Is the damage the only real problem you had with CS gameplay? I ask because 3rd has tons of broken characters as well and 3rd character spoiler
can give Laura a run for her money on overall damage just instead of putting it all into an S-craft hes able to chain normal crafts over and over again and output a crazy amount of damage as well and its comparable to the amount of damage Laura can put out if you think about the difference between HP pools between the various endgame enemies in both games.
His damage is pretty absurd yeah, but my main problem was the alpha striking- on Hard at least bosses still get to move late 3rd (barring melee-only bosses and certain knockback related hilarity) while in CS2 overdrive + domination etc meant bosses were dying before they got more than a single round of actions off (and yeah Rean with the right delay setup was even worse).
All games had cheese (FC had the height of Earth Wall's power, CS1 had cheapish Chronowhatever) but due to the ability to stack bonuses (and how utterly absurd Overdrive and certain Master Quartz were) CS2 felt way too easy to fall into it without even trying. Like I'm not good at these games at all and I immediately noticed how strong going all in offence and delay (well Delay's always been strong but never quite this absurd) was, without even touching many Lost Artes. Like I don't know the moveset of half the endgame bosses in CS2 where even with abusing Fast Crafts Man, Fast Crafts Woman, Gustaf etc enemies still fought back.
There's also the general power level of crafts? Like it feels like nearly everything in CS2 is a set aoe or wide enough that it doesn't matter, which makes manoeuvring less necessary. 3rd was getting to that direction, to be fair, but it feels kind of boring when most moves you have hit nearly the entire battlefield; which in turn feels smaller than the SC/FC/3rd one (there was a quiz question on this how did I forget it already).
On the other hand to be fair to CS I much prefer their way of handling buffs, and there was a couple of other general mechanics changes that I really liked.