plagiarize
Banned
Durante man, I *hugely* respect you. In the past you have even convinced me to change my opinion on things. I am also well aware that try as I might to avoid it, that I will always be slightly biased towards Oculus thanks to the free headset they've given me. I'm open about that, because I used to write game reviews and I understand that anyone who thinks free gifts don't effect them, is just sticking their head in the sand.This is pretty much conclusively disproven at this point. They make different trade-offs, and neither is objectively superior in the types of artifacts it causes. If anything, some people who have analyzed them all have noted a slight preference for the Vive optics over the CV1 optics.
What is clear is that the Vive offers a larger FoV, both horizontally and especially vertically, and that is has the advantage of configurable eye relief distance (which was also available in Rift DK2 but not in CV1)
Then I'm not seeing why you are seemingly trying to portray a situation in which both companies are equally "at fault". One champions an open API, one an API which is legally locked down.
I don't trust any for-profit company farther than I can throw them, that's why I judge them by their present and past verifiable actions. And those paint a clear picture.
But I'm also seeing a clear bias on your side towards the Vive. You ignore all the people who have used both headsets that say FOV difference are negligible. You ignore that talking about horizontal and vertical FOV when the Vive's FOV shape is round instead of Oculus's more square display (and I know round is your preference, which is fair enough) is misleading.
And yes, some people who have analyzed both headsets *all* say the Vive has superior optics. What a trainwreck of a statement that is.
Here's something I never said: *Equally at fault*. Here's something I did say: I don't see how Oculus are a sinner and Valve are a saint.
Like, maybe you look at the APIs and think one is open and one is closed, but I don't. I see one that is more closed than the other.
I'm sure you were around when Steam launched. Aside from a period where they were being really shitty about keeping out certain titles (like The Pinball Arcade) I've always liked the platform. When it launched it was seen by many people as highly anti consumer to force everyone who wanted to play Half Life 2 to install Valve's store.
Now such things aren't seen as anti consumer anymore because people like the platform. Turns out we don't mind being forced to install good software... but it doesn't make it pro consumer to force steam on people.
Again, I like the platform, but I'm not blind to it being in Valve's financial interests to find ways to get us all to install it.
As things stand Oculus are getting all the bad press over the situation, Valve are getting a nice PR boost and Vive owners are losing out on games while being kept out of Oculus's store. Whoever you want to blame for that, it's clearly something that doesn't hurt Valve at all and it clearly doesn't benefit people that own the Vive.
Me pointing this out... isn't in defence of Oculus. I just don't see both sides as blameless as yourself and many others do.
I don't want Oculus Home to fail. Nor do I want SteamVR to fail. Both of these companies have a financial interest in their own platform succeeding out over the other however.
All that said, I still think they'll figure this out between themselves. If they weren't still in talks and if Oculus had really made some ridiculous demands, then Valve would be talking about it.
Take a look at this again:
Just like Palmer, Gabe doesn't answer the question instead deflecting the discussion to the fact that Oculus aren't selling their software on Steam. Gosh, why might Gabe want Oculus to sell their software on steam? I'm sure both companies are still trying to work this out... and I'm sure the hang up on both sides is based on wanting to protect their platform, rather than consumers. Because neither of them are denying that they've been in talks and neither of them are spilling the beans on the other one. Both are still hoping to work this out, I fully believe and I hope it happens for everyone with a VR headset.
What Valve funded titles don't force me to install their storefront if I want to play them? Maybe you see a huge difference between being able to buy steam games anywhere but having to play them through steam, and only being able to buy Oculus funded titles from the Oculus store, but I don't. And don't miss the implication in that sentence that I do see *some* difference. Neither is pro consumer even if one is less anti consumer.Which oculus funded titles are available on steam?