nicoga3000
Saint Nic
You're right, I was watching your ghost... whoops.
Oh lord - my ghost is TERRIBLE on that course. I wish I could delete it, haha. My next run will be much much much cleaner.
You're right, I was watching your ghost... whoops.
Ok, I'll give it shot.Nope!
Oh lord - my ghost is TERRIBLE on that course. I wish I could delete it, haha. My next run will be much much much cleaner.
I'm trying to create a local course. I somehow managed to change the length of a hole but can't remember what I did. Any help?
Edit: got it. I wasn't zoomed in enough, was missing the tee box.
Are you in Indianapolis? I used to work as a camera operator on the blimp and was blown away to see a golf course on the infield of the speedway. Had no idea.I'm going to do this with the little par 3 9-hole course I played at home all the time, as well as the local 18-hole we have a company membership to. There's also the course that goes inside the Motor Speedway that would be fun to recreate...Actually, there's a shit ton of fantastic courses by me that would be fun to make.
Are you in Indianapolis? I used to work as a camera operator on the blimp and was blown away to see a golf course on the infield of the speedway. Had no idea.
Can you resume a round in progress on this game?
Also has anyone done any semi-accurate recreations of Augusta or Pebble Beach or any other famous real-life courses?
Looking into picking this up, EA Sports is off to a terrible start this generation in my opinion so I don't have much hope for PGA Tour when it comes out in 2015. Would rather back the little guy.
Thinking about pulling the trigger on this.
Also has anyone done any semi-accurate recreations of Augusta or Pebble Beach or any other famous real-life courses?.
Yes, there is a continue option to resume your game
I haven't seen any accurate representations yet but I'm sure people are working on them.
Also, cool to see some other Indy people in here as well
I don't live in Indy anymore (it's been more than 35 years), but I still have family in the Brownsburg/Pittsboro area which is pretty close to Avon I believe.You're in Indy, too? West side in Avon here. We have a membership to Twin Bridges if you've been there.
Nice, Fishers here. I haven't played there but friends and I are checking out Stony Creek in Noblesville next week. Looks super niceYou're in Indy, too? West side in Avon here. We have a membership to Twin Bridges if you've been there.
OK, played 45 holes tonight and have some questions and observations.
Observations!
1. Do people think 18 holes is fun when there are multiple 600+ yard holes? Because its not. Its tedious.
2. How about those carnival greens! Woo! </sarcasm> Fun on holes where the approach shots aren't hard. Annoying otherwise.
3. Fantasy courses are just that - fantasy. But there's no need to make a green shaped like an hourglass with a peak at the choke. Some fantasy decisions are so over the top that it takes something out of it.
Questions!
1. Anyone figure out how power works? I know that 100% is full stick back, but how do you hit 95%, 70%, 55%, even 40%?
2. Does holding the stick back for an extended period of time reduce the power? Or can I hold it back 100% for 5 seconds and still get 100% power?
I think that's it for now. I'll be putting in a lot more this weekend.
I'm in the same boat. Still think I will wait for sale and/or pick it up after football season - my "offseason" option, if you will. It would be great if they released a simple playable demo on Steam.Same here, been debating it since it popped up on the store. Looks fun!
1. Anyone figure out how power works? I know that 100% is full stick back, but how do you hit 95%, 70%, 55%, even 40%?
2. Does holding the stick back for an extended period of time reduce the power? Or can I hold it back 100% for 5 seconds and still get 100% power?
A new developer blog speaking primarily of the XB1 version patch that was submitted to Microsoft on Friday, check it out here:
http://thegolfclubgame.com/2014/09/1...tch-submitted/.
From the looks of the information contained in this article, it looks like they've made more sweeping fixes and improvements to the XB1 version than most of us would have imagined. The biggest impression I got from reading it was how much the point of "improved frame rate" was emphasized. I agree that it's the area that's in the most need for attention on both console versions of The Golf Club, but as an owner of each, I can easily say that it needs shoring up more with the XB1 version. Improved frame rate is cited as a benefit from changes and fixes in three separate bullets in the blog that are being treated by the patch:
1.) Several Memory Leak Issues
Improved stability.
Improved frame rate
Course Saving error after a few hours of play fixed.
Fixed crash that could occur if the user stayed on a certain screens for an extended period of time.
2.) Improved Performance
Optimisations, to improve frame rate.
3.) Audio
FMod Thread affinity fix.
Also improved frame rate of the game.
