The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Ran into Hyrule Castle for the first time to try to complete the royal guard and cookbook quests and ended up accidentally running into Ganon's chamber in the process. Had to mute the tv, look down, and pull up the menu to load the autosave as soon as the cutscenes ended.

Still looking for two of the four fairy fountains, hoping I can get some direction in-game before having to resort to spoiling myself online.

Edit: RE: Master Sword. I kinda hate that I was inadvertently spoiled to its location (though its obvious based on past Zelda games) and how to get to it, though knowing my luck I never would have spoken to the appropriate NPC that tells me how to make my way there.
 
This desire for total remix of the mechanics is bizarre to me. Like, really, the weapon damage and enemy scaling should be entirely different? Silver enemies are durable, but claiming 130 hits makes me think you don't understand the game and shouldn't claim to redesign the systems to be better so easily.

Being forced to cycle through weapons due to an intentionally limiting durability system is the game's biggest flaw, in my eyes. There are many complaints about item durability, not just one person's "who doesn't understand the game." I think the premise is incredibly engaging, and would work perfectly in a Hard Mode, but I'm very disappointed in my inability to customize Link to play in a specific manner for any meaningful length of time.

I want to deck out my character with Eightfold Blades, Demon Carvers, and Windcleavers while rocking the Stealth Gear... Or Scimitars, spears, and jewel encrusted Gerudo Shields while sporting a Desert Voe outfit... Or Ancient Gear with a full Ancient Armor. All of those things would be fantastic to try, but the effort to stock up on those specific weapons and shields immensely outweighs their impermanence. I would be able to clear out only a couple waves of enemies before having to switch to undesired gear. The game currently forces you to constantly switch weapons, and I don't think it's sufficiently balanced for such a mandate.

As for my proposal for hard mode, it's not a total remix. It's merely a quantitative rebalance of current DMG and HP values to remove the steep climb in itemization. That escalation servers as a crutch later on, making lower-tier enemies completely trivial.

I'm proposing diminishing the maximum tier weapon damage so it it's not substantial change between Traveler's and Royal gear. Black Bokoblins have 240 HP. Silver Bokoblins have over 700 HP. A Traveller's Sword does 5 damage. That's 48 and over 140 standard slashes required to kill a black and silver enemy, respectively. A Royal Sword does 36 damage, meaning it only takes 7 sand 19 slashes to kill a Black and Silver Bokbolin respectively. Those are GIGANTIC leaps in power.

If the game narrowed the gap from a multiplier >7 to something like 2, and removed the exponential growth in enemy HP from each tier, every weapon would become normalized. You would never be punished switching from one to another. Regular Bokoblins would never become pathetic wastes of time and space, and Silver Bokoblins would still be challenging.

Quantitatively, it currently looks like this:

Code:
Traveler's Sword -         5 DMG
Soldier's Broardsword -    14 DMG (180% increase)
Royal Broadsword -         36 DMG (620% increase over Traveler's, 160% increase over Soldier's) 


        ENEMY HP VS HITS REQUIRED TO KILL 

ENEMY                       Traveler's | Soldier's |  Royal    
[SPOILER]                              5 DMG    |  14 DMG   |  36 DMG
---------------------------------------------------------------------
Bokoblin        (13 HP)         3      |     1     |     1
Black Bokoblin  (240 HP)        48     |     18    |     7
Silver Bokoblin (720 HP)        148    |     59    |     19[/SPOILER]

With the current design, using a Royal Broadsword until it breaks and picking up a common Soldier's Broadsword means you've traded down for something about 1/3rd as powerful. That doesn't make anyone feel happy when it happens to them.

I'm proposing a much more grounded rate of change in Hard Mode. Essentially cap every weapon tier at Soldier's and reign in some of the exponential enemy HPs to keep things realistically balanced.

My proposal for Hard Mode looks like this:

Code:
Traveler's Sword -         5 DMG
Soldier's Broardsword -    9 DMG (80% increase)


        ENEMY HP VS HITS REQUIRED TO KILL 

ENEMY                       Traveler's | Soldier's   
[SPOILER]                              5 DMG    |   9 DMG
---------------------------------------------------------------------
Bokoblin        (20 HP)         4      |     3 
Black Bokoblin  (95 HP)         19     |     11
Silver Bokoblin (180 HP)        36     |     20[/SPOILER]

In this scenario, every weapon you find is viable against any enemy without having to fight a single mob for five minutes. Breaking a weapon doesn't mean you've lost something inherently important, you no longer have to hoard high tier items, and everything you find is pretty much just about as good as whatever you had before.

To be frank, I wish they'd release two new modes. The Hard Mode, with the changes to itemization and HP I listed above, and another mode where your items are vastly more durable by a factor of 10 and/or you can easily and cheaply manufacture the specific items you want when at a fire. That mode would finally allow me to rock a specialized set of gear without it feeling like a waste of time to cultivate due to it being so brittle.
 
