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The Giant Bomb Quick Look Thread 2

RE: Quantum Conundrum

I feel like the hate for first person platforming is what has lead to the incredibly boring and unimaginative level design we have today.
 
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Quick Look: Resonance (Caravella, Davis | 32:49)
Global mayhem? Monsters? Whatever's going on in this adventure game, Vinny and Ryan have work to do

Great quicklook. Game looks very well made.
 
RE: Quantum Conundrum

I feel like the hate for first person platforming is what has lead to the incredibly boring and unimaginative level design we have today.

You can have great level design without using such obtuse mechanics. Dishonored will allow players to use a "Blink" ability, offering exploration without the clunky navigation. And I don't think there's anything wrong with standard jumping. Let me jump from rooftop to rooftop, sure. But it's when you require precise jumps over lasers and you can't go too fast or you'll fall/hit another laser but if you don't have enough momentum you'll just land right on that laser where it gets frustrating.
 
You can have great level design without using such obtuse mechanics. Dishonored will allow players to use a "Blink" ability, offering exploration without the clunky navigation. And I don't think there's anything wrong with standard jumping. Let me jump from rooftop to rooftop, sure. But it's when you require precise jumps over lasers and you can't go too fast or you'll fall/hit another laser but if you don't have enough momentum you'll just land right on that laser where it gets frustrating.

Of course, bad design is bad design, but it feels like people have been taking the Mass Effect 2 route and just removed anything that didn't work quite right instead of trying to improve it.

The new Deus Ex had a decent amount of freedom too.
 
Of course, bad design is bad design, but it feels like people have been taking the Mass Effect 2 route and just removed anything that didn't work quite right instead of trying to improve it.

Agreed on this in general, but I disagree with the example of first person platforming. The only series that really got it right imo was Metroid Prime, and it worked there largely because they made it very straightforward and easy. Platforming takes a lot of precise spatial awareness of your character's body that's hard to get in first person, especially for in relation your character's feet. I just don't think there's a good way to require precision jumping in first person without making it overly frustrating.
 
I don't blame them for being confused as to what to do to progress through the level. I've been stuck quite a few times on previous Lego games with 0 idea on what to do. I wish the games would give you obvious hints if you are stuck wandering around in the same location for over 5 minutes or so.

From the comments,
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Also, Quick Look: Tiny and Big: Grandpa's Leftovers (Vinny/Jeff) (29:06)
 
I'm going to guess you need to spray water over the green goo on the pedestal thing.

Yea, was really surprised neither tried that. My first thought the moment the ooze-covered suit pedestal appeared on screen with a huge pool of water next to it. C'mon GB!

Edit: Just noticed the screenshot solution above. I will argue that Lego games could be better at re-posting those on-screen tips, maybe after a certain time period. I would have likely missed the tooltip as well, especially in a co-op game. Still, Brad was so close knowing he needed the Elec suit, just surprised he didn't notice the ooze pedestal was in the shape of a suit platform directly across from the elec switch.
 

I had a hard time watching this. Not because of ryan's skills...the game seems kinda wonky, but because they were down on the awful puns. I just got done watching the Penny Arcade quicklook, which had equally forced and awful writing with equally shitty quantities of puns, and they were laughing and laughing. Preconceived notions couldn't be any more of a factor with GiantBomb lately.
 
Also, Quick Look: Tiny and Big: Grandpa's Leftovers (Vinny/Jeff) (29:06)
A game where Vinny can break almost everything is the best kind of game to watch. His inquisitive nature really shows up here. Jeff being there pushing things further is just icing on the cake.
 
You can have great level design without using such obtuse mechanics. Dishonored will allow players to use a "Blink" ability, offering exploration without the clunky navigation. And I don't think there's anything wrong with standard jumping. Let me jump from rooftop to rooftop, sure. But it's when you require precise jumps over lasers and you can't go too fast or you'll fall/hit another laser but if you don't have enough momentum you'll just land right on that laser where it gets frustrating.

Dishonored just sidesteps the problem by just giving you a cheat, there's no skill in that platforming, it's just teleportation.

Haven't had any problems in the first-person platforming of Quantum Conundrum, it's a welcome challenge and is satisfying to accomplish.
 
Brad it says "Return to batcave" on the menu...Brad, Brad! BRAD YOU'RE ON THE MENU SCREEN. IT'S RIGHT THERE, BRAD. PLEASE IT'S RIGHT THERE IN FRONT OF YOU.

"Hmm, I guess I'll just have to drive back there"

GOD DAMN IT, BRAD. I-YOU'RE IN THE MENU AGAIN! IT'S RI-...sigh.

This is why we can't have nice things. Being in a meeting about UI and menus for hours at my work is my own personal hell.
 
The LEGO games need to copy what Toy Story 3 did.

In that game you can press LB at any time to get a hint as to what to do, or choose for the game to flat out show you what to do.
 
It's weird because they already solved that issue with a hint system in Lego Pirates, and then seemingly forgot about it.
 
You can have great level design without using such obtuse mechanics. Dishonored will allow players to use a "Blink" ability, offering exploration without the clunky navigation. And I don't think there's anything wrong with standard jumping. Let me jump from rooftop to rooftop, sure. But it's when you require precise jumps over lasers and you can't go too fast or you'll fall/hit another laser but if you don't have enough momentum you'll just land right on that laser where it gets frustrating.

I didn't see that in the quicklook, the platforming looked competent and straight forward to me, he made a fricking Alley oop on the first try, what more could you ask for? Aside from the horrible puns, this game hit all the right buttons for me, i think people are riding her for not staying with Valve and expecting the same level of writing and polish from a team with probably a 10th of their budget.
 
