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The Last of Us Online has been cancelled

GHG

Member
Sony really needs to step up or the PS5 will have no good multiplayer games.

What?

Literally every major multiplayer title is on the system. It's one area that really doesn't need to be bolstered by 1st party, especially considering ever man and their dog are trying to make GAAS games at the moment.

It's their single player titles that have been the differentiator for them, and that's been the case consistently since the PS3.
 
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Represent.

Banned
Two brand new single player games confirmed. This is amazing news. Not only are ND back to their roots, but they have essentially killed off any potential GAAS trash games for Sony in the future other than fairpont and Bungie. One of which will flop hard and the other by a studio that can barely stay afloat.

incredible news
 

Nvzman

Member
Lmao.

Fuck Naughty Dog games post PS2 anyway.

And fuck that oily snake looking ass Druckmann too.

TLOU's success has ruined them ironically.
I loved the Uncharted games and TLoU1 but it really is true that Druckmann's rise to absolute authority within ND is what ruined them. All of his stupid as fuck writing choices were all balanced out by having a partner to throw them away. Once they all left he just straight up sabotaged ND. They went from the premier Sony studio to being nothing but wasted potential. So sad. Insomniac is just making them look pathetic now.
 
Fucking goddamn, all I wanted was for the remaster of part one to include the initial multiplayer, but nope. It would’ve been simple for them, how many fucking hours and dollars have they wasted on this shit just to cancel it instead of making an actual game people wanted.
 

Vick

Gold Member
Fuck, so damn happy man! One big step towards a safer near future for this hobby of mine.

Party Dancing GIF by Florida Georgia Line
 
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GermanZepp

Member
Sounds like some awful project management. You were building a GAAS so of course it would need tons of support for years. No one at Sony thought about building this support structure while development was underway so a team dedicated to the long term support could take over and let the main guys go back to making big single player games? They make Phil Spencer look like a visionary. Bunch of clowns.
Yes, it sounds to me like an excuse for poor calls.
 

SlimySnake

Flashless at the Golden Globes
I love it when people on Gaf tell us we don’t know nothing about game development. That we should trust the judgement of high level execs. And then we see these idiots admit that they didn’t think about how much resources it would take to support live service games.

Everyone on this board realized this fucking years ago and it took 5 years of development for geniuses like Druckman, Herman and jimbo to figure this out? Fucking amateurs.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
I think they wanted to implement all possible cheats to force the player to pay per game, it was so much that the game's theft code collapsed.... Like ACME's coyote tramps.
 
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Vick

Gold Member
Pretty much this. Uncharted 4's multiplayer was already underwhelming. Sony really needs to step up or the PS5 will have no good multiplayer games.
Meaning GIF


Why on earth would we care? That's what 90% of third party developers are for, Sony FP themselves going that route only means sayōnara for me and waaay too many others.

Let those experienced studios do the things only they and a literal couple of others on the enitre planet can do.
 
What an absurd waste of fucking time and money.
i'm kinda baffled that they couldn't even manage to salvage some kinda viable mid-price factions expansion if nothing else. & i'm especially tired of their 'but what a great learning experience' shtick. i mean, how's about we put all that there invaluable 'learning' to building, you know, an actual game? & preferably, a playstation 5, rather than playstation 6, game...

TLOU's success has ruined them ironically.
there is, unfortunately, an element of truth to this. would love for naughty dog to prove it wrong...
 
You can deny it all you want, but just look at the last 10 pages of thread topics here and it shows a different story.

Deny? Didn't deny anything. Just made a statement. As far as "last 10 pages" I don't equate negativity to shilling. A lot of what's going on is just reality.
 

GHG

Member
I love it when people on Gaf tell us we don’t know nothing about game development. That we should trust the judgement of high level execs. And then we see these idiots admit that they didn’t think about how much resources it would take to support live service games.

Everyone on this board realized this fucking years ago and it took 5 years of development for geniuses like Druckman, Herman and jimbo to figure this out? Fucking amateurs.

