too many times am I punching a dude and joels animation doesn't reset or the enemy doesn't die I get automatically hit/countered, without the chance to flee
plenty of other pet peeves with this game. definitely not perfect.
too many times am I punching a dude and joels animation doesn't reset or the enemy doesn't die I get automatically hit/countered, without the chance to flee
plenty of other pet peeves with this game. definitely not perfect.
I played this game up until the point I met Ellie. I have no desire to play again, but I'll give it a few more hours. The combat was ok. But neither it nor the story has hooked me yet.
I played this game up until the point I met Ellie. I have no desire to play again, but I'll give it a few more hours. The combat was ok. But neither it nor the story has hooked me yet.
It's a remade PS3 title, so how would it be better looking than games that are specifically made for PS4?
That said, it looks great and is definitely one of the best games ever made.
I guess it's a testament to the game that we can have this discussion, but:
There IS no growth in Joel, that is the problem. The first part of the game after he can't save his daughter he becomes a survivor, caring only about his survival in the life he's fashioned. AFTER he realizes that he cares for Ellie, he does everything he can to survive and protect her, in the life he fashioned. There is no character arc here, no change.
IF you'd like to have a conversation with me, I'm game. However, I can agree that we disagree on something and not think you are stupid because of it. If you are only interested in bandying about petty comments, no thanks.
Spoilered as I do not want to give away any preconceptions on ending:
I do not think Joel's character evolved in a way that was meaningful to me, full stop. There were parts in this story that impacted me much more than the ending and I think that is a shame
IF you'd like to have a conversation with me, I'm game. However, I can agree that we disagree on something and not think you are stupid because of it. If you are only interested in bandying about petty comments, no thanks.
Spoilered as I do not want to give away any preconceptions on ending:
I do not think Joel's character evolved in a way that was meaningful to me, full stop. There were parts in this story that impacted me much more than the ending and I think that is a shame
Another thing that's never going to happen (this time never for realsies) is "throwing away tropes". Tropes are tools. If you think they need to be disposed of you don't understand them.
Not "need". I'd like to see someone try to avoid some of the usual gameplay devices (invisible or non-plausible walls etc.) use a new language. Mind you, not saying the results would be good, and i understand you can't expect that a) in AAA games b) in this expensive era.
Maybe in the days of the pioneers when games were developed during the weekend and "devs" thought having the player control a toothbrush having to keep someone's teeth clean would be a good idea for a videogame.
Or maybe some indie dev. State of Decay was a surprisingly brave title in many ways.
But I wouldn't expect you to get that yet - you aren't even in the 11/10 half of the game yet
Disagree with you there. I think the game heavily implies
Tess was. Not in a romantic relationship, mind you, rather something like a cat that doesn't generally like physical contact with his owner but always follows him around the house.
I don't entirely disagree but I think the point at which we start the game with Joel
20 years later, Tess is the only "connection" he has to the world and while there is something close to caring there (he wouldn't continue on with Ellie if there wasn't), I don't think its anywhere near as meaningful. Remember, Joel agrees to take Ellie West because of the obligation he feels for Tess but only in so far as the first opportunity presents itself to hand her off to Tommy. That's his intention at the dam until Ellie brings up Sara and explains that shes had to deal with an equal amount of loss. His decision to stay with her is the turning point for me where it's no longer obligation but genuine caring for Ellie.
And I'm curious if the people who say the would have
let Ellie die are parents.
I can only speak for my wife and I but
We would have done the same thing as Joel. Fuck everyone, not my kid.
First play through,
I killed everyone in that room at the end. I burst through the door saw what was going on and killed all of them as quickly as I could aim my gun.
As for the ending, the special epilogue at the live show that few have seen but anyone can read about helps to get whats going on
in Ellie and Joel's heads.
She obviously know she was lied to and she was denied her destiny but she also learns that Joel can't live without her.
