"The Freeman Returns" with The Official Orange Box Thread

Ferrio said:
You're not one of the people that thought the fire pit was the end of the game are you?


No. I even went back and did the 4 of the 6 advanced chapters. Like I said, it's a good addition to the package.
 
op_ivy said:
it certainly is gorgeous. i just loaded it up and seeing alex's reflection in the water and the citadel in the background is something else.


As someone else pointed out. HL2 came out the same month as Halo 2. And yet, if people didn't know any better, I think a lot would not question whether this game is "next gen" or not. It very rarely shows it's age.

I gotta say, after being a little underwhelmed by HL2(played it for 2nd time, first time was on xbox) and dissapointed with episode 1... episode 2 really delivers.
 
TTG I'm with you on portal.

I really liked it, but many of the puzzles were way too simple.

The game is cool little package, but I don't think it is omgwtfbbq good. Oh well, I guess that is what opinions are for! ;)

I finished it a couple times. Once without commentary and then once with it on. I love the commentary mode for these games. In fact I'm about to restart HL2 EP2 with commentary on.
 
op_ivy said:
wow, ep 1 is short! i think it took a little over 2 hours, wth. i was expecting a good 5 or so at least. is ep 2 as short? how much were these as stand alones on steam?
I don't know how people are finishing it so fast. The average completion time is five and a half hours.

The good news is that Ep2 is substantially longer.
 
Dr Zhivago said:
I did Ep 1 in 4 hours and I don't generally rush through games. How on earth did people take 10 hours?

maybe leaving it on when they go do something else, so that time still ticks. Does it continue timing when you go the menu? Wouldn't know, because I don't use Steam
 
Just picked up the Orange Box recently even though I still have stand alone versions of HL2 and Episode 1 still sealed on my shelf at home- I’m always late to the party (still need to get around to playing Paper Mario…for the N64).

I'm a Half-life noob (only played about an hour into the first game a long time ago) so I decided to start with Half-Life 2 hoping I wouldn’t miss out too much on the story from the first game. Right now I’m about 2 hours in. Pretty good, started off slow but moving along much better now. I like how interactive the environments are and also the dialogue between the non playable characters.

Very small spoiler:
Is Barney, the guard that leads me to the doctor in the beginning, the same security guard from the first game? It’s been a long time but I think that is the same name. Anyways, I’m at the point where I got in a mix-up in the transporter so now I’ve been slumming around sewers for a bit.

The small attention to detail is done very well, and I appreciate games that do this. Hearing different distress calls on the radio from other rebel groups adds a nice little touch, a feeling that even though I’m alone I’m not the only one going through this predicament.

Bad thing is I can only play the game in very short bursts. I get nauseous really easy when playing FPSs (esp. on the computer). Maybe that’s one of the reasons why I’m not real big on Halo. For some reason though, I haven’t really been affected when playing the Metroid Prime games, and for this I am very thankful.

Still haven’t played Portal (or Team Fortress 2) yet, need to play these soon.

Have a question about Steam. When I log in it shows that HL2 is installed (due to hard drive space I haven’t installed the rest of the games), what stuff is actually being tracked online when I’m playing the game, since this isn’t an “online” game? It takes so long for the game to load/start up and I’m pretty sure it is because of going through Steam. What about someone who doesn’t have the best internet connection, will their experience on this single player game be affected because of it?

My biggest concern is what if something happens to Steam later down the line? To me it seems like there won’t be a way to play the game without the service. I understand their reasoning because of copy protection and what not but me being a guy that loves to have physical copies of games to revisit years later, I hate that HL2 requires an internet connection for me to play.
 
i'll bet hunters are real sons of bitches on hard. i think they pose the challenge that maybe the combine soldiers/civil protection didn't in half-life 2, solving a bit of the complaints about the difficulty drop from the marines in hl1. hunters are just nasty
 
fatty said:
Very small spoiler:
Is Barney, the guard that leads me to the doctor in the beginning, the same security guard from the first game? It’s been a long time but I think that is the same name. Anyways, I’m at the point where I got in a mix-up in the transporter so now I’ve been slumming around sewers for a bit.
Well back then they were all "Barney". But the one that is THE Barney is the one who was seen locked out of a door during the opening tram sequence in HL.
 
again, i post this knowing someone will take offense to the statement, but i think its hilarious that people bitch and moan about the flood in the halo games, yet i almost never hear complaints of the fodder enemies in half-life (head crabs, zombies, antlions, acid ants, etc). i find the half-life fodder enemies far less interesting and more frustrating to fight (mainly because of the health system) and they take up a much larger proportion of the game then halo's flood.

