I want a solid purpose for SLI dangit! It's been lackluster for traditional gaming, so I view VR as the potential savior of multi-gpu rendering.
Couldn't agree more!
I want a solid purpose for SLI dangit! It's been lackluster for traditional gaming, so I view VR as the potential savior of multi-gpu rendering.
The deed is done. Canceled my Rift order. :'(
Anybody else get their email from oculus stating order has been processed? Hype is getting real.
Kickstarter backer?
Happy to drop you a dozen million if you need some help. lolSo jealous of you Dreams. In Elite, you'll have access to the best ships! I haven't played in a few months and my best ship is the Imperial Courier.. Oh how I wish to see the inside of an Anaconda in VR...
Exciting times. New forum is nearly here.
Planned launch for March 24th, 11AM Pacific Time.
Sorry for the down time, only a bit longer now.
Honestly with the PSVR, I just hope (ala PSmove) that its compatible with the PS5 or whatever. It would be nice if VR became a staple ala analog sticks and shoulder buttons and not just some sidenote.
Remember how fast 3D TV/monitors came and went.
Honestly with the PSVR, I just hope (ala PSmove) that its compatible with the PS5 or whatever. It would be nice if VR became a staple ala analog sticks and shoulder buttons and not just some sidenote.
Remember how fast 3D TV/monitors came and went.
I sincerely hope that it isn't, I don't want VR developers to be constrained by that lowest common denominator.
It will be a disaster if this is the case. I have all three headsets on preorder but if they're not completely obsolete in two years then VR has no future. There's just so much that can and must be improved.
Well sure i'd want them to be updated eventually, but isnt two years abit too soon? And as far as the PS5 goes, I guess thats thinking abit too soon anyway with PSVR compatibility since Sony systems usually have a really long life span.
Well sure i'd want them to be updated eventually, but isnt two years abit too soon? And as far as the PS5 goes, I guess thats thinking abit too soon anyway with PSVR compatibility since Sony systems usually have a really long life span.
Not at all. There is so much that can and will change that they should be iterating quickly. Gen 1 PSVR won't work on the PS5 because at that time they will hopefully launch PS5 alongside a far superior headset. Being held back by this first headset more than 3 years from now would be awful.
The headset's a display technology, games aren't held back by people still using 720p TVs.
For the PS5, I think Sony will provide users with a way to plug in the old headset and controllers, only need a camera port. But the new headset will have improved motion tech and will use a Vive-type solution.
Just as a heads-up, pre-orders for Technolust close Friday: https://legacy.trycelery.com/shop/technolust-rift
Apparently we'll get an Oculus store code on the 28th.
The issue is that when devices are new is when the most rapid technical progression tends to occur, look at the difference in early generations of smartphone compared to the difference between generations we get now.
I fully expect gen 2 hardware to be a big step up from gen 1, and gen 3 will just make it totally obsolete.
What's the benefit of pre-ordering instead of just waiting 4 days to buy it?
Doh, forgot to post the link lol https://www.twitch.tv/therealstark
I was worried it wouldn't happen, but luckily it did. You don't need any power switches for the lighthouses. It looks like they added automatic standby mode when you leave VR.
But how? If they're entirely passive they wouldn't be receiving anything from the host computer to know.
Bluetooth support for shutdown/standby was recently added in a SteamVR update, its only for the consumer version of the Lighthouses, the Pre ones dont have bluetooth radios
I think I'll do the same, I just can't choose between Vive and Rift without knowing how good ( or bad ) the Touch controller will be.The deed is done. Canceled my Rift order. :'(
I think I'll do the same, I just can't choose between Vive and Rift without knowing how good ( or bad ) the Touch controller will be.
I think I'll do the same, I just can't choose between Vive and Rift without knowing how good ( or bad ) the Touch controller will be.
So what are we going to do about OTs for VR games?
As far as I can tell from a quick look on Steam, there are 27 scheduled for just the Vive in the April timeframe alone.
So what are we going to do about OTs for VR games?
As far as I can tell from a quick look on Steam, there are 27 scheduled for just the Vive in the April timeframe alone.
So what are we going to do about OTs for VR games?
As far as I can tell from a quick look on Steam, there are 27 scheduled for just the Vive in the April timeframe alone.
I'm all for regular OTs, but I think given the sheer volume of releases some will inevitably slip through the cracks (of getting an OT) or drop quickly. It would be useful to have some kind of community thread for VR where we can talk about those, somewhat like talking about more obscure Steam releases in the Steam thread.Might as well just handle them like regular OTs, no? I don't think any threads that cover more than one game are going to be that useful.
In fact I'd rather we had OTs for individual games and not ones for the individual HMDs.
I'm all for regular OTs, but I think given the sheer volume of releases some will inevitably slip through the cracks (of getting an OT) or drop quickly. It would be useful to have some kind of community thread for VR where we can talk about those, somewhat like talking about more obscure Steam releases in the Steam thread.
*internal screaming*
Considering my GF's reaction to Broodmothers spiderlings in the Secret Shop demo I think she might want to remove my bollocks if I turned this on.
Been playing around with my Vive Pre for about a week now and I'm firmly in the camp of "this is it" now. The Vive really is a crude holodeck. Time for me to port my game over to room scale VR I guess!
Can't wait for everyone to dive into proper VR in a few weeks, it's so bloody exciting
I really like the Touch controller in itself from the impression I've read; it's really mostly about roomscale, at least allowing it in smaller configuration ( say for Budget Cuts' which need what ? 2m x 2m I think ) that I have my doubts.Well Touch has got pretty much only positive impressions and many seem to prefer it to the Vive controllers, but if you really want motion controls (and roomscale) right now then Vive is the right choice. I don't think you'll regret it either way.
That sounds great!
Im really bored of the same games again and again. I love my WiiU, PS4, PC and Xbox One....but the games didn´t evolve much.
So I ordered Vive. Hope to extend my hobby and get some fresh air.
VR (especially room scale with tracked controllers) pretty much demands that people design things differently. There's going to be some very, very unique and interesting games in VR that simply couldn't exist on a flat screen, especially coupled with the fact that VR is something of a design frontier at the moment. There's going to be a lot of really cool experimental things that couldn't really exist in other mediums.
I could ramble for hours about how excited I am!
VR (especially room scale with tracked controllers) pretty much demands that people design things differently. There's going to be some very, very unique and interesting games in VR that simply couldn't exist on a flat screen, especially coupled with the fact that VR is something of a design frontier at the moment. There's going to be a lot of really cool experimental things that couldn't really exist in other mediums.
I could ramble for hours about how excited I am!
VR (especially room scale with tracked controllers) pretty much demands that people design things differently. There's going to be some very, very unique and interesting games in VR that simply couldn't exist on a flat screen, especially coupled with the fact that VR is something of a design frontier at the moment. There's going to be a lot of really cool experimental things that couldn't really exist in other mediums.
I could ramble for hours about how excited I am!
Just as a heads-up, pre-orders for Technolust close Friday: https://legacy.trycelery.com/shop/technolust-rift
Apparently we'll get an Oculus store code on the 28th.
What's the benefit of pre-ordering instead of just waiting 4 days to buy it?