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The Giant Bomb Quick Look Thread 2

Brad getting back into Diamond league would be a possibility for a more long term goal for Breaking Brad. Maybe whenever Heart of the Swarm rolls around he'll get the SC itch again.

Getting stomped in ultra-competitive multiplayer games like SF or SC is the ultimate in frustration.

The things that tend to come out of my mouth when I lose a really heated match are perhaps too blue even for our website.

Sadly I'm lucky to play two or three matches a week lately, so I'd have a long hill to climb. Then again, GameSpot's esports guy Erick (Masters level) is confident if I just perfected three or four builds from TL I could make it into Diamond easy. I hate memorizing and executing build orders because it's like playing from a script, so I end up just playing by feel and trying to adapt to every match dynamically. Means I win less, but it's much more rewarding when I do. Erick says people routinely 4-gate their way into Diamond, which doesn't sound like much fun at all.
 
Yeah that does not sound like fun at all. This highly competitive thing is something you have to devote a lot of time, and even then it sounds not worth it.

As for BB, I don't think it would be really exciting to watch competitive RTS games, but that may be just me. I personally enjoy those reactionary targets, or the Trials thing a lot more. Doom II was perfect, my favourite GB content of the year so far.
 
people really whining about 30 second ads to watch 30+ minute videos? Are you not willing to give up anything for the content being given to you for free? Fuckin' entitlement.

I hate the abuse and overuse of that word but in this case it's right on.

1 minute ad for 27+ minutes of content and people complain? No wonder Brad was losing it.
 
The things that tend to come out of my mouth when I lose a really heated match are perhaps too blue even for our website.

Sadly I'm lucky to play two or three matches a week lately, so I'd have a long hill to climb. Then again, GameSpot's esports guy Erick (Masters level) is confident if I just perfected three or four builds from TL I could make it into Diamond easy. I hate memorizing and executing build orders because it's like playing from a script, so I end up just playing by feel and trying to adapt to every match dynamically. Means I win less, but it's much more rewarding when I do. Erick says people routinely 4-gate their way into Diamond, which doesn't sound like much fun at all.

But that's exactly what SC2 ladder is. That's why you bother scouting, so you can try to figure out your opponents build and attempt to counter it. At the Bronze-Diamond level the only thing you should be concerned about is just pure macro and 3-4 exact build orders, the gamespot dude is correct in his assessment. I know it's less fun to feel like you're playing from a script, but you need to get build orders down to the point where you can mechanically execute them without really even thinking. Then when you've mastered that, you can start adapting and changing your builds however you see fit.

YMMV. I'm still rusty as heck at SC2 and will need a couple dozen games to get back into my groove come HoTS.
 
Dark Souls playthrough with Brad and his manager. Shenmue with Patrick and... the other duder who never played Shenmue, I forgot who it was.


Do it, but put up some new servers beforehand because your site is gonna get rocked.
 
The things that tend to come out of my mouth when I lose a really heated match are perhaps too blue even for our website.

Sadly I'm lucky to play two or three matches a week lately, so I'd have a long hill to climb. Then again, GameSpot's esports guy Erick (Masters level) is confident if I just perfected three or four builds from TL I could make it into Diamond easy. I hate memorizing and executing build orders because it's like playing from a script, so I end up just playing by feel and trying to adapt to every match dynamically. Means I win less, but it's much more rewarding when I do. Erick says people routinely 4-gate their way into Diamond, which doesn't sound like much fun at all.

I think people pysch themselves out a bit with the concept of learning build orders. It's not as mindless as remembering the exact population that each unit needs to be built; there's a difference between learning a build order and memorizing one. Actually thinking about why things are built when they are is what's going to teach you about macro. Concepts like why constant worker production is important, why a build cuts worker production at a specific amount, timing your extractor so you have exactly 100 gas to start ling speed right when your pool finishes, not building gateways than you can't afford to constantly produce from , etc. That's the actual power of build orders, not memorizing the exact build order that will give you 1 more roach at 6:55. It's more about creating a base point of reference, then learning how to adapt that. That way, when you try to learn another build, you can say "alright it's just normal 12hatch FE, then he builds a hydralisk den at 50% lair and upgrades lurker instead of going muta." Or, "the opening is different, but the timing of core->robo->shuttle/reaver is the same." It's like when you're learning a language, once you learn to conjugate verbs, you don't need to relearn that every single time you learn a new verb, you just apply those basic rules to a new situation.