just some of my thoughts (haha, look at my avatar! jk)
 
op_ivy said:
again, i post this knowing someone will take offense to the statement, but i think its hilarious that people bitch and moan about the flood in the halo games, yet i almost never hear complaints of the fodder enemies in half-life (head crabs, zombies, antlions, acid ants, etc). i find the half-life fodder enemies far less interesting and more frustrating to fight (mainly because of the health system) and they take up a much larger proportion of the game then halo's flood.
I think part of it is level design. I never minded the Flood that much in Halo, but what did piss me off was the endless corridors of identical layouts filled with the Flood.
 
fallout said:
I think part of it is level design. I never minded the Flood that much in Halo, but what did piss me off was the endless corridors of identical layouts filled with the Flood.

nailed it. You realize it's not the enemies itself causing the irritation when you play Halo 3 and the flood levels are actually kinda fun to play (exceptwhen there's a lot of überflood on the ceiling grrrr)
 
op_ivy said:
again, i post this knowing someone will take offense to the statement, but i think its hilarious that people bitch and moan about the flood in the halo games, yet i almost never hear complaints of the fodder enemies in half-life (head crabs, zombies, antlions, acid ants, etc). i find the half-life fodder enemies far less interesting and more frustrating to fight (mainly because of the health system) and they take up a much larger proportion of the game then halo's flood.

just some of my thoughts (haha, look at my avatar! jk)


Zombine exploding itself with a grenade >>>>>>>>> Flood.

Lighting a zombie on fire and listening to his moan >>>> Flood.

Headcrabs, well, I just like the sound they make when I squish them with the crowbar.
 
fallengorn said:
Well back then they were all "Barney". But the one that is THE Barney is the one who was seen locked out of a door during the opening tram sequence in HL.
This reminds me - why does Barney say "about that beer I owed you" at the beginning of HL2? I don't remember anything about him owing Gordon a beer. Is it just one of the random things the NPC "Barneys" say in HL1?
 
Guys, what do you think ever happened to the
Breen? Is he really dead or does his conversation with the advisor mean something? I mean he talks about a new body and the conversation is even repeated in Ep1. They seem to be at least hinting at his possible survival. Some believe that he's shapeshifted into an advisor and he's one of the advisors who's after Alyx and Freeman. I don't know if that theory holds any truth, but I do think he's not exactly gone.

I hope he's dead
, in Ep2 they really set the Advisors up as the main bad guys that you want to hate, and I think if they made him alive it'd hurt the story - essentially negating everything you did in the first game (well, not everything)
 
Fireye said:
Zombine exploding itself with a grenade >>>>>>>>> Flood.

Lighting a zombie on fire and listening to his moan >>>> Flood.

Headcrabs, well, I just like the sound they make when I squish them with the crowbar.

It always made me "lol" in HL2 when a zombie would catch on fire. Not because, you know, it's a flaming zombie (although that's pretty amusing on its own), but because of how freaking long they run around screaming.

The very first time it happened on Ravenholm I just burst out laughing. Because he ran around screaming, and screaming. And then some more screaming. And then even MORE, before finally keeling over. I was like ":lol :lol " I didn't *know* that I had an expectation regarding how long a zombie on fire should live, but apparently I did, and HL2 zombies greatly exceeded it.

I think they shortened it up in the episodes.
 
So question for those who've played through Episode 2

I'm at the part where the helicopter chases the car through the train yard. I'm playing on Hard. I'm bringing the gnome with me for the rocket man achievement. How the hell you put the frickin' gnome in the car so he won't fall out! It's driving me crazy!
 
Salmonax said:
This reminds me - why does Barney say "about that beer I owed you" at the beginning of HL2? I don't remember anything about him owing Gordon a beer. Is it just one of the random things the NPC "Barneys" say in HL1?


Yeah if you talk to the guards they eventually say something like "catch me after work and i'll buy ya a beer".
 
jetjevons said:
So question for those who've played through Episode 2

I'm at the part where the helicopter chases the car through the train yard. I'm playing on Hard. I'm bringing the gnome with me for the rocket man achievement. How the hell you put the frickin' gnome in the car so he won't fall out! It's driving me crazy!
This video supposedly explains how to wedge it in the car, but I haven't tried it. I just went very slowly.

http://www.youtube.com/watch?v=vnV_C1pg0Oo
SuperEnemyCrab said:
Yeah if you talk to the guards they eventually say something like "catch me after work and i'll buy ya a beer".
Ah, that's kind of what I suspected. Thanks.
 
