That video from Nvidia's channel has a great sound bite about what VR is for non room scale, non first person experiences.
Headphones for your eyes.
I think that's a really great little sentence that gets across a huge chunk of the appeal to me of playing games like Herobound. I think people can hear that and get a pretty solid idea of what games like that are like.
And I broke my wife.
She's seen VR stuff before. Bits and pieces. Usually she'll start trying to move around at some point and it'll get confused and she'll start to feel a little motion sick and need to take the headset off, but she's seen Ocean Rift (DK2 and GearVR version), she's watched various 360 degree videos.
She loves Danny Trejo and has been following his taco restaurant business, and I saw that there was a 360 video of him eating tacos, so I queued it up for her to check it out.
Well the title screen felt closer to her than she was comfortable with, so she turned around to get away from it, and wasn't prepared to find herself in a grey abyss. I guess she panicked, or experienced agoraphobia or something because within a minutes she's reduced to a ball on the floor of our kitchen.
She was in the middle of baking, and I had to help finish the baking. This was over an hour ago. She just crawled upstairs and into bed.
I doubt she's going to put on a VR headset again any time soon. This is the second time I've seen extreme negative reactions to VR. One was to the original Riftcoaster. Now this one to a stationary environment.
I've never experienced anything like it myself, so I really can't wrap my head around how visual stimuli can throw someone's brain and body into such an extreme loop that it doesn't pass for over an hour.
I hope no one here experiences anything like it when they get their headsets.
Hah, I'm usually hyping everyone up too... but this just happened so I had to relay it.
TLDR: A 360 video from a stationary perspective gave my wife extreme simulator sickness even though she's previously watched other 360 videos and had a few VR experiences like Ocean Rift without any major problems.
I guess I just have no idea how the Oculus store works and whether it is compatible with steam overlay.
It better be, or I'm selling the headset. Lol.
The other question I have is whether this will support VR SLI, but I'm not gonna get my hopes up
It's up to developers to support VR SLI. I ran the demo on my DK2 and it worked great. I don't believe it used Oculus's SDK, but I could be wrong. I think it uses Nvidia's own API.