If they do a sequel I think playing that up would be a good starting point. I could easily see the start of it as
Fireflies track her down, Joel stalls them long enough for her to escape, Tess style. Now Ellie is alone in the wild, being hunted and she has to figure out what to do and where to go. Who does she know that's still alive? Bill.
IF you'd like to have a conversation with me, I'm game. However, I can agree that we disagree on something and not think you are stupid because of it. If you are only interested in bandying about petty comments, no thanks.
Spoilered as I do not want to give away any preconceptions on ending:
I do not think Joel's character evolved in a way that was meaningful to me, full stop. There were parts in this story that impacted me much more than the ending and I think that is a shame
The evolution of Joel as a character is much less pronounced than Ellie's when compared side by side. Joel's evolution of character is finally being able to talking about his past, about his daughter, while still being able to let her go. Ellie is in some ways a replacement for Sarah, but in some of the final conversations leading up to the end, Joel recognizes that Ellie isn't Sarah and learns that he can still be a loving father figure instead of a cold shell of a man that he became after Sarah's death.
His arc is getting over his loss of Sarah and finding something worth loving and protecting in the cruel world that made him who he was up until he met Ellie. That is his character arc. It makes no sense for Joel to abandon the one thing left in the world that gives him any sort of hope or joy from a character perspective either.
In the end, it is your interpretation of the game and its plot, so I welcome the discussion as well. I think that is one of the strongest points to the game. It isn't 100% cut and dry in the end and there is a lot of ambiguity here, but I do assure you there is a character arc there, they just don't beat you over the head with it.
Well, to be entirely fair, its what I arrived at after 4 playthroughs of the game on the PS3 but its also Druckman's interpretation/intention with Ellie's arch. Watch Neil's IGDA keynote on the game. It's very enlightening and I agree with him.
Well, to be entirely fair, its what I arrived at after 4 playthroughs of the game on the PS3 but its also Druckman's interpretation/intention with Ellie's arch. Watch the Neil's IGDA keynote on the game. It's very enlightening and I agree with him.
There are still game mechanics that need to be introduced. I'd recommend sticking it out a but longer. The game only gets better and never drags. The intensity ramps up, and though it's exhausting to play, the experience is worth it.
Hold on, you can counter in this game?? How? I'm playing on Grounded and far too often I'll die when I whiff on a punch. I was getting frustrated.
My only issue with grounded is that they are far too conservative with the crafting items. I couldn't open one damn door. I think the enemies are aggressive and strong enough, I think they should be more liberal with the item placement.
Hold on, you can counter in this game?? How? I'm playing on Grounded and far too often I'll die when I whiff on a punch. I was getting frustrated.
My only issue with grounded is that they are far too conservative with the crafting items. I couldn't open one damn door. I think the enemies are aggressive and strong enough, I think they should be more liberal with the item placement.
My issue with Grounded is the lack of checkpoints. It's infuriating to finally make it through a tough section, think you're safe in the next area, then have to start the whole thing over again.
I don't disagree here; how Joel perceived his attitude towards Ellie and HIS life (with her in it) did change.
I think as a parent, he accepted her as his daughter (not in replacement) and was not going to fail her the way he did his own. I get that, but that is his selfishness, IMO. I failed once, I wont again, for me.
Plus, I think people who really love this game tend to think that if you don't agree it's the best, you are insulting it (not saying this about you); this game is a 9/10 for me and the most recent game, since Wolfenstein, that I played nightly till I finished it without stopping for MP in some other game in between. I really liked it, just think the ending was less than it could be (for me).
And I'm curious if the people who say the would have
let Ellie die are parents.
I can only speak for my wife and I but
We would have done the same thing as Joel. Fuck everyone, not my kid.
First play through, I killed everyone in that room at the end. I burst through the door saw what was going on and killed all of them as quickly as I could aim my gun.
Two kids, who are the best part of me and my life.
I get that, and the taking from Ellie without her consent, was wrong. I totally agree with that. NOT giving the player the option to discuss/choose with Ellie is my biggest beef. For the record I fired three shots in that room the second I walked in, head shot to main doc, missed head shot to one in middle, then headshot on him/her. Grabber Ellie and left while the third was calling me a "monster".