Where? The one on Ploymus has been different to me.

Oh? Odd it's always a red for me, I have Silver Lynels everywhere else. That said there's another possible area:

The guardhouses in Hyrule Castle are also static, I think. The colloseum was also a red for me despite doing it with over 100 shrines and repeating it after bloodmoons kept spawning reds.
 
Oh? Odd it's always a red for me, I have Silver Lynels everywhere else. That said there's another possible area:

The guardhouses in Hyrule Castle are also static, I think. The colloseum was also a red for me despite doing it with over 100 shrines and repeating it after bloodmoons kept spawning reds.

There is a chance of spawning a red one anywhere, but when you progress further they get rarer. I had red at none of the locations you listed.
 
So when I asked, noone really gave a answer or just gave "of course that won't work!" so since noone else tried it, I decided to take a risk...and succeeded.

So this is how you have two save files on the same profile for those who want to keep everything on one profile:

First, on your main/going for 100% profile do a hard save by manually using the pause menu to save instead of relying on autosaves.

Then start a new game. NEVER do a hard save on the new game and only rely on your autosaves for the new game.

When you want to return to your main save, simply goto the pause menu and click on load and scroll down to the bottom to your hard save from your 100% profile.

I played for about two hours and the hard save remains. Loaded it up and it worked flawlessly.

The only problems is that loading up your main save will start autosaving over your new game so you can't keep playing both files like that. But for those who want to start a new game for awhile there is a way without creating a new save file and messing up your activity log.
 
Alright! Progress update!! 75 or more hours according to Switch and 86 hours according to Parental Controls. So, it is probably somewhere between lol

Here is my progress so far

HcEFodf.jpg

Slowly but surely lol
 
Are some rafts just locked in place? I found a raft on the Eastern shore of the map, and tried to move it with the magnet trick as well as bombs (don't have a leaf yet) and it wouldn't budge.
But then another raft on the river moved just fine with those methods.
 
Well, I'm nearing 100 shrines and it just hit me that I'm going to be done this game soon. I don't want to ever be done with this game. :(

Well, at least I have a billion korok seeds to hunt for the rest of my life.
 
My brother finished the game last night. He has played ~120 hours. His completion % was 27.1%

This game is insaine

Those seeds really skew the completion percentage.

On that note, what would the % be, excluding Korok seeds that aren't required for inventory expansion? That would be the true number to aim for, and anything over would be bonus.
 
Are some rafts just locked in place? I found a raft on the Eastern shore of the map, and tried to move it with the magnet trick as well as bombs (don't have a leaf yet) and it wouldn't budge.
But then another raft on the river moved just fine with those methods.

You sure it wasnt tied to a dock? Ive had to cut a rope to make them move before
 
Anybody remember doing that one shrine with the flammable leaves and boxes/barrels everywhere? It had an optional chest locked behind a gate, and in that same room another chest on a platform with flammable leaves leading up to it.

I spent probably half an hour or more trying to stack barrels on top of boxes so I could climb my way up and glide over the gate. Didn't work lol. It felt so stupid yet awesome when I finally realized what was going on.

The fact that I was able to get to the top of those boxes (by tossing barrels at the stack creating a sort of staircase tower) and even leap from the chest perched on them was cool in itself though.
 
I haven't been able to find anything online, but was wondering if Zelda BoW on Switch has had any patches/stability updates since its release--besides the day-0 update which added notice of upcoming DLC. In other words, is the game still at version 1.2 or whatever?

Any word/mention of a possible stability update?
 
Alright! Progress update!! 75 or more hours according to Switch and 86 hours according to Parental Controls. So, it is probably somewhere between lol

Here is my progress so far



Slowly but surely lol
I've missed so many shrines in those areas.
 
Well, at least I have a billion korok seeds to hunt for the rest of my life.
This is me, lol

I'm planning to find all the towers and shrines before facing Ganon. After that, I'll get started on my now-considerable backlog and just look for more seeds in-between breaks. That'll be my life until the DLC hits.
 
Damn Lynel guts. I might just skip getting the last upgrade for this armor set. I've loaded and killed this particular Lynel 17 times without getting a single gut. I don't think I can keep doing this until I get all the ones that I need.

EDIT: And of course, the game gives me a Lynel gut on kill number 18 to make me look like an ass. lol. Finally got at least one.
 
Finally got the
Lord of the Mountain
to the Stable only to find that you can't register it even with the
monster sadle
. :(

17pjzz.jpg
The thing was creepy, but kinda cool. Oh, well.
 
