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The Last of us 1 Ps5 pro mode...wow

emivita

Member
I was getting the same thing in TLOUP2 and the uncharted collection(LG C1). It’s definitely just miss reading it or it’s not actually unlocked and the low framerate compensation is tripling the frames.

So probably fidelity unlocked is around 45-48 fps. I'll stick with the Pro mode and my perfectly fine non-VRR TV.
 

TrebleShot

Member
Well the performance pro mode is the fidelity mode from base ps5 with PSSR and the new fidelity pro mode is native unlocked , using the additional raw power of te ps5 pro. To me the PSSR mode resolves more detail.
 
Some of you need to put side by side shots because as someone that replayed it last month, I dont see any massive improvement at all unless you are pixel-peeping your reflection in a window.
Agreed, I replayed this a few months back and it looked incredible back then, and these also look incredible but I ain't seeing a difference to my old AF eyes well not obvious ones
 

TGO

Hype Train conductor. Works harder than it steams.
I can't say I agree
Pro Mode
jQkF9Vb.jpeg

Fidelity
aXNUO7s.jpeg


And Pro Mode has some weird artifacts that are very noticeable.
It's in the OP's shots
AGjv7K1.jpeg

That shit is everywhere.

Horizon Zero dawn next.

TrebleShot TrebleShot
Check my shots, Fidelity has more detail and is sharper too with the artifacts + Unlocked frame rate.
 
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SlimySnake

Flashless at the Golden Globes
I can't say I agree
Pro Mode
jQkF9Vb.jpeg

Fidelity
aXNUO7s.jpeg


And Pro Mode has some weird artifacts that are very noticeable.
It's in the OP's shots
AGjv7K1.jpeg

That shit is everywhere.

Horizon Zero dawn next.

TrebleShot TrebleShot
Check my shots, Fidelity has more detail and is sharper too with the artifacts + Unlocked frame rate.
What’s the unlocked framerate in fidelity mode?

The native 4k mode. It hovered around 35 fps iirc.
 

TGO

Hype Train conductor. Works harder than it steams.
What’s the unlocked framerate in fidelity mode?

The native 4k mode. It hovered around 35 fps iirc.
I don't have the equipment to measure that, but it's enough over 30fps to be visibly noticeable as a higher frame rate.
35fps wouldn't do that so it has to be over 40fps
 

TrebleShot

Member
I can't say I agree
Pro Mode
jQkF9Vb.jpeg

Fidelity
aXNUO7s.jpeg


And Pro Mode has some weird artifacts that are very noticeable.
It's in the OP's shots
AGjv7K1.jpeg

That shit is everywhere.

Horizon Zero dawn next.

TrebleShot TrebleShot
Check my shots, Fidelity has more detail and is sharper too with the artifacts + Unlocked frame rate.
I think there are examples of both having strengths over one another the fact is one of them is natively rendering at 1440p and can rival a native image and beat it in some instances. Which is impressive in itself.

I think DF came to the conclusion that the performance pro mode is actually better overall than the fidelity.
 

ByWatterson

Member
So, if I understand correctly, fidelity unlocked runs at native 4K/120fps? Then, what's the purpose of the Pro mode? Just to show PSSR's muscles?

Btw, I played the intro part with Pro mode, and looks really really crisp.

For people without VRR displays, mostly.
 

Vick

Member
I can't say I agree
Pro Mode
jQkF9Vb.jpeg

Fidelity
aXNUO7s.jpeg


And Pro Mode has some weird artifacts that are very noticeable.
It's in the OP's shots
AGjv7K1.jpeg

That shit is everywhere.

Horizon Zero dawn next.

