The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Can anyone give a hint regarding the memory in
Hyrule Castle?
. Any hint is OK even if it's not the exact location.

I circled the outsides of Hyrule Castle and didn't find anything resembling the photo. Do I have to go further in, or it's still in the outside area?
 
So when do I get to do the (presumably) last Kakariko quest of transporting the glowing sphere from Impa to where it belongs? I guess I have to do all side quests, but I can't find any. Do I have to get something from the Divine Beasts? I do have all upgrades to the Sheikah Slate and done the following side quests:

Play with Priko (or whatever she is called in English, one of the kids)
Get back the cuccoos
Light the lanterns near the statue of the goddess
Show a photo of the Fairy to the guy painting the pictures

What am I missing?
 
Can anyone give a hint regarding the memory in
Hyrule Castle?
. Any hint is OK even if it's not the exact location.

I circled the outsides of Hyrule Castle and didn't find anything resembling the photo. Do I have to go further in, or it's still in the outside area?

Its on the small bridge going from the castle to a small and tall tower on the left side

You have to climb up and avoid guardians.
 
Can anyone give a hint regarding the memory in
Hyrule Castle?
. Any hint is OK even if it's not the exact location.

I circled the outsides of Hyrule Castle and didn't find anything resembling the photo. Do I have to go further in, or it's still in the outside area?
It's in the actual castle near
the bridge by Zelda's room iirc.
 
Can anyone give a hint regarding the memory in
Hyrule Castle?
. Any hint is OK even if it's not the exact location.

I circled the outsides of Hyrule Castle and didn't find anything resembling the photo. Do I have to go further in, or it's still in the outside area?


Inside area,left side
 
It took me 5 times beating it but I just discovered how to beat Molduga without being launched into the sky.

Feels so good =3

But also I feel sad because I wasted a TON of resources in those other fights =/

Also did I just found the "remains" of
Arbiter's Ground?
aldk;a sld
 
Been feeling down lately and playing this game has helped me to feel better, just walking around and admiring the panoramas. I still don't even reach
Kakariko village
and I just got my first horse called Pocoyo.
 
There's a
memory, shrine and goddess statue.
Up to you if it's worth it, but the enemies are pretty easy to avoid.

Yep I got the
memory and I knew about the goddess statue. But it seems I can't do much for her at the moment. I am guessing I need to go to another place for this Dinraal character/creature.
 
I don't think it lacks focus, just that I think it could be smaller and even more focused. It's a great game, I love it to bits but I don't need it to be that large for a sense of discovery. It can still be very big and still feel adventurous with plenty of exploration.

See this is why I can't love BOTW. The overworld took precedence over the typical Zelda beats. (Dungeons, Bosses, End Game).

But for me the overworld in Zelda games was a foundation, a platform for me to travese to these fantasic challenges.

Don't get me wrong, it's a great game. But it's definitely not my favourite Zelda. Too much milk not enough meat is how I feel but that applies to my own opinion on what makes Zelda fun for me...

I actually have a lot to say about BOTW and it's flaws. I was surprised the reviews didn't have more beef with certain aspects. Maybe I'm just an old fart now.

*lifts hylian shield*
 
jfc endgame encounters can be bonkers

- Ok let's just go up to this guardian and carefully dismant-
*Poof,
Yiga archer
*
- Get outta here, jerk
*lightning storm rolls in, shortly followed by horse-mounted
silver
bokoblin archer, guardian still intact*
- Alright, I need to get rid of this guy real quick
*ANOTHER
silver
bokoblin archer riding a horse replaces the first one*
- SHIT

It wasn't that difficult now that I have a ton of hearts, level 3 armor and a bunch of high-power weaponry but damn, that would be a nightmare to pull out a victory when if you're any less prepared. I'm really looking forward to that Cave of Trials DLC
 
The blue flame in.....

Akkala. I just went up to Robbie's house and that was enough for the quest but do you get anything if you manage to light all the lanterns in that area around his house? I had this in Hateno as well. Could swear I have lighted them all, yet nothing.
 
So when do I get to do the (presumably) last Kakariko quest of transporting the glowing sphere from Impa to where it belongs? I guess I have to do all side quests, but I can't find any. Do I have to get something from the Divine Beasts? I do have all upgrades to the Sheikah Slate and done the following side quests:

Play with Priko (or whatever she is called in English, one of the kids)
Get back the cuccoos
Light the lanterns near the statue of the goddess
Show a photo of the Fairy to the guy painting the pictures

What am I missing?

