So, got to try the Vive last night at the Houston VR Meetup and I was blown away. Some of my Takeaways.
The Good
-Controllers and headset were comfortable and were really light
-VR clicked with me instantaneously (meaning it felt natural).
- Space Pirate trainer and Budget Cuts were awesome though budget cuts could be more interactive (more on that later)
- Presence is definitely a thing with these head sets. People are not messing with you.
The Bad
- Whats with the textured (scalloped) lenses? When I first put the headset on I was looking at the lens and it was extremely distracting. I was expecting like a smooth screen
.
- Focus seems really bad. While Playing Job Simulator the whole world lost focus a lot which made everything look like a blurry mess. I don't know if it is because the headset was a little loose, or my eyes just kept trying to focus on the weird lenses.
- Are you never supposed to "Look with your eyes"? Often times only the middle of the screen was in focus or had good resolution. If I tried to look around with my eyes shit got blurry towards the periphery. I assumed that was just how it worked and explains why Foveated Rendering is sought after right now.
- I have really good peripheral vision and the screens seem too small (as in I could see the black of the headset in my peripheral). I hope we can someday get some type of curved wrap around screens (lenses or whatever you call them).
- The screen door effect never really goes away. I noticed the pixels, or whatever, instantly and in every game I tried. You tend to ignore it when you get pulled in ,and there is action, but when the focus goes blurry (again is the common?) and you get pulled out of the game the SDE becomes super noticeable.
- The Resolution is pretty disappointing coming from traditional monitors and TVs.
- VR feels really natural so when things don't work like you think they should it pulls you out of the experience. For example, when playing budget cuts I tried to stab a robot with the knife and it did nothing. Also, when I ran out of knives I tried throwing a dead robots body and it also did nothing. Furthermore punching a robot does nothing. Its these "do nothings" that pull you out of it. The game is still fun within its own rules though.
I really really liked VR. Most of my beefs have to do with the limited technology we have now and early game ideas.
One odd thing though, after removing the headsets I got a weird sensation that lasted for a few hours. Like my mind was having trouble adjusting to the depth of reality or something. It was odd and went away during the long drive home. Does this happen to anyone else?
Again, a big Thank You to Krejlooc and everyone else that puts on the Houston VR Meetup. Was a great evening talking to devs and enthusiasts. Hope to have something to bring to the show in a few months!