So I just completed Episode Two. Here's my rambling stream of thought of it all.

I played Half-Life 2 on the Xbox last year and it became one of my favorite FPS titles ever. However, the two episodes just, to use a tired tired phrase, "take it to the next level." It's not the most graphically intensive game, but that's fine. What's important is that the world is this mix of fantasy and reality. You're very rarely taken out of the action and it's believable when you are. Every character has very humanlike gestures and expressions that do more to add to the realism than more textures ever could.

Of course, what really sets this series apart from other FPS games like Halo or Metroid Prime is the level design. The previous two, as highly praised as they are, feel like video games. In Halo, you play a level, see a cutscene, and go back to the game. In Metroid Prime, there aren't many cutscenes, but the world feels like it was made just to have puzzles for you to solve without feeling very realistic. Half-Life 2 and its episodes are special because there's little break in the action and each puzzle feels like it belongs in the world. For example, things break, so you have to go through corridors and climb along pipes.

And of course, what I think tops it off is the voice acting. Several games do have great voice acting, such as the KOTOR games and Psychonauts, but you're constantly taken away from the game to see the speaking bits for the most part. In Half-Life 2, it happens on the fly. And holy damn does everyone fulfill their part.

Probably my favorite addition to the episodes was having Alyx at my side the entire time. She acts like a real person, and that's rare for a female character in a video game (hell, it's real for ANY character in a video game). Perhaps the best example of this comes early on in Episode One, when you're underground and fighting the zombies without a gun. You turn off the flashlight and hear this zombie-like moaning. I thought, "shit!" because I thought we'd got 'em all and my flashlight was running low on power. So I turn it on and rush towards the rubble only to realize it was Alyx just messing with Gordon. She made other moments in Episode Two feel great during the many shootouts, especially one scene where the combine attack a barn after you free the advisor. I pulled my shotgun out and sprinted towards two of them, using the double blast to kill them all quick-like. It's a great little addition to the moment to hear her say "Great shot, Gordon!"

And of course the ending to the series so far... Holy cow. The strider fight, the successful closing of the portal, and Eli's death. The exchange between Eli and Alyx as Eli is about to die sounds so spontaneous and natural. I wanted to pull away so badly and use my pulse rifle on those sons of bitches.

Anyway, I tend to get into it when it comes to a game I really enjoy. I'm glad there's going to be more of Half-Life 2 in the future,
though it's going to be weird without Eli.
 
Gnome run complete! wow, the internet made that one sound way harder/tedious than it actually was. In the chopper parts I just left him near the beginning of the area, raced the car over the ramp and returned for him afterwards (chopper gone). Then I did just the same in the second part. It's actually a win-win situation, because you can enjoy the scenery while you're on foot carrying li'l gnome. It was soothing and relaxing.
 
Hey guys, I'm still playing Half-Life 2 for the first time and it's just fantastic. I'm about four hours in
I justed exited Ravenholm... that's seriously one of the best levels of all time
and I'm having a blast.

I've just got a quick question: is the Lost Cove (I think that's what it's called) from the PC version in the Orange Box? I recall seeing a few videos of it two years ago or so and it looked really fun.
 
I've been hard on HL2 in the past because I feel the main guns --the machine guns-- were no fun to shoot. I acknowledge the quality in every other aspect of the game (though I dislike Ravenholm) but having the two major guns in the game be completely unsatisfying to shoot rather harms my opinion of a first person shooter.

With all that said, I loved episode 2. Don't know what it is, but I thought it was more in line with what I hoped HL2 would be. I was pretty much bored with episode 1.

Portal was fun, but waaaaaay too short. I also didn't like how they used non-portal things like momentum for many of the puzzles. Is the idea of portals really that limited? Or are we not used to thinking that way and thus the devs were unable to make portal-centric puzzles? I dunno. Anyway, that was far from a game killer for me. Literally everything else about the game is brilliant. Brilliant. I love it and want more immediately.

TFC took me a little while to get into it, but now I never want to stop playing. Finally a game where my way of playing can actually be successful!

Anyway, awesome games, awesome value, even for someone who isn't nearly as over-the-moon about HL2 as everyone else seems to be.
 
I've just got a quick question: is the Lost Cove (I think that's what it's called) from the PC version in the Orange Box? I recall seeing a few videos of it two years ago or so and it looked really fun.