TrebleShot TrebleShot
Check my shots, Fidelity has more detail and is sharper too with the artifacts + Unlocked frame rate.
I would say it's the exact opposite, you can see those alpha artifacts in Fidelity Mode (and on base PS5 after the latest patch) because ND removed/altered their TAA pass on the source they want to feed to PSSR.
OP screenshots must be from Fidelity mode because I haven't seen anything even close to those horrendous hair on Pro mode.
I mean:

The-Last-of-Us-Parte-I-20241107205631.png


The-Last-of-Us-Parte-I-20241107210332.png


The-Last-of-Us-Parte-I-20241107205651.png


The-Last-of-Us-Parte-I-20241107210825.png


The-Last-of-Us-Parte-I-20241108000027.png


The-Last-of-Us-Parte-I-20241107235834.png


The-Last-of-Us-Parte-I-20241108000928.png


The-Last-of-Us-Parte-I-20241108002350.png


The-Last-of-Us-Parte-I-20241107233947.png


The-Last-of-Us-Parte-I-20241107232729.png


The-Last-of-Us-Parte-I-20241108000415.png


The-Last-of-Us-Parte-I-20241108004040.png


This is the IQ and stability in motion especially compared to post patch non-PSSR is the thing that impressed me the most.

Your own screenshots show this, hair artifacts on Fidelity and not on Pro mode.

I really find hard to believe someone could have Pro mode in front of him on a good panel and not have the jaw on the floor.. there's a reason many considers it the most impressive Pro IQ along with Forbidden West.
No idea what TV you have nor your settings and viewing distance, but perhaps properly setting sharpness to not excessively interfere with the source and disabling any kind of filters and similar could help.
 

rofif

Can’t Git Gud
I would say it's the exact opposite, you can see those alpha artifacts in Fidelity Mode (and on base PS5 after the latest patch) because ND removed/altered their TAA pass on the source they want to feed to PSSR.
OP screenshots must be from Fidelity mode because I haven't seen anything even close to those horrendous hair on Pro mode.
I mean:

The-Last-of-Us-Parte-I-20241107205631.png


The-Last-of-Us-Parte-I-20241107210332.png


The-Last-of-Us-Parte-I-20241107205651.png


The-Last-of-Us-Parte-I-20241107210825.png


The-Last-of-Us-Parte-I-20241108000027.png


The-Last-of-Us-Parte-I-20241107235834.png


The-Last-of-Us-Parte-I-20241108000928.png


The-Last-of-Us-Parte-I-20241108002350.png


The-Last-of-Us-Parte-I-20241107233947.png


The-Last-of-Us-Parte-I-20241107232729.png


The-Last-of-Us-Parte-I-20241108000415.png


The-Last-of-Us-Parte-I-20241108004040.png


This is the IQ and stability in motion especially compared to post patch non-PSSR is the thing that impressed me the most.

Your own screenshots show this, hair artifacts on Fidelity and not on Pro mode.

I really find hard to believe someone could have Pro mode in front of him on a good panel and not have the jaw on the floor.. there's a reason many considers it the most impressive Pro IQ along with Forbidden West.
No idea what TV you have nor your settings and viewing distance, but perhaps properly setting sharpness to not excessively interfere with the source and disabling any kind of filters and similar could help.
I confirm. The Standard modes have broken TAA and look very dithered/too sharp.
The pro mode looks clean as an eyeball
 

rofif

Can’t Git Gud
What’s the unlocked framerate in fidelity mode?

The native 4k mode. It hovered around 35 fps iirc.
it's around 48fps when I checked yesterday. trips the lg counter only at times.
The pro mode is 70+fps easily an lg shows it.

Checked UC4 remaster and you still can't read fps in it. They are doing internal doubling of fps or something to extend vrr window
 

TGO

Hype Train conductor. Works harder than it steams.
I would say it's the exact opposite, you can see those alpha artifacts in Fidelity Mode (and on base PS5 after the latest patch) because ND removed/altered their TAA pass on the source they want to feed to PSSR.
OP screenshots must be from Fidelity mode because I haven't seen anything even close to those horrendous hair on Pro mode.
I mean:

