Vyse The Legend
Member
Recommended or not, if you read the article Oculus does say it's possible, and pretty clearly.
So if a dev wants to create a room scale game it's not Oculus or the tech that's stopping them. And I would bet Oculus will change their stance anyway when Touch releases.
I wouldn't be surprised if the Touch controllers come with Room Scale VR cameras and that is why they kept delaying Touch. Just speculation but it seems viable.
I'm pretty sure they said Touch might come with another camera a while ago. The FoV on the Rift camera is such that two of them should allow 360 tracking in a wide space. There are a few problems that Oculus faces:
- A second camera means connecting something else to your PC, and having to run that cable to the opposite side of your room. They could not ship a new system with Touch (i.e. adopting Valve's lighthouse), because the Vive HMD is what does most of the heavy lifting for the positional tracking.
- The computation for tracking everything and interpreting the camera data will need to be done on your PC, so that will likely mean taxing your CPU more and more room for errors in the positional tracking.
- The cable on the Rift HMD is much shorter than the Vive's, so the "room scale" will be smaller and/or require extension cables. Considering the lack of space people have in their homes, a smaller play area is not necessarily a bad thing, but a shorter cable does leave room for the possibility of you tangling the cable up or it jerking you back if you go too far.
- They NEED a Chaperone-like solution. IGN posted a video last week, that showed one of their editors punching a TV with the Touch controllers, because she did not know the wall was there or that she was near it. I fully expect them to know this, and be working on it.