You can read Impa's journal for help...but if you want to know...

At night time, find the house that the armor shop girl lives in. She wants you to catch and release 5 fireflies in her house
 
See this is why I can't love BOTW. The overworld took precedence over the typical Zelda beats. (Dungeons, Bosses, End Game).

But for me the overworld in Zelda games was a foundation, a platform for me to travese to these fantasic challenges.

Don't get me wrong, it's a great game. But it's definitely not my favourite Zelda. Too much milk not enough meat is how I feel but that applies to my own opinion on what makes Zelda fun for me...

I actually have a lot to say about BOTW and it's flaws. I was surprised the reviews didn't have more beef with certain aspects. Maybe I'm just an old fart now.

*lifts hylian shield*

This is where I am too. Really enjoying it but I dislike huge portions of the game design and especially how needlessly big the world feels. That combined with a lack of good rewards means that the feelings of discovery and the joy I get from that are far more sparse than I like.

40 hours in and nothing has captured me quite in the way the game did when I started in Great Plateau. Post initial exposition dump, I've been searching for that same high and have only hit it once (stealing around Hyrule Castle with 4 hearts).

Otherwise the game is just too inconsistent.
 
You can read Impa's journal for help...but if you want to know...
Thanks! I actually used the Journal of Various Worries once for tips on the Fairy quest, but totally forgot that it simply lists all available side quests... Well, the text is enough so I don't have to read your spoiler ;)
 
But for me the overworld in Zelda games was a foundation, a platform for me to travese to these fantasic challenges.

Right. I really don't understand this obsession with "overworlds." I think people think back about the 2D games' overworlds and completely fail to realize how small and segmented they actually are. Like people complain about Skyward's overworld being an "empty sky" but what about Ocarina's Hyrule Field being a big empty circle or the various complaints I've seen leveled at Twilight Princess for having an "empty" overworld.

The Zelda overworlds are a means to connect points of interest. Always have been. It's simply the illusion it creates. I didn't complain about those other overworlds-- which are actually glorified hub areas-- because I was too busy actually playing and having fun with the game. I like the world in this game, I just find it needlessly large and I'm always having more fun when I'm in dungeons or villages or the maze-type areas.
 
Right. I really don't understand this obsession with "overworlds." I think people think back about the 2D games' overworlds and completely fail to realize how small and segmented they actually are. Like people complain about Skyward's overworld being an "empty sky" but what about Ocarina's Hyrule Field being a big empty circle or the various complaints I've seen leveled at Twilight Princess for having an "empty" overworld.

The Zelda overworlds are a means to connect points of interest. Always have been. It's simply the illusion it creates. I didn't complain about those other overworlds-- which are actually glorified hub areas-- because I was too busy actually playing and having fun with the game. I like the world in this game, I just find it needlessly large and I'm always having more fun when I'm in dungeons or villages or the maze-type areas.

Very much this for me as well. Same for games like Horizon etc. I'm just not one who especially enjoys exploration as gameplay. It's fine at time, but I'm always more about dungeons, villages/towns/cities, NPC interactions, combat, plot bits etc. in open world games.
 
Very much this for me as well. Same for games like Horizon etc. I'm just not one who especially enjoys exploration as gameplay. It's fine at time, but I'm always more about dungeons, villages/towns/cities, NPC interactions, combat, plot bits etc. in open world games.

The thing for me is that I don't think having smaller or even linear environments takes away from the feeling of exploration. I got a feeling of exploration from Skyward Sword just fine. That game to me was like playing a top-down 2D Zelda in 3D. It didn't really have a lesser sense of atmosphere, exploration or discovery to me.

I don't need a game world the size of Texas to give me that feeling. This game still obviously gave me that feeling but not at all because of how big it was.
 
The thing for me is that I don't think having smaller or even linear environments takes away from the feeling of exploration. I got a feeling of exploration from Skyward Sword just fine. That game to me was like playing a top-down 2D Zelda in 3D. It didn't really have a lesser sense of atmosphere, exploration or discovery to me.

I don't need a game world the size of Texas to give me that feeling. This game still obviously gave me that feeling but not at all because of how big it was.
I think you were one of the few people on GAF who I agreed with on SS. Much of it felt like aLttP in 3D, to me. And I am all for contained environments within a larger, open world. But I think the scale of BotW is a big contributor to its sense of freedom and adventure. I would not trade that away.
 
Yeah. To me it feels the shrines were implemented in order to beat deadlines, or because internally they just got sick of the formula (I suspect the former but still a cool solution to the problem). Like they had all these individual puzzles thought out and ready to be textured to match the themes of a traditional Zelda dungeon, but then saw the deadline approaching and came up with the shrine solution as a workaround.

Shrines are my favorite part of the game since the puzzles are great, but from an art direction perspective I would say it's the most creatively bankrupt part of the game.
This is so insulting to read, embarrassing really.
 
The thing for me is that I don't think having smaller or even linear environments takes away from the feeling of exploration. I got a feeling of exploration from Skyward Sword just fine. That game to me was like playing a top-down 2D Zelda in 3D. It didn't really have a lesser sense of atmosphere, exploration or discovery to me.

I don't need a game world the size of Texas to give me that feeling. This game still obviously gave me that feeling but not at all because of how big it was.

I think you were one of the few people on GAF who I agreed with on SS. Much of it felt like aLttP in 3D, to me. And I am all for contained environments within a larger, open world. But I think the scale of BotW is a big contributor to its sense of freedom and adventure. I would not trade that away.


Agreed. I was late playing Skyward Sword, well into the point it was getting slammed online on sites like GAF by the vocal minority.

I was blown away by how much I liked it. It wasn't perfect as it started too slow, Fi was annoying, I wasn't big on the motion controls etc. But I had a blast exploring the areas and the dungeons where among the best in the series.

I've long stopped paying attention to the general vocal opinion of games on sites like GAF though. The vocal minority is just a much more hardcore gamer crowd than me and I tend to be underwhelmed at best by the things the vocal minority rave about and love the mainstream stuff they bash.
 
Climbing up Mt. Lanayru. I wonder what's at the top, like a shrine or somet-

giphy.gif
 
Yeah, I regret selling all my ore early on. You should basically save everything that isn't food until you definitely don't need IMO. Just cooking and selling food makes you enough money.

Fight some tallus. Also rare ore deposits. I'm swimming in ore.
 
So when should I fight calamity ganon?
I've read you should beat him and then go back and do other stuff and then you can fight another ganon? I really don't know
 
Yeah. To me it feels the shrines were implemented in order to beat deadlines, or because internally they just got sick of the formula (I suspect the former but still a cool solution to the problem). Like they had all these individual puzzles thought out and ready to be textured to match the themes of a traditional Zelda dungeon, but then saw the deadline approaching and came up with the shrine solution as a workaround.

Shrines are my favorite part of the game since the puzzles are great, but from an art direction perspective I would say it's the most creatively bankrupt part of the game.

You can take issue with how shrines are implemented, i disagree with the opinion, but I can respect it.

But to call shrines as a whole, or any aspect of this game really, as "creatively bankrupt" - Forgive me, but its ridiculous
 
They troll you hard with it too.

At least it's not randomised lol.

We're talking about the
korok shrine trial #2
right? I'm not sure it's mandatory though.
There's ANOTHER stealth section in the game?! But no not that. This one is actually required for the Gerudo divine beast. And it's th3 one section of the game where it doesn't let you save LMAO.
 
Right. I really don't understand this obsession with "overworlds." I think people think back about the 2D games' overworlds and completely fail to realize how small and segmented they actually are. Like people complain about Skyward's overworld being an "empty sky" but what about Ocarina's Hyrule Field being a big empty circle or the various complaints I've seen leveled at Twilight Princess for having an "empty" overworld.

The Zelda overworlds are a means to connect points of interest. Always have been. It's simply the illusion it creates. I didn't complain about those other overworlds-- which are actually glorified hub areas-- because I was too busy actually playing and having fun with the game. I like the world in this game, I just find it needlessly large and I'm always having more fun when I'm in dungeons or villages or the maze-type areas.