The-Last-of-Us-Parte-I-20241107205631.png


The-Last-of-Us-Parte-I-20241107210332.png


The-Last-of-Us-Parte-I-20241107205651.png


The-Last-of-Us-Parte-I-20241107210825.png


The-Last-of-Us-Parte-I-20241108000027.png


The-Last-of-Us-Parte-I-20241107235834.png


The-Last-of-Us-Parte-I-20241108000928.png


The-Last-of-Us-Parte-I-20241108002350.png


The-Last-of-Us-Parte-I-20241107233947.png


The-Last-of-Us-Parte-I-20241107232729.png


The-Last-of-Us-Parte-I-20241108000415.png


The-Last-of-Us-Parte-I-20241108004040.png


This is the IQ and stability in motion especially compared to post patch non-PSSR is the thing that impressed me the most.

Your own screenshots show this, hair artifacts on Fidelity and not on Pro mode.

I really find hard to believe someone could have Pro mode in front of him on a good panel and not have the jaw on the floor.. there's a reason many considers it the most impressive Pro IQ along with Forbidden West.
No idea what TV you have nor your settings and viewing distance, but perhaps properly setting sharpness to not excessively interfere with the source and disabling any kind of filters and similar could help.
Your capture look great
But those captures of mine and when I mentioned it before I spotted what I saw was in the OP was captured when I posted today
I have a Sony X95 and obviously the settings are set for the best picture for games with no artificial processing enabled
I wouldn't be able to spot the detail difference if my TV wasn't calibrated properly or didn't have a crisp 4K picture
Nothing to do with the TV, it's the game in that mode and can be captured
It not always there, my case was when I entered this room and it was all up the door
And also on the bed covers.
And it probably an indoor thing maybe.
Either way they haven't fixed it and it's still present and it's not as detailed.
Which is disappointing considering they had TLOU2 showing more detail, but maybe that was in comparison to performance mode on PS5
Anyway the lesser details is present in the screenshots.

Pro
YbeXnYb.jpeg

Fidelity
ZpfDeXR.jpeg

Pro
fDxf71t.jpeg

Fidelity
8DElZEr.jpeg


I will say Horizon looks fantastic though
FwRBezg.jpeg

But that's not using PSSR to my knowledge.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
it's around 48fps when I checked yesterday. trips the lg counter only at times.
The pro mode is 70+fps easily an lg shows it.

Checked UC4 remaster and you still can't read fps in it. They are doing internal doubling of fps or something to extend vrr window
So in line with the 30% upgrade we have been seeing in unpatched games.

Can you try the performance mode please. Iirc it was 70-80 fps. If it runs at 120 fps i wonder if we can chalk up the performance to memory bandwidth.
 

buenoblue

Member
This may be the first game I play when I get the pro.

Although, it already looked fucking great in fidelity mode on the base ps5.

Yall are just realizing now how hideous performance modes have looked all gen lol
Exactly. I said this in another thread with so someone saying ps5 pro is worth it just for ff7 rebirth.
But that game runs at 1440p base resolution on performance mode on OG ps5 but looks like crap. The Devs fucked it up somehow because 1440p should look a lot better than it does inff7 rebirth.
 

rofif

Can’t Git Gud
So in line with the 30% upgrade we have been seeing in unpatched games.

Can you try the performance mode please. Iirc it was 70-80 fps. If it runs at 120 fps i wonder if we can chalk up the performance to memory bandwidth.
Or does run at 120 but not locked. Drops to 110 out so where I tested
 

octos

Member
I can't say I agree
Pro Mode

Fidelity


And Pro Mode has some weird artifacts that are very noticeable.
It's in the OP's shots
AGjv7K1.jpeg

That shit is everywhere.

Horizon Zero dawn next.