I think HBS is trying to emphasize that they understand the need for frame rate improvement in the XB1 version and I'm relieved to see that they are putting such a high priority on it. Regarding bullet #3, as a game coding layman, can someone explain to me how one improves the frame rate of a game via a change to the audio? I'n not saying it can't happen, I'm just trying to expand my understanding of the relationship between the two. I'm also unsure or what is meant by an "FMod Thread Affinity"?
One final note I'd like to add here is that I'd recalled that some 'graphics enhancement' would be seen in the XB1 version thanks to the new SDK that Microsoft has put in their hands. The only improvement item listed in the patch blog relating to the new SDK was "This fixed issues with blocky Terrain Editing within course designer." I was hoping that what this might have also meant in terms of graphics enhancement was the implementation of some degree of antialiasing, or perhaps and increase in the level of anisotropic filtering? Maybe it's there and the blog simply didn't mention it?
Nonetheless, I think we're going to have a much more stable and playable game once this patch is applied to the XB1 version of The Golf Club!
Graphically were still working on improvements, but with the size of the area in view we really are putting a lot of pressure on the GPU. We cant dictate what the player is seeing because, with the course editor, people could create anything. So to keep the frame rate high, weve needed to drop to 720p. We will continue to work on this though and slowly push to 900p and above. Itll just take a bit of time.
http://thegolfclubgame.com/2014/09/05/dev-diary-post-launch/
So basically I no longer have friend leaderboard functionality. Anyone know why this would happen? This entire week whenever I log in I no longer see messages about courses friends have played, no longer see ghosts, no longer see anything really social.
I'll tell you what, without that stuff that game is nowhere near as good.
That's very strange.So basically I no longer have friend leaderboard functionality. Anyone know why this would happen? This entire week whenever I log in I no longer see messages about courses friends have played, no longer see ghosts, no longer see anything really social.
I'll tell you what, without that stuff that game is nowhere near as good.
Yeah that happened to me the other day. That's when I discovered that when a game crashes you can attach a video of it to your crash report that gets sent to Sony which I thought was pretty neat.This game crashes an insane amount to the dashboard on PS4, sheesh. :/
Yeah that happened to me the other day. That's when I discovered that when a game crashes you can attach a video of it to your crash report that gets sent to Sony which I thought was pretty neat.
Is this game worth picking up on PS4?
The last good golf game I liked was Links 2004 on the original Xbox
That's strange... PS4 or Xbone?
Does this game have online multiplayer? Not talking about ghosts, I mean where you can actually take turns shot for shot with another person?
You've got a new score to beat on that Par 3. That's a great course by the way
I still can't seem to figure out how to get the right power on my stroke.
If I pull the stick all the way back, I get 100%. Check. Now, if I pull the stick back only, say, 75-80% back, the animation seems to stop at about 70-75%. Great. But if I want 85-90% power, there's no in between. Same with like, 50-60%. I'm either missing something or just can't do it. I also know I could slow my follow through down, but that' method is wildly erratic and has no real world "feel" like an animation swing would/should.
If you are trying to get 80-90% power, I think the best way is to add loft to your shot and then still play it with a 100% swing.I still can't seem to figure out how to get the right power on my stroke.
If I pull the stick all the way back, I get 100%. Check. Now, if I pull the stick back only, say, 75-80% back, the animation seems to stop at about 70-75%. Great. But if I want 85-90% power, there's no in between. Same with like, 50-60%. I'm either missing something or just can't do it. I also know I could slow my follow through down, but that' method is wildly erratic and has no real world "feel" like an animation swing would/should.
I still can't seem to figure out how to get the right power on my stroke.
If I pull the stick all the way back, I get 100%. Check. Now, if I pull the stick back only, say, 75-80% back, the animation seems to stop at about 70-75%. Great. But if I want 85-90% power, there's no in between. Same with like, 50-60%. I'm either missing something or just can't do it. I also know I could slow my follow through down, but that' method is wildly erratic and has no real world "feel" like an animation swing would/should.
If you are trying to get 80-90% power, I think the best way is to add loft to your shot and then still play it with a 100% swing.
This is true. When I play "real" golf, I rarely if every try to take anything off a shot as it almost never ends up with the desired result (usually end up coming up short). Opening the club face and/or playing the ball forward in my stance while taking a full swing produces much more consistent results (or as consistent as I would normally be).Just like real golf, you should always be taking a "full" swing whenever possible. That's why you have a bag full of clubs and the ability to open your club face. Unless you are within 30 yards of the green (flop shot best shot!) you should never be trying to taking something off your swing.
This is true. When I play "real" golf, I rarely if every try to take anything off a shot as it almost never ends up with the desired result (usually end up coming up short). Opening the club face and/or playing the ball forward in my stance while taking a full swing produces much more consistent results (or as consistent as I would normally be).