I didn't see that in the quicklook, the platforming looked competent and straight forward to me, he made a fricking Alley oop on the first try, what more could you ask for? Aside from the horrible puns, this game hit all the right buttons for me, i think people are riding her for not staying with Valve and expecting the same level of writing and polish from a team with probably a 10th of their budget.

Well, not so much budget, but they just don't have Erik Wolpaw. So it's Portal without the writing, and I don't want to play that game.
 
Well, not so much budget, but they just don't have Erik Wolpaw. So it's Portal without the writing, and I don't want to play that game.

you think he works for free? its budget.

But eh, i've heard worst reasons to not want to play a game, even if i disagree with it being like her first game, i actually liked portal because of the mechanics, i was indifferent to the cheeky shodan-like Ai and the cake being a lie..honestly the only thing this and portal share gameplay wise is 1st person puzzle solving.
 
These last 2 quicklooks are like night and day in terms of how to approach games. Vinny probably died/failed more than Brad did, yet fuck it if wasn't more stupidly entertaining. Brad as always just over thinking the simple stuff to the point of tedium or failing to recognize the game cues on screen. (Though I will grant them that there are some things in the Lego game that made the puzzle a bit less obvious than it was).

I can already imagine him playing the Tiny and Big game for the QL instead, it would be 30 minutes of Brad sitting there and going "But what if I cut here, what will it do, not but I need this angle, maybe if I do this instead, but no, there has to be another way" and doing nothing, meanwhile Vinny just says fuck it, let's do this and goes with it. Night and day.
 
These last 2 quicklooks are like night and day in terms of how to approach games. Vinny probably died/failed more than Brad did, yet fuck it if wasn't more stupidly entertaining. Brad as always just over thinking the simple stuff to the point of tedium or failing to recognize the game cues on screen. (Though I will grant them that there are some things in the Lego game that made the puzzle a bit less obvious than it was).

I can already imagine him playing the Tiny and Big game for the QL instead, it would be 30 minutes of Brad sitting there and going "But what if I cut here, what will it do, not but I need this angle, maybe if I do this instead, but no, there has to be another way" and doing nothing, meanwhile Vinny just says fuck it, let's do this and goes with it. Night and day.

That's why Brad/Vinny quicklooks are great. It's mostly just Vinny egging Brad to do dumb things.
 
The LEGO games need to copy what Toy Story 3 did.

In that game you can press LB at any time to get a hint as to what to do, or choose for the game to flat out show you what to do.
They really don't because they're so simple to figure out. It blows my mind that they couldn't do puzzles in a kid's game.
 
They really don't because they're so simple to figure out. It blows my mind that they couldn't do puzzles in a kid's game.

Admittedly, some of those puzzles weren't helped by spotty game mechanics. You need to stand in juuuuust the right spot for some of those freezing puzzles, and it definitely gets frustrating.
 
Admittedly, some of those puzzles weren't helped by spotty game mechanics. You need to stand in juuuuust the right spot for some of those freezing puzzles, and it definitely gets frustrating.

I've finished the whole game without getting frustrated at any puzzle, and I'm pretty awful at your Portals and whatnot. The only puzzle I had trouble with was the hidden level one which is purposely vague.
 
They really don't because they're so simple to figure out. It blows my mind that they couldn't do puzzles in a kid's game.

Right, 'they're kids games' isn't really an argument.

It's pretty common for adults to completely gloss over something that is very obvious to children. There's probably some huge research document on this somewhere.
 
Right, 'they're kids games' isn't really an argument.

It's pretty common for adults to completely gloss over something that is very obvious to children. There's probably some huge research document on this somewhere.

Given the success of the Lego franchise and the amount of parents who play them with their kids, I like to think that if it was a problem, it would have been addressed. Those games are easy enough as it is. Do they really need an 'i win' puzzle button as well? Might as well just make them push forward the game at that point.
 
Given the success of the Lego franchise and the amount of parents who play them with their kids, I like to think that if it was a problem, it would have been addressed. Those games are easy enough as it is. Do they really need an 'i win' puzzle button as well? Might as well just make them push forward the game at that point.

Kids can't play the press forward and win games until they are older thanks to all the shooting and blood.
 
Right, 'they're kids games' isn't really an argument.

It's pretty common for adults to completely gloss over something that is very obvious to children. There's probably some huge research document on this somewhere.

I was literally thinking this exact thing. This is completely out of my ass, but I would think having a higher pool of knowledge and historical information to pull from, would make you miss stuff. That being said, it's incredibly helpful if you aware of this, to learn to "think like a kid", for the lack of a better term.
 
Watching the LEGO Batman Quick Look it's perfectly reasonable that they got stuck. They clearly had it in their head that the platform with the green goo was like a refill spot for the hose thing. As for the water thing, Ryan very clearly aims his water hose at the goo platform for a good few seconds at one point and the water doesn't hit it, even though it looks like it is.

You can cry user error but I think it's as much the games fault as it is theres. Surely it should have some sort of hint system for this sort of thing for when players are not making any progress.
 
That Tiny and Big QL was one of the best I've seen in awhile. Vinny was the perfect person to have behind the wheel there.
 
Is there no way on the site to sort Quick Looks by platform? I want to check out the 3DS QLs so far since I will probably be getting a XL, but you can seemingly only sort by platform for the reviews??
 
The Magic QL was awesome, not only on an entertainment perspective but I used to play Magic when I was about 13-14 and this kinda made me want to play it again.
They need to do a second one that actually has the plainswalkers mode in it. It's the biggest and newest feature of the game. It's also really fun.
 
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