Hold on, you can counter in this game?? How? I'm playing on Grounded and far too often I'll die when I whiff on a punch. I was getting frustrated.
My only issue with grounded is that they are far too conservative with the crafting items. I couldn't open one damn door. I think the enemies are aggressive and strong enough, I think they should be more liberal with the item placement.
My issue with Grounded is the lack of checkpoints. It's infuriating to finally make it through a tough section, think you're safe in the next area, then have to start the whole thing over again.
Joel has seen the path this ends in with Henry and Sam. Letting Ellie die means Joel will face a similar end and it is talked about during the death of these two at the end of Summer. Joel letting Ellie die, even at the sake of trying to save humanity, would be the same as him pulling the trigger.
Yeah on the easier difficulties like Normal, you'll actually get a QTE like prompt when a counter is available. Same for when a stealth choke out is available. Those disappear on harder difficulties.
The evolution of Joel as a character is much less pronounced than Ellie's when compared side by side. Joel's evolution of character is finally being able to talking about his past, about his daughter, while still being able to let her go. Ellie is in some ways a replacement for Sarah, but in some of the final conversations leading up to the end, Joel recognizes that Ellie isn't Sarah and learns that he can still be a loving father figure instead of a cold shell of a man that he became after Sarah's death.
His arc is getting over his loss of Sarah and finding something worth loving and protecting in the cruel world that made him who he was up until he met Ellie. That is his character arc. It makes no sense for Joel to abandon the one thing left in the world that gives him any sort of hope or joy from a character perspective either.
In the end, it is your interpretation of the game and its plot, so I welcome the discussion as well. I think that is one of the strongest points to the game. It isn't 100% cut and dry in the end and there is a lot of ambiguity here, but I do assure you there is a character arc there, they just don't beat you over the head with it.
I like these conversations - and I'm okay with saying, that Joel had a character arc. It isn't one that I think was meaningful for me, but I don't want to get caught up on the use of that word.
I can say this, giving up my oldest (he's 8 now) to save the world is a situation I am sure I will never be in. And 100% of the time, if I was making the decision, in the manner that Joel did, I'd do the same he did.
BUT - I know my son, he'd give his last dollar of allowance to a homeless man, and he would choose to save the world. So would Ellie I think and therefore had we been given a choice, the hardest choice, the one that hurts the most, is letting her go. Especially hard for Joel as he'd already lost one daughter and had finally allowed Ellie in.
Joel has seen the path this ends in with Henry and Sam. Letting Ellie die means Joel will face a similar end and it is talked about during the death of these two at the end of Summer. Joel letting Ellie die, even at the sake of trying to save humanity, would be the same as him pulling the trigger.
That's what is kind of interesting is that people want
Joel to be a better man despite the fact that game never once gives you the notion that he will be. He's weak and the death of Sara left him broken. He completely resists Ellie early on specifically to avoid any kind of reminder about Sara. I personally love how the game infers this with such great subtlety.
One example is when Tess is arguing with Joel about the possibility of Ellie actually telling the truth about her infection. She looks back at Ellie, looks at Joel and says "I get it." inferring she knows about Sara and his reservations.
Another great little scene is when they get to the top of the roof overlooking the Capitol building and Joel asks Ellie "So is it everything you hoped for?" and Ellie replies about them not being able to argue with the view which Joel sort of snickers at. As Ellie walks out of the frame, Joel looks down at his broken watch and sighs...
Again, another reminder that even 20 years on he hasn't let go.
That's the great question the game poses from Joel's perspective and what I think his arc is. Early in the game he's not even willing to entertain the notion of letting Ellie in. When he finally accepts that he will accompany her to the University, he's finally allowing it happen and the game then shows you how far he's willing to go to hold onto it. No matter the cost. Even cold blooded murder (Marlene).
Having Joel do anything else would ring terribly false considering what you experience throughout the game.
