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The Last of Us Pt II |OT| Oh Ellie...I think they should be terrified of you

Clear

CliffyB's Cock Holster
The game is almost entirely about revenge, even if it's about condemning or criticising it. A game about forgiveness is very much still a game about revenge. The vast majority of the story happens simply because people want their revenge.

Nope. Revenge is how the core theme is expressed, but its about neither revenge or forgiveness its generally about exploring what drives people to keep going in this amoral apocalyptic dystopia.
Joel does what he does because he sees his on;y salvation being in taking on the role of father figure and protector.

Ellie's vengeance is largely driven by self-loathing over her rejection of Joel following her discovery of his actions. She's angry at Abby sure, but by the time she finally catches up with her, both women have been transformed by the experience.

Abby and the rest of the "Salt Lake crew" are all ex-Fireflies, so they have ample reason to want Joel dead even disregarding him killing the doc. What we see in her scenario is all these characters looking for reasons to get by now that cause is gone and scattered to the winds.

Abby herself discovers the nightmares don't go away after killing Joel, because revenge was never the solution to the loss of hope and purpose that her father's death represented.

The existential crisis thats laid out in the 2nd part of the long Joel/Ellie flashback that caps off Seattle day 1 is absolutely crucial to understanding the game.

Honestly I think the single biggest directorial error in the game is the way this vital bit of exposition comes in right after the epic emotion of the birthday present sequence in the capsule.

It overshadows what is a truly pivotal sequence.
 

Keihart

Member
Yep. It's immediately so much more harrowing and personal than the Scars vs Wolves central conflict, or Abby relationship drama (my eyes...), or a fourth of the game dealing with Lev destroying her cultist family's lives by coming out as trans. SB is where I felt the strongest TLOU vibes. Would've been a much stronger narrative with those guys having greater emphasis.
I honestly think this was done on purpose, we spend the whole game with this grey moral ground towards the enemies from either perspective, Elly or Abby, but in SB the enemy it's clearly bad so you can let yourself go before watching Ellie finally stop.

In fact, several times during Ellie's run, you get baited into thinking a big fight it's coming, with resources and what not just to be left with your balls full.


Effective or not, i think the manipulation through gameplay it's pretty clear and it's not unlike ND since they usually do this in their games with level design and what not to funnel you.
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Nope. Revenge is how the core theme is expressed, but its about neither revenge or forgiveness its generally about exploring what drives people to keep going in this amoral apocalyptic dystopia.

Explaining what fuels revenge or forgiveness doesn't make the game any less about it. If it's a game about exploring what drives people, and the key thing that drives most of the actions in the game is revenge, how is it not? Even if you dissect the actions those characters take and find the root causes, it doesn't change the fact that almost the entire game unfolds because of a thirst for vengeance, be it driven by self-loathing, anger, or loss. Revenge permeates the entire game, not just the core characters' journeys; even the background conflict between the Wolves and the Scars is underpinned by notes and conversations that detail the horrible acts each group has committed on the other in retaliation to a previous one.

Druckmann himself has been saying it for years, even if avoiding the word.

“We wanted to deal with this primal feeling,” Druckmann says. ”I don’t know if you’ve ever been in a situation where someone pushed you, or you saw a video of someone torturing an animal, and even for a split second, you’ve thought: I want to make this person pay. And that’s part of the research that we’ve done."

Even if you're talking about what effect your lust for revenge has on yourself and those around you, it is very much still a game about revenge. There's no secret meaning that most people are missing here, it's not a difficult story to understand, and frankly it only gets the praise it does because it's got more depth than your average video game. It'd make a wholly unremarkable film or novel compared to what else is available in those mediums.
 
Sorry, got to disagree with this.

First of all there's a really weird thing going on where the exact same sorts of behavior Joel is either shown directly or implied to be capable of using routinely in the first game, now apparently demonize characters in the second?

There's a really striking moral double-standard at work here that basically says that if you like the person, then torture and murder are fine. Ironically this is the exact mindset that most every character in the sequel operates under.

I mean, every act of brutality in the game is justified in the sense that its done for survival, to save a comrade, or for a cause shared by the person's friends/peers/community.

I just find it interesting how some people seemingly cannot get past Joel's death, especially as revenge isn't really what the game is about.

It isn't the acts it is the context. Joel massacres a group of terrorists who are going to sacrifice a girl against her will in the stupidest plan of all time? You can accept that. Joel tortures a man to get information to save said girl in an earlier section, well you do what you gotta do to save those you love. Joel becomes a better person due to his time with Ellie, and it takes time. Yeah we play about 10 days with him but they take place over a year, and we see how the important moments change him.

Abby's murder isn't justified in the least she is avenging an act of heroism with an act of evil, flat out. She tortures a man who saved her life for HOURS. Nothing Joel did, or hell even Ellie's descent into madness comes close to that. What we see Abby do early on is the most evil thing that we have been a party to in either game. Ellie does torture Nora, but it is done to gain information and it is shown as not only a negative, but something that haunts Ellie (for like five minutes anyway). When Ellie kills Mel and Owen, they come at her, and force her hand. Still isn't totally justified, but again it is a damn sight better than what Abby did to Joel, and Ellie answers evil with evil.

That's the mistake they made really, I mean outside of Abby being a piece of shit in general, they went SO over the top with the death of Joel that there wasn't any way to even come close to making Abby a likable character to anyone who thinks about it for five minutes. And MAYBE you could learn to forgive her as a character if she showed more than the slightest bit of remorse for what she did. But she doesn't. it isn't about points of view, you can look objectively at the whole situation and she still comes out at the bottom.

Which would be fine if the game didn't hinge on her being at the very least relatable. She's a horrific person, and her saving a boy from his own cult doesn't do much at all to bring her back.

I think I would understand people more if more the the arguments were, yeah, she fucked up... but no one deserves to die or something similar. But no, so many of the Abby fans are saying either, what she did was no worse than what Joel and Ellie did, which is untrue, or that what Joel and Ellie did was WORSE, which is laughable.
 

GhostOfTsu

Banned
The game doesn't get enough credit for the whole island war.
It's an insane chapter with an insane climax.
I was in utter motherfucking disbelief when I rode the horse after shit hit the fan.
A definitive once-a-generation moment in my opinion. Super immersive and exciting. A legendary spectacle.

Yes but the whole reason you're there is so stupid. All this Abby and Lev shit. I didn't care at all and just wanted to leave. It dragged too long. Burn I don't care.
 
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DForce

NaughtyDog Defense Force
Beat the game again..

I feel like playing it for a third time. The first half and second half reminds me of two different games.

Playing as Ellie feels like the Last of Us, but the second half feels more like Tomb Raider and Resident Evil. That's just me personally.
 

Clear

CliffyB's Cock Holster

Allow me to fix this for you:

Joel massacres a group of freedom fighters who are trying to create a vaccine that would potentially save millions of lives.

He do so knowing full well Ellie would willingly accept sacrificing her life because not only is it what Spock would call "a rational transaction" it would also give meaning to her immunity and salvation from the feelings of being "left behind" that have haunted her since Riley's death.

The truth is even if Joel had known for sure that a vaccine could successfully be synthesized following her death he still would have prevented it, because he literally could not bear to lose Ellie.

Having travelled in his shoes for the duration of the first game its forgivable, especially as from the perspective of the player's (non diegetic) standpoint there is no downside to not saving what remains of humanity.

