The iPad/iPhone/iPod Touch Gaming |Thread4| NOT Doomed

Status
Not open for further replies.
Just reading through this thread, seeing a lot of Carcassonne love - is that the game where you place tiles (with roads?) and then little silhouettes of men everywhere? Tempted to give it another go, played it a couple of years ago and found it really dull ;_;

Yeah, that's the one. I also don't see the allure of it, but as you said - there's a lot of love for it. :)
 
Just reading through this thread, seeing a lot of Carcassonne love - is that the game where you place tiles (with roads?) and then little silhouettes of men everywhere? Tempted to give it another go, played it a couple of years ago and found it really dull ;_;

carc is really one of those games that are more fun with friends, because the strategy of setting down your meeple (yes, that's what they're called, don't ask) eventually entails how best to dick over your opponents. :D
 
Ah I see, I think I just played a local game with my girlfriend but we both found it kinda boring. Think we may need to give it one more try, thank you
 
Also jumped back on that Llamasoft bandwagon with FiveAday. It might be my least favourite minter release so far, but it's still fairly fun. I think the games run a bit long though, I was just dicking around on it last night and lasted 30 mins without much trouble. Which means when i get good I could be there for some time...

Quit hyping the same developer over and over!!!!! (j/k) :)
 
Quit hyping the same developer over and over!!!!! (j/k) :)

Haha, well seeing as there are only about five people on the forum that play his games,I see it as a sacred duty.

Btw, whatever happened to robert Ashley? Hes a minter man, and peoplemwould actually listen to him. Did his ban scare him off, or was it a perma? Did we lose Bobito for the sake of Alextended???
 
Touch Arcade gave Amoebattle a fantastic review, isn't it a Gaffer's game? Looks like a solid RTS style game for touch.
 
Hadn't heard anything, but I will be very happy if true. It was better than the first, which was pretty magical itself.

Hope it controls better than Lost Winds 1. Even the enhanced controls added in are pretty tiring after a while, especially on the iPad.
 
I know this may not be the place to do so but I cant seem to find the other thread, so whats the consensus on the "best" screen for the 4s? I trust the opinion of fellow gaffers a hell of a lot more than amazon or cnet.
 
Hope it controls better than Lost Winds 1. Even the enhanced controls added in are pretty tiring after a while, especially on the iPad.

Yeah, I can't really argue with that. The games felt so natural on Wii. I say this a lot, but those two games are my favorite Wii games to date. The controls not only made so much sense, but they really epitomized what I thought Wii was going to be about from the beginning. Still, I think they did a good job with the default controls on iOS in the sense of how they're supposed to work, but the swipes sometimes aren't read properly and the amount of gust Toku receives seems off from the Wii version.
 
All the kairosft games
Edo town
Hot spring stories (already owned)
Mega mall story
PL story
GP story (already owned)
Epic astro story
Game dev story (already Owend, and played the hell out of it)
Venture towns
Pocket academy

Which kairosoft game should I jump into first, I find with these games is that I'll play them nonstop for a week and then rarely touch them again. But in that week I put hours and hours into them.

And what do you guys think of all my purchases, I'm really enjoying the cave shumps alot. Never thought I would enjoy them as I do.

First of all, you're crazy. You should have downloaded all their light versions and see if you like the games.

This said, my favorite ones so far are:

- Game Dev Story
- Grand Prix Story
- MegaMall Story

I'd suggest you start by trying one game of each of their base model. Game Dev Story is one. Grand Prix and Soccer Academy follows the same. Then Hot Spring is another base model. Venture town, Edo Town and School academy follows the same.
MegaMall Story and Epic Astro Story are a bit different. MegaMall being the more original imo. They are quite unique games withing the ones that are available.
 




Can't be reposted enough. Jealous yall are getting it for free... but don't miss out.
 
Haha, well seeing as there are only about five people on the forum that play his games,I see it as a sacred duty.

Btw, whatever happened to robert Ashley? Hes a minter man, and peoplemwould actually listen to him. Did his ban scare him off, or was it a perma? Did we lose Bobito for the sake of Alextended???

I'm still here reading, just not posting. It's for the best. 5 a Day is a real disappointment, sadly. Back to Bug Princess 2.
 
Touch Arcade gave Amoebattle a fantastic review, isn't it a Gaffer's game? Looks like a solid RTS style game for touch.

Yes it is! My company put it out. (I had very little to do with this project).

We've gotten quite a few very good reviews, but the commercial success leaves a bit to be desired.
 
I'm still here reading, just not posting. It's for the best. 5 a Day is a real disappointment, sadly. Back to Bug Princess 2.

