Yeah, they're auto-collected after awhile, it just gets in the way and is annoying. Whatever. (re: freemiums)
And I hate to bring up this oft-mentioned topic, but I have yet to put my two cents into the ring since I was a bystander of the first big Universal flare-up.
Reasons why I hate non-universal:
1. Segregated leaderboards (big drawback for me since I like competition even though I suck at it)
2. More expensive (not a huge deal, but worth noting - a game like MotoHeroz or Run Roo Run** should be same price for both versions, regardless of the reason for being separated)*
3. Saves can be transferred in some cases
4. Universal is just easier and better for the consumer - buy in iTunes once & done
I can understand why it's good and the limitations and blah blah blah, but meh. I'm much more inclined to buy a Universal app like Mass Effect: Infiltrator than if it had separate versions because: A. if I don't like it on iPhone (controls, screen size etc.), I can play on iPad and vice versa, B. I click download in iTunes, and it's instantly there on both devices, effortlessly.
*IF both versions are priced the same, then it makes it much more palatable in my book. But the fact that so many HD apps are priced 2, 3, even 4 times the price of the iPhone version? If there's added features or extra stuff in the iPad version, then hell, yeah, inflate away. But paying more for the same exact game? That's what pisses me off. (To me, bigger screen does not always equal a higher price) At the very least, if you are going to price your game higher, make the HD version universal, and I'm fine with the iPhone version being separate - much like what Superbrothers: Sword and Sworcery did. (Although I think Run Roo Run devs said it's not that simple? idk)
**leaderboard-based games
Pick me apart, thread.