Unfortunately despite the cheap theatrics of the climax providing an emotionally enjoyable finale, it doesn't resolve any of the internal conflicts and moral crises within the fiction.

See, diegetically speaking noone outside of Ellie sees Joel's redemption. To an impartial observer he's still the murderous mercenary scumbag he's been since outbreak day.

To the Fireflies at Salt Lake, he's just a hired hand who's involvement is purely for money; he doesn't believe in the cause, in fact he doesn't appear to believe in much at all beyond surviving.

None of them are going to give a flying fuck that he developed a sentimental affection for the kid, all they are going to see is the trail of bodies left in his wake including the well-liked doc and Marlene their leader.

And on the subject of Marlene, Joel kills her not out of hate or anger, but just to tidy up a loose end.

How cold blooded is that shit? Yet Abby is the psychopath?

Get real. Your boy is not a good guy. The only reason he seems to have turned stuff around and become a figure worthy of respect in Jackson is because the witnesses to his former atrocities are either all dead or maintaining a code of silence.

Remember, even Tommy disowned him because what they used to do gave him nightmares for years. And noone in Jackson apart from Tommy has a clue about his and Ellie's journey, the destruction of the fireflies and the secret he has her keep.
 

GhostOfTsu

Banned
Allow me to fix this for you:

Joel massacres a group of freedom fighters who are trying to create a vaccine that would potentially save millions of lives.

He do so knowing full well Ellie would willingly accept sacrificing her life because not only is it what Spock would call "a rational transaction" it would also give meaning to her immunity and salvation from the feelings of being "left behind" that have haunted her since Riley's death.

The truth is even if Joel had known for sure that a vaccine could successfully be synthesized following her death he still would have prevented it, because he literally could not bear to lose Ellie.

Having travelled in his shoes for the duration of the first game its forgivable, especially as from the perspective of the player's (non diegetic) standpoint there is no downside to not saving what remains of humanity.

Unfortunately despite the cheap theatrics of the climax providing an emotionally enjoyable finale, it doesn't resolve any of the internal conflicts and moral crises within the fiction.

See, diegetically speaking noone outside of Ellie sees Joel's redemption. To an impartial observer he's still the murderous mercenary scumbag he's been since outbreak day.

To the Fireflies at Salt Lake, he's just a hired hand who's involvement is purely for money; he doesn't believe in the cause, in fact he doesn't appear to believe in much at all beyond surviving.

None of them are going to give a flying fuck that he developed a sentimental affection for the kid, all they are going to see is the trail of bodies left in his wake including the well-liked doc and Marlene their leader.

And on the subject of Marlene, Joel kills her not out of hate or anger, but just to tidy up a loose end.

How cold blooded is that shit? Yet Abby is the psychopath?

Get real. Your boy is not a good guy. The only reason he seems to have turned stuff around and become a figure worthy of respect in Jackson is because the witnesses to his former atrocities are either all dead or maintaining a code of silence.

Remember, even Tommy disowned him because what they used to do gave him nightmares for years. And noone in Jackson apart from Tommy has a clue about his and Ellie's journey, the destruction of the fireflies and the secret he has her keep.

All of this is manipulation from Neil to create the Abby character in the sequel. They wrote her as a female Joel just so they could call out Joel's fans for defending him and not poor orphan Abby.

The thing is, Abby is an unsympathetic and garbage character no matter how many times she screams LEV! or saves animals. Their crass attempt at redeeming her with all these pointless scenes and flashbacks were an insult and a waste of time for players.

You just know they went back to add them when the testers told them they still hated her. In the end, she got all the spotlight but they still failed for the vast majority.
 

Nankatsu

Member
Just finished Prey, which I really really liked, and about to jump on this.

Let me pull my disappointment shield up for this one, just in case.

giphy.gif
 
Allow me to fix this for you:

Oh this should be good.

Joel massacres a group of freedom fighters who are trying to create a vaccine that would potentially save millions of lives.
Ok that it technically true. It's just as technically true to say that he defends himself against a group of terrorists who kidnapped him and were about to murder a girl. But let's see where you are going with this.

He do so knowing full well Ellie would willingly accept sacrificing her life because not only is it what Spock would call "a rational transaction" it would also give meaning to her immunity and salvation from the feelings of being "left behind" that have haunted her since Riley's death.
Yep and you are going exactly where I thought you were. Because you CANNOT assume what Ellie would say. You don't know, and Joel doesn't know, Ellie after the fact doesn't know. So that pretty much invalidates every single thing you say from here on out.

Because let me be clear, even IF she was asked and agreed, they would essentially be taking advantage of a minor's trauma in order to get their expected result. But you would at least have a leg to stand on in your argument. They did not.

And please, if this was an episode of TOS, Spock MIGHT say that, Bones would rightly call him a green blooded cold hearted monster, Kirk would ask what the girl's choice was, and when he found out that she was never asked, he would beat the shit out of anyone in his way to save her.

The truth is even if Joel had known for sure that a vaccine could successfully be synthesized following her death he still would have prevented it, because he literally could not bear to lose Ellie.

Having travelled in his shoes for the duration of the first game its forgivable, especially as from the perspective of the player's (non diegetic) standpoint there is no downside to not saving what remains of humanity.

This is where you guys keep losing the plot. Being in Joel's shoes is irrelevant. You can take him out of the scenario and make it about the following:


Let's say there is a girl who is told by a group of terrorists who say that if they can study her they can cure cancer. She had a sister who died of cancer the previous year, and she wants to help destroy the dreaded disease, so she agrees to go. And let's even give the terrorists the benefit of the doubt and say they are right, a cure is 100%. After they take her in they tell her father she will die for this cure. He cannot see her, she cannot see him, and if he tries to stop them, he will die. She has not given consent to being sacrificed. He is to be marched out into a desert with no gear for good measure. During the struggle, he stops his own kidnapping and shoots his way to the operating theater. There the doctor brandishes his scalpel at close range and threatens to kill him. He kills the doctor and takes the girl out. As he leaves the leader of the organization holds him at gunpoint before trying to negotiate for the girl again, he shoots them, puts the girl in a getaway vehicle, then comes back to finish the job to minimize the chance that the terrorists can track him down to get the girl again.

Still in the right.

Unfortunately despite the cheap theatrics of the climax providing an emotionally enjoyable finale, it doesn't resolve any of the internal conflicts and moral crises within the fiction.

See, diegetically speaking noone outside of Ellie sees Joel's redemption. To an impartial observer he's still the murderous mercenary scumbag he's been since outbreak day.

To the Fireflies at Salt Lake, he's just a hired hand who's involvement is purely for money; he doesn't believe in the cause, in fact he doesn't appear to believe in much at all beyond surviving.

And this is where you are wrong. To at least four major people involved in the event, the story is CLEAR. Marlene knows that they never asked Ellie for her consent, Dr. Jerry knows that they never asked Ellie for consent, the person holding Joel at gunpoint knows they never asked Ellie for consent. And ABBY knows that they never asked Ellie for consent. And JOEL the person saving Ellie's life knows that Ellie was not asked for consent.

That they believe they are doing the right thing is so obvious on its face that it isn't even worth mentioning. It does not make them in the right, there isn't even a good method to debate that they are right outside of a strict utilitarian bent. And sorry autonomy matters.