Yeah, having spent another half hour with it at lunch (while studiously avoiding any real vegebles :P) and it's not clicking with me, it doesn't have the same feel as his other games. I think Llamasoft's strength is in the hidden mechanics that only become apparent after a few plays - like in Mino Rescue with the multiplier bonus when skimming the sun, or the percularities of the powerups in Gridrunner. FiveADay seems really simple by comparison, and as such isn't keeping my attention as long as Deflex even.

A shame, but everyone puts out a duffer every now any them I guess.

btw dude, looooooving the new ICTS record :D is it just me or am I getting some serious Sword and Sworcery vibes from this? Especially in that first track.

See how I kept it on topic there?? :P
 
Yes it is! My company put it out. (I had very little to do with this project).

We've gotten quite a few very good reviews, but the commercial success leaves a bit to be desired.

iOS is a brutal market, haha. But great job! I've been playing Starfront Collision to get my RTS fix, but someone recommended me Amoebattle as a unique RTS twist. I plan on picking it up this week/weekend sometime!
 
carc is really one of those games that are more fun with friends, because the strategy of setting down your meeple (yes, that's what they're called, don't ask) eventually entails how best to dick over your opponents. :D

Yeah the fact that there have been 30+ gaffers playing it in the Carc thread (now the iOS boardgaming thread) consistently for almost two years now says a lot, especially in the iOS flavor-of-the-week environment, and especially seeing as how it has literally never gone on sale.
 
Yeah, having spent another half hour with it at lunch (while studiously avoiding any real vegebles :P) and it's not clicking with me, it doesn't have the same feel as his other games. I think Llamasoft's strength is in the hidden mechanics that only become apparent after a few plays - like in Mino Rescue with the multiplier bonus when skimming the sun, or the percularities of the powerups in Gridrunner. FiveADay seems really simple by comparison, and as such isn't keeping my attention as long as Deflex even.

A shame, but everyone puts out a duffer every now any them I guess.

btw dude, looooooving the new ICTS record :D is it just me or am I getting some serious Sword and Sworcery vibes from this? Especially in that first track.

See how I kept it on topic there?? :P

Agreed. It's missing that risk/reward score chase. I was hoping for another great whip mechanic ala Goat Up. Sucks that the item whip only works against the "bosses."

I don't know about the SWORCERY flavor, but I've had multiple people tell me the first track reminds them of Doom.
 
I saw FFG has an IOS app Elder Sign: Omens - Is it any good? I don't know the boardgame itself but how's the replayability - infinite like Carc or Ascension/Nightfall?
 
I saw FFG has an IOS app Elder Sign: Omens - Is it any good? I don't know the boardgame itself but how's the replayability - infinite like Carc or Ascension/Nightfall?

There's no online play so not quite. It is a local-only co-op game, plays a bit like Arkham Yahtzee. I like it quite a bit and it's challenging enough to be fun and keep you coming back for more (a la Forbidden Island which I think is slightly better in terms of replayability), especially if you can do local play with friends.
 
I saw FFG has an IOS app Elder Sign: Omens - Is it any good? I don't know the boardgame itself but how's the replayability - infinite like Carc or Ascension/Nightfall?

I love Elder Sign: Omens. I own the actual Elder Sign so I think that adds to my opinion of it. Omens is my current go to for ios gaming, but it's not bite sized like most ios games are; a game of ES: Omens can take 30-90 min. I usually play solo with 1 character so the games are shorter, but it's great fun. A slight amount of changes were made from the table version to Omens, but nothing major. Also with the table game, it's easy to see all info you need to at a glance, where you might have to navigate some menus to see your inventory, what each location is, the possible results on the various dice (in real life you can just pick up the dice and look at all sides, in Omens if you don't have it memorized, you have to go into the Guide section), etc. I love it
 
I've just started playing Carcasonne-and man do I suck. I have no strategy whatsoever. Just playing against the various computer opponents for now, but I just can't seem to do well at all.
 
whoa, Saturday morning rpg looks so weird. What the hell. Flat sprite characters in a 2d world. It's like a bad trip. Game seems charming enough, will report back.
 
I've just started playing Carcasonne-and man do I suck. I have no strategy whatsoever. Just playing against the various computer opponents for now, but I just can't seem to do well at all.

Practice makes perfect. The key is to connect to other people's efforts and leech off their progress.

Work on setting up a city tile adjacent to an established city that isn't closed yet with one of your meeples and try to connect them. Build a section of road a tile away from someone else's and try to connect them. Start a field not yet connected to a large grouping of cities and try to connect them. You get the idea.

Join the iOS Online Boardgaming Megathread for practice games and more pointers. :)
 
Practice makes perfect. The key is to connect to other people's efforts and leech off their progress.

