The Legend of Zelda and voice acting.

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
Granted, voice acting is commonplace, a lot of us perfer that this never reaches Zelda. I've always wondered that. I've envisioned Link as myself when I play. That is one of the factors as to why I don't. I'm against it in the Zelda series. Are you for it or against it
 
I prefer Link to not talk in case they get it totally wrong. All other charatcers in a Zelda game can have voice acting though.
 
I would't mind if they went the GTA3/KOTOR route: all the supporting characters get quality voice actors but the main character (Link) is mute.
 
Personally I think most voice acting should be destroyed, specifically those that are quite dialogue heavy. Either that or spend a bit more mula to get professional voice actors in.
 
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Why not? Might as well voice them. Unless they're going to be kids again. There is no evil greater than child actors. They're either really terrible actors or they're good but slightly worringly freaky.
 
Don't do it if it isn't going to be done right. I've been playing Baten Kaitos for last couple of weeks and I find it sad that had to turn the voice acting off because it was so awful. I'd go with no voices at all than settle with voice acting that grates on the nerves.
 
Deku Tree said:
Everyone should speak except Link.

IAWTP. Whenever I play a Zelda game I always rename the hero to my name. So even though I know the character as "Link," *I'm* the hero. Me, baby... me.
 
It would be nice to hear them talk, but they might do crappy with the voice acting.

I could imagine Zelda's voice as a stupid little blonde girl's.
 
for some reason the jap voice acting in games with eng subtitles appeal to me very much, i wouldn't mind jap voices. in other words the jap actors have talent. should there be voice acting, its obvious link wont have a voice actor as he never says anything in the games
 
En-ou said:
for some reason the jap voice acting in games with eng subtitles appeal to me very much, i wouldn't mind jap voices. in other words the jap actors have talent. its obvious link wont have a voice actor as he never says anything in the games sshould there be voice acting.

I wouldn't mind that. Hell, maybe Nintendo could go all out and develop a spoken hylian language. If Sega can have an original language in Panzer Dragoon, why not Nintendo?
 
ge-man said:
I wouldn't mind that. Hell, maybe Nintendo could go all out and develop a spoken hylian language. If Sega can have an original language in Panzer Dragoon, why not Nintendo?

and alienate the mainstream? Have you heard that SEGA is now 3rd party and stupid?
 
En-ou said:
for some reason the jap voice acting in games with eng subtitles appeal to me very much, i wouldn't mind jap voices. in other words the jap actors have talent. should there be voice acting, its obvious link wont have a voice actor as he never says anything in the games

I think that's might be as much ignorance as Japanese voice acting being inherently better. I'm not trying to insult you though 'cause I feel the same way. Euro ShenmueII felt more authentic to me, despite the fact that people in Hong Kong speaking Japanese is probably no less authentic than them speaking English. Hell with British colonisation, it's probably more authentic for them to speak English.

It happens in movies as well. Apparantly Michelle Yeoh and Chow Yun Fat sound terrible to native Mandarin speakers in Crouching Tiger, Hidden Dragon, but I wouldn't have a scoobies. And I've heard comments about how out of place Brad Pitt's american accent sounds in Troy, despite the fact that the RP pronunciation of the rest of the cast is no less incongruous to an Ancient Greek setting (I haven't actually seen it myself though so that's second hand impressions.

ge-man said:
I wouldn't mind that. Hell, maybe Nintendo could go all out and develop a spoken hylian language. If Sega can have an original language in Panzer Dragoon, why not Nintendo?

They kind of did with WW, when the dragon and that big fish (I'm sorry I forget names) spoke Old Hylian.
 
ge-man said:
I wouldn't mind that. Hell, maybe Nintendo could go all out and develop a spoken hylian language. If Sega can have an original language in Panzer Dragoon, why not Nintendo?

Worked pretty well in Ico, too, i thought.
 
Die Squirrel Die--It seemed more like mumbling to me than a fleshed out language, I have to go through those parts again.

Odnetnin--That just doesn't make sense. Why would that choice alienate anyone? A poor english dub would be far more alienating than using a made up language.
 
They should hire some of the voice actors from Baldur’s gate 1/2 to do that voices.

The guy that played Irenicus would make the perfect Gannon!
 
ge-man said:
Die Squirrel Die--It seemed more like mumbling to me than a fleshed out language, I have to go through those parts again.

That's why I said 'kind of'. The intention was made clear though by the text box showing some funky alphabet as well though. But the actual 'voice-acting' was that sort of non-descript yelps, mumbles and giggles that has comprised voice acting in the Zelda series so far.

I do kinda agree on the alienating mainstream gamers though, at least having the entire game in a made up language. While a small minority (including myself) would be like 'this is really immersing me in this fantasy universe' the majority would be all 'wtf kinda crazy ass mumbo-jumbo is that', unless it was being used for something like the aforementioned ancient language. But the bog-standard everyday Hyrule (or wherever it took place) people would probably have to speak in English.
 