I can say this, giving up my oldest (he's 8 now) to save the world is a situation I am sure I will never be in. And 100% of the time, if I was making the decision, in the manner that Joel did, I'd do the same he did.
BUT - I know my son, he'd give his last dollar of allowance to a homeless man, and he would choose to save the world. So would Ellie I think and therefore had we been given a choice, the hardest choice, the one that hurts the most, is letting her go. Especially hard for Joel as he'd already lost one daughter and had finally allowed Ellie in.
You're also not a man who's done the most deplorable shit a human being can do to another to survive.
Joel has. He's been a hunter. He all but tells Ellie he has killed innocent people. He's lived 20 years in a post-pandemic world where almost nothing had any real meaning to him.
Comparing yourself to Joel isn't an apples to apples comparison.
I mean that has to be taken into account. As for the arc question, see my spoiler above.
My issue with Grounded is the lack of checkpoints. It's infuriating to finally make it through a tough section, think you're safe in the next area, then have to start the whole thing over again.
It's because of this that I have pretty much given up on a proper stealth approach. Hate spending ten minutes navigating enemies only to get caught out by the last guy and sent right to the start.
It's because of this that I have pretty much given up on a proper stealth approach. Hate spending ten minutes navigating enemies only to get caught out by the last guy and sent right to the start.
Hold on, you can counter in this game?? How? I'm playing on Grounded and far too often I'll die when I whiff on a punch. I was getting frustrated.
My only issue with grounded is that they are far too conservative with the crafting items. I couldn't open one damn door. I think the enemies are aggressive and strong enough, I think they should be more liberal with the item placement.
I believe you press triangle when there's a pause between you and the enemy. Like if you swing and they dodge, press triangle and you should counter their incoming attack. I completely forgot about the mechanic too when I played on survivor. No prompts unless you are on a lower difficulty.
choke out the two runners, and just crawl by everyone else, you can go up on the left platform, if you have an arrow headshot the stationary clicker and you're through.
Is it just me or enemies can spot you easier on PS4? I mean i played Grounded twice on PS3 and when i started TLOU on PS4 i chose Normal cause i just didn't want to worry about the difficulty but i noticed areas on Grounded (PS3) where i went through unnoticed i was not able to easily replicate on Normal on PS4.
You're also not a man who's done the most deplorable shit a human being can do to another to survive.
Joel has. He's been a hunter. He all but tells Ellie he has killed innocent people. He's lived 20 years in a post-pandemic world where almost nothing had any real meaning to him.
Comparing him to yourself to Joel isn't an apples to apples comparison.
I mean that has to be taken into account. As for the arc question, see my spoiler above.
I agree with everything you said about Joel - I think we have no argument on what Joel is.
That is, the character arc he does take, never includes becoming a better man. It only includes allowing Ellie into his life. This sounds like this is a satisfying end for you, and that is totally cool with me.
Again, my biggest complaint isn't the way the story played out, it's that the player was never given the choice to talk with Ellie about the decision and choose from there. IF that had happen I think it makes the decision, either way, more impactful. I also think it would be fantastic to see the stats on which way was chosen on first play through.
However, I'm not trying to convince you or anyone that their interpretation is wrong, or to come to my side of the fence, just stating how I feel about the ending.
Spring and about to tackle the tunnel before the hospital. I've never had issue with this section before, but now I've completely forgotten the approach I used previously to make it through undetected.
I should finish up this evening when I get home. Only a few short hours left.
The bugs are killing me with the AI. Several times I was questioning what was actually going on with some of the enemies during the entirety of
Winter.
Dudes running away erratically, not responding to sound, only showing up once you pass a certain threshold even though they should come in way earlier. The fight near the end with
David made a bit more sense since it made it hard to hide and sneak up on him and at least he responded to sound, but it all seemed so fucking strange.
I also ran into some weird shadowing or something in the same area. Really stuck out like a sore thumb in relation to how well the rest of the game looked. At least one of the best scenes in the game looked freakin' fantastic, just like it did in the original. Still one of the best points in the narrative and nice breather before getting to the end of the game.
