Is the PC version worth it?
or still the netcode is iffy.
Chances of this game being updated with the rollback code introduced in Metal Slug?
This has not been updated in so long, but go Shadow780! He has been doing really well in tourneys, and recently got 2nd at Winter Brawl!
Btw, just thought I would update. I bought some of the SNK NeoGeo PC controllers and they are so awesome.
I can now hear and feel what kind of moves I am doing. Also... no more wonky dpad!
I had no idea such cnotrollers existed.... where can I find them?
Someday I will have a decent computer so I can play this with you guys.
Why is it that it seems like the kofxiii scene has decreased, rather than increased ever since the release of xiii on Steam?
Your rig doesnt have to be that good to play xiii, unless you PC was built like 7+ years ago I doubt you wouldnt be able to play it.
It's exactly that unfortunately. In better news, there's some high level KOF in Argentina with some special guest, Mysterio, I don't know who he is though.
http://www.twitch.tv/demkof
Sorry to bump the thread with my weak shit questions, but now that the Steam version's been out for a while: which is the best version of the game, netcode aside? I'm more interested in having the best version for local play than anything.
Sorry to bump the thread with my weak shit questions, but now that the Steam version's been out for a while: which is the best version of the game, netcode aside? I'm more interested in having the best version for local play than anything.
The PC version covers the Climax arcade upades that didn't reach the consoles - not a huge difference, just small tweaks, but that makes it the most up to date version you can play at home.
9 then immediately 3.One of the reasons I'm mediocre at KOF is I'm not used to the short hopping mechanic. Any ideas how I can improve? I've been using Athena, Andy, and Kim, I get the general gist of how to play all of them (I have long history with fighters, I can generally pick any of them up and become average immediately).
Kind of a late bump, but the EVO hype got to me and I finally bought this tonight. I've never played a KoF game, and wow am I impressed! I haven't enjoyed a fighting game this much since 3rd Strike! It just feels so good.
A few questions from a newbie...
Thanks!
- How active is the GAF community?
- Any characters I should start out with to learn the basics with?
- Not KoF specific, but any mid-tier sticks for PC that you guys suggest? Using the wired 360 controller right now...
- Finally, where should I start? Just play arcade more for a while?
Thanks guys - I'll pop into the fighting game thread for some stick suggestions and possible match/training help.
When it comes to characters I've enjoyed/mained in the past...Dudley and Q from 3rd Strike, and Balrog/Blanka/Juri from SF4. However, I like all sorts of characters and fight styles. The only stuff I DON'T like is super slow and heavy like Zangief and Iron Tager from Blazblue.
Last night, I was screwing around in Arcade Mode with Ralf/Athena/Elisabeth. Ralf was fun, Athena seemed like fun with her ability to teleport around, but I didn't really understand Elisabeth (I imagine she's fun just given what I toyed with, but I had no idea how to use her moves).
The other thing I need to do is learn the terminology. In arcade mode, I was doing what it said because why not? But when it asked for a desperation move or a drive cancel, I was like, "NOPE!" Also, the difference between supers, neo-supers, and all these cancels...Confusing at first.
I think you nailed my NON-preference - grapplers. I can dig heavy, slower paced characters, but I'm not a fan of grapple type fighting.
Thanks for that - makes sense! Cancels are tough to pull off for me with the 360 nub...I can do them sometimes, but I'm still not comfortable with their timing (battling the controller doesn't make life any easier). I've started reading about sticks and will be watching for EVO sales.
I'm excited to watch EVO this year since I actually will care about one of the games...Previous years, I've watched because the hype is real. But since KOF is a game I'm interested in, I'll hopefully be able to follow and see styles and characters that may interest me.
I love the concept of fighting games but I've only ever looked toward Street Fighter, which places a ridiculous amount of emphasis on frame-perfect timing. I can't even get a simple light-punch -> medium-punch two hit combo because of how insane the timing is in that game.
I'm thinking about jumping into KoF. Is this game as technically demanding as SF? I feel in SF it's must more about me wrestling with inputs that refuse to work for me rather than actually doing proper fighting.
Those are links and KOFXIII has very little in the way of them. In fact you won't see them used in most high level matches even.
You don't have to do the cancels on point in KOFXIII by the way, if you do a motion for a special move and then hold the attack button down then the game remembers the motion for a few frames and activates it when it's possible.
So you can do a special move or super ahead of time and still have it drive cancel or super cancel properly as long as you hold the button down.