TrebleShot TrebleShot
Check my shots, Fidelity has more detail and is sharper too with the artifacts + Unlocked frame rate.
Wait, it's the first time you notice such artifacts? They've been there since the PS3 days on pretty much every single game. It has nothing to do with Pro or not. This is just how the normal render looks like on base consoles.
The thing is that the Pro cleans up most of the image, so the very few parts that it doesn't clean up become more noticeable compared to the rest of the image.
Still, overall it's a big upgrade, I'll rather have 95% of the image being vastly improved with 5% remaining the same, instead of 100% of the image looking like a mess.
 

rofif

Can’t Git Gud
Wait, it's the first time you notice such artifacts? They've been there since the PS3 days on pretty much every single game. It has nothing to do with Pro or not. This is just how the normal render looks like on base consoles.
The thing is that the Pro cleans up most of the image, so the very few parts that it doesn't clean up become more noticeable compared to the rest of the image.
Still, overall it's a big upgrade, I'll rather have 95% of the image being vastly improved with 5% remaining the same, instead of 100% of the image looking like a mess.
It's not. They've changed something in their TAA with pro patch. The old modes show dithering now and are too sharp.
 

Klosshufvud

Member
Why are we making threads about games released in 2013 now? Like this is the case every time I upgrade my GPU too. Older games look way better. Doesn't mean I go around making threads about it though.
 

ShakenG

Member
Why are we making threads about games released in 2013 now? Like this is the case every time I upgrade my GPU too. Older games look way better. Doesn't mean I go around making threads about it though.
You know very well we aren't talking about a game released in 2013. If it bothers you that much, you can always ignore them.
 

TGO

Hype Train conductor. Works harder than it steams.
Wait, it's the first time you notice such artifacts? They've been there since the PS3 days on pretty much every single game. It has nothing to do with Pro or not. This is just how the normal render looks like on base consoles.
The thing is that the Pro cleans up most of the image, so the very few parts that it doesn't clean up become more noticeable compared to the rest of the image.
Still, overall it's a big upgrade, I'll rather have 95% of the image being vastly improved with 5% remaining the same, instead of 100% of the image looking like a mess.
That is the Pro version of the Remake
If you look at the curtains in the Fidelity mode it has more detail then the Pro mode and that's the same as on base PS5

And the artifacts aren't present in fidelity mode on the PS5 Pro but are in Pro Mode on PS5 Pro.
I don't know to explain this more simply.
ZdGUmGI.gif
 
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Senua

Member
He isn’t wrong, but this is more of an indictment on how tech has slowed down to a crawl. RDR2 on PC is still a top-tier looking game despite being 5 years old.
Eh, I think the decision to match TLoU2's fidelity, and not exceed it was a mistake. I get why they did it though.
 

Skitso

Member
I now tested TLOU2's new pro mode and it's a lot more pleasing to look at than TLOU1. Unfortunately there's some new negatives in TLOU2 with new mode too like sub pixel shimmering.

It's easy to notice at the very beginning of the game in the Ellie's garage apartment. Look at the speaker grills of the tape recorder that's on the table. Really dissapointing and a proof that more pixel resolution needs more and higher filtering too. I'm quite annoyed ND has cut so much corners here and thought slappind PSSR on and call it a day is enough. Well, it's not. Two steps forward, one back.
 
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DiscoDave

Member
Played 2 hours looks almost perfect. Film grain went all the way down as its to much and only negative I've seen is some kind of light bleed or something above the odd window and around few other things. 1st time playing part 1, I've played remastered, and it looks better than most games.
 
I'm finally trying it after all these years, I even bought the 2nd one on sale to get ready for the next episode.

But...I'm find it extremely boring.
 

HeWhoWalks

Gold Member
I think there are examples of both having strengths over one another the fact is one of them is natively rendering at 1440p and can rival a native image and beat it in some instances. Which is impressive in itself.

I think DF came to the conclusion that the performance pro mode is actually better overall than the fidelity.
Exactly.

Besides, Fidelity has an oversharp image now it definitely doesn't have the clean aesthetic of Pro Mode.

rofif rofif

Can’t say I agree. Characters, textures, and lighting all look better in Part I. That said, because Part II uses an overcast aesthetic throughout much of the game, it certainly gives off an illusion of a more photorealistic atmosphere.
 
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