Still fun, but annoying bugs. Btw, anyone else run into these bugs?
I've had some weird visual bugs, enemies got stuck inside a bus which forced a reload, some particle effects got stuck on the screen so I needed to reload, stuff like that.
And yeah I had some wonky AI at times,
stalkers especially would run around like a headless chicken not really sure what to do. The David spot was a little strange because after grabbing him a second time, I moved back a little bit and he took cover on the other side of me, crouched down with his back facing me. Made me clear that section REALLY fast, I'm glad that didn't happen when I first played the game.
However, I'm not trying to convince you or anyone that their interpretation is wrong, or to come to my side of the fence, just stating how I feel about the ending.
That's what kind of interesting is that people want
to be a better man despite the fact that game never once gives you the notion that he will be. He's weak and the death of Sara left him broken. He completely resists Ellie early on specifically to avoid any kind of reminder about Sara. I personally love how the game infers this with such great subtlety.
And letting himself care about someone as much as he cared about Sarah after 20 years being a shell of a person is precisely his growth. The Joel you begin the game with would have not hesitated to turn around and be on his merry way after delivering Ellie to the Fireflies. Ironically this creates his conflict with Ellie over him putting his concern for her over her (misguided, in his opinion) desire to do what she thinks is right. And that's part of the beauty of the ending to me.
Another great little scene is when they get to the top of the rook overlooking the Capitol building and Joel asks Ellie "So is it everything you hoped for?" and Ellie replies about them not being able to argue with the view which Joel sort of snickers at. As Ellie walks out of the frame, Joel looks down at his broken watch and sighs...
Again, another reminder that even 20 years on he hasn't let go.
I like these conversations - and I'm okay with saying, that Joel had a character arc. It isn't one that I think was meaningful for me, but I don't want to get caught up on the use of that word.
I can say this, giving up my oldest (he's 8 now) to save the world is a situation I am sure I will never be in. And 100% of the time, if I was making the decision, in the manner that Joel did, I'd do the same he did.
BUT - I know my son, he'd give his last dollar of allowance to a homeless man, and he would choose to save the world. So would Ellie I think and therefore had we been given a choice, the hardest choice, the one that hurts the most, is letting her go. Especially hard for Joel as he'd already lost one daughter and had finally allowed Ellie in.
Honestly, reading your posts, I think you are oversimplifying both Joel's and Ellie's arc.
[ STORY SPOILERS ]
Claiming that the ending or either characters' arc would have been better had they gone for the cop-out 'one of them dies'-ending ( and by that I mean pretty much every scenario in which either of them dies, including the 'Joel leaves Ellie'-scenario you describe ) just sounds like you do not fully understand or were not fully engaged in the story. The arc and ending do not define the story; the story defines the arc and ending. Having Joel abandon Ellie would fundamentally undermine everything the story has led up to at that point. Explaining this properly requires a much longer post than this, and I'll try making one when I have the time.
This is not an attack on your opinion or person, I just think there are some misconceptions ( not unique to you ) that need clearing up regarding the ending, it's context and everything that led up to it.
EDIT: [ MORE STORY SPOILERS ]
I see now that it is mostly about having choice for you. I respectfully disagree for the reasons stated above. The Last of Us is a linear story and all story moments lead up to the conclusion we were given in the game. Giving the player the option to choose a different conclusion based on his or her personal ideas of what the ending should be would fundamentally undermine all of the story and narrative that led up to the conclusion. You are not the main character in The Last of Us, Joel is. His decisions are informed by his actions throughout the story. Disagreeing with the choices and decisions he made is fine, but asking for the ability to influence his decisions, negating the preceding story in the process, is something I just don't understand.
Again; not attacking, just arguing that your wish for more choice would fundamentally undermine the story in this specific type of game.
So is "Hard difficulty with looking mode off" the preferred difficulty to start with? I seem to recall reading that hard has a satisfying level of challenge.
