Compsiox
Banned
Brookhaven? Is this an Altspace VR thing?
Lol no I know I made it seem like it is but here you go:
http://store.steampowered.com/app/440630/
I got the demo
Brookhaven? Is this an Altspace VR thing?
Brookhaven? Is this an Altspace VR thing?
Why not make the Oculus store your primary storefront? Just like alll PC enthusiasts with $2000 VR-ready machines, I install everything to the default C: path.
Exactly like back in 1990. Wait, no, I had discrete drive letter partitions for my 286's 40MB HDD so that I could fit more things on it and use partial doublespace compression to extend what could be installed at any given time. But that's just recently when I was five years old, so it's not like software development has had time to catch up to typical PC enthusiast use cases yet.
Curious about Alt-Space on the Rift.
Galvanic vesibular stimulation. It's very much in the research phase, and no guarantee it'll ever work well enough for the VR use case.This is a thought that literally occurred to me while I was in the shower just now, so I apologize in advance if it's insanely stupid.
In occurs to me that the main cause of VR motion sickness is the disconnect between what your eyes are seeing, and the type of motion that your inner ears are detecting. Has there been... any type of research into manipulating this? This seems, to me, to the me the primary remaining major disconnect between what VR can do and what the real world can present us with.
Samsung had a working headset that people said good things about. I think we're much closer than I thought just a couple of months ago.Galvanic vesibular stimulation. It's very much in the research phase, and no guarantee it'll ever work well enough for the VR use case.
Samsung had a working headset that people said good things about. I think we're much closer than I thought just a couple of months ago.
Ok, let me preface this by saying that it's not good argumentative style, and that me posting it is not to be taken as a "gotcha" even though that might well have been the intention.
But I just saw this montage and it very succinctly encapsulates the disconnect I sometimes feel between kickstarter-era Oculus and present-day Oculus.
The shit is Palmer was/is absolutely right. Dude is brilliant. It's a shame he either changed his mind or had hid mind changed somewhere along the way.
The shit is Palmer was/is absolutely right. Dude is brilliant. It's a shame he either changed his mind or had hid mind changed somewhere along the way.
Ok, let me preface this by saying that it's not good argumentative style, and that me posting it is not to be taken as a "gotcha" even though that might well have been the intention.
But I just saw this montage and it very succinctly encapsulates the disconnect I sometimes feel between kickstarter-era Oculus and present-day Oculus.
Ok, let me preface this by saying that it's not good argumentative style, and that me posting it is not to be taken as a "gotcha" even though that might well have been the intention.
But I just saw this montage and it very succinctly encapsulates the disconnect I sometimes feel between kickstarter-era Oculus and present-day Oculus.
This saddens me greatly. For better or worse Palmer will go down in history as the man who brought the VRevolution to the masses and we owe a lot to him for that. I can't imagine that the way things have currently gone are really what his vision was and I can only hope that it wasn't him that was pushing to be first out the door and ship without motion controls because of pride. First impressions are everything to the majority of people. I can't help but feel like most things are now out of his control post facebook acquisition.
I'll say it again. The only reason I chose Vive/Valve over oculus is because of policy and exclusivity along with facebook and NOT hardware (Both HMDs should end up great in the years to come). One is a very well known factor in the gaming space in terms of core PC gamers and one isn't. One is most definitely more open and unquestionably helpful to VR developers (I mean valve is doing so much R and D on their own dime and giving it freely as well as funding games while giving no restrictions on exclusivity) and one is leaning more and more towards a walled console-like garden. One is launching with motion controls for IMO the best impact on consumers for VR and the other is launching with a controller which palmer himself admits is a crappy way to experience VR. One trusted in their product so much that they sent preview units to as many big name Youtubers as they could with no restrictions on what they could say so that we could hear their reactions and be confident in what we were getting and the other handed out NDA's.
I love Palmer and will always be thankful of the hard work he put in early on but I can't stay loyal to a man that sold out and I think that is what Facebook is hoping people will do. VR is more important than that to me. It's sadly ironic that Palmer's name for his HMD is called the Rift because that is exactly what I see it doing to the PC community ATM.
Now, with that said, I am a community manager of sorts in my city and a lot of the attitudes that both sides have taken in this launch are really saddening to see. I can promise you that the only way that this whole thing will smooth over is if people treat each other with love, kindness, patience and understanding in the midst of hard times. I want VR to thrive not just survive.