No. It's only a twenty minute tech demo.
You fight some combine and then shoot down a helicopter with a rocket launcher
. It doesn't segue into the game at any point - still a shame it isn't there.
 
companioncubes.jpg


too hawt.
 
Darunia said:
Gnome run complete! wow, the internet made that one sound way harder/tedious than it actually was. In the chopper parts I just left him near the beginning of the area, raced the car over the ramp and returned for him afterwards (chopper gone). Then I did just the same in the second part. It's actually a win-win situation, because you can enjoy the scenery while you're on foot carrying li'l gnome. It was soothing and relaxing.

Yeah, it definitely wasn't a tough as I thought it would be. The car is really the only challenge. (For the chopper parts, I left the gnome on the sidelines while driving round and round in one spot to get the chopper to drop mines that I could shoot back to kill it. This worked well, aside from the fact that the chopper respawns when you get back near the base)
 
Finally finished HL2 (for the first time) and the episodes. It was actually my second attempt at HL2 - the first time I gave up 5 minutes into the driving section. I just couldn't grasp the controls. Too much time driving in Halo. This time I pushed past the driving sections, and man was it worth it (although I still think the driving with controller is pretty unintuitive).

Anyway, the games are brilliant. Here are my requests for Episode 3:

1. Some sort of fitting conclusion to this arc. I don't want to wait until the next full game for answers.
2. More Gman! I love the cadence of his speech.
3. Please let me use the blue laser sniper.
4. More combine, less zombie. This is just a personal preference.
 
Revengeance said:
Finally finished HL2 (for the first time) and the episodes. It was actually my second attempt at HL2 - the first time I gave up 5 minutes into the driving section. I just couldn't grasp the controls. Too much time driving in Halo. This time I pushed past the driving sections, and man was it worth it (although I still think the driving with controller is pretty unintuitive).

Anyway, the games are brilliant. Here are my requests for Episode 3:

1. Be able to use the Portal gun.
fixed.
 
fallout said:
I think part of it is level design. I never minded the Flood that much in Halo, but what did piss me off was the endless corridors of identical layouts filled with the Flood.

Exactly, The Cortana level in Halo 3 was terrible for that exact reason. I think the flood are interesting to fight but i hate the endless levels and it makes it feel repetitive.
 
Revengeance said:
Is anyone else having freezing problems on the Benefactor level of HL2? My game freezes at nearly the same point everytime. (I'm playing on the 360)

After 4 restart tries last night I gave up, and let the Box rest, but today it was the same story. This is my first play through of Half Life 2, and I was REALLY into the story, so I went to Blockbuster and rented the game, thinking it might have been a problem with my disc. Nope, frozen in the same spot. The odd thing is, I can play through any other part of the game no problem.

edit: solved it - restarted from the beginning of the level, and it worked. Must have been a corrupted save file or something.

I just had this in the same area, and i had it once in an earlier level. The way i fixed it was loading a previous full save, since all my auto saves suddenly seemed to crash each time. I haven't saved in ages though, so i'll have to restart it too, and i think i'm near the end of the level now. Doh!
 
Just got the One Bullet achievement for Episode 1 and boy was that fun! Some parts actually felt easier not using a gun, seeing as I could let Alyx do all the work. I thought
the hospital and bringing the citizens to the train area were going to be a pain in the ass, but they were not that hard at all. Bringing the citizens to the train was especially easy because I had forgotten in the area you picked the citizens up there was an unlimited amount of rockets.

I really don't know why people are so hard on Episode 1. It is very short (I'm sure it took me under 3 hours this time, over 3 my first try). I'm glad I didn't try to get it my first play through, seeing as knowing what to do allowed me to fly through it. :P
 
I started playing HL2 about 11:30pm last night and went through to 3am and had to force myself away from it in the end. I started up my save in
Nova Prospekt and went through to Anti-Citizen One.

One minute the combine are shutting the lights off in a Nova Prospekt hallway and firing in these glowing red flares in order to gloomily illuminate the area while they attack - fuck is that incredible. Then there's the army of manhacks that attack you and your squad in a ruined City 17 tunnel. Then there's strider fights to come. There's the phenomenal end level with the powered up grav gun that plays to the narrative and makes you feel like a demigod.

It's just one awesome after another awesome after another awesome. And why I love it so much is that variety and that, along with the play mechanics, is in a nutshell why it is one of the best fps ever made and as far as I'm concerned the best.