Yep I fucking said it months ago:

And why should I care about that exactly if it's not resulting in products that I want?

Look at EA as an example - great from a business perspective, lucrative GAAS across majority of their portfolio and they've recently had record years from a financial perspective, yet they make fuck all that I'm interested in. So if Sony want to go down that path, where the pursuit becomes about money above anything else and they abandon their core values in the process (as in what makes playstation playstation and what made me a customer in the first place) then it's quite simple, I'm out. Xbox went down a similar path after the 360 (yet I still made the mistake of buying an OG Xbox One), I said bye bye and they've done nothing since that makes me want to return.

Sony are only doing 2 big single player exclusives a year of late because they are choosing to and are redirecting investment elsewhere, that much is evident. If they continue on this tragectory soon it will be just one and then before we know it we end up with Xbox's 2022.

What people fail to realise is that GaaS is capital/resource intensive, more so than single player games in many ways due to the ongoing attention and investment required. Look at what has happened to companies like Valve and Rockstar since they stumbled upon TF2 and GTA online respectively. A lot of their focus becomes about milking those games instead of making more Half Life's and single player GTA experiences. Playstation will suffer the same fate while embarking on this path, regardless of whether any of their GAAS games are successful, the allure of highly lucrative success being right around the corner is too much.

And:

Do you know what the solution is to that "problem"? Make more single player games.

That way the weighted risk for any one first party single player game reduces dramatically. If Ragnorak flopped last year it's a disaster. If Spiderman 2 flops this year it's a disaster. Ironically this is the exact same position Xbox have found themselves in for years - the over reliance on a single first party game to make or break a year for them, and this year it's Starfield. With Xbox it's got to the point where Phil is so beaten down that he doesn't even want to take any high profile risks anymore and he's at the point where he's just saying "fuck it" and will release Redfall in the state that it's in because "what's the point?" right?

It hasn't always been like this, not too long ago Sony made sure there were at least 3-4 big first party games coming out each year from them. That way if one big ticket game underperforms, no big deal.

Let me give you an example. It's 2015, The Order 1886 comes out, it flops (yeh yeh, some people might look back fondly on it, but let's call a spade a spade, it flopped). But no big deal, you know why? Bloodborne comes out just one month later. Suddenly nobody is talking about The Order anymore, everyone is rushing to the store to buy Bloodborne, to purchase PS4's just to play Bloodborne. That's the impact of not having everything riding on one single game. Later that year, Until Dawn also came out and it was a surprise hit. And overall 2015 was one of the lighter years, there are similar stories for pretty much every year of the PS4 generation. Not every game you make is going to be a huge hit, not every game will review well, that's just the reality of it.

The biggest issue that we are witnessing at the moment is the fact that they are not even trying to make the games that "might not be a hit" anymore. Zero risk with single player first party games. So there is no chance we get something like an until dawn from current Sony, there's no chance we get a Days Gone from current Sony, there's no chance we get a Gravity Rush or even a Driveclub from current Sony. What are they doing instead? Redirecting the money that would have once gone into making those games towards all the GAAS crap they are chasing at the moment. It's a travesty.

Let me make this clear - they have the money, they have the resources, they are now choosing to utilise them in a different way. All the risks they are now taking are in the GAAS space. Why? Because they have seen across the industry that even when a fallout 76 comes out, it still somehow manages to make money.

In summary, we're fucked.

I'm glad to see they've finally woken up, albeit a couple of years too late.
 

Vick

Gold Member
Two brand new single player games confirmed. This is amazing news. Not only are ND back to their roots, but they have essentially killed off any potential GAAS trash games for Sony in the future other than fairpont and Bungie. One of which will flop hard and the other by a studio that can barely stay afloat.

incredible news
Happy Will Ferrell GIF
Happy Fun GIF
Happy Toddlers And Tiaras GIF


Damn... that is sad news.
Partying Music Video GIF by Taylor Swift
Alejandro Jodorowsky Fun GIF by Endless Poetry
Party Partying GIF by Topshelf Records
 

Fishels

Member
It wasnt gonna fly, Playstation first party fan base couldnt care less for first party MP.
That’s only because they haven’t tried. This game was their best bet to show there is a side that absolutely wants both. This is a very unpopular decision shown by the replies being disabled.