I mean if they knew Touch couldn't meet the intended launch date, a stop-gap solution is required.
I know a lot of people on here are angry with facebook with some of the mistakes they have made but if anyone actually believe that Valve is openly helping HTC because of "openness" you're absolutely wrong.
Once upon a time... Valve was besties with Team Oculus. GabeN showed up in the kickstarter, Valve was freely helping Oculus and Palmer get his operation running, etc. Once facebook acquired Oculus, Valve turned on them in an instant because they knew facebook would try to create their own store.
Valve was ONLY helping Oculus because Valve knows VR is going to be huge and they expected Oculus to be loyal to Steam. Once that changed, Valve quickly shoved a knife into the back of Oculus and partnered with HTC instantly.
They probably told HTC something like; "We will throw full support into helping you beat Oculus with technology that not even Oculus is working on at the moment IF you agree to not create your own storefront and instead use Steam for the app store."
Valve can talk about "openness" all they want but they are only "open" when it involves supporting their platform, Steam.
I've greatly enjoyed Steam and I enjoyed their games when they still made full game products but anyone should be able to see that Valve is no less greedy and "evil" as facebook. I'm surprised at how much Valve gets a free pass from people.
HTC Vive would not even exist if it wasn't for two things:
1. All the hard work Oculus has put into VR.
2. Valve backstabbing Oculus and probably giving HTC all the intel on Oculus's developments in order to rush a product that included motion controls to the market to 1-up Oculus and beat them at their own game.
To me this reaks of desperation on Valve's part to stay relevant as they are doing everything they can to ensure that gamers use Steam for all of their VR needs.
My words my upset a few people but I feel like there is a LOT of people trashing Oculus on these forums while giving Valve a completely free pass on all the shady stuff they do.
I've followed Oculus and VR in general long before NeoGAF was even around to the point of obsession so I saw Valve going from major Oculus supporters to downright hating them as soon as facebook acquired them and began to work on Oculus Home.
Facebook has just as much right to create an app store as Valve does with Steam.
Ehh yeah they are companies and they are interested in the bottom line, but Valve has created an open standard that works with any headset and doesn't require you to purchase games on Steam so I'm leaning toward them being the lesser of two evils.
More importantly though lets just say i've heard through the grape vine of some bitterness. Oculus did a little bit of "stealing" of the Valve brain trust. Pretty sure that Bellevue based Oculus team is on the same block as Valve. Gotta be a little pissed about that. The ideas that Valve had for the QR code room were before the Facebook purchase and they showed them to Oculus and everyone else around Steam Dev Days. Oculus had no plans at that point to do room scale or tracked controllers for their first product. They were amazed by it and certainly hoped to get there, but no one expected the CV Rift to be that. I'm guessing the Facebook purchase and hiring of these Valve staffers caused Valve to actually go for the room scale no one believed would happen anytime soon and HTC helped them get there.
Here's what ex-Tested Will Smith has been working on:https://medium.com/will-smith/what-i-ve-been-working-on-84871ac38cea#.autiuksst
2. Valve backstabbing Oculus and probably giving HTC all the intel on Oculus's developments in order to rush a product that included motion controls to the market to 1-up Oculus and beat them at their own game.
I know a lot of people on here are angry with facebook with some of the mistakes they have made but if anyone actually believe that Valve is openly helping HTC because of "openness" you're absolutely wrong.
Once upon a time... Valve was besties with Team Oculus. GabeN showed up in the kickstarter, Valve was freely helping Oculus and Palmer get his operation running, etc. Once facebook acquired Oculus, Valve turned on them in an instant because they knew facebook would try to create their own store.
Valve was ONLY helping Oculus because Valve knows VR is going to be huge and they expected Oculus to be loyal to Steam. Once that changed, Valve quickly shoved a knife into the back of Oculus and partnered with HTC instantly.
They probably told HTC something like; "We will throw full support into helping you beat Oculus with technology that not even Oculus is working on at the moment IF you agree to not create your own storefront and instead use Steam for the app store."
Valve can talk about "openness" all they want but they are only "open" when it involves supporting their platform, Steam.
I've greatly enjoyed Steam and I enjoyed their games when they still made full game products but anyone should be able to see that Valve is no less greedy and "evil" as facebook. I'm surprised at how much Valve gets a free pass from people.
