That doesn't really change the fact that a lot of real clunkers were made during this era which were propped up by novelty at the time, and a lot of games that really show their age through early 3D game design missteps.
Eh, there's a lot of clunkers in every era of video games, propped up by novelty or otherwise. I played a lot of them back then and they were terrible when they came out. But the good ones, the past two years I've been going back and playing them. So far still good every time. What would be an example of a game you considered great at the time but has aged poorly?
I think 'dating' comes down to two things really, performance, so many of those games run like shit, people complain (and rightly so) about games not hitting 30fps now, but so many PS1 games don't even get close.
This point I don't get, tbh. You even said it yourself, frame rate is still an issue today. It's not like the frame rate was good back then and now the frame rate has aged poorly and sucks. It's an issue for sure, but if the frame rate isn't cripplingly bad and I'm enjoying the game, then it's just a flaw and all games have some flaws. These games aren't perfect but they never were perfect when they came out. It's not like there weren't any games with good frame rates and people didn't know any better, so to me that's not really an issue of aging poorly. It's just poor when that's the case for all games.
I can't think of any PS1 games that were great and had cripplingly bad frame-rate issues. But I could totally be forgetting some examples.
Even the most acclaimed and beloved OoT runs really poorly.
So maybe the perspective on what constitutes "really poorly" is just different. OoT is a bit choppy. Runs at like 24 FPS or something? I never even think about it playing the game. Definitely not what I would consider a substantial frame rate issue like say Banjo-Tooie definitely has.
Which ties into the other issue, controls. Not just terrible 3D camera controls, or less intuitive action mapping, but the actual control response, a lot of those games feel like you're playing through jam or something. Compared to what was quite often pitch perfect response of SNES games, it was a huge step back.
What are the games that people actually considered great that have these issues? The camera issues in this era of gaming are massively over-stated, I believe. The style of the era was to have a camera that did the majority of the work for you and camera control used sparingly. Nowadays it's common place to expect the player to nurse the camera with the right stick throughout the entire game (something I don't have a problem with). A lot of the time the older stuff actually adds up to me spending less time messing with the camera then I do in modern games. That's not to say there weren't games with TERRIBLE cameras, there sure were. But there still are today (Resident Evil 6 says hi) and all the games I loved back then and still love have fine cameras (OoT, Banjo, Conker, etc).
The feeling like you're playing through Jam issue I don't get, can't think of a game that feels like that besides Donkey Kong 64, and I fucking hate Donkey Kong 64. Hated it when I was a kid and I rented it from block buster and it ruined my precious kid gaming weekend, still hate it now. That was more of a deliberate design choice for that specific game though, like Little Big Planet or something (though I thing LBP is fine).
If anything I get this feeling you're describing more so playing games on HD televisions with the lag inherent to doing so. Whenever I go back to playing old games on my CRT I'm shocked at how tight and responsive they feel by comparison.
Visually I don't really have any problem going to and from those games.
Going back and playing some of these games, I think a case can even be made for Low Polygon models as a legitimate art style, not just a technical limitation, much the way Pixel Art has become. Idk something about the chunky look of stuff like Crash and Vagrant Story is legitimately appealing to me.
EmCeeGramr said:
I honestly think that in their rush to declare old games "outdated" lots of people confuse styles that are no longer in fashion with bad design.
Couldn't agree more, I feel older games have different trends in design, but the new trends don't invalidate the old ones for me, and more often then not I can really go for that nowadays.