One thing I'm wondering about is the AI. One of the criticisms of the game at release was about the AI yet on my play through I've noticed that the combine can get pretty aggressive sometimes, particularly when trying to flush you out with grenades. Is this merely as a result of upping the difficulty to hard or have they updated the AI in the game?

op_ivy said:
i find the half-life fodder enemies far less interesting and more frustrating to fight (mainly because of the health system) and they take up a much larger proportion of the game then halo's flood.

I get frustrated with the game as well but I don't get this attitude toward the 'health system'. I mean don't mind regen health ala Halo, that's a different design philosophy and I actually quite like it. But trying to paint regen health as some sort of progress in the fps genre is absurd. There's nothing wrong with health packs, most games have them, and playing a game where you don't have the luxury of running behind a pylon and letting your health auto-regen to full after taking a few hits is by no means a bad thing. It encourages you to be more conservative and protective of your health for a start, and I think that's quite good.

chase said:
I've been hard on HL2 in the past because I feel the main guns --the machine guns-- were no fun to shoot. I acknowledge the quality in every other aspect of the game (though I dislike Ravenholm) but having the two major guns in the game be completely unsatisfying to shoot rather harms my opinion of a first person shooter.

Then maybe you should invest in a half decent sub-woofer. The guns in the game have plenty of punch.
 
xabre said:
It encourages you to be more conservative and protective of your health for a start, and I think that's quite good.

I like that effect. It also makes me feel like I accomplished something if I can make it through a section where I'm low on health. Otherwise the sense of danger feels lessened.
 
fallout said:
I think part of it is level design. I never minded the Flood that much in Halo, but what did piss me off was the endless corridors of identical layouts filled with the Flood.

Yup. What I like best about Half-Life is that every building feels like it's a unique part of the world. Playing Halo, when I look at the environments I imagine a designer hitting 'copy & paste' on his PC.

Also, Halo doesn't have anything as creepy at the poisonous headcrab's rattle. I hate that sound.
 
xabre said:
Then maybe you should invest in a half decent sub-woofer. The guns in the game have plenty of punch.

The criticism against the machine guns is not their aural presentation (they sound fantastic on my set-up) rather their overall effectiveness. The standard machine gun is all but useless aside from the secondary grenade fire due to the overall weakness of it's attack and the combine gun carries far too little ammo.
 
Wow, just finished portal in 1 sitting. That was a fucking awesome game. Could have been longer/harder, but still really awesome.

i loved the part after you destroy 1 of the emotion things off the "boss" and he starts shit talking about how no one likes you and how no one will care that your dead :lol
 
Captain Glanton said:
Yup. What I like best about Half-Life is that every building feels like it's a unique part of the world. Playing Halo, when I look at the environments I imagine a designer hitting 'copy & paste' on his PC.

Also, Halo doesn't have anything as creepy at the poisonous headcrab's rattle. I hate that sound.

Yeah, I always play with headphones and when i hear that rattle i suddenly get all jumpy and think it is just going to jump out at me.
 
ColdBlooded33 said:
Wow, just finished portal in 1 sitting. That was a fucking awesome game. Could have been longer/harder, but still really awesome.

i loved the part after you destroy 1 of the emotion things off the "boss" and he starts shit talking about how no one likes you and how no one will care that your dead :lol
He?
 
OMFG I JUST BEAT HALF LIFE II WHAT THE FUCK!!!!!!

Wow. If I had gotten to that when it first came out, I'd have totally shat.

What a fucking spectacular experience. Holy fucking shit.

On to Episode One.
 
BenjaminBirdie said:
OMFG I JUST BEAT HALF LIFE II WHAT THE FUCK!!!!!!

Wow. If I had gotten to that when it first came out, I'd have totally shat.

What a fucking spectacular experience. Holy fucking shit.

On to Episode One.

That was my reaction too. I was flabbergasted by the last levels and the ending. Episode One is a bit less impressive, but the awesomeness returns in Episode 2.

I'm doing some Portal medal challenges now. I've finished Least Portals, but the rest is proving to be more difficult. I really wish I had a mouse during some of the timed challenges. I haven't started the Least Steps ones yet, I hear those a real, real bitch on the 360.
 
If you buy the retail box version, do you need to use the CD Key every time to play or can you just enter the CD Key into Steam, download it from Steam's servers, and then play whenever you want?
 
Firestorm said:
If you buy the retail box version, do you need to use the CD Key every time to play or can you just enter the CD Key into Steam, download it from Steam's servers, and then play whenever you want?
Once you tie the key into your steam account, you don't need to use it again. You just have to be signed on steam to play.
 
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