Was it War of the Worlds or something like that?
Edit:
http://www.giantbomb.com/quick-look-ex-the-war-of-the-worlds/17-5099/
Thank you
Was it War of the Worlds or something like that?
Edit:
http://www.giantbomb.com/quick-look-ex-the-war-of-the-worlds/17-5099/
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Quick Look: Resonance (Caravella, Davis | 32:49)
Global mayhem? Monsters? Whatever's going on in this adventure game, Vinny and Ryan have work to do
RE: Quantum Conundrum
I feel like the hate for first person platforming is what has lead to the incredibly boring and unimaginative level design we have today.
You can have great level design without using such obtuse mechanics. Dishonored will allow players to use a "Blink" ability, offering exploration without the clunky navigation. And I don't think there's anything wrong with standard jumping. Let me jump from rooftop to rooftop, sure. But it's when you require precise jumps over lasers and you can't go too fast or you'll fall/hit another laser but if you don't have enough momentum you'll just land right on that laser where it gets frustrating.
Of course, bad design is bad design, but it feels like people have been taking the Mass Effect 2 route and just removed anything that didn't work quite right instead of trying to improve it.
Quick Look: LEGO Batman 2: DC Super Heroes (Ryan/Brad) (42:58)
I don't blame them for being confused as to what to do to progress through the level. I've been stuck quite a few times on previous Lego games with 0 idea on what to do. I wish the games would give you obvious hints if you are stuck wandering around in the same location for over 5 minutes or so.
Oh goodness, at that length they end up playing through like a fifth of the game.Also, Quick Look: Tiny and Big: Grandpa's Leftovers (Vinny/Jeff) (29:06)
I'm going to guess you need to spray water over the green goo on the pedestal thing.
From the comments,
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Quick Look: Quantum Conundrum (Fluffy Vinny/Ryan 42:55)
Also, Quick Look: Tiny and Big: Grandpa's Leftovers (Vinny/Jeff) (29:06)
A game where Vinny can break almost everything is the best kind of game to watch. His inquisitive nature really shows up here. Jeff being there pushing things further is just icing on the cake.Also, Quick Look: Tiny and Big: Grandpa's Leftovers (Vinny/Jeff) (29:06)
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Quick Look: Resonance (Caravella, Davis | 32:49)
Global mayhem? Monsters? Whatever's going on in this adventure game, Vinny and Ryan have work to do
You can have great level design without using such obtuse mechanics. Dishonored will allow players to use a "Blink" ability, offering exploration without the clunky navigation. And I don't think there's anything wrong with standard jumping. Let me jump from rooftop to rooftop, sure. But it's when you require precise jumps over lasers and you can't go too fast or you'll fall/hit another laser but if you don't have enough momentum you'll just land right on that laser where it gets frustrating.
Quick Look: LEGO Batman 2: DC Super Heroes (Ryan/Brad) (42:58)
Brad it says "Return to batcave" on the menu...Brad, Brad! BRAD YOU'RE ON THE MENU SCREEN. IT'S RIGHT THERE, BRAD. PLEASE IT'S RIGHT THERE IN FRONT OF YOU.
"Hmm, I guess I'll just have to drive back there"
GOD DAMN IT, BRAD. I-YOU'RE IN THE MENU AGAIN! IT'S RI-...sigh.
You can have great level design without using such obtuse mechanics. Dishonored will allow players to use a "Blink" ability, offering exploration without the clunky navigation. And I don't think there's anything wrong with standard jumping. Let me jump from rooftop to rooftop, sure. But it's when you require precise jumps over lasers and you can't go too fast or you'll fall/hit another laser but if you don't have enough momentum you'll just land right on that laser where it gets frustrating.
I didn't see that in the quicklook, the platforming looked competent and straight forward to me, he made a fricking Alley oop on the first try, what more could you ask for? Aside from the horrible puns, this game hit all the right buttons for me, i think people are riding her for not staying with Valve and expecting the same level of writing and polish from a team with probably a 10th of their budget.
Well, not so much budget, but they just don't have Erik Wolpaw. So it's Portal without the writing, and I don't want to play that game.
Quick Look: Quantum Conundrum (Fluffy Vinny/Ryan 42:55)
These last 2 quicklooks are like night and day in terms of how to approach games. Vinny probably died/failed more than Brad did, yet fuck it if wasn't more stupidly entertaining. Brad as always just over thinking the simple stuff to the point of tedium or failing to recognize the game cues on screen. (Though I will grant them that there are some things in the Lego game that made the puzzle a bit less obvious than it was).
I can already imagine him playing the Tiny and Big game for the QL instead, it would be 30 minutes of Brad sitting there and going "But what if I cut here, what will it do, not but I need this angle, maybe if I do this instead, but no, there has to be another way" and doing nothing, meanwhile Vinny just says fuck it, let's do this and goes with it. Night and day.
They really don't because they're so simple to figure out. It blows my mind that they couldn't do puzzles in a kid's game.The LEGO games need to copy what Toy Story 3 did.
In that game you can press LB at any time to get a hint as to what to do, or choose for the game to flat out show you what to do.
They really don't because they're so simple to figure out. It blows my mind that they couldn't do puzzles in a kid's game.
Admittedly, some of those puzzles weren't helped by spotty game mechanics. You need to stand in juuuuust the right spot for some of those freezing puzzles, and it definitely gets frustrating.
They really don't because they're so simple to figure out. It blows my mind that they couldn't do puzzles in a kid's game.
Right, 'they're kids games' isn't really an argument.
It's pretty common for adults to completely gloss over something that is very obvious to children. There's probably some huge research document on this somewhere.
Given the success of the Lego franchise and the amount of parents who play them with their kids, I like to think that if it was a problem, it would have been addressed. Those games are easy enough as it is. Do they really need an 'i win' puzzle button as well? Might as well just make them push forward the game at that point.
Right, 'they're kids games' isn't really an argument.
It's pretty common for adults to completely gloss over something that is very obvious to children. There's probably some huge research document on this somewhere.
I have had a crush on Brad Muir's teeth for the longest time.
They need to do a second one that actually has the plainswalkers mode in it. It's the biggest and newest feature of the game. It's also really fun.The Magic QL was awesome, not only on an entertainment perspective but I used to play Magic when I was about 13-14 and this kinda made me want to play it again.