HTC Vive would not even exist if it wasn't for two things:
1. All the hard work Oculus has put into VR.
2. Valve backstabbing Oculus and probably giving HTC all the intel on Oculus's developments in order to rush a product that included motion controls to the market to 1-up Oculus and beat them at their own game.
To me this reaks of desperation on Valve's part to stay relevant as they are doing everything they can to ensure that gamers use Steam for all of their VR needs.
My words my upset a few people but I feel like there is a LOT of people trashing Oculus on these forums while giving Valve a completely free pass on all the shady stuff they do.
I've followed Oculus and VR in general long before NeoGAF was even around to the point of obsession so I saw Valve going from major Oculus supporters to downright hating them as soon as facebook acquired them and began to work on Oculus Home.
Facebook has just as much right to create an app store as Valve does with Steam.
Come on man. Valve's work on roomscale is wholly their own, the way the two headsets do tracking is quite different. I really doubt you can accuse Valve of stealing Oculus's trade secrets. You're in too deep here.
I know a lot of people on here are angry with facebook with some of the mistakes they have made but if anyone actually believe that Valve is openly helping HTC because of "openness" you're absolutely wrong.
Once upon a time... Valve was besties with Team Oculus. GabeN showed up in the kickstarter, Valve was freely helping Oculus and Palmer get his operation running, etc. Once facebook acquired Oculus, Valve turned on them in an instant because they knew facebook would try to create their own store.
Valve was ONLY helping Oculus because Valve knows VR is going to be huge and they expected Oculus to be loyal to Steam. Once that changed, Valve quickly shoved a knife into the back of Oculus and partnered with HTC instantly.
They probably told HTC something like; "We will throw full support into helping you beat Oculus with technology that not even Oculus is working on at the moment IF you agree to not create your own storefront and instead use Steam for the app store."
Valve can talk about "openness" all they want but they are only "open" when it involves supporting their platform, Steam.
I've greatly enjoyed Steam and I enjoyed their games when they still made full game products but anyone should be able to see that Valve is no less greedy and "evil" as facebook. I'm surprised at how much Valve gets a free pass from people.
HTC Vive would not even exist if it wasn't for two things:
1. All the hard work Oculus has put into VR.
2. Valve backstabbing Oculus and probably giving HTC all the intel on Oculus's developments in order to rush a product that included motion controls to the market to 1-up Oculus and beat them at their own game.
To me this reaks of desperation on Valve's part to stay relevant as they are doing everything they can to ensure that gamers use Steam for all of their VR needs.
My words my upset a few people but I feel like there is a LOT of people trashing Oculus on these forums while giving Valve a completely free pass on all the shady stuff they do.
I've followed Oculus and VR in general long before NeoGAF was even around to the point of obsession so I saw Valve going from major Oculus supporters to downright hating them as soon as facebook acquired them and began to work on Oculus Home.
Facebook has just as much right to create an app store as Valve does with Steam.
Man you are so full of shit and I am not even a fan of Valve or Steam.
Some people want there to be a good guy and a bad guy because they've decided to drop a substantial amount of money on a product from one of them and that decision is easier to justify of you can write off the other.
I know a lot of people on here are angry with facebook with some of the mistakes they have made but if anyone actually believe that Valve is openly helping HTC because of "openness" you're absolutely wrong.
Once upon a time... Valve was besties with Team Oculus. GabeN showed up in the kickstarter, Valve was freely helping Oculus and Palmer get his operation running, etc. Once facebook acquired Oculus, Valve turned on them in an instant because they knew facebook would try to create their own store.
Valve was ONLY helping Oculus because Valve knows VR is going to be huge and they expected Oculus to be loyal to Steam. Once that changed, Valve quickly shoved a knife into the back of Oculus and partnered with HTC instantly.
They probably told HTC something like; "We will throw full support into helping you beat Oculus with technology that not even Oculus is working on at the moment IF you agree to not create your own storefront and instead use Steam for the app store."
Valve can talk about "openness" all they want but they are only "open" when it involves supporting their platform, Steam.
I've greatly enjoyed Steam and I enjoyed their games when they still made full game products but anyone should be able to see that Valve is no less greedy and "evil" as facebook. I'm surprised at how much Valve gets a free pass from people.
HTC Vive would not even exist if it wasn't for two things:
1. All the hard work Oculus has put into VR.
2. Valve backstabbing Oculus and probably giving HTC all the intel on Oculus's developments in order to rush a product that included motion controls to the market to 1-up Oculus and beat them at their own game.
