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The Industry Runs on GaaS

They'd have to be physical copies right?
Because you cannot rebuy digital copies without creating a new account each time, AFAIK.
No the digital copies come a code for the card they are not tied together. I've not looked into things recently. I did a bit of research for my own curiosity a couple of years ago because I couldn't figure out why it was a top selling game year on year.

There's a few articles/reddit posts on the subject if you can be arsed googling it.

That was the answer then I don't see why thing would change.
 
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No the digital copies come a code for the card they are not tied together. I've not looked into things recently. I did a bit of research for my own curiosity a couple of years ago because I couldn't figure out why it was a top selling game year on year.

There's a few articles/reddit posts on the subject if you can be arsed googling it.

That was the answer then I don't see why thing would change.
There's no rebuy option on PSN.
I think it's just new people looking to experience SP. There's always someone new discovering it as they get older.
 
Yea no shit sherlock, MP games have dominated the space since online play became more accessible with PSN and Xbox Live. The argument most are making is that TOO MANY developers are trying to chase this market. Thus, oversaturating the market with bland garbage. The reality is that gamers have a finite amount of time to play, and most are going to spend that time playing the few games they truly love on a regular basis.

Basically, there are too many developers all bending over backwards for every gamer's precious time and money. When you have a business model that continuously demands thier attention and money, well...only an elite few will survive and continue to dominate.
 
Nope. If you were born when GTAV released...you are now more or less able to play the game for the first time and who wouldnt experience one of the best games ever made. You forget that every day new "gamers" are born.

However I agree that GTA online does seem to play a big role as well to keep people in the game for a very long time.
If you where born when GTAV released you are still not old enough to play the game. Like i said i looked into it, it sells because of the shark cards, not because billy just turned 18 and has been waiting his whole life to play a 12 year old game.

Also GTAV ain't all that there are much better entries in the franchise.
 
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If you where born when GTAV released you are still not old enough to play the game.
Come on, you know what I mean. Lets say you were 5 years old...better? And believe it or not with 13 I played preferably stuff which I wasnt allowed to play. ;)

...and there are millions of "Billy's" turning 18 every day.
 
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The problem with gaas isn't that they are live service, the problem is that the majority are corporate mandated products with no artistry or creativity behind them. They are soulless products that start with a business model and then attempt to copy an existing genre (maybe with a small twist). They keep trying to dethrone established games in a zero sum game. If you are going to make gaas, either spend truckloads of money like the Chinese, or have actual talent and skill and do something novel that excites people.

Gaas slop #5682 is not exciting when I'm already playing gaas slop #103.
 
Come on, you know what I mean. Lets say you were 5 years old...better? And believe it or not with 13 I played preferably stuff which I wasnt allowed to play. ;)

...and there are millions of "Billy's" turning 18 every day.
I'm not having that kids are growing up dying to play a twevle year old single player game thats not even close to being the best entry in the series. If anything they are buying it for the online.

Like i said a few years ago the main driver was that it was cheaper to buy the full game + shark card than it was to buy the card on its own. I'm not sure if thats still the case.
 
Yeah, you provided it above with the 18M figure in a month.

Fortnite though, they've had nearly 50M in a day.
That should be where GTA is if it was as popular as you're thinking.
Not so. Fortnite has around 700million unique user accounts so the numbers are about right.
 
The problem with gaas isn't that they are live service, the problem is that the majority are corporate mandated products with no artistry or creativity behind them. They are soulless products that start with a business model and then attempt to copy an existing genre (maybe with a small twist). They keep trying to dethrone established games in a zero sum game. If you are going to make gaas, either spend truckloads of money like the Chinese, or have actual talent and skill and do something novel that excites people.

Gaas slop #5682 is not exciting when I'm already playing gaas slop #103.
Doesn't the premise remain the same for single player games as well?

Unless your game is a standout, it's most likely going to disappear into the void.
 
Me posting on GAF after playing another 10 hours of Hunt: Showdown over the weekend

Comedy Sunglasses GIF by Filmladen
 
Yea no shit sherlock, MP games have dominated the space since online play became more accessible with PSN and Xbox Live. The argument most are making is that TOO MANY developers are trying to chase this market. Thus, oversaturating the market with bland garbage. The reality is that gamers have a finite amount of time to play, and most are going to spend that time playing the few games they truly love on a regular basis.

Basically, there are too many developers all bending over backwards for every gamer's precious time and money. When you have a business model that continuously demands thier attention and money, well...only an elite few will survive and continue to dominate.
There is zero consumer market where the battle for consumer attention/time, is not the main focus.

Applies to literally anything, video steaming service, etcetera.
 
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