Stumpokapow
listen to the mad man
If I asked for a game without tilt control, or one without a virtual d-pad, that would be okay, but if I get ask for a game without IAP the defence force trots out.
People are going to agree with your criticism when they feel it's merited. It's not a "defence force" and frankly it's super obnoxious when anyone on GAF tries to marginalize someone else's opinion by grouping them into a category, insulting the category, and declaring victory.
There are games with unacceptable IAP out there, but there are also games where it's simply not a thing. Jetpack Joyride has consumable IAP, but why buy any of it? Tiny Tower has consumable IAP, but why buy any of it? Run Roo Run has consumable IAP, but why buy any of it? In all these cases, you will be able to play the game to 100% completion, and get the maximum out of them, without buying anything consumable. Jetpack Joyride does have the coin doubler IAP which is actually "useful", but it's also not consumable, it's buy-once use-forever. You might feel rubbed the wrong way by the concept, and that's fine, but if others don't share your immediate revulsion, they get to express themselves too.