Tom Servo said:I'm just about in Nova Prospekt, but these gunships are infuriating. I've taken down one, but there doesn't seem to be any rockets to take down the second one... :/
So I end up sprinting around searching for health/rockets, and generally being shot to ribbons by the gunship or the soldiers on a platform.
I must be missing something crucial here, like hidden ammo.
Tom Servo said:I'm just about in Nova Prospekt, but these gunships are infuriating. I've taken down one, but there doesn't seem to be any rockets to take down the second one... :/
So I end up sprinting around searching for health/rockets, and generally being shot to ribbons by the gunship or the soldiers on a platform.
I must be missing something crucial here, like hidden ammo.
op_ivy said:the ending sucked.
so what? you get the following episodes, so you don't need to care if the ending sucks.op_ivy said:the ending sucked.
dralla said:Do not stop at HL2, play the episodes. The 2 episodes are what really take HL2 to greatness. It's hard to go back to the base game after Episode 2..the progress made in the 3 years is amazing
The Lamonster said:Interesting you didn't like the pacing. I loved the long breaks in between the hectic action.
And the puzzles helped break up the 'dull' parts. This really is the first complaint I've ever heard about Half-Life 2's pacing!
Right, but this is a game we're talking about. That system is beneficial to fun. If there were less health and ammo, tons folks would be complaining about that.op_ivy said:no, i really didnt. it was really predictable for the most part about what would happen next. if you're in a vehicle and get to a blocked wall, exit, kill some combine, figure out puzzle to open gate, and continue. on foot, there would be excess health indicating a big gun fight was right around the corner, or even worse, the aforementioned use of ammo crates ensuring you always had unlimited rockets against gunships/striders.
The Lamonster said:Right, but this is a game we're talking about. That system is beneficial to fun. If there were less health and ammo, tons folks would be complaining about that.
For frame of reference, what other shooter-type game has different pacing that you like better? And why?
I'd ask the guys @ http://www.neogaf.com/forum/showthread.php?t=190708&page=102Drewsy said:So I've finally decided to get this for my pc, how's the TF2 community? I loved the bizarre custom maps from counterstrike, is there anything like that going on in TF2?
GDJustin said:Op Ivy, don't bother. No matter how much you reiterate that yes, you really did like the game a lot, once you've said anything negative about it the HL2 defense force will cling onto that for dear life and won't let go till they've completely worn you down. It happened to me, and I've seen it happen to about a dozen other posters in this topic.
If you don't state that HL2 is perfect in every way, even compared to modern FPS offerings like Bioshock or Halo 3, you just have "no taste." Even if you liked it!
I carefully tried to be respectful about disagreeing with you, because I realize no game is really perfect. Plus it's interesting to see the reasons why someone feels differently than I do about something.op_ivy said:i've seen that happen in a lot of threads (maybe even this one), but i dont think anyone was jumping on me here (yet?)
GDJustin said:Op Ivy, don't bother. No matter how much you reiterate that yes, you really did like the game a lot, once you've said anything negative about it the HL2 defense force will cling onto that for dear life and won't let go till they've completely worn you down. It happened to me, and I've seen it happen to about a dozen other posters in this topic.
If you don't state that HL2 is perfect in every way, even compared to modern FPS offerings like Bioshock or Halo 3, you just have "no taste." Even if you liked it!
op_ivy said:i've seen that happen in a lot of threads (maybe even this one), but i dont think anyone was jumping on me here (yet?)
What? Theres going to be 3 episodes. Where did you hear 10?Killer said:Just finished Ep 2 and WOW, what an ending !
waiting for ep3 now. (( are they still planning on 10 episodes?))
Icy said:they never said 10.. after episode 3 we'll be seeing Half Life 3...
Pretty much, but the next game will still be called Half-Life 3.lybertyboy said:I thought that Episodes 1-3 combined were Half Life 3.
Am I wrong?
KarishBHR said:Question:
I'm just about to finish HL2, should I go straight into the episodes or take a break with Portal?
KarishBHR said:Question:
I'm just about to finish HL2, should I go straight into the episodes or take a break with Portal?
Question:
I'm just about to finish HL2, should I go straight into the episodes or take a break with Portal?
I'd recommend playing Episode 1, then Portal, then Episode 2.KarishBHR said:I'm just about to finish HL2, should I go straight into the episodes or take a break with Portal?
lybertyboy said:I thought that Episodes 1-3 combined were Half Life 3.
Am I wrong?
