Yusuke Amano was in Special thanks for Four Swords Adventure. Unsure of what he did but that era was weird and the special thanks was also where they could put in extra debuggers, testers and give thanks to the Super Mario Club.
Amano was a debugger before moving up to Director.
Anyone who has seen the credits know if Satoru Iwata got co-Executive Producer credit?
I literally just explained this as have others. the information you were given was that 2 million copies sold would break even with the budget which means that the budget for the game was potentially around 120 million dollars. idk why that's confusing or why you continue to believe the budget was 2 million dollars.
Am I on punk'd?
The post you replied to is mine?
Oh, don't worry about it. Based on the names in the credits I have a feeling Nintendo produced the dub non-union. And yeah, Side UK set a really high standard so I was really hoping they'd be in charge of this one. Ah well. At least there's Xenoblade 2, hopefully...
Whoops. Well anyways the 2 million refers to the amount of copies needed to sell for the break even, not the budget.
Considering that we can only buy the console with Zelda and 1 2 Switch bundled here in SEA, I'm pretty sure they're gonna reach that 2 million, no problem.
That is still a far, far, far cry of 2 millions dollars in anyway you can twist it
I believe its 2 million.
Whoops. Well anyways the 2 million refers to the amount of copies needed to sell for the break even, not the budget.
Source: https://www.nintendo.co.jp/ir/en/stock/meeting/160629qa/05.htmlNintendo's core business is in the game industry, and the biggest problem there is the rising cost in terms of time and money needed to develop one game. How are you addressing this problem?
Kimishima:
The cost of developing game software has certainly grown over the last ten years. This is a big challenge, as there is no simple formula to calculate the size of how popular a game is going to be with consumers. That said, I think that developing with this in mind will be increasingly important.
Genyo Takeda (Senior Managing Director, Technology Fellow):
The thinking for a long time was that computer performance for a game should be dedicated entirely to the consumers enjoyment, but now times have changed and the common sense is that computer performance should also be used to improve productivity in making the game software itself. But what is most important is how we achieve balance. I am going to let Mr. Miyamoto speak, as he has spent a lot of time and energy on raising the productivity of software development while doing this balancing act.
Miyamoto:
In striking that balance, while it's important that we do not overextend by putting an excessive amount of content in our games, the only solution is how to make software that sells well. There will be big hits somewhere in our business, and they support the games that fail and allow us to take on other challenges. So our basic premise is to create software that will sell in the range of at least two million units. We simply couldn't recoup our costs if we only released games in Japan that had sales of around 300,000 units, so the global market is our standard.
Takahashi:
I also think the key word here is balance. This has a lot of aspects, such as knowing when we need to dedicate a lot of time and people to something and when we do not. Or ways to leverage game engines that are used for general purposes, and how to create our own game engines that lots of others can also make easy use of. For NX, we are thinking about many different development techniques based on these considerations.
He technically didn't attach a unit and neither did your original question.
I wonder how much total money this project burned through. Completely worth it in any case.
I believe its 2 million.
I'm curious as to if Yokota handled orchestration since that's where more of his recent work has been (and he's very good at it and his touch is very easy to listen for). Once I hear the music in the game, it should become pretty obvious who handled that (unless someone gets a full music credits listing sooner).
No Kondo or Makota on the soundtrack. Even as supervisors.
I'd very much like to see EXACTLY how many people from Monolith worked on this. Their involvement received a lot of attention.
I spotted one woman in the back and one in the middle. I think I see one more female but can't be sure. Anybody see any others?