Also I spent an hour last night on the second floor of the prologue just looking at stuff and messing around in photo mode. I can't believe I spent that much time there but it's not hard to marvel at some of the visual elements. But I was also playing slow as hell because I didn't want the world to get shattered yet. Those glimpses of normality in the prologue are really sad and I wanted to really take it all in before stuff happens.
So is "Hard difficulty with looking mode off" the preferred difficulty to start with? I seem to recall reading that hard has a satisfying level of challenge.
Also I spent an hour last night on the second floor of the prologue just looking at stuff and messing around in photo mode. I can't believe I spent that much time there but it's not hard to marvel at some of the visual elements. But I was also playing slow as hell because I didn't want the world to get shattered yet. Those glimpses of normality in the prologue are really sad and I wanted to really take it all in before stuff happens.
At first I didn't find Hard with no listening all that different from normal. but somewhere around mid-game I started getting less ammo and less supplies.
So to answer your question, yes it is the "sweet spot".
I played this game up until the point I met Ellie. I have no desire to play again, but I'll give it a few more hours. The combat was ok. But neither it nor the story has hooked me yet.
Honestly, reading your posts, I think you are oversimplifying both Joel's and Ellie's arc.
[ STORY SPOILERS ]
Claiming that the ending or either characters' arc would have been better had they gone for the cop-out 'one of them dies'-ending ( and by that I mean pretty much every scenario in which either of them dies, including the 'Joel leaves Ellie'-scenario you describe ) just sounds like you do not fully understand or were not fully engaged in the story. The arc and ending do not define the story; the story defines the arc and ending. Having Joel abandon Ellie would fundamentally undermine everything the story has led up to at that point. Explaining this properly requires a much longer post than this, and I'll try making one when I have the time.
This is not an attack on your opinion or person, I just think there are some misconceptions ( not unique to you ) that need clearing up regarding the ending, it's context and everything that led up to it.
To me, thats what makes this story up there with the best. On my very first playthrough, I hesitated and was annoyed that I didn't have the choice in the matter on whether to save Ellie. Only until after the credits rolled, it dawned on me how fully realized the story, characters, and setting of the game was.
By having Ellie die, you'd lose the entire impact of the game as a whole. The last hour or so of the game is Joel's complete determination to save Ellie no matter what the costs. He's selfish, but he's also a father. If she dies, the relationship crumbles. It just rehashes the opening and becomes a poor bookend to the game.
The lingering thoughts in Ellie's head is what makes the ending so powerful. Joel loves her as his own, but she knows what he's hiding. This dynamic relationship is made even more complicated because of Joel's choices.
Honestly, reading your posts, I think you are oversimplifying both Joel's and Ellie's arc.
[ STORY SPOILERS ]
Claiming that the ending or either characters' arc would have been better had they gone for the cop-out 'one of them dies'-ending ( and by that I mean pretty much every scenario in which either of them dies, including the 'Joel leaves Ellie'-scenario you describe ) just sounds like you do not fully understand or were not fully engaged in the story. The arc and ending do not define the story; the story defines the arc and ending. Having Joel abandon Ellie would fundamentally undermine everything the story has led up to at that point. Explaining this properly requires a much longer post than this, and I'll try making one when I have the time.
This is not an attack on your opinion or person, I just think there are some misconceptions ( not unique to you ) that need clearing up regarding the ending, it's context and everything that led up to it.
"You don't understand" or "were not fully engaged in the story" sounds pretty personal to me!
HAHA, just kidding man, we are on the internet, no big deal.
I'd be interested to read your analysis, though you sound a little more vested in the experience than I am. This is my first time playing it, I'll do the DLC tonight, and then I'll move to a different game. I enjoyed my time with TLOU, even with what I think are it's short-comings and it's unlikely that you'll convince me 100% that you are "right" and I am "wrong". IT's just the way the game impacted us personally, nothing more or less.
For the record, I think you could just as easily say that having them both live, was the cop-out. But why color anything as negative in someone else's opinion?