It's a huge fault of the genre that you even need to do this, but it's not as bad as it first seems. There's tons more to learn past this, but that stuff is actually fun to learn because it involves actual strategic thinking, not rote memorization. Hopefully that wasn't too convoluted. I probably could make a more convincing argument, but it's hard for me to talk about starcraft without typing thousands of words.

tl;dr
It's not like playing from a script in the sense that you have no room for creativity, it's more like having an intended route that you would like to travel, but being prepared to switch to any of 3-4 alternate routes at any time based on the information you gather, or intuition. The most creative players in the world still use the core concepts of build orders.
 
Holy shit wow a Dark Souls endurance run would be the greatest thing ever how have I never thought of this.
 
Holy shit wow a Dark Souls endurance run would be the greatest thing ever how have I never thought of this.

Endurance runs are better when they have some kind of driving narrative. Persona 4, Deadly Premonition and Chrono Trigger all had that story that propelled things forward.
They also had a multitude of different characters to become attached to and have fun with.

Dark Souls somewhat of a narrative, but the story is hard to follow and often hidden from view. I'm not sure it'll work as ER material at all.
 
Give me Dave and Vinny and Mount and Blade and call it whatever the hell you want, I'll be there.

This would be amazing. That sad part is that it wouldn't work due to the game not being "beatable". It'd probably end up like their QL, where they just got attacked by bandits in the first five minutes and spent the rest of the QL being poor.
 
Holy shit wow a Dark Souls endurance run would be the greatest thing ever how have I never thought of this.

It wouldn't really. The first 5-10 hours would be tedious as all hell. I grinded one area for SOOOO long at the start to get stronger and then that dragon tail sword. After that though...yeah, it would be incredible. Brad would have to do it, he's probably the only one skilled enough.
 
I'd also be up for more Spelunky.

Doesn't need to be that insane speedrun achievement. Did Brad ever make it to Olmec, the City of Gold or Hell? There you go.
 
A Dark Souls Endurance Run? Don't know if it would be interesting when it'll probably take them ten episodes to make any progress after they beat a boss.

Also I wonder who's on the Dishonored QL with Patrick? Was hoping Vinny would have been on it since he seems to like that kind of game. Was it Ryan who wasn't too excited for what he saw at e3? I wouldn't mind Ryan QLing it, as long as it's Patrick who leads.
 
Nah. I don't want to play through Persona 4 because it seems irrelevant now. AA is ALL about the plot. Let people experience it for themselves.

Apart from the script and joking off that there's nothing for them to go off. You get what you get and that's it...

Needs to be an esoteric-ass game, like the N64 Castlevania expansion.
 
This is very true.

Dark Souls has more interesting stuff happen during gameplay though. Also, anything too story heavy gets kind of ruined by them talking through it all the time and not paying enough attention. Hell, one of the reasons Persona 4 worked is because it repeats all relevant information about three times in a row.

To be honest I don't think there's a ton of games that work well for an endurance run.
 
While there clearly are Australian sounding aspects to how Brad Shoemaker talks, I feel he's going for a Cockney accent.
He's trying for an East London accent with the vernacular but ends up somewhere between Sydney and Canberra in pronunciation, which makes it even funnier.
 
It's sydney, btw. :P
Well, maybe I was talking about Sidney, British Columbia. Ever thought of that, huh?


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I'm no Patrick hater, but he really needs to start playing the games during Quick Looks, rather than talking about it, showing a menu, talking about it, giving the development history, talking about it, showing a menu, talking about it...

Nobody QL's menus like Ryan anyway. Patrick needs to find his own gimmick.
 
I'm no Patrick hater, but he really needs to start playing the games during Quick Looks, rather than talking about it, showing a menu, talking about it, giving the development history, talking about it, showing a menu, talking about it...
That is Patrick in a nutshell though. I find it funny though, sometimes he knows everything about the development and sometimes he is just utterly clueless.
 
I feel like Patrick was making an unusual amount of excuses for Dishonored. Game looks janky. He usually calls it like it is
 
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