Alright! Progress update!! 75 or more hours according to Switch and 86 hours according to Parental Controls. So, it is probably somewhere between lol

Here is my progress so far



Slowly but surely lol

Around this point is when I decided to go to ganon, with half the map and only 2 beasts. It was pretty fun, you should try it too!
 
Finally got the
Lord of the Mountain
.

I'm almost glad you can't register it.

I stumbled upon it by accident, mounted it using ALL my stamina potions, had one crazy fun night sprinting back and forth across the plains in a thunderstorm, then I took a selfie with it and it disappeared.

One of my favorite moments in the game so far
 
Can you farm
ancient weapons
at
major test of strength
shrines by repeating them? Just curious because I always have full weapons when I do them and barely pick any new ones up lol.
 
I'm kind of disappointed that the entire lore of ocarina of time and the whole 3 goddesses thing isn't valid anymore.

Of course it'a still valid. Each game is a "Legend". They have a lot of wiggle room to do whatever they want for each game. I'd say unless a game has a direct sequel, and even then, they all have their own continuity.

There's no reason the latest game overrides previous games. It's just another story.
 
I'm almost glad you can't register it.

I stumbled upon it by accident, mounted it using ALL my stamina potions, had one crazy fun night sprinting back and forth across the plains in a thunderstorm, then I took a selfie with it and it disappeared.

One of my favorite moments in the game so far

Did you try shooting it with arrows? I forgot to try, but I thought it might give you
rupees like the regular blupees
.
 
Loved the Rito village and enjoyed their dungeon. I've been really impressed with how each locale captures the species' culture.
The Zoras have a massive, grand city almost while the Rito have this humble and barebones village
(the music also helped too).

Almost at 60 shrines and I'm super temped to get a map and blitz through most of them. Can't believe there are 60 more to find. The latest one I did was in
the maze
, which was kinda easy since I was able to
blow myself up to the top and walk around
.
 
The
giant horse
quest was pretty exciting, what with having to ride past random Lynels on your way back. Fortunately those things are somewhat "lenient."
 
I just spent literally an hour scanning/reloading/rescanning the Ganondorf amiibo for his exclusive sword, got it, went to save, and loaded my previous save by mistake, erasing the sword.

I want to scream.

Edit: Another 30 minutes of scumming and I got it again (thought with worse stats). Time to put it on display and start the cycle all over to get the OoT Link and 8-Bit Link exclusive weapons.
 
I had a blast playing BotW "2 player" with a friend where we each controlled one JoyCon. It was surprisingly fun and once we hit a groove it was fairly effective. We beat the Rito divine beast like that. I highly recommend trying it out, just turn off aiming with motion controls.
 
Right so having best the game and now fi ished all the divine beasts and done 70 something shrines, I suppose I can give my overall thoughts of the game. I want the old formula back. This is a game that started out fantastic. The game is a masterclass in terms of open world game design, but that has come at the sacrifice of many things that make the series great. It has the worst story in any 3D Zelda game, and by a distance. Zero memorable characters. The lack of proper traditional dungeons is a huge loss, and the divine beasts and shrines are not an adequate replacement. They're well designed little puzzles, but they really don't offer the same feeling of a complex dungeon, and the lack of distict visuals means they have no atmosphere.

The combat starts off interesting as ypu have to be really careful in those first few hours, and at that point you still want to engage enemies to get better weapons and such. But as you progress you get more and more powerful, to the point that everything becomes super trivial. My first battle with a Lynel at 4 hearts, no stamina upgrades and not great weapons was a super mwmorable experience and really satisfying to beat. I literally was not allowed a single mistake. Hours later I came across another Lynel and all of a sudden the fight was trivial because my armour was way better, I had way more hearts and way better weapons. When you beat the Zora divine beast the game even gives you an ability that makes the game so piss easy it's not even funny.

The difficulty curve is atrocious. It's literally the opposite of what it should be. A game should start easy and gradually get harder as you progress. Not start hard and get easier as you progress. The inventory management was very poorly done. The bosses were awful. The vast majority of side quests were nothing more than fetch quests. They padded the world with needless garbage and it became so repetitive.

There's a lot I don't like. But with that said, all in all I had a lot of fun with the game because the world itself is wonderfully designed and it's just a pure joy to explore and discover. It's a step forward for the open world game in a number of ways. I'll be surprised if come years end this isn't my GOTY. But like I said I've got a lot of issues with it and I'd like the next Zelda game to offer a best of both worlds, having better structure and proper dungeons in addition to auch a well crafted fun to explore world. And a much more balanced difficulty curve to keep things engaging throughout.
 
Those seeds really skew the completion percentage.

On that note, what would the % be, excluding Korok seeds that aren't required for inventory expansion? That would be the true number to aim for, and anything over would be bonus.

The seeds count for 0.08% each, so 900 = 72%, for just the seeds. Rest is area to discover, boss beaten, shrine complete
 
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