To me this reaks of desperation on Valve's part to stay relevant as they are doing everything they can to ensure that gamers use Steam for all of their VR needs.
My words my upset a few people but I feel like there is a LOT of people trashing Oculus on these forums while giving Valve a completely free pass on all the shady stuff they do.
I've followed Oculus and VR in general long before NeoGAF was even around to the point of obsession so I saw Valve going from major Oculus supporters to downright hating them as soon as facebook acquired them and began to work on Oculus Home.
Facebook has just as much right to create an app store as Valve does with Steam.
Not the way to handle this situation bro. Even though I think he was wrong I really believe he was just expressing his feelings and this kind of attitude is not how you change hearts and minds man.
With all due respect, baseless conspiracy theories don't add anything to the thread and only encourage bullshit flame wars and "us vs them" mentality. I have nothing but respect for peoples opinions here but if you come here and post baseless accusatory bullshit you deserve to be called out for it.
Hopefully we can keep this thread on topic as it has been so far and hear more about peoples experiences with this new medium and less about VR company wars.
Alright guys on to something else.
Pokemon VR. Why isn't this a thing already?
Well sorry for offending anyone. I'll drop the matter. It was just my thoughts anyways. At any rate, it's really hard to say who will come out as the victor. It will be a pretty huge fight.
Valve's early work on prototypes is fairly well documented. In 2012 it developed a system with a simple head-mounted display (HMD), a camera and some AprilTags to enable positional tracking. AprilTags are like larger, simpler QR codes and are commonly used for augmented reality, camera calibration and robotics (they're all over the place in Boston Dynamics' latest Atlas video). Valve wasn't being particularly secretive about this: While the Oculus Kickstarter campaign was grabbing headlines, the company was showing off its VR experiments to The New York Times.
It's clear that at some point Oculus and Valve's cooperative spirit fell apart. It could be that Oculus and Valve disagreed on what VR should be: The Rift and Vive certainly offer different experiences. But it's also been suggested that communication from Oculus ground to a halt in the months after the Facebook acquisition, which forced Valve to explore other paths. It's unlikely that anyone will go on the record to confirm that for years. All we know is that in early January, Luckey was reportedly calling Valve's tech "the best virtual reality demo in the world," and by late spring, HTC and Valve were meeting to hammer out a deal.
I agree with you but it wasn't the fact that it was called out but rather the way it was called out. He is a human being after all and a fellow community member of GAF. No reason that a respectable conversation or even challenge couldn't take place and it would be a better atmosphere overall if it did.
It could be you or me that actually thought those things and I at least would like to be corrected in a respectful manner the first time and I know from experience IRL that people respond 1000 times better to a kind attitude in the face of humiliation on their part than unnecessary hostility.
Alright guys on to something else.
Pokemon VR. Why isn't this a thing already?
I believe that Valve more or less told HTC what exactly Oculus is doing and gave them ways to beat Oculus by presenting them some ideas that Oculus wasn't using.
Alright guys on to something else.
Pokemon VR. Why isn't this a thing already?
Here's what ex-Tested Will Smith has been working on:https://medium.com/will-smith/what-i-ve-been-working-on-84871ac38cea#.autiuksst
Here's what ex-Tested Will Smith has been working on:https://medium.com/will-smith/what-i-ve-been-working-on-84871ac38cea#.autiuksst
Alright guys on to something else.
Pokemon VR. Why isn't this a thing already?
Oh, man, can you imagine a steam trading card like system where instead of cards you got pets or virtual objects/props for your virtual rooms (think profile pages) that you could trade...
Ok, let me preface this by saying that it's not good argumentative style, and that me posting it is not to be taken as a "gotcha" even though that might well have been the intention.
But I just saw this montage and it very succinctly encapsulates the disconnect I sometimes feel between kickstarter-era Oculus and present-day Oculus.
with additional irony if it is a shortage of xbox controllers causing the delays. We've all got controllers, just ship the fucking thing.
Why would it be the controller, pretty sure there are hundreds of thousands of those already boxed up somewhere. Could be wrong.I was thinking it was the box itself, but if it's the xbox controller then that would be beyond irony.
Why would it be the controller, pretty sure there are hundreds of thousands of those already boxed up somewhere. Could be wrong.
Good point.What about the wireless dongle that goes along with those controllers?