Son of Godzilla said:Jesus shit Portal is short. Is there some hard mode or something I missed?
well it looks like you totally missed the point
Son of Godzilla said:Jesus shit Portal is short. Is there some hard mode or something I missed?
Son of Godzilla said:Jesus shit Portal is short. Is there some hard mode or something I missed?
Armitage said:well it looks like you totally missed the point
dralla said:is it just me or is the Sniper class in TF2 worthless? not once have I ever said "oh shit, we really need a Sniper". the way the maps are designed just don't seem geared towards a sniper
Depends on the map. 2fort can be pretty important, as well as Dustbowl. On 2fort, if a skilled sniper is allowed to snipe without being challenged by an equally skilled sniper, he could very well dominate the map and force the enemy team to camp or go under water.dralla said:is it just me or is the Sniper class in TF2 worthless? not once have I ever said "oh shit, we really need a Sniper". the way the maps are designed just don't seem geared towards a sniper
There are sniper spots on every map where they can be useful, though for two territory rush games, there isn't always enough time for them to be useful.dralla said:is it just me or is the Sniper class in TF2 worthless? not once have I ever said "oh shit, we really need a Sniper". the way the maps are designed just don't seem geared towards a sniper
HL2 doesn't really hold your hand when it comes to telling you where to go, but there usually are organic clues in the environment and often it's more of a 'puzzle' than just walking to the next place. There will be some places in the game where you'll spend a while figuring out how you need to get to the next place.GhaleonEB said:Four or five times now I've gotten to places where I'm under enemy fire and I have not been able to find where I was supposed to go - in water with barrels falling on me, in a courtyard, a helicopter firing on me. It's often unclear where I'm supposed to go, and since there's poor situational indication of where fire is coming from, I often find myself just running around looking for an exit while taking shots. Moments like forcing me to slide down a ramp with those creatures that hang from ceiling just pissed me off; games that screw with player movement in order to create traps like this are one of my pet peeves.
No, I'm pretty sure we all had a good idea that you would come in here saying such things. You're not the first one either ... it's been debated over and over again.GhaleonEB said:So, yeah. I'm sure my head will be lopped off, but if this were a demo, I'd have un-installed it.
lol :lolusea said:
It's the first time I've ever played the game. It may have been debated over and over, but it's all new to me, and probably lots of folks new to the game via Orange Box. You might as well not read the rest of my posts in the thread, though, since you have a good idea what they will say already.fallout said:No, I'm pretty sure we all had a good idea that you would come in here saying such things. You're not the first one either ... it's been debated over and over again.
dralla said:I finally sent the gnome into space. what a pain in the ass.
dralla said:is it just me or is the Sniper class in TF2 worthless? not once have I ever said "oh shit, we really need a Sniper". the way the maps are designed just don't seem geared towards a sniper
Tieno said:HL2 doesn't really hold your hand when it comes to telling you where to go, but there usually are organic clues in the environment and often it's more of a 'puzzle' than just walking to the next place. There will be some places in the game where you'll spend a while figuring out how you need to get to the next place.
I'll show you how useless it is.dralla said:is it just me or is the Sniper class in TF2 worthless? not once have I ever said "oh shit, we really need a Sniper". the way the maps are designed just don't seem geared towards a sniper
Funky Papa said:Don't worry, the episodes are incredibly well crafted and on a completely different level in terms of storytelling. None of the them are revolutionary, but they are so polished you won't believe it.
Also, as soon as you finish Episode 2, get it on with Portal.
GhaleonEB said:I
--Weapon feedback has been very poor so far. It feels like the pistol and turret I used are barely existent, with minimal animation and effects. Not fun to use, and the guys I'm shooting seem to just soak up damage with a few blood splashes and then drop. Damage sponges, in other words, which combined with predictable AI has made them uninteresting to fight; they feel like zombies. The aiming feels sloppy. I miss a very high proportion of my shots.
Mar_ said:That's interesting that you have that perspective. I'm completely the opposite. I thought HL2 had very good weapon feedback and it actually felt like you were firing and hitting things. Halo by comparison felt like you were shooting fisher price water guns and nerf ball launchers (it doesn't help that the guns actually look like that anyway). In fact I'd have to say, noting my limited FPS on console experience (I was a PC FPS gamer for many years and new to it on console), HL2 has the best weapon feedback of any FPS I've played on 360. Crackdown is the ultimate, but then that's not FPS.
TerryLee81 said:Does anyone already have the PS3 version? Post some impressions, please.
I will have my copy tomorrow.
notjackbauer said:I thought we were getting the ign review tonight? What gives?
notjackbauer said:I thought we were getting the ign review tonight? What gives?
GhaleonEB said:I completed Half-Life 2 last night. I plan to move on to Episode 1 tonight, but thought I'd toss some thoughts in here before I do. ....
Mistouze said:BTW I loved Water Hazard and I'm happy to do it again, am I the only one?
I think you should give your copy to someone that will actually appreciate one of the best games ever made.Kingpen said:Other then that, Half-Life 2 is pretty much doing nothing for me at this point.... but as a dedicated gamer, I'll keep trudging along.
Yeah, I think the positioning of it in the game is sort of a problem. It's hard to keep players engaged in a game if you throw something like that right at the beginning. It made sense to all the Half-Life fans, but certainly not to newcomers. I think they definitely fixed all of those issues with the pacing in Ep. 1 and Ep. 2. And as Mistouze implied, that "man on the run" feel is integral to the enjoyment of that section. If you're not really feeling that, I can definitely see why you wouldn't care for the section.Darunia said:It wasn't the best part of the game, but there were some parts that were really enjoyable. I mainly loved looking at the scenery every time you reached an open area. I don't understand the widespread hate for this part. It lasted a bit too long, but when you get the machine gun they really started building towards something: your fight with the chopper. It keeps chasing you and you can't hurt it, until you finally get to that open area where there's no escape. The setup towards that fight makes it worth it.
UnholySpectacle said:
epmode said:I think you should give your copy to someone that will actually appreciate one of the best games ever made.
Man, the HL2 backlash on this forum is insane lately.
UnholySpectacle said:
The game does get better after that, so anyone playing through it should keep going. And you hit on one of the problems - there's no indication of progress, so I kept thinking I had arrived at the destination only to have to hop right back in and drive for, oh, the afternoon. I can't think of a sequence in any game that wore out its welcome and then kept going for so long. Like many of the puzzles, it's not well integrated into the game; feels kind of tacked-on. The driving sequence is grueling as well, but it's broken up more frequently (at least, it felt like it was).SuperEnemyCrab said:lol that airboat sequence is probably responsible for more people quitting on the game than anything else. Its so much better after you do it once, and know when the end is coming. I don't mind it at all now that I know when you actually get through the game its nothing but a distant memory. My advice is to keep going, the best is certainly yet to come.