Work on setting up a city tile adjacent to an established city that isn't closed yet with one of your meeples and try to connect them. Build a section of road a tile away from someone else's and try to connect them. Start a field not yet connected to a large grouping of cities and try to connect them. You get the idea.

Join the iOS Online Boardgaming Megathread for practice games and more pointers. :)

thanks-I'll subscribe to that thread.

In your example-if I connect a Meeple of mine to a City that already has an opponent's Meeple-we both get points right?
 
thanks-I'll subscribe to that thread.

In your example-if I connect a Meeple of mine to a City that already has an opponent's Meeple-we both get points right?

I made a huge mistake with this in my first online game on GAF, haha. If you have an equal amount of meeples when the city closes you get equal points. BUT, if you have less meeples than someone when the city closes you get NO points.

The player with the most meeples when something closes gets the points. Knowing this, it can get pretty crazy/fun when players start having 2, 3, 4 meeples trying to connect and close things to screw people.
 
I made a huge mistake with this in my first online game on GAF, haha. If you have an equal amount of meeples when the city closes you get equal points. BUT, if you have less meeples than someone when the city closes you get NO points.

The player with the most meeples when something closes gets the points. Knowing this, it can get pretty crazy/fun when players start having 2, 3, 4 meeples trying to connect and close things to screw people.

Personally, i love making it impossible to close a city and thus stranding a meeple
 
thanks-I'll subscribe to that thread.

In your example-if I connect a Meeple of mine to a City that already has an opponent's Meeple-we both get points right?

Sometimes your opponents can place a tile that may disrupt your 'planned' road or city (which is then marked as an X) gives less points than a complete city and may lock your meeples throughout the game.

[edit] like tm24 ;)


@astrolad @Gryphter
No online... bummer. Am picking which Ticket to Ride or this... seems TTR is a better game in the long run for solo + multi. Is TTR hard to pick-up and asynch online?
 
thanks-I'll subscribe to that thread.

In your example-if I connect a Meeple of mine to a City that already has an opponent's Meeple-we both get points right?
Yeah. The dominating player gets the points for any city, road or farm. If you both have the same number of meeples, the points are shared. Honestly the best way to learn is to play online and get your ass kicked. People will do things to you you didn't see coming and you'll quickly learn how to best turn the tables on people in future games.

Another technique rather than sneaking into other peoples cities is to simply make their city as hard as possible to complete. Lead roads into it so the number of pieces that they can lay to expand becomes more and more limited, and eventually you'll end up making some of their cities impossible to finish.
 
@astrolad @Gryphter
No online... bummer. Am picking which Ticket to Ride or this... seems TTR is a better game in the long run for solo + multi. Is TTR hard to pick-up and asynch online?

TTR pocket for iPhone is the only version that has async online. They just added it in recent months though, so there may be some hope that it comes to the iPad version down the road.
 
@astrolad @Gryphter
No online... bummer. Am picking which Ticket to Ride or this... seems TTR is a better game in the long run for solo + multi. Is TTR hard to pick-up and asynch online?

Only Pocket has async (grrrr @ TTR not being universal). It's GC-based with everything that goes along with that (notifications disappear once you've seen them). Pretty good async game in general though and the GAF community is decently active. In terms of current board-game activity on GAF I'd put it at:
1. Carcassonne
2. Ascension
3. Nightfall (new hotness factor)
4. TTR Pocket
5. Tigris & Euphrates (just b/c I've been bugging people to play it :P)

But it's super easy to drop in to the BG thread and get games started, or just send out invites to people on the spreadsheet, especially for a popular game like TTR Pocket. Game itself you can probably learn in about 10m.
 
I bought Infinity Blade 2 yesterday. It has much more content than the first one, but some enemies are impossible to beat when one is at low levels -_- The thing that ticks me off about IB2 is that i am unable to sell my inventory weapons.
 
Only Pocket has async (grrrr @ TTR not being universal). It's GC-based with everything that goes along with that (notifications disappear once you've seen them). Pretty good async game in general though and the GAF community is decently active. In terms of current board-game activity on GAF I'd put it at:
1. Carcassonne
2. Ascension
3. Nightfall (new hotness factor)
4. TTR Pocket
5. Tigris & Euphrates (just b/c I've been bugging people to play it :P)

But it's super easy to drop in to the BG thread and get games started, or just send out invites to people on the spreadsheet, especially for a popular game like TTR Pocket. Game itself you can probably learn in about 10m.

I'm going to have to buy Ascension and nightfall. Both look great. The are a little pricey compared everything else pretty much everything on the store I buy feels under priced.
 
Status
Not open for further replies.
Top Bottom