Games like PCars, Valkyrie and Elite are kind of making me think I'll still really like a Rift, especially if the optics are superior to Vive. Plus the Touch controller looks superior.
I'm still on the fence really. Rift order is April, Vive is May. I have this feeling Rift might turn out better overall when Touch is out. I also think the larger tracking range of Vive won't matter much due to a lack of games requiring larger room space.
I wonder how much either would sell for second hand around October. I'm guessing maybe about the same as it is now brand new, if there's no price drop by then.
I am really curious about why those 'almost shipping' notifications from a couple of days ago just sort of stopped without even being sent to all of the Kickstarter people who requested a CV1.
Games like PCars, Valkyrie and Elite are kind of making me think I'll still really like a Rift, especially if the optics are superior to Vive. Plus the Touch controller looks superior.
I'm still on the fence really. Rift order is April, Vive is May. I have this feeling Rift might turn out better overall when Touch is out. I also think the larger tracking range of Vive won't matter much due to a lack of games requiring larger room space.
I wonder how much either would sell for second hand around October. I'm guessing maybe about the same as it is now brand new, if there's no price drop by then.
Games like PCars, Valkyrie and Elite are kind of making me think I'll still really like a Rift, especially if the optics are superior to Vive. Plus the Touch controller looks superior.
I'm still on the fence really. Rift order is April, Vive is May. I have this feeling Rift might turn out better overall when Touch is out. I also think the larger tracking range of Vive won't matter much due to a lack of games requiring larger room space.
I wonder how much either would sell for second hand around October. I'm guessing maybe about the same as it is now brand new, if there's no price drop by then.
Games like PCars, Valkyrie and Elite are kind of making me think I'll still really like a Rift
But then imagine stepping out of your car for a moment to stretch your legs and take in the scenery. Or taking a short walk around your Elite flight deck, maybe closing some valves and pulling some levers, before sitting back down to engage in battle.
I don't know if these games support this, but I think room scale could be a nice addition to many seated games too.
But then imagine stepping out of your car for a moment to stretch your legs and take in the scenery. Or taking a short walk around your Elite flight deck, giving your crew commands, maybe closing some valves and pulling some levers, before sitting back down to engage in battle.
I don't know if these games support this, but I think room scale could be a nice addition to many seated games too.
Just as a heads-up, pre-orders for Technolust close Friday: https://legacy.trycelery.com/shop/technolust-rift
Apparently we'll get an Oculus store code on the 28th.
I am really curious about why those 'almost shipping' notifications from a couple of days ago just sort of stopped without even being sent to all of the Kickstarter people who requested a CV1.
Didn't get one either yet, huh? Same here.
Maybe have a look @ this video:
https://www.youtube.com/watch?v=Oq5IyQOHFMw
I think the room scale function gives so much to the overall experience.
Watched it already.
I feel I need to say this again. I don't mean room-scale isn't good. I mean I don't think walking around will be the norm in games. A step or two, sure but not actually walking around. Too few people have the space for it. I do think 360 degrees, crouching, dodging and so on are or should be a big part of Rift and Vive's generation though.
I am really curious about why those 'almost shipping' notifications from a couple of days ago just sort of stopped without even being sent to all of the Kickstarter people who requested a CV1.
An April VR games thread and individual OTs as and when the need requires? Some of the games don't really warrant a full thread due to the length and VR is going to be small enough at launch without fragmenting the conversation between 5-10 threads.
What's the deal with this game exactly? I've looked in to it before and the best I can figure is it's sort of an adventure game with a bunch of smaller games in it.Just as a heads-up, pre-orders for Technolust close Friday: https://legacy.trycelery.com/shop/technolust-rift
Apparently we'll get an Oculus store code on the 28th.
Muv Luv x HTC Vive event next month, if someone cares
http://stm.degica.com/muvluv-htc-event/
You see some strange stuff on late night twitter.
It's always worth re-iterating that the truly new experience that VR will bring that the vast majority won't be restricted in experiencing will be the ones that make full use of the motion controls. No doubt that some movement adds something extra to that, but it's actually seeing your hands and being able to do anything with them, even if it is just in a 180 degree space in front of you, that is fucking amazing and completely new.
I think it's where things will generally settle in terms of the majority of development for VR. I can see why that would be disappointing for people ready to go all in on larger volume room scale experiences though, but they might need to accept that the mass market isn't ready for that yet, and may never be.oh sure. And that brings Oculus Rift and Oculus Touch back into play in a big way, if its the motion rather than the walking that is the real game changer. If so, then both platforms will effectively be at rough parity at the end of the year.