None of them are going to give a flying fuck that he developed a sentimental affection for the kid, all they are going to see is the trail of bodies left in his wake including the well-liked doc and Marlene their leader.

And all of them are members of a fanatical organization that has wrought havoc across the US. Here is the thing, they can know the circumstances of what went down, in fact due to what Abby left in the recorder it appears to be common knowledge. They might be blinded by their own desire to matter, as is clear in the recordings in the first game, but that doesn't absolve them of the basic conscience to see that what they are doing is wrong. And the thing is, Marlene KNOWS she is in the wrong. Every line she tells Joel can be seen as trying to convince herself,. to absolve herself of guilt and responsibility. "It wasn't my decision. It is for the greater good, it is what she would have wanted."

To quote an actual hero: "Yeah, keep telling yourself that bullshit."

And on the subject of Marlene, Joel kills her not out of hate or anger, but just to tidy up a loose end.

How cold blooded is that shit? Yet Abby is the psychopath?

Yes, She is the psychopath. Moving on.

Get real. Your boy is not a good guy. The only reason he seems to have turned stuff around and become a figure worthy of respect in Jackson is because the witnesses to his former atrocities are either all dead or maintaining a code of silence.

Remember, even Tommy disowned him because what they used to do gave him nightmares for years. And noone in Jackson apart from Tommy has a clue about his and Ellie's journey, the destruction of the fireflies and the secret he has her keep.

Joel was a horrible person and did horrible things. No one is debating that. Joel is not proud of what he did, and he rationalized it at the beginning of the game.

"We aren't good people Joel"
"We are survivors."

But see The Last of Us is a hero's journey. It follows it almost perfectly, and it climaxes in a man who cared for nothing but himself, and now having found his humanity again, willing to go against suicidal odds to save a girl he would have let die just one year prior. He is NOT the same person he was at the beginning of the game, and to not see that is to be willfully ignorant of the facts. Consider the Joel we see in Jackson, he is a member of the community, he has opened himself up not just to Ellie, but to others. He at one point in the planning had a girlfriend, he is a mentor to people like Jessie, and Dina. He is a brother to Tommy. That change to caring about others didn't happen AFTER he saved Ellie, it happened well before. The Joel of act 4 was not the same Joel as in act 1.

And what also doesn't make him a psychopath is that Joel accepts the consequences of what he did. Whether or not he should have lied to Ellie is a good debate, I am honestly 50/50 on that question, though leaning a bit towards yes, but he tells Tommy what he did, He takes responsibility for his actions, more so than he even needed to. When the lie comes out he doesn't try to put himself in a better light, when he could have, when Ellie cuts him off he appears to have given her space for two years. Even at the end, he says it:

"If somehow the lord gave me a second chance at that moment. I would do it all over again." all the pain he went through due to his decision, his estrangement from Ellie, his guilt. It was all worth it to save HER, her life mattered, even if Ellie didn't see it at that time. And I like to think that Ellie forgave him in that moment, even if she couldn't find the words.
 

Danjin44

The nicest person on this forum
I finally mange to finished the game and overall I enjoyed my time, I had some issues with some story elements like the Marlene in this game is different person than the original game, in the first game when we reached the hospital she told us she lost everything coming here and now in 2nd game she suddenly has second thought about sacrificing Ellie? And How she cares about Joel’s feeling? In the first game she told to his men if Joel does anything shoot him in the head.
 

Danjin44

The nicest person on this forum
Actually after finishing this game it made me even more convinced that what Joel did was right thing, through out the game we saw how insane and horrible people can do to each other, especially after what we saw in that burning village section. A “cure” will no longer fix the broken society and in fact actually bring more war, people will slaughter each to get their hands on that “cure”.
 

Danjin44

The nicest person on this forum
I have been thinking, the execution vastly different from each other but.......

2B - Joel
9S - Ellie
A2 - Abby

A2/Abby kills 2B/Joel and 9S/ Ellie want revenge against A2/Abby, you switch between the two though out the game. 9S/Ellie both loves and hates 2B/Joel for what they did and finally....
maxresdefault.jpg


AchingRichAmericancicada-size_restricted.gif


source.gif
 
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Hostile_18

Banned
Ok guys as one of the top Naughty Dog fans on the forum I'm ready to give my brief review.

The Last of Us 2 is an AMAZING game, it really is. However it does have some flaws and so I wouldn't say it is better than Uncharted 4 for me.

The good:
-Amazing length
-Great writing
-Detailed graphics
-Most detailed single location ever in Seattle.
-The rope programming and functionality is unbelievable.
-Tons of great easter eggs.
-Prone and Jump are great additions
-Last 10% brought much needed level variation

The bad:
-Forced film grain.
-Political design of the women, compared to the freedom and variety men are allowed. Basically women of all body types should be embraced ugly, average AND beautiful.
-Level location variety. Seattle is great but it just can't compete with previous entries varied colourful landscapes IMO.
-Going back a few days at the half way point just as an amazing cliffhanger happens is hard to let go, and you want to be in the moment not rushing ahead to see what happens.
-Who the heck was Danny? 😂
-Several NPCs in Jackson that look like they should talk don't and it breaks immersion (especially the first two males as you leave your room for the first time).

I was very happy with the twist. Joel's story was kind of done in the first game and I love it when media are brave enough to kill off my beloved favourites. The idea of seeing the tale from the other side is something ive always wanted (who can forget Nathan Drake throwing that museum guard off the side of the building in Uncharted 2... his poor kids).

The only downside to this story telling method is Ellie's story which you play first seemed a little disjointed. It always felt like alot was happening away from where you were (and it was... either from Abby's side which you would eventually see, or Tommys side which you never would).

So in the Walking Dead it had a two year story where Negan was ultimately spared and it made no sense as he had no redeeming qualities and just left me thinking FUCK. THIS. SHIT. Ultimately though the Ellie/Abby dynamic and its resolution left me completely satisfied, that is a true testament to the story telling IMO.

I'm going to give this game a 9/10. Great, beautiul and flawed. A massive congratulations to all of the team (who I know read this thread). Roll on factions... and hopefully some coop element *hint, hint* 🤠
 
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Hostile_18

Banned
Completely agreed. He may be "beloved" (and also a major asshole), but as a character, where would you go with him?

The worst thing you can do in terms of story telling is keep characters around just because they are fan favourites. Then you get into the season 7 and 8 plot armour shenanigans that Game of Thrones got into.
 

Clear

CliffyB's Cock Holster
Yep and you are going exactly where I thought you were. Because you CANNOT assume what Ellie would say. You don't know, and Joel doesn't know, Ellie after the fact doesn't know. So that pretty much invalidates every single thing you say from here on out.

Because let me be clear, even IF she was asked and agreed, they would essentially be taking advantage of a minor's trauma in order to get their expected result. But you would at least have a leg to stand on in your argument. They did not.

And please, if this was an episode of TOS, Spock MIGHT say that, Bones would rightly call him a green blooded cold hearted monster, Kirk would ask what the girl's choice was, and when he found out that she was never asked, he would beat the shit out of anyone in his way to save her.

There are no moral absolutes here, what this argument actually is about is sentiment versus rationality. The reality when there's so much death, one more body doesn't mean a thing, Its triage.

And yes you can assume what Ellie would say! its baked into her character.


This is where you guys keep losing the plot. Being in Joel's shoes is irrelevant.
/snip

All this proves is that you are terrible writer. Sorry, that's not a zinger I mean you are factually terrible because your characters have no inner monologue or motivations based on the (fictional) world they inhabit.

You cannot write every character as if they were Joel or shared his perspective. They each should be individuals with hopes and fears and dreams and faults, they must have their own voices and ideally their own arcs.

Because If not, they are just cardboard cut-outs moved purely by plot needs, dumb as rocks or conveniently omniscient based on whatever moves things along most economically.

That is just lazy writing. Period.

See I'm not arguing any of this based on my personal moral positions, because they are irrelevant to those held by characters within the story. They inhabit a dystopia with entirely different social norms and survival expectations than I do, all that matters is that they behave consistently and believably based on what we know about them an their experiences.

No villain thinks of himself as a villain, they have to believe they are doing the right or at least neccessary thing for themselves in order to keep going*. Because otherwise they'd just be chaotic, doing random stuff randomly which as I've already shown is the hallmark of bad, lazy writing.

You keep calling the Fireflies terrorists, which is not how they'd see themselves, in their minds they'd be freedom fighters, heroic revolutionaries fighting against the tyranny of FEDRA. They don't see themselves as moustache-twirling villains, how stupid would that be in the context of the fiction as a whole?

TLOU ends without resolving Ellie's internal conflict. Its pointedly what the end is about, as it is posing an open-ended question about the validity of Joel's choices and its long term effects on their relationship.

The way the sequel goes plot-wise is actually extremely logical and natural based on how the first game leaves things. Its also very carefully written (certainly for a game) to include sufficient motivations for all the new characters throughout.

The reality is that you are free to dislike the sequel because it doesn't connect with you emotionally like the original did, but its also equally true that its an unusally well-written story in its own right, that builds naturally on the themes and foundations established in the first game.

You will find that view will be shared by a lot of professional writers because frankly it plays by the rules. Not because they have a special affinity for a particular character.



*That sound familiar at all :D ?
 
I finally mange to finished the game and overall I enjoyed my time, I had some issues with some story elements like the Marlene in this game is different person than the original game, in the first game when we reached the hospital she told us she lost everything coming here and now in 2nd game she suddenly has second thought about sacrificing Ellie? And How she cares about Joel’s feeling? In the first game she told to his men if Joel does anything shoot him in the head.
There are no moral absolutes here, what this argument actually is about is sentiment versus rationality. The reality when there's so much death, one more body doesn't mean a thing, Its triage.

And yes you can assume what Ellie would say! its baked into her character.




All this proves is that you are terrible writer. Sorry, that's not a zinger I mean you are factually terrible because your characters have no inner monologue or motivations based on the (fictional) world they inhabit.

You cannot write every character as if they were Joel or shared his perspective. They each should be individuals with hopes and fears and dreams and faults, they must have their own voices and ideally their own arcs.

Because If not, they are just cardboard cut-outs moved purely by plot needs, dumb as rocks or conveniently omniscient based on whatever moves things along most economically.

That is just lazy writing. Period.

See I'm not arguing any of this based on my personal moral positions, because they are irrelevant to those held by characters within the story. They inhabit a dystopia with entirely different social norms and survival expectations than I do, all that matters is that they behave consistently and believably based on what we know about them an their experiences.

No villain thinks of himself as a villain, they have to believe they are doing the right or at least neccessary thing for themselves in order to keep going*. Because otherwise they'd just be chaotic, doing random stuff randomly which as I've already shown is the hallmark of bad, lazy writing.

You keep calling the Fireflies terrorists, which is not how they'd see themselves, in their minds they'd be freedom fighters, heroic revolutionaries fighting against the tyranny of FEDRA. They don't see themselves as moustache-twirling villains, how stupid would that be in the context of the fiction as a whole?

TLOU ends without resolving Ellie's internal conflict. Its pointedly what the end is about, as it is posing an open-ended question about the validity of Joel's choices and its long term effects on their relationship.

The way the sequel goes plot-wise is actually extremely logical and natural based on how the first game leaves things. Its also very carefully written (certainly for a game) to include sufficient motivations for all the new characters throughout.

The reality is that you are free to dislike the sequel because it doesn't connect with you emotionally like the original did, but its also equally true that its an unusally well-written story in its own right, that builds naturally on the themes and foundations established in the first game.

You will find that view will be shared by a lot of professional writers because frankly it plays by the rules. Not because they have a special affinity for a particular character.



*That sound familiar at all :D ?

Fos someone who says I am a terrible writer you are a terrible reader. That's not a zinger I mean you a factually terrible because you are not responding to the arguments at hand, and are arguing against points that aren't made. Because half of the things you mention up there. I did too or in previous posts. Also not sure where exactly I was writing fictional characters toe be critiqued in the first place, but whatever.

No villain sees themselves as a villain,? Did you learn that in your freshman English lit? This has changed the way I look at the world, and all fiction now! MIND BLOWN.

Holy shit I mentioned that before too. in this and often. No of course the Fireflies do not see themselves as villains. But what we are talking about here is not how they SEE themselves we are talking about how the text of the story actually presents them. Specifically how they are presented in relation to the events of the game. The fireflies see themselves as heroes, we in the game world can see that they are fanatics who have taken loss after loss for 20 years, and are desperate for a win. We can see what they have done in the context of the world.

I call the fireflies terrorists because that is what they are presented as from the first moment we meet them. They might be terrorists against a horrible dictatorship. but that doesn't change what they are.

We are talking about actual ethics and no level of your sophistry here gets past that fact. Specifically in this particular scenario. We aren't arguing what a character WOULD do in a scenario we are arguing if something is morally right. And this no matter how much you want to couch it in my horrible writing ability, it doesn't change the facts as presented. And you have no response to them other than "B-b- but Marlene thought she was doing it for the greater good."

And you still show no understanding of how you cannot KNOW how you will act until the actual moment is put in front of you. I mean shit, to use a biblical analogy, Peter thought he would stand by Jesus until the end, and if you would have asked anyone the night before the crucifixion he would have said he was a proud follower. But when actual consequences stared him in the face, he couldn't hold to his beliefs in that moment. You cannot know what you will do until you are tested. Ellie never was, and that is the thing. Of course Ellie has her own issues, and of course it is more than likely she would have agreed to sacrifice herself, her internal trauma almost guaranteed it. But she cannot KNOW what she would have done, just like Marlene cannot KNOW what she would have wanted. It is a rationalization after the fact, and it is what humans to all the time in order to forgive evil acts.

That is why I continually say that certain things are irrelevant. They can inform the story that is being told, and they do. But that doesn't change the moral calculus. In the firefleis' morality they are doing the right thing, but we are shown how that morality is flawed. First by again, the worst actual bit of contrived scenario creation in the first game, which is the fireflies doing everything immediately and without asking Ellie when there is no reason in the story for it to happen that quickly, and thus shows them to be the fanatics they are.

And you actually assume quite a bit in thinking that I didn't have an emotional resonance with TLoU2, not to get into heavy spoilers here but there are several scenes that work on their own as powerful acting and good writing, but the structure of the tale makes them work only in that vacuum. It is possible to like parts of a work and still realize it has flaws. Wow, almost like it is possible to understand where a character is coming from and realize they morally abhorrent based on their actions and the text of the story.

The way the sequel goes plot-wise is actually extremely logical and natural based on how the first game leaves things. Its also very carefully written (certainly for a game) to include sufficient motivations for all the new characters throughout.

Then again I read shit like this and I'm not sure you aren't trolling.
 
You know now that I think about it, what TLoU2 does that is really interesting is shows how much presentation can change how people view a group. People have said in this thread that in SB it was nice because the Rattlers were not as grey as the Scars or the Wolves. But honestly? They aren't really much worse. Ok, slavery, bit no no... but look at what the other groups actually do.

The Wolves -
Murder dissidents and kids who do things like vandalize markers. They hunted down anyone who was a "collaborator" with FEDRA. They destroyed most of the QZ and had to fall back to the Stadium. They are literally genocidal.
The Scars -
Force their members into a life of chooses servitude. You have no choice about what you will become. They marry 13 year old girls off to their elders, string up and disembowel their enemies, shatter the bones of any who disagree, and do so with the certainty that they are in the right due to their divine revelation.
The Rattlers -
Capture slaves to work on their farms, crucify those who try to escape. Purposefully turn others into infected. They do however have Fat Geralt, so that is one thing in their favor.

Yeah, at no point should you feel too bad about offing any of these Jackasses.
 
Nope. Revenge is how the core theme is expressed, but its about neither revenge or forgiveness its generally about exploring what drives people to keep going in this amoral apocalyptic dystopia.
This is what they made Uncharted about as well (from UC 3, then more in uC 4).
 

Keihart

Member
I've been thinking about it, and the first climax blue ball could be improved by not revealing that Abby's father it's the doctor right away, if the player was forced to play as Abby from day 1 Seattle and only gain context as you progress would give you at least a motivation in the form of curiosity to push through if you are hating Abby

You know now that I think about it, what TLoU2 does that is really interesting is shows how much presentation can change how people view a group. People have said in this thread that in SB it was nice because the Rattlers were not as grey as the Scars or the Wolves. But honestly? They aren't really much worse. Ok, slavery, bit no no... but look at what the other groups actually do.

The Wolves -
Murder dissidents and kids who do things like vandalize markers. They hunted down anyone who was a "collaborator" with FEDRA. They destroyed most of the QZ and had to fall back to the Stadium. They are literally genocidal.
The Scars -
Force their members into a life of chooses servitude. You have no choice about what you will become. They marry 13 year old girls off to their elders, string up and disembowel their enemies, shatter the bones of any who disagree, and do so with the certainty that they are in the right due to their divine revelation.
The Rattlers -
Capture slaves to work on their farms, crucify those who try to escape. Purposefully turn others into infected. They do however have Fat Geralt, so that is one thing in their favor.

Yeah, at no point should you feel too bad about offing any of these Jackasses.
Yeah, and i think it's intentional. Everyone has their own justifications in this lawless world, you are just given a really good one to kill rattlers by showing you someone that attempted escape prefering suicide to stay there, showing you how prisoners get starved besideds force labor and in general almost everything that can make you think they are better off dead

Personally i think that even the Scars were never as bad as the Rattlers with the information given, Scars supposedly even if a cult, they weren't always as violent and used to be some kind of post apocalyptic Amish community. Wolfs are nothing more than a Military state. Rattlers are obviously the worst extreme here and Jackson the best one.

I still find more conflicting the cannibal ones from the first, but at least they were given justification, the rattlers are just cannon fodder.
 
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Clear

CliffyB's Cock Holster
Fos someone who says I am a terrible writer you are a terrible reader.

One doesn't disprove the other, demonstrating that your understanding of argument is as remedial as your knowledge of writing. If you articulated your thoughts better perhaps I might understand them, but frankly I doubt it because you seem to have little to offer but a needlessly pissy attitude.

Which I've just returned to you. With interest because you've annoyed me. Congrats.


That's not a zinger I mean you a factually terrible because you are not responding to the arguments at hand, and are arguing against points that aren't made. Because half of the things you mention up there. I did too or in previous posts. Also not sure where exactly I was writing fictional characters toe be critiqued in the first place, but whatever.

Your arguments are predicated upon actions that the characters as written wouldn't make. Your characterization has no depth and you just juggle the supporting cast to contrive events and get to the conclusion you want. Ergo you are a bad. lazy, writer.

It wasn't an insult as I tried to spell out to you. it was illustrating the need for characters to have the illusion of a plausible inner-life and thus convincing agency in the story.


No villain sees themselves as a villain,? Did you learn that in your freshman English lit? This has changed the way I look at the world, and all fiction now! MIND BLOWN.

If its so obvious why not factor that into your argument smart-guy? What's the underlying sentiment if not that morality is based on perspective, and that being the case in a game like TLOU2 where we play as multiple characters and thus multiple perspectives there is no singular right and wrong to be found.

And that being the case, why do you persist in trying to shoe-horm everything into a singular truth, which seems entirely based on your emotion.


Holy shit I mentioned that before too. in this and often. No of course the Fireflies do not see themselves as villains. But what we are talking about here is not how they SEE themselves we are talking about how the text of the story actually presents them. Specifically how they are presented in relation to the events of the game. The fireflies see themselves as heroes, we in the game world can see that they are fanatics who have taken loss after loss for 20 years, and are desperate for a win. We can see what they have done in the context of the world.

I call the fireflies terrorists because that is what they are presented as from the first moment we meet them. They might be terrorists against a horrible dictatorship. but that doesn't change what they are.

How can you write that and not recognize how weirdly prejudiced a perspective that is. At worst the Fireflies come across as ineffective, but compared to how the rest of humanity is shown, why would you single them out as villains?

I mean I don't recall them summarily executing people like we see FEDRA goons doing in the QZ, I certainly don't recall them setting ambushes for "tourists" and hunting them for sport. I don't recall them indulging in cannibalism...

They are at least trying to do more than survive, they offer hope. What is the whole notion of trying to get an immune girl cross country to where medical personnel can examine her and maybe synthesize a vaccine if not hopeful and positive?


We are talking about actual ethics and no level of your sophistry here gets past that fact. Specifically in this particular scenario. We aren't arguing what a character WOULD do in a scenario we are arguing if something is morally right. And this no matter how much you want to couch it in my horrible writing ability, it doesn't change the facts as presented. And you have no response to them other than "B-b- but Marlene thought she was doing it for the greater good."

What facts? This is fiction, its all hypothetical. You simply cannot say that creating a vaccine at the cost of Ellie's life would categorically have been a failure. That's just your interpretation, and should you be wrong... well Joel now is responsible for innumerable future deaths.

If you want to argue ethics let me remind you of Pascal's wager; Because in that proposition the logical choice is predicated upon the avoidance of infinite loss as a potential penalty for choosing wrongly.

Basically from an ethical and logical standpoint, Joel's choice was wrong, It only makes sense in purely emotional dimension.

And as that emotion is purely his, and disregarding of everyone else's feelings on a matter that has major ramifications for them, its selfish and wrong.


And you still show no understanding of how you cannot KNOW how you will act until the actual moment is put in front of you. I mean shit, to use a biblical analogy, Peter thought he would stand by Jesus until the end, and if you would have asked anyone the night before the crucifixion he would have said he was a proud follower. But when actual consequences stared him in the face, he couldn't hold to his beliefs in that moment. You cannot know what you will do until you are tested. Ellie never was, and that is the thing. Of course Ellie has her own issues, and of course it is more than likely she would have agreed to sacrifice herself, her internal trauma almost guaranteed it. But she cannot KNOW what she would have done, just like Marlene cannot KNOW what she would have wanted. It is a rationalization after the fact, and it is what humans to all the time in order to forgive evil acts.

Right, so Marlene not asking Ellie for consent is morally less than Joel not asking for her consent to be rescued? Which one of those things results in a bigger bodycount? Its not a hard question to answer, even disregarding the genocidal numbers that would be the case were the creation of the vaccine proven to be successful.

What shades it darker is that Joel knows damn well which way Ellie would choose. That's why he deceives her as to what happened in hospital.

This is not really defensible, regardless of it being understandable on a human level. You know, like taking revenge on someone who wronged you or somebody you love.


That is why I continually say that certain things are irrelevant. They can inform the story that is being told, and they do. But that doesn't change the moral calculus. In the firefleis' morality they are doing the right thing, but we are shown how that morality is flawed. First by again, the worst actual bit of contrived scenario creation in the first game, which is the fireflies doing everything immediately and without asking Ellie when there is no reason in the story for it to happen that quickly, and thus shows them to be the fanatics they are.

And you actually assume quite a bit in thinking that I didn't have an emotional resonance with TLoU2, not to get into heavy spoilers here but there are several scenes that work on their own as powerful acting and good writing, but the structure of the tale makes them work only in that vacuum. It is possible to like parts of a work and still realize it has flaws. Wow, almost like it is possible to understand where a character is coming from and realize they morally abhorrent based on their actions and the text of the story.

Everyone in the damn game does morally abhorrent stuff. Everyone's morality is flawed. That you are placing such emphasis on the Fireflies' culpability whilst casually disregard Joel's many and worse transgressions just demonstrates your lack of objectivity.

And here's the thing: Your lack of objectivity isn't a problem in regards to the first game. We primarily play as Joel so getting his perspective and being able to empathize with his choices is helpful.

Your moral myopia allows you to forgive Joel for all his misdeeds and deliver a somewhat happy ending. For him at least, Ellie's feelings and response are kept deliberately opaque.

The key problem seems to me that you (and a lot of other people it seems) are trying to impose the perspective of the first game upon the second, disregarding the obvious fact that not only is the sequel not about Joel specifically, its actually intent on living up to the plural "us" in the title.

Its a very different tale with different goals and sentiments, although it meticulously picks up where the first game left off in terms of character arcs and loose plot threads, I think some people are disorientated by its different character viewpoints and consequential shifts in moral relativism.

This inflexibility, the inability to appreciate the importance of perspective in judging the moral character of any given action, is the defining flaw in your argument.

You continuously stress how you feel as being important when to me its of less relevance than the feelings of the characters within the story. I'm not judging based on the games value in terms of moral instructiveness, I'm judging it based on what I perceive to be consistent and convincing character motivations and reactions.

Hence my admonition to you about writing ability was not intended as a personal slight (again, I reiterate that I tried to clarify this in my post) but to illustrate how there are basic, good-practice tenets to be obeyed when writing fiction. These things are as fundamental as grammar, and basically mean that characters need to true to themselves, not any overarching moral imperative.

In a nutshell: Whether the good guys or the bad guys win in the end is not how I judge a piece of fiction, it can say stuff I really don't want to hear so long as its true to itself.

Can you say the same? And in that light explain your statements thus far. Because in my view, I assumed nothing. I just judged your arguments as written and responded appropriately.


Then again I read shit like this and I'm not sure you aren't trolling.

If I was trolling I wouldn't write so much, I'd just tell you to go piss up a rope.

Think about it.
 
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evanft

Member
It’s a well-made game, but if it hadn’t been ideologically motivated throughout, it surely would’ve pulled me in and fully emotionally invested like the first one instead of pushing me away numerous times with shattered suspension of disbelief and awkward politics.

I cannot understand how a reasonable person can play this game and come away thinking this.

Clear is really nailing it with his replies in the last page or so. It's good to see more than surface-level takes.

Joel saved Ellie at the end of TLOU for entirely selfish reasons. Joel Miller died on Outbreak Day when his daughter was shot. He has spent the last 20 years being a completely different person. Ellie represented his opportunity to pretend like the person he was wasn't actually dead. It essentially gave him a second chance at being father and allowed his to assuage himself of the guilty he's felt ever since his daughter died. If he had allowed Ellie to die in that hospital, he would be allowing that last part of him to die as well. He couldn't face that, so he killed the Fireflies and took Ellie. He lied to her because he knew that she would have agreed to the procedure if given the choice.

At least that's what I thought after I beat the game back in 2013.

Actually after finishing this game it made me even more convinced that what Joel did was right thing, through out the game we saw how insane and horrible people can do to each other, especially after what we saw in that burning village section. A “cure” will no longer fix the broken society and in fact actually bring more war, people will slaughter each to get their hands on that “cure”.

I like this take.
 
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NewYork214

Member
So question. Have there been any theories or any Easter eggs hidden within the collectible trading cards?

Or even more open ended question. Any possible hints towards their next game? Just like how they hid hints of TLoU in the newspaper in one of the uncharted games.
 

Danjin44

The nicest person on this forum
Joel saved Ellie at the end of TLOU for entirely selfish reasons.
Because his just a human and humans are selfish creatures but after playing Part 2 I'm even more sure that I would done the same. creating "cure" takes lots of resource and highly expensive and if they somehow mange to create one it will on very, very short supply, so the only thing "cure" would do is add another fuel to war and Ellie's death would meant absolutely nothing.
 

Venuspower

Member
Forced film grain.

100% agree.
The game looks so beautiful. Especially in HDR.
But I simply can not play it in HDR because the film grain is even worse with HDR compared
to SDR.

Luckily Naughty Dog is looking into this. Maybe we get an option to turn film grain off.
I hope they won't keep us waiting that long.

There is not currently a way to adjust the film grain. We are exploring the possibility of including it in a future patch.
Some users report that reducing the brightness settings can limit the amount of film grain on screen.


(PSA: Do not lower the brightness while being in HDR. Turn HDR off instead. This will reduce film grain quite a bit. But it is still very noticeable in many scenes).
 
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Clear

CliffyB's Cock Holster
Expand the scope of your understanding, then.

Honestly, I noticed it but I didn't find it overly intrusive. As I think I wrote elsewhere, it reminded me of Tarantino's foot fetish mostly. Just an aesthetic/affectation on the part of the director.

Bigger stuff like an anti-male agenda... nah, sorry that reminds me too much of feminists picketing slasher movies in the 80's so I just can't take the charge seriously. Gender swap it and does it reek of misogyny? Hell, no.
 

Nankatsu

Member
About 5 hours in and so far no complains to point out.

Gameplay is tight, animations are really good, story is progressing well so far.

Joel's death was predictable but didn't thought it would be this earlier in the game. Also being Abby, took me by surprise.

There's some cheesy dialogue between Ellie and Dina, but it's bearable and so far I have nothing against the characters.

Seattle as been cool to explore.

Let's see if the rest of the game manages to keep up.
 

SkylineRKR

Member
Because his just a human and humans are selfish creatures but after playing Part 2 I'm even more sure that I would done the same. creating "cure" takes lots of resource and highly expensive and if they somehow mange to create one it will on very, very short supply, so the only thing "cure" would do is add another fuel to war and Ellie's death would meant absolutely nothing.

I always felt humanity wasn't worth saving in TLoU. The game showed you the likes of David, and not that much else. Society seemed as if it was beyond salvation. The toughest foes weren't the clickers, it were humans. The Fireflies didn't seem entirely trustworthy either, would they use the cure for good or for their own greed and power? I'm leaning towards the latter.

After the prologue of the first game Joel stopped living anyway. It would be a strange turn of events if he wouldn't do what he ultimately did.
 
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Danjin44

The nicest person on this forum
I always felt humanity wasn't worth saving in TLoU. The game showed you the likes of David, and not that much else. Society seemed as if it was beyond salvation. The toughest foes weren't the clickers, it were humans. The Fireflies didn't seem entirely trustworthy either, would they use the cure for good or for their own greed and power? I'm leaning towards the latter.

After the prologue of the first game Joel stopped living anyway. It would be a strange turn of events if he wouldn't do what he ultimately did.
It doesn't matter if humanity is worth saving, 20 - 25 years after the outbreak is faaaar too late for so called "cure" to do anything.
 
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Just reached the Scars Island with Abby

This is probably the first cool area of the second part, some nice encounters and it gives the change of scenery I could have used like 10 hours ago.

It's crazy... when playing the island, I found myself completely changing my style of play. I stopped murdering with reckless abandon and just tried my best to complete my objectives and leave without affecting the lives of the inhabitants. This also meant that I couldn't properly scavenge, but, meh, I didn't need to find bullets if I wasn't firing any.

Of course, that all blows up in my face when I realize that the whole island is going to burn and playing nice is effectively a waste of time, but it was cool that Abby's arc was affecting enough to make me completely 180 my approach to enemy encounters.
 

Clear

CliffyB's Cock Holster
It doesn't matter if humanity is worth saving, 20 - 25 years after the outbreak is faaaar too late for so called "cure" to do anything.

You can't say that, we see in the first game how quickly a small bite can lead to full-blown infection, not to mention that spore inhalation is a major danger in enclosed spaces.

Bear in mind that the infected don't reproduce, so having a means to prevent infection would be a major tipping point. Because its not only a direct life-saver but indirectly as it would prevent the number of sources for potential infection growing going forwards.
 
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Danjin44

The nicest person on this forum
You can't say that, we see in the first game how quickly a small bite can lead to full-blown infection, not to mention that spore inhalation is a major danger in enclosed spaces.

Bear in mind that the infected don't reproduce, so having a means to prevent infection would be a major tipping point. Because its not only a direct life-saver but indirectly as it would prevent the number of sources for potential infection going forwards.
The “cure” can only save people who recently who are bitten and like I said I’m pretty sure it would be on very short supply, the “cure” just becomes another tool to wage war.
 
One doesn't disprove the other, demonstrating that your understanding of argument is as remedial as your knowledge of writing. If you articulated your thoughts better perhaps I might understand them, but frankly I doubt it because you seem to have little to offer but a needlessly pissy attitude.

Which I've just returned to you. With interest because you've annoyed me. Congrats.

So we're annoying each other. Good for that, I wasn't the one who called out the first as a terrible writer when writing characters was never part of the debate, but sure let's go.



Your arguments are predicated upon actions that the characters as written wouldn't make. Your characterization has no depth and you just juggle the supporting cast to contrive events and get to the conclusion you want. Ergo you are a bad. lazy, writer.

It wasn't an insult as I tried to spell out to you. it was illustrating the need for characters to have the illusion of a plausible inner-life and thus convincing agency in the story.

And in no way does what I am discussing remove characters having an illusion of inner-life and agency. It's obvious in the original game that these characters do. It is obvious in TLoU2 that they do as well. Ellie does, Joel does. Considering who is right in the endgame of part 1 has NOTHING TO DO WITH THAT.

What actions have I stated that characters as written would not make? You're again arguing points that were never made and acting as if they were.

The argument has always been, and continues to be, HAD the characters made better choices, then there WOULD be a moral dillema. As the fireflies in particular made consistent choices in their desperation and delusion of grandeur, parts of their character that is shown not only in recordings, but in their actions and implied inner-lives that you have such a fascination with. And there is no reason even with an inner-life that everything had to happen as quickly as it did. That port of the ending was contrived on nearly every level. It was always weird back then, and it still is today. But back then, the lie was the moral dilemma, and as the situation led to it, it got a pass.

When the context of the second game requires the ending of the first to make the new characters relatable especially in regards to their actions in the first act, it all comes tumbling down like a deck of cards.



If its so obvious why not factor that into your argument smart-guy? What's the underlying sentiment if not that morality is based on perspective, and that being the case in a game like TLOU2 where we play as multiple characters and thus multiple perspectives there is no singular right and wrong to be found.

And that being the case, why do you persist in trying to shoe-horm everything into a singular truth, which seems entirely based on your emotion.

You keep saying it is based on emotion, as if you are the bastion of rationality. You ain't Spock, and hell the joke was he wasn't the bastion of rationality either.

Moral relativity has its limits. Morality is not entirely based upon perspective, if it was then we could never have a moral code that functioned in any society. Multiple people can come to a situation and view it differently but there are rubicons that are not to be crossed. Because if you base morality on perspective any atrocity can be rationalized away. Every single one. There are absolutes, and there are times when it is completely justified on a moral level to take arms against others. And the ability to defend yourself and those that you love from immediate harm is the first of these.



How can you write that and not recognize how weirdly prejudiced a perspective that is. At worst the Fireflies come across as ineffective, but compared to how the rest of humanity is shown, why would you single them out as villains?

I mean I don't recall them summarily executing people like we see FEDRA goons doing in the QZ, I certainly don't recall them setting ambushes for "tourists" and hunting them for sport. I don't recall them indulging in cannibalism...

They are at least trying to do more than survive, they offer hope. What is the whole notion of trying to get an immune girl cross country to where medical personnel can examine her and maybe synthesize a vaccine if not hopeful and positive?

Actually compared to the rest of humanity the Fireflies are just as bad, if not canonically worse. The interesting thing about the fireflies is that for all of their talk of restoring science and the government they continuously cause more harm than good. Their actions caused Philadephia to fall into chaos and then turn into a hunter stronghold. They THOUGHT they were doing the right thing, but their actions caused far more pain in the long run than leaving the place a QZ. We hear talk of them killing civilians, they are willing to execute Joel if he doesn't agree with their plans and they stiole all of his gear and were going to let him out into a zombie infested city.

Intentionality has its limits. How many revolutionary groups have caused massive human suffering in order to achieve their goals, goals than can be viewed as altruistic from their own perspective? It is easy to rationalize an evil act thinking it is for the greater good. But it reminds me of a quote.

“Evil is Evil. Lesser, greater, middling… Makes no difference. The degree is arbitary. The definition’s blurred. If I’m to choose between one evil and another… I’d rather not choose at all.”

And sometimes that isn't possible. However, due to the ways the Fireflies handled the situation, Joel's actions were not in any way an act of evil. But on of heroism, the results of which were not to the liking of many of the fireflies, but they were justified.

What facts? This is fiction, its all hypothetical. You simply cannot say that creating a vaccine at the cost of Ellie's life would categorically have been a failure. That's just your interpretation, and should you be wrong... well Joel now is responsible for innumerable future deaths.

The facts of the story, And stop with the sophistry. I at no point said the vaccine categorically would have been a failure, again you argue points that were not made.

