can shoot them, they can shoot you...and zero reactions guarantees you'll be hit. Valve tries to fix this by basically shoving health crates everywhere along with suit armor pieces, suit armor and health stations, and by even having some AI drop health and suit armor. :p So basically the game becomes a quest of refilling health, which I suppose is good on some level because it encourages exploration. But it slows the game down too much though IMO.

Other than that, Valve does an AWESOME job of just thinkin up memorable moments. People diss episode 1 a lot, but there were some bad ass moments in that too. Like
getting tossed into the citadel by dog, the debris falling into the elevator, the train crash, later getting in an elevator and having it collapse and fall into the water, fighting the chopper thing while in that wooden shack, running away from the strider at the end
. I'm not a fan of half life 2 combat or gameplay, but moments like these make up for it. Console FPS designers should take note
 
Shoho said:
He looks like a cross between a crappy heavy metal drummer and a nerd who subscribes to space exploration magazines!
Well, he is an MIT grad with a PhD in theoretical physics.

traveler said:
I would always nod or shake my head using the camera controls. :lol
:lol I've caught myself doing this too.
 
Question about the "One Free Bullet" achievment on EP1. I'm at the part where
you have to open up the padlock door, I need to shoot the lock from the other side and let Alyx in. I'm guessing this is where I need to use my one bullet? Unless there's a way to break the lock without shooting it.
 
dralla said:
Question about the "One Free Bullet" achievment on EP1. I'm at the part where
you have to open up the padlock door, I need to shoot the lock from the other side and let Alyx in. I'm guessing this is where I need to use my one bullet? Unless there's a way to break the lock without shooting it.
That's where you use the one free bullet.
 
360 version. Help:

Today, I booted up Orange Box. It says there's an update available I need to apply. I apply it.

I can no longer access my HL2 saves. When I go to load game, it says there are no saved games.

The save files are still on the HDD, though. There are 160MB of save files. Is there a way to make the game be able to read them again?
 
Aristotlekh said:
360 version. Help:

Today, I booted up Orange Box. It says there's an update available I need to apply. I apply it.

I can no longer access my HL2 saves. When I go to load game, it says there are no saved games.

The save files are still on the HDD, though. There are 160MB of save files. Is there a way to make the game be able to read them again?


delete a demo, or some other file.
 
I have 10GB free though. Why would that change anything?

Edit - I deleted Uno and the Fusion Frenzy demo and it still ain't seeing any of my HL2 saves.

I had 10 hours into this game. It's pissing me off that the saves are here and the game can't do anything with them.
 
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