We are all forgetting the cryptic clue that Miyamato gave in an interview when somebody asked him if Link would ever talk in a Zelda game. I believe he laughed and joked that maybe he would do Link's voice, or how maybe the player could do it themselves. Seeing as how the microphone is out for Gamecube, and Miyamoto loves to tease, I can see that.

Otherwise, no voice acting please. Although the guy who did adult link's yips yells and battle cries did a great job.
 
I prefer Link stay mute largely because he's been voiceless so long changing that now would not improve him in any way and many players have already immersed themselves in that character in the past. Even if they picked the best actor on Earth to play these characters, the bitching and moaning about how "bad" the acting was ("bad" of course, meaning "not Japanese") would be endless.

The trend of cinematics in gameplay has come with one rather unfortunate aspect, the sense that the player is included in events is slowly dying off. Nintendo and a few other developers still strive to make you feel like you're the hero or included in the events of the game. Thing is, this aspect be implemented in the most trivial of ways and still add meaning.

Baten Kaitos makes you a guardian spirit, Fire Emblem makes you the battlefield tactician, FFX gives you the sense you're Tidus simply by never speaking his name. Metroid, Zelda, GTA3 and KOTOR just make the character mute and that way all the character's reactions are pretty much your own, whether you're given a diologue choices or not.

When I play something like Xenosaga or GTA:VC, I honestly feel a bit cheated beacause subtle things like that aren't there. It feels... sterile to play those games without some minor degree of roleplay.

If they had to give Link a voice, though, I'd be more agreeable with the Hylian language route. People can whine about reading all the want, but I just want some sense of authenticity if they were going to take the role away from the player. I didn't kill me to read subtitles in Passion of the Christ or Crouching Tiger, Hidden Dragon, it wouldn't be a dealbreaker here.
 
David Warner as Gannon? Pfft.
To me he'll always be the guy that played two roles in "Quest of the Delta Knights".
Oh yeah, and that evil British guy from "Titanic".

And for heaven's sake, keep Link mute.
 
Frankly I find this 'mute characters are easier to identify with' argument a bit bunk. I find it much easier to identify with a character when they have a fleshed out personality. I've identified far more with characters in movies and TV shows than any character in any game I've ever played in a game, mute or not.

I think it's far more to do with videogames having so far been pretty bad at fleshing out characters, that's jarred against identifying with the character.
 
explodet said:
David Warner as Gannon? Pfft.
To me he'll always be the guy that played two roles in "Quest of the Delta Knights".
Oh yeah, and that evil British guy from "Titanic".

And for heaven's sake, keep Link mute.



“Do you even realize your potential?”

‘It’s time for more experiments”


Nah to quote Anna Nicole Smith the guy is

“Freaking genius”
 
Die Squirrel Die said:
Frankly I find this 'mute characters are easier to identify with' argument a bit bunk. I find it much easier to identify with a character when they have a fleshed out personality.

Indeed, characters should only be "mute" when you've created them yourself or you have Fallout-like dialogue choices that replace "talking." I can't recall the last time I strapped on green tights and a knife and went to a nearby castle to kill things, so having the hero be silent is off-putting to me
 
Now that i recall Link never even spoke.


it was always "whats you're name?"

"...........LINK. That sounds familiar"

except for those damn zelda cdi crap. or whatever it was.
 
You can name a great game where the main character spoke just as easily as one where he didn't.

Duke Nukem and Full Throttle wouldn't have been the games that they were without the strong personality of the main character. Half-Life wouldn't have been as creepy without Gordon being near mute.
 
Drinky Crow said:
You envision yourself as a dude in white tights and Peter Pan gear?

That's cool, I guess.

<fruit>
what are you talking about? peter pan is a hardcore badass.
 
if a game is going to use elaborate cinematic sequences, those sequences should always be voiced. cutscenes with text dialogue are basically imbalanced and ugly. the absence of voice acting in a cinematic game is a defect. i don't think games with narratives should encourage identification with the player character. and while voice acting in games is often bad, it does not follow that voice acting shouldn't be attempted.
 
No thanks here, argument may be bunk to some, but I think it's just plain genius that the voice actors can express so much of character's personality through only one noise or gesture. I can't wait to see if Realda will take this to an even more unique and interesting level.
 
hell yeah. But do it like KOTOR. Awesome voice acting, but you never speak.

And ive never felt any attachment to Link. If he was customizable then yeah, you gain that connection. Link as hee is though? No
 
Agent Icebeezy said:
Granted, voice acting is commonplace, a lot of us perfer that this never reaches Zelda. I've always wondered that. I've envisioned Link as myself when I play. That is one of the factors as to why I don't. I'm against it in the Zelda series. Are you for it or against it

Nintendo better stay away from voice acting, they totally spoilt my characters in Mario Sunshine.