But now we will get Concord and Fairgame$. 2 games that have no hype and we have no idea if they will even be good. The first factions was incredible
 

midnightAI

Banned
Years down the drain with no other game in sight. Fucking disgusting. Looking even more like mismanagement city.
Meh, it's all part of development, it's not the only thing they are working on and there will be plenty of assets that can be re-used/repurposed.

Loads of games get cancelled part way through development its just that we don't normally get to hear about them. In fact, every studio will mostly have had games in different states cancelled for a variety of reasons. This just happens to be high profile and quite far along. The chances are high that TLoU 3 will have multiplayer now, or even another studio (new or existing) may carry on the work at some point.

For me personally, I was looking forward to it but I mostly play single player games but I do occasionally like to play Destiny (mostly solo though, but the gunplay is so satisfying). So while it was intriguing it's no massive loss for me.
 

MirageMew2

Member
Wild how every Uncharted had a fully functional exceptionally fun multiplayer every game after 2. What really happened here? It wasn’t supposed to be that difficult.

At this point just give Factions 1 the remake treatment and be done with it.
 

Punished Miku

Human Rights Subscription Service
Two brand new single player games confirmed. This is amazing news. Not only are ND back to their roots, but they have essentially killed off any potential GAAS trash games for Sony in the future other than fairpont and Bungie. One of which will flop hard and the other by a studio that can barely stay afloat.

incredible news
Just looking at this fairly, we dont know that all GAAS is canceled at Sony. This could simply mean more pressure on the remaining ones to get it right. And we know of Concorde and Fairgames already.
 
Bittersweet. I would’ve loved to see their take on a game like The Division, but good on them/Playstation for jumping ship before it destroyed the studio
 

GHG

Member
That’s only because they haven’t tried. This game was their best bet to show there is a side that absolutely wants both. This is a very unpopular decision shown by the replies being disabled.

But now we will get Concord and Fairgame$. 2 games that have no hype and we have no idea if they will even be good. The first factions was incredible

Unpopular for who exactly?

Because I can tell you there's a particular fanbase that dominates twitter gaming discourse, such to a degree that it's unreadable.
 

Mr.Phoenix

Member
Best news I have heard today.

I would take a studio canceling a game that they feel for whatever reason won't be up to snuff... than releasing it in some sort of piss-poor state and tarnishing their pedigree.

Lol what a mess this studio become.
You would wish... how have they become a mess?

Its been less than 3 years since their last major release. Or would you rather have them release a whack or broken game?

You would hope other studios take heed to stuff like this. I can think of at least one game released this year that would probably have done well with a cancellation. And some that are yet to come that should never be allowed to see the light of day.
 
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Years spent building a GAAS game, followed by completely dropping it when the market gets rough. I hope next time they just include factions as part of the base game..........
 

bender

What time is it?
The spawn system was a little broken, but I really liked the multi-player in TLOU. Outside of SOCOM 1/2, it's probably my favorite Sony mutli-player offering so I can understand why they went down this path but it's kind of crazy all that money and effort will bare no fruit.
 

GHG

Member
Best news I have heard today.

I would take a studio canceling a game that they feel for whatever reason won't be up to snuff... than releasing it in some sort of piss-poor state and tarnishing their pedigree.

It's not only that, they'd then have to waste even more time and resources in continuing to support it and trying to fix it.

Look at how shitty GAAS releases from other studios continued to get talked about while the developers continue to waste time on games that are 100% beyond saving.

Cancelling it and moving on to what they know they are best at is the best decision for everyone.
 
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