Yeah, then the big moment in Episode 2 means more.Salmonax said:I'd recommend playing Episode 1, then Portal, then Episode 2.
KarishBHR said:Question:
I'm just about to finish HL2, should I go straight into the episodes or take a break with Portal?
I've just completed Half-Life 2 and I found it to be better paced than any other FPS I've played. The game moves you masterfully from big firefight to small, to quiet puzzling section and then to hectic gunplay-free story section, to driving, to whatever, in such a way that the game, with only a couple of exceptionsthe hoverboat section, for example, felt overlong to mealways felt fresh.op_ivy said:- pacing issues (shoot up some bad guys, puzzle, bad guys, vehicle and repeat. oh, is that a crate of missiles? must mean striders and/or gunships nearby)
I think you'd have to really work to find a sane person that didn't enjoy Portal.jtardiou said:I've come to realize that people that don't like HL2 are pretty tasteless and generally like games like [not trying to start shit] halo, fear, etc. its true .. some people jsut cant appreciate games like portal D:
GilloD said:I'm an HL2 virgin, so I'm gonna post some impressions that I posted elsewhere. It's actually a collection of a few posts I made, so bear with any repeats and general beating of dead horses. Spoilers for Ep 0:
I knew it was a great game with a fantastic reputation and I'd had a chance to log an hour of the get-go a few years ago. But the game is magical, so well tuned, so well paced. The feeling of being on an adventure is unmatched in nearly all of gaming. The subtle shift of day to night and night to day with no rest is exhuasting and gives such a tremendous sense of the ceaseless assault Combine forces have organized. The trip along the coast road with Combine forces occupying the small bungalows and houses along the cliff side gives a great sense of what it would be like to live in an occupation. The weariness of the resistance seems genuine and the sheer variety of location gives HL2 a sense of scope, of openness greater than that of any Grand Theft Auto game.
Why didn't anyone tell me? It's stunning. Incredible. I like the subtle genre shifts- Ravenholm as survival horror, the sand trap as platformer and the driving sequences. Even if the waterboat thing was about 15 times too long. Oh! The foreshadowing for Ravenholm was great. And then it turns out to be a WHOLE FUCKING CITY and not just a creepy tunnel <3 <3. I can't remember the last time I had this much fun. I just made it to, uh. I'm right outside Nova Prospekt, I know that.
It has a great reputation, but so does Gears of War. So do a lot of games. But this such a different, unique experience. I wasn't expecting it. I like the vehicles because they give the game a sense of openness, they lend the adventure a kind of scope that you don't see in FPS where all the travel takes place in cut scenes. The water boat thing was WAY too long, but I thought the Dune Buggy with all the alternate stops along the way was great. Well paced with the ability to pop out and do something on foot, unlike the water boat.
The thing I really love is so many games have you FIGHTING THE INVASION. And here, the invasion is over. It's an occupation and the resistance is clearly losing. It's nice to be on the wrong side of the battle for once, fighting and over coming ridiculous odds.
I mean, I knew the game was good. I just didn't understand how good. How completely unique. And sitting alongside Portal, it's a testament to a true creative powerhouse.
I really, really liked Ravenholm because I liked the subtle genre swap from FPS to Survival Horror. And right before that was the bit with teh Ninten-DOG LOLZ. I liked settling in for that bit of exposition before WHAMMO an attack. It did a great job of showing how tense and unpredictable the lifestyle of the resistance is.
I think what I really love is that it manages to do so many things so well without stepping out of it's FPS costume. You see so many "buzz games" that are DIABLO MEETS ADVANCE WARS and you pop it in and give it a run and it's like someone duct taped Diablo to Advance Wars. It's sloppy and cumbersome. But Half Life 2 manages to do so many of those "fusion" genres without ever resorting to cheap tricks like RPG-skill leveling or upgradeable weapons. It really does paint in it's own colors.
jtardiou said:I've come to realize that people that don't like HL2 are pretty tasteless and generally like games like [not trying to start shit] halo, fear, etc. its true .. some people jsut cant appreciate games like portal D:
traveler said:What the hell? Fear is a pretty decent game and Halo is awesome- liking them is hardly bad taste, just different from yours.
xabre said:Maybe he should have said WWE Smackdown and Def Jam or something. All the same, I agree with the sentiment. Too many people like populist crap and disregard incredible games like Portal.
GilloD said:impressions
jtardiou said:I've come to realize that people that don't like HL2 are pretty tasteless and generally like games like [not trying to start shit] halo, fear, etc. its true .. some people jsut cant appreciate games like portal D: