Can anyone give a hint regarding the memory in. Any hint is OK even if it's not the exact location.Hyrule Castle?
I circled the outsides of Hyrule Castle and didn't find anything resembling the photo. Do I have to go further in, or it's still in the outside area?
It's in the actual castle nearCan anyone give a hint regarding the memory in. Any hint is OK even if it's not the exact location.Hyrule Castle?
I circled the outsides of Hyrule Castle and didn't find anything resembling the photo. Do I have to go further in, or it's still in the outside area?
Can anyone give a hint regarding the memory in. Any hint is OK even if it's not the exact location.Hyrule Castle?
I circled the outsides of Hyrule Castle and didn't find anything resembling the photo. Do I have to go further in, or it's still in the outside area?
There's aUp to you if it's worth it, but the enemies are pretty easy to avoid.memory, shrine and goddess statue.
I don't think it lacks focus, just that I think it could be smaller and even more focused. It's a great game, I love it to bits but I don't need it to be that large for a sense of discovery. It can still be very big and still feel adventurous with plenty of exploration.
So when do I get to do the (presumably) last Kakariko quest of transporting the glowing sphere from Impa to where it belongs? I guess I have to do all side quests, but I can't find any. Do I have to get something from the Divine Beasts? I do have all upgrades to the Sheikah Slate and done the following side quests:
Play with Priko (or whatever she is called in English, one of the kids)
Get back the cuccoos
Light the lanterns near the statue of the goddess
Show a photo of the Fairy to the guy painting the pictures
What am I missing?
See this is why I can't love BOTW. The overworld took precedence over the typical Zelda beats. (Dungeons, Bosses, End Game).
But for me the overworld in Zelda games was a foundation, a platform for me to travese to these fantasic challenges.
Don't get me wrong, it's a great game. But it's definitely not my favourite Zelda. Too much milk not enough meat is how I feel but that applies to my own opinion on what makes Zelda fun for me...
I actually have a lot to say about BOTW and it's flaws. I was surprised the reviews didn't have more beef with certain aspects. Maybe I'm just an old fart now.
*lifts hylian shield*
Thanks! I actually used the Journal of Various Worries once for tips on the Fairy quest, but totally forgot that it simply lists all available side quests... Well, the text is enough so I don't have to read your spoilerYou can read Impa's journal for help...but if you want to know...
But for me the overworld in Zelda games was a foundation, a platform for me to travese to these fantasic challenges.
Right. I really don't understand this obsession with "overworlds." I think people think back about the 2D games' overworlds and completely fail to realize how small and segmented they actually are. Like people complain about Skyward's overworld being an "empty sky" but what about Ocarina's Hyrule Field being a big empty circle or the various complaints I've seen leveled at Twilight Princess for having an "empty" overworld.
The Zelda overworlds are a means to connect points of interest. Always have been. It's simply the illusion it creates. I didn't complain about those other overworlds-- which are actually glorified hub areas-- because I was too busy actually playing and having fun with the game. I like the world in this game, I just find it needlessly large and I'm always having more fun when I'm in dungeons or villages or the maze-type areas.
Very much this for me as well. Same for games like Horizon etc. I'm just not one who especially enjoys exploration as gameplay. It's fine at time, but I'm always more about dungeons, villages/towns/cities, NPC interactions, combat, plot bits etc. in open world games.
I think you were one of the few people on GAF who I agreed with on SS. Much of it felt like aLttP in 3D, to me. And I am all for contained environments within a larger, open world. But I think the scale of BotW is a big contributor to its sense of freedom and adventure. I would not trade that away.The thing for me is that I don't think having smaller or even linear environments takes away from the feeling of exploration. I got a feeling of exploration from Skyward Sword just fine. That game to me was like playing a top-down 2D Zelda in 3D. It didn't really have a lesser sense of atmosphere, exploration or discovery to me.
I don't need a game world the size of Texas to give me that feeling. This game still obviously gave me that feeling but not at all because of how big it was.
This is so insulting to read, embarrassing really.Yeah. To me it feels the shrines were implemented in order to beat deadlines, or because internally they just got sick of the formula (I suspect the former but still a cool solution to the problem). Like they had all these individual puzzles thought out and ready to be textured to match the themes of a traditional Zelda dungeon, but then saw the deadline approaching and came up with the shrine solution as a workaround.
Shrines are my favorite part of the game since the puzzles are great, but from an art direction perspective I would say it's the most creatively bankrupt part of the game.
Yep I got thememory and I knew about the goddess statue. But it seems I can't do much for her at the moment. I am guessing I need to go to another place for this Dinraal character/creature.
The thing for me is that I don't think having smaller or even linear environments takes away from the feeling of exploration. I got a feeling of exploration from Skyward Sword just fine. That game to me was like playing a top-down 2D Zelda in 3D. It didn't really have a lesser sense of atmosphere, exploration or discovery to me.
I don't need a game world the size of Texas to give me that feeling. This game still obviously gave me that feeling but not at all because of how big it was.
I think you were one of the few people on GAF who I agreed with on SS. Much of it felt like aLttP in 3D, to me. And I am all for contained environments within a larger, open world. But I think the scale of BotW is a big contributor to its sense of freedom and adventure. I would not trade that away.
This is so insulting to read, embarrassing really.
Climbing up Mt. Lanayru. I wonder what's at the top, like a shrine or somet-
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Climb Lanayru mountain and it will suddenly make sense. There are 4 shrines like this total IIRC.
A mandatory stealth section. You just couldn't help yourselves could you Nintendo?
Yeah, I regret selling all my ore early on. You should basically save everything that isn't food until you definitely don't need IMO. Just cooking and selling food makes you enough money.
Is it really too far? You can stand on an ice block just at the vertical on it to reduce the distance...
Climbing up Mt. Lanayru. I wonder what's at the top, like a shrine or somet-
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Yeah. To me it feels the shrines were implemented in order to beat deadlines, or because internally they just got sick of the formula (I suspect the former but still a cool solution to the problem). Like they had all these individual puzzles thought out and ready to be textured to match the themes of a traditional Zelda dungeon, but then saw the deadline approaching and came up with the shrine solution as a workaround.
Shrines are my favorite part of the game since the puzzles are great, but from an art direction perspective I would say it's the most creatively bankrupt part of the game.
There's ANOTHER stealth section in the game?! But no not that. This one is actually required for the Gerudo divine beast. And it's th3 one section of the game where it doesn't let you save LMAO.They troll you hard with it too.
At least it's not randomised lol.
We're talking about theright? I'm not sure it's mandatory though.korok shrine trial #2
There's ANOTHER stealth section in the game?! But no not that. This one is actually required for the Gerudo divine beast. And it's th3 one section of the game where it doesn't let you save LMAO.
Climb Lanayru mountain and it will suddenly make sense. There are 4 shrines like this total IIRC.
Right. I really don't understand this obsession with "overworlds." I think people think back about the 2D games' overworlds and completely fail to realize how small and segmented they actually are. Like people complain about Skyward's overworld being an "empty sky" but what about Ocarina's Hyrule Field being a big empty circle or the various complaints I've seen leveled at Twilight Princess for having an "empty" overworld.
The Zelda overworlds are a means to connect points of interest. Always have been. It's simply the illusion it creates. I didn't complain about those other overworlds-- which are actually glorified hub areas-- because I was too busy actually playing and having fun with the game. I like the world in this game, I just find it needlessly large and I'm always having more fun when I'm in dungeons or villages or the maze-type areas.
Where is the memory near death mountain that looks on the castle and forest?
Well gang, I've started to realize something about BOTW , once the main quest starts to wind down and you've found all the towers ... the sense of discovery diminishes and with it goes at least some of the joy of exploring the world.
It's not much of a drop mind you but , so far the most fun I've had with this game was right after completing one dungeon , just going around and seeing what was out there until I had the map nearly filled out. I wasn't even being very thorough with searching areas, just checking them out , doing whatever shrines were obvious. Finding korok seeds by accident.
Now , I'm at this weird place with the game where a good 30% of the map is left just sitting there for no real reason unless I , as a player, want to go do that stuff. It feels like they could have cut down the number of shrines by ... say half ? and put in 4 other dungeons instead to make sure people DID need to go everywhere.
I mean, it's a very small strange issue I'm having now because I've "seen" most of the game at this point but not really experienced all of it. There is most assuredly some burnout happening, over 50 hours into it at this point with at least 10 more by my estimate to finish the game off.
Basically... I wonder now , if 10 years in the future many people will look back on BOTW in the same way we all look at OOT, that is - "oh yeah that game was a masterpiece" but no one actually ever wants to play it again because half the fun of it was seeing and experiencing all of it for the first time.
I suppose my core issue is that I feel like, as great as this as all been so far , I wish it would have ended after 40 hours and the map was 60% smaller to accommodate that. The hidden subtext here is that I ACTUALLY wish the game was less addicting so I could have spent (some of the)95% of my spare time these past 2 weeks doing something other than playing this.
Odd complaint to have , I know. "this game is almost too good". But there it is.
Directly west of Eldin Tower.
I don't think it lacks focus, just that I think it could be smaller and even more focused. It's a great game, I love it to bits but I don't need it to be that large for a sense of discovery. It can still be very big and still feel adventurous with plenty of exploration.
After you've owned it for 10 days, it'll pop up under your profile info. I'm at 80.
There's ANOTHER stealth section in the game?! But no not that. This one is actually required for the Gerudo divine beast. And it's th3 one section of the game where it doesn't let you save LMAO.