So I have shared in the PSVR threads I actually returned my PSVR after 2 unsuccessful days trying to get the tracking to work. It was always meant to be used in my living room and I did have a sneaky suspicion it may not work due to the size, setup, and natural light of the room, but I really did not think the tracking would be as poor as it actually was. There was no way I was rearranging or removing furniture in my house (even if I wanted to, my wife would never go for it) just to get it working. The few games I did get to see work (more or less), I was pretty impressed with how it handled things.
It also did not help that I owned Oculus as well. Which I had setup in 10 minutes and it worked so, so much better than PSVR overall. Oculus was setup in my office, which is much smaller in size and much simpler as far as decorations and all of that, but the difference in setting up the two systems was vast. Add in the fact that the one that was way easier to setup provided the much better experience overall, and I just decided to call it a day with PSVR. I did have a few personal reasons as well. I want to focus on my own art more, and VR of any form was not helping that cause.
I enjoy VR when it works. I have gotten to experience it. I do think when done right it can provide the next level of gaming and that is not hyperbole, I do believe it can be done.
However as someone astutely pointed out above, we are basically in the Atari 2600 days of VR. Since I am 41, I can remember those original Atari 2600 days way back when I was 5 years old. I will be down to jump back into VR once we are at the NES days (sticking to the analogy). The biggest factor is since my time to play games these days is extremely limited to begin with, I have taken myself out of the VR equation for now. I very much look forward to revisiting it a few years down the line when the hardware is more refined, a bit more powerful, and the games are no longer relying on the Wow factor of VR itself and are really starting to do new, unique things that only the medium can provide.
This is just of course my own personal experience with it. I am sure plenty feel the exact opposite and will be completely immersed with VR from this point on. I actually do hope that is the case as that will provide the developers more incentive to keep going and pushing things.