I agree with you. There simply isn't space. You need proper 15ft x 15ft spaces to be able to walk around. In real world setups most people will have the space to move maybe a step in each direction, or walk around in a tiny circle. Enough for things like tilt brush or Space Pirate trainer but not much more. Constantly bumping into the chaperone, smacking your controller on your light fittings and walls, resetting your location within the chaperone bounds - all will happen a lot once real people get these into real homes.
I.e room scale is more like '360 standing +'
It is still amazing though.
Where are you getting that info from? Budget cuts, Cloudlands, SPT, Fantastic contraption dont need anywhere near that amount of space. 15x15ft spaces are the official 'max' the lighthouses can track, but we all know that isnt true when you add more in.
It's always worth re-iterating that the truly new experience that VR will bring that the vast majority won't be restricted in experiencing will be the ones that make full use of the motion controls. No doubt that some movement adds something extra to that, but it's actually seeing your hands and being able to do anything with them, even if it is just in a 180 degree space in front of you, that is fucking amazing and completely new.
Anyone still in a state of disbelieve that we actually have this tech on the market now? 5 year old me was dreaming of this era in the early 90s.
Our little hobby has really come so far.
He's not saying all games need that space, but you need that space for it to be actually walkable, which is true. You can't take many steps in a 10x10 or 5x5 space.
Still annoyed by no shipping info from Oculus, are they trying to surprise me and I'll find it under my bed one morning? Because it'd be nice to have enough time to plan to be home for the day it arrives...
He's not saying all games need that space, but you need that space for it to be actually walkable, which is true. You can't take many steps in a 10x10 or 5x5 space.
You'll get shipping info when it ships - we know this because the Kickstarterers got shipping info. Oculus Rift is supposed to ship out the first batch starting on Monday, so the first non-Kickstarter folks should start getting emails then.Still annoyed by no shipping info from Oculus, are they trying to surprise me and I'll find it under my bed one morning? Because it'd be nice to have enough time to plan to be home for the day it arrives...
Is there any reason I shouldn't get the Rift if my computer is capable? Aside from the price difference. Obviously I'd miss out on psvr exclusives.
Rift can do room scale once the touch controls come out in a few months, just takes a bit more setup. But Bunta was talking about compared to PSVR. There's definitely no reason not to get a Rift now, except it won't ship until like July (the good news is you won't have to wait long for the Oculus Touch). In fact, if you want a Rift, best to get it now, to get the preorder bonuses.You can wait for second gen VR hardware?
You have room scale capabilities?
You don't want to wait for touch controls?
I am getting a Rift but these are reasons you might wait or pick up a Vive.
I haven't really considered the Vive due to price.You can wait for second gen VR hardware?
You have room scale capabilities?
You don't want to wait for touch controls?
I am getting a Rift but these are reasons you might wait or pick up a Vive.
I haven't really considered the Vive due to price.
Pretty much looking to jump in now, psvr release at the latest. I have a decent amount of room right now for room scale, I think. I don't have a problem waiting for the touch controls. Last I looked they were expected just second half of 2016?
In newest tested podcast they talk about that their lighthouses wobble when someone walk by because of flimsy camera tripods and that makes whole game world wobble too. I live next to rail road and every time train goes by whole house shakes. Oh dear.. never thought of that. :S
Rift can do room scale once the touch controls come out in a few months, just takes a bit more setup.
In newest tested podcast they talk about that their lighthouses wobble when someone walk by because of flimsy camera tripods and that makes whole game world wobble too. I live next to rail road and every time train goes by whole house shakes. Oh dear.. never thought of that. :S
This.
You burn space surprisingly quickly. Just playing around with a tape measure at home
- standing in place: 50cm (shoulder width)
- hold your arm out to the side: 75cm
- step to the side: 75cm.
so if you're standing in the centre of the minimum space (2m wide) you have about 125cm to play with on each side of you (25cm used by standing in the middle). So you can take one step to the side, or stretch your arm out to reach something, but you can't do both.
Just to be able to take one step to either side and reach out, you need a width of 3.5m, probably more than most people can manage
I haven't really considered the Vive due to price.
Pretty much looking to jump in now, psvr release at the latest. I have a decent amount of room right now for room scale, I think. I don't have a problem waiting for the touch controls. Last I looked they were expected second half of 2016?
From my brief experience with the vive yesterday, room scale is more important to me than I previously thought, and it was already the thing that sold me on the vive. I wasn't walking around with my arms fully outstretched the whole time so even the small demo space didn't feel that tight. To me, room scale isn't something you wish you had room for, it's something you make room for.