You cite the 2D titles but then jump straight to the 3D games to exemplify your point about the overworld. Like, yeah, most 3D overworlds pre-BOTW were pretty barren, that has always been a complaint. The 2D games mostly avoided this issue by having overworlds that, while smaller in scale, are much more densely packed with enemy encounters and secrets found through exploration and item usage. BOTW feels more like ALttP's overworld than SS to me because it hits more or less the same notes in a much grander scale: it offers exploration and lots of content, both hidden and in plain sight. SS doesn't really have much of an overworld, only linear, segmented areas that don't have much in the way of exploration. It's a different approach that doens't really scratch that same itch.

What BOTW made me realize was that I considered myself primarily a dungeon Zelda player because none of the previous 3D entries, with perhaps the exception of MM and maybe WW to some extent, offer much meaningful content outside of them. With BOTW I'm already having fun exploring when I take a little detour to see what's over there and at the end of the day I find myself at the other side of the map having climbed
Mt. Lanayru
, fought against a
Blue Lynel
, traveled to
Eventide Island
and found a little vilage some NPC in another village told me was where she came from. It offers a sense of adventure I never really had with any of the previous Zelda games. Which is why I'm fine with its size as it is.

While I wish there were dungeon like areas for me to find throughout the world and it'd definitely enrich the experience, I'd be pretty bummed out if they reverted back to the previous formula now that they nailed this one so well and can improve on it in a number of ways.
 
Well gang, I've started to realize something about BOTW , once the main quest starts to wind down and you've found all the towers ... the sense of discovery diminishes and with it goes at least some of the joy of exploring the world.

It's not much of a drop mind you but , so far the most fun I've had with this game was right after completing one dungeon , just going around and seeing what was out there until I had the map nearly filled out. I wasn't even being very thorough with searching areas, just checking them out , doing whatever shrines were obvious. Finding korok seeds by accident.

Now , I'm at this weird place with the game where a good 30% of the map is left just sitting there for no real reason unless I , as a player, want to go do that stuff. It feels like they could have cut down the number of shrines by ... say half ? and put in 4 other dungeons instead to make sure people DID need to go everywhere.

I mean, it's a very small strange issue I'm having now because I've "seen" most of the game at this point but not really experienced all of it. There is most assuredly some burnout happening, over 50 hours into it at this point with at least 10 more by my estimate to finish the game off.

Basically... I wonder now , if 10 years in the future many people will look back on BOTW in the same way we all look at OOT, that is - "oh yeah that game was a masterpiece" but no one actually ever wants to play it again because half the fun of it was seeing and experiencing all of it for the first time.

I suppose my core issue is that I feel like, as great as this as all been so far , I wish it would have ended after 40 hours and the map was 60% smaller to accommodate that. The hidden subtext here is that I ACTUALLY wish the game was less addicting so I could have spent (some of the)95% of my spare time these past 2 weeks doing something other than playing this.

Odd complaint to have , I know. "this game is almost too good". But there it is.

This was basically my experience with BotW. My fondest memories of the game are at the beginning to about the middle of the game.
I really wish there were more late game challenges or something to do besides the things you've already been doing for 30+ hours. Like some mini, Yiga clan-esque dungeons, or some more involved sidequests. After I finished 3 out of 4 Divine Beasts, I lost a lot of the desire to explore, even though there was still a half of the map or more I hadn't even seen, because I knew generally where the last Divine Beast was going to be. There didn't feel like there was much meaningful reasons to go to some areas because I knew there was not going to be anything 'big' in them.
 
I don't think it lacks focus, just that I think it could be smaller and even more focused. It's a great game, I love it to bits but I don't need it to be that large for a sense of discovery. It can still be very big and still feel adventurous with plenty of exploration.

But i mean, whats the harm?

I appreciate the moments of restraint where i'm wandering across a valley without much in the way of POI, I'm soaking in the environment, enjoying the exploration.

I don't really get the need for every open world title to be cluttered with waypoints and markers and collectibles and every last POI spelled out for you on a map - it's exhausting and frankly it makes worlds feel more artificial.

The occasional expanse lends itself to authenticity, to immersion
 
Everyone should do all the Kass shrine quests. Not only are the riddles cool but it has what I consider a great payoff in typical Zelda style.
 
There's ANOTHER stealth section in the game?! But no not that. This one is actually required for the Gerudo divine beast. And it's th3 one section of the game where it doesn't let you save LMAO.

It's really easy though. Especially if you look around at the surroundings.
If you are on the ground more than 10% of the time, you are doing it wrong.
 
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