SuperAndroid17
Member
Gravijah said:which ones super mario galaxy
the right one
Gravijah said:which ones super mario galaxy
Wait wha-sphinx said:but in general not too dissimliar to call them "light years apart"
OH, it kind of makes sense, but only slightly. OoT and OoT3D ARE light years apart. Better models, AA/3D, far superior framerate. Apart from some awkward animations, when it comes to graphics OoT 3D is so superior in nearly every aspect that whoever thinks otherwise must have not played the original Ocarina for years and have distorted image of how it looked. Cause compared to 3DS remake it is atrocious.I only saw kokiri forest and deku tree temple so that's my reference, maybe I should pay more to see more (meaningful) differences.
In that sense then I guess there is charm in the original. I enjoy it also. But in my personal opinion, I feel the pros of the updated version far outweigh the cons.Duki said:i dont think anyone means the technical quality
we mean the colours
in the remake they are garish and far too bright
the original is subdued and almost realistic
people prefer this
all of the original screens you just posted look a tonne better
shows that you haven't played Ocarina of Time in a very, very long time. They move at the same speed.sphinx said:In Oot 3D, Link moves slowly
Does framerate count? If so then yes, yes they are.sphinx said:are the 2 versions light years apart? (Think RE1 for ps1 and REmake for gamecube) fuck no.
sphinx said:are the 2 versions light years apart? (Think RE1 for ps1 and REmake for gamecube) fuck no.
Duki said:i dont think anyone means the technical quality
we mean the colours
in the remake they are garish and far too bright
the original is subdued and almost realistic
people prefer this
all of the original screens you just posted look a tonne better
sphinx said:are the 2 versions light years apart? (Think RE1 for ps1 and REmake for gamecube) fuck no.
Madness. There is no justification for being this wrong.Willy105 said:I still think Mario 64 looks better than Mario 64 DS
Green Mamba said:Just finishing up Minish Cap. This figurine stuff is complete bullshit. I hate slow crap like this in Zelda games. I'm obsessive about getting everything in Zeldas, and this shit is just murderously slow.
Wiseblade said:Madness. There is no justification for being this wrong.
Willy105 said:I still think Mario 64 looks better than Mario 64 DS, because the colors were muted and the lack of texture filtering made everything look rough. Sure, the DS version has more polygons and Bowser had a vastly improved character model, but the whole game looks like it was a heavily compressed JPEG, and I'm not talking about screenshots.
Thanks, but I figured out my own method of brute forcing the last few:sphinx said:is this your first time going for a complete set of figurines?
there are ways to make it easier to complete, well, not as tedious. First off, you never give 99 shells in a single try...
here are some tips.
.- for the first 10-20 figurines, use only 1 shell.
.- afterwards put less, trying to always reach 60% of success probability. If you get repeated figurines, reset the game (press L+R+a+b)
.- Make sure to come back and get around 12-15 figurines after every dungeon. There are some treasure chests that give you 200 shells and you'll lose them all if you already have 999. That being said, never have more than 799 shells and open unsuspected chests, you'll regret it.
.- every time you get a new figurine after having invested a susbtantial amount of shells, save and then proceed to try your luck using 1 shell for a couple of times and you'll be getting some extra figurines even thougth probability is low. If you don't get any new figurines after 2 or 3 tries, then proceed to invest until you have 60%-70% probability, if successful, repeat with single shell tries, if unsuccessful, reset.
.- when you have like 5 or 4 missing figurines, grab the red ruppee out of Links house multiple times, until you can buy 90 shells (30x3) from the store and then go to the left field of Hyrule town and break blocks to get the extra 9 shells and get the missing figurines with 100% probabilty.
I hope that makes sense and help!
:lolAnth0ny said:I really hope Majora's Mask gets released on 3DS now, so we can get an Iwata Asks interview.
Iwata: So, what drugs were you on while developing this game?
Aonuma: Acid. (laughs)
Iwata: (laughs)
Roto13 said:Ok, everything you say is wrong, but this in particular:
shows that you haven't played Ocarina of Time in a very, very long time. They move at the same speed.
Anth0ny said:Models are better, but the game looks bad. Like a ps1 game or something.
I think the whole game is "enjoyable" -- it's just not nearly as enjoyable as most other Zeldas, which is why it's (correctly) considered one of the lesser games in the franchise.CassSept said:Damn, why nobody ever told me that the final 1/3rd of Phantom Hourglass isn't as downright horrible as the beginning of the game, even more, that it actually is enjoyable?
I finally pushed myself through the game (now I'm at final fight) and the game actually gets much better. Dunno, maybe it's cause I'm on Zelda fever, but I'm actually enjoying the game. Especially the bosses, which are actually quite great (even if easy, but that didn't stop any 3D Zelda bosses from being memorable).
SecretMoblin said:I think the whole game is "enjoyable" -- it's just not nearly as enjoyable as most other Zeldas, which is why it's (correctly) considered one of the lesser games in the franchise.
While it's true that ridiculously hard parts are usually memorable, if there is something really well-designed it can still be great, even more so than these insanely hard parts. Look: Stallord in TP. The fight was piss easy but it was so fun that I'd rank it near the very top of the Best Zelda Bosses list.It's not tough by any means, but it's fun.
I did real the whole post, and It's totally wrong. The only advantage the N64 version has graphically is the resolution. I am literally boggled at how anyone can play both and call the original graphically superior.Anth0ny said:If you read the entire quote, he's actually right. N64 wannabe DS games looked like total ass.
Models are better, but the game looks bad. Like a ps1 game or something.
The final three dungeons in Phantom Hourglass are definitely the highlight of the game. Pity the items in the last three dungeons are used so sparingly once you get out of them.CassSept said:Damn, why nobody ever told me that the final 1/3rd of Phantom Hourglass isn't as downright horrible as the beginning of the game, even more, that it actually is enjoyable?
I finally pushed myself through the game (now I'm at final fight) and the game actually gets much better. Dunno, maybe it's cause I'm on Zelda fever, but I'm actually enjoying the game. Especially the bosses, which are actually quite great (even if easy, but that didn't stop any 3D Zelda bosses from being memorable).
Oxx said:I'm never going to finish Xenoblade in time.
The real question though is whether or not to take the Wii away from the small SDTV I have been Xenoblading and use the LCD...
They've done it since the beginning. Including old locations into new games are a neat little easter egg that they like to throw in (like all of LoZ's map being present in one tiny corner of AoL's map and Maze Island being present in both AoL and PH).UltimateIke said:New Hyrule is Old Hyrule?
D:
That's actually neat enough that they had to have done it on purpose, even if it doesn't mean anything.
You should! They're good!senador said:Welp, you aren't making me want to play the DS titles...
I would have said that about majora and adventure of link =LRed UFO said:I think that the best way to describe the DS Zelda's is that they're good video games, but bad Zelda games.
Totally agree. There were plenty of interesting ideas in the DS games, but there were design issues that no amount of Nintendo polish could adequately address. It's simplistic and wrong to just say "gamers hate change", when plenty of us loved games like Adventure of Link, Majora's Mask, and Wind Waker.Oxx said:I guess it's kind of a shame that whenever Nintendo tries to do something different with a Zelda game it never quite fulfils the potential, but I think in the case of the DS games it is certain design decisions that held them back rather than the unwillingness of the fanbase to embrace change.