You can never please everyone, so I think its better they leave these things to the players imagination.
 
What is the big deal with a game including voice acting if there's an option to turn it off if you don't like it?

I really feel that the next Zelda game needs voice acting. I even thought Wind Waker needed it even more so as you had these fantastic facial expressions and without any voice acting it felt like weird and that I had bumped the mute button on the TV.

I'm sure Nintendo could do some great voice acting for this more serious Zelda game. Leave Link mute if they want, it really doesn't fuss me. But we really need voice acting for the rest of the cast with the option to turn it off. Or you could have it on but you could press a button to mute the voices for certain conversations that you just want to read quickly.
 
Link has always felt a little bit autistic to me, so I won't mind quality voice acting for everyone except Link.

And for the comments saying that jp voice acting > eng voice acting (in games), I think this has more to do with how localization teams usually don't find professional voice actors in jp -> eng game translations to voice act, hence the horrible english voice acting some games have.

edit: haha, i just looked up autistic on dictionary.com:

A psychiatric disorder of childhood characterized by marked deficits in communication and social interaction, preoccupation with fantasy, language impairment, and abnormal behavior, such as repetitive acts and excessive attachment to certain objects. It is usually associated with intellectual impairment.

Grass cutting?
 
The voice of Toad in all the recent Mario games is bang on. All the others except for the female cast fit their characters quite well.
 
*"Excu-u-u-use me, Princess!" echoes through Dragmire's head* Noooooooo!

Actually, though I prefer a mute Link, I think voice acting for him could work. It would just change the character. He has a silent, heroic persona. He's not really silent, of course, as he makes all sorts of sounds when fighting. But as a character, he's a listener, much like the player. He communicates mostly through actions, like the player. He can do good, and even a little bad. They often give you the option to try and reject an NPC's mission, or go attacking cuccos, or whatever. His personality is the player's and they give you some level of expression.

So he has a connection with us in that way. Adding dialogue to that same character would take that connection away, but I'm sure they could replace it with some interesting, if not more conventional, things. I'm not sure I'd be comfortable with that kind of character change. That's the thing, it isn't just development of the character, it's a change. Wind Waker was a positive change, but like that, I'd have to see it to welcome it.

The easiest way to do it would be to start with a new Link, like Wind Waker. But this one's different from the rest. Maybe he doesn't want to be the Hero of Time. See, here we get into cliches. They're so much easier to fall into when you're forced to develop a character. I'd rather play with an avatar than a cliche. They'd have to give him a story and relationships with the characters. I could see Nintendo doing some interesting things with that, as there are already lots of interesting relationships in the Zelda series. But hopefully it wouldn't be anything like most RPG's, where character development is shallow as can be (to the point of no development at all). Nintendo's pretty good with it, as they always give you a reason to care about the NPC's you're helping. Now make us care about Link. See, mute Link is us, so we don't need a reason to care about him. Once he talks, the things he says will make him a different person from us. There's simply no way to make the player think that someone else's voice is their own without reading their mind or letting the player speak while affecting the story as if they're in the game.

Now I keep thinking about Link's grunts and yells. Why do they fit in without changing his personality? I think it would be a little jarring without them (in the 3D games), but maybe that's because I'm used to them and I like what they add. They accompany actions, IMO helping to express what Link's doing. Even Link saying "Come on" in Wind Waker didn't invade me with any kind of outside personality (it was more of an action than a vocal expression). Perhaps Link could get away with just a couple quips now and then. Sort of between making him speak dialogue and being mute. I think they could do that without changing the character, but it's still not the more conventional form of story-telling some people want.

Some seem to want conversations between Link and Zelda... that kind of story-telling. It could work, but then it opens up a need for all sorts of backstory. I almost feel like I'd rather they worried about the game than that kind of story-telling, but in theory, they could have both excellent story-telling and excellent gameplay. We'd probably have to wait longer. I already enjoy the stories in Zelda games, so there isn't much need for this kind of change for me. I feel that the way they tell stories in Zelda works well in the interactive medium. Rather than separating the story and the gameplay, a la Metal Gear Solid, it takes part of the story out and sort of compensates for this through the gameplay. Of course for some, the story takes a hit, but for others it allows a better interactive experience. I think that they tell some fantastic stories this way.
 
I don't think it's necessarily easier to identify with a 'mute' protagonist, I just think it's easier for developers to make a character who will transcend cultures and personalities. If you think about it not everyone likes Tidus, or Solid Snake, or Sam Fisher, etc. People tend to have preferences. Giving Link a voice could alienate the audience in that sense.
 
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