If you want to argue ethics let me remind you of Pascal's wager; Because in that proposition the logical choice is predicated upon the avoidance of infinite loss as a potential penalty for choosing wrongly.

Basically from an ethical and logical standpoint, Joel's choice was wrong, It only makes sense in purely emotional dimension.

And as that emotion is purely his, and disregarding of everyone else's feelings on a matter that has major ramifications for them, its selfish and wrong.


Eh, Pascal's wager is an interesting take here. Not particularly relevant because for it to actually work you have to buy in to the infinite loss scenario. And we have strong evidence against such a loss.

Infinite loss is not on the cards. Society has crumbled yes, but it continues to move on. As humans live with the infected they continue to find ways to mitigate the fungus. Look at places like Jackson as examples of what can be done.

And you speak of the choice Joel makes as an emotional one. And the emotion is only his. It is not and your limited view only allows it to be seen that way. In fact it works as an ethical choice.

He is acting in the defense of himself and others. No matter how you wish to couch the actions of the fireflies in the best possible light, their actions incited the situation, their actions escalated it do deadly force, and their actions eventually led to their deaths in a wholly justifiable way.

Right, so Marlene not asking Ellie for consent is morally less than Joel not asking for her consent to be rescued? Which one of those things results in a bigger bodycount? Its not a hard question to answer, even disregarding the genocidal numbers that would be the case were the creation of the vaccine proven to be successful.

What shades it darker is that Joel knows damn well which way Ellie would choose. That's why he deceives her as to what happened in hospital.

This is not really defensible, regardless of it being understandable on a human level. You know, like taking revenge on someone who wronged you or somebody you love.

Ok, one more time. Yes Marlene not asking for consent to sacrifice someone is morally worse than rescuing that same person from being murdered. That you can argue against that idea is actually quite terrifying if taken to its logical extreme. And again, you continue to say that you know DAMN WELL which way Ellie would choose but still do not have the basic understanding that has been brought up again and again.

Until Ellie is asked, no one, including Ellie at a later date can know what she would have said at that point.

I am now going to repeat it several times in order to make this clear as you have ignored it every single time:


Until Ellie is asked, no one, including Ellie at a later date can know what she would have said at that point.

Until Ellie is asked, no one, including Ellie at a later date can know what she would have said at that point.

Until Ellie is asked, no one, including Ellie at a later date can know what she would have said at that point.

Until Ellie is asked, no one, including Ellie at a later date can know what she would have said at that point.

Until Ellie is asked, no one, including Ellie at a later date can know what she would have said at that point.




Everyone in the damn game does morally abhorrent stuff. Everyone's morality is flawed. That you are placing such emphasis on the Fireflies' culpability whilst casually disregard Joel's many and worse transgressions just demonstrates your lack of objectivity.

And here's the thing: Your lack of objectivity isn't a problem in regards to the first game. We primarily play as Joel so getting his perspective and being able to empathize with his choices is helpful.

Your moral myopia allows you to forgive Joel for all his misdeeds and deliver a somewhat happy ending. For him at least, Ellie's feelings and response are kept deliberately opaque.

The key problem seems to me that you (and a lot of other people it seems) are trying to impose the perspective of the first game upon the second, disregarding the obvious fact that not only is the sequel not about Joel specifically, its actually intent on living up to the plural "us" in the title.

But the perspective of the first game informs the second. If it did now, why have a sequel? We understand why Abby and the Salt Lake crew want revenge. It is understandable, and it is human. It is also unjustified. It is wrong. I know why it happened, I can see how they think it is what HAS to happen. But it is still the equivalent of a drug lord's son coming after a Federal agent for revenge.

You accuse of moral myopia. There are limits to where moral subjectivity can take you. Again, it is not myopic to understand the motivations of all involved, see the human reasons that things happened, and have a moral understanding that in the case of the ending of the first game, the Fireflies were wrong.

Its a very different tale with different goals and sentiments, although it meticulously picks up where the first game left off in terms of character arcs and loose plot threads, I think some people are disorientated by its different character viewpoints and consequential shifts in moral relativism.

This inflexibility, the inability to appreciate the importance of perspective in judging the moral character of any given action, is the defining flaw in your argument.

You continuously stress how you feel as being important when to me its of less relevance than the feelings of the characters within the story. I'm not judging based on the games value in terms of moral instructiveness, I'm judging it based on what I perceive to be consistent and convincing character motivations and reactions.

Hence my admonition to you about writing ability was not intended as a personal slight (again, I reiterate that I tried to clarify this in my post) but to illustrate how there are basic, good-practice tenets to be obeyed when writing fiction. These things are as fundamental as grammar, and basically mean that characters need to true to themselves, not any overarching moral imperative.

In a nutshell: Whether the good guys or the bad guys win in the end is not how I judge a piece of fiction, it can say stuff I really don't want to hear so long as its true to itself.

Can you say the same? And in that light explain your statements thus far. Because in my view, I assumed nothing. I just judged your arguments as written and responded appropriately.



If I was trolling I wouldn't write so much, I'd just tell you to go piss up a rope.

Think about it.

So it's just sophistry. Good to know. Looking forward to your response.
 
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In the US, Target has TLoU2 at 30% off if you preorder a PS4 or XB1 game.

That's basically $42. Pretty cheap for a 2 week old game. Wonder if it's a word of mouth hit, or what.
 
No. The events of the first game inform the second, not its perspective.

Fundamental misconceptions like this are why you're not worth arguing with.

No the perspective of the PLAYERS of the first game informs the second game. How they viewed the first informs the second game. ND knew this and that is part of why they did what they did.

And just because you don't have any good responses don't put it off on me. Ya lost. It's ok.
 

Woggleman

Member
Joel was right in the fist game and so were the fireflies from their perspective. This universe has multiple shades of grey and while this second one gets criticized for it's story the fact that people debate the details over and over again shows there is something there.
 

Clear

CliffyB's Cock Holster
No the perspective of the PLAYERS of the first game informs the second game. How they viewed the first informs the second game. ND knew this and that is part of why they did what they did.

And just because you don't have any good responses don't put it off on me. Ya lost. It's ok.

Maybe you should have written that in the first place?

Not that adding the qualification that its the perspective of the PLAYER, actually makes your statement less foolish and indefensible.
 
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Joel was right in the fist game and so were the fireflies from their perspective. This universe has multiple shades of grey and while this second one gets criticized for it's story the fact that people debate the details over and over again shows there is something there.
See I can at least respect that view. Disagree with the fireflies being right, but the bulk of the arguments go for Joel being wrong in what he did. You can believe that the fireflies were justified in taking the risk with Ellie and that Joel was also justified in doing what he did to stop them. But that wasn't the argument that is shown. Again, I think by their actions they forfeited any moral high ground, but there is an interesting debate there. Right and wrong is about more than perspective, though.


Well there is something there, though debating of the quality of something isn't an indicator of quality itself. I find TLoU fascinating because there are great moments there, but how it failed so spectacularly with connecting with to be as kind as possible a LARGE portion of its intended audience is interesting to discuss. TLoU2 is a mess of a game, but it is an interesting mess. There is enough there to discuss the characters, with a strong ending that works well on its own merits, if not in the context of the greater game. It's something that aimed for greatness but a series of very specific decisions destroyed its ability to tell a coherent and sensical story, but damned if there aren't moments that make you forget it, if only shortly.
 
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