Thanks, I'll try this.I got 35 by just doing the thrust move
Did they ever even release a full TP soundtrack?Need
OST
Now.
Combat motion is a failure 40% of the time, just slows the pacing down and so far has done little to nothing to actually amplify the quality of non-boss encounters. So maybe they should have done motion+ for bosses only, and reverted to a more standard button combat system or something for general encounters. I hate having to hope a motion is correctly interpreted, else suffer the game's shitty wrath.
Nope. I'd be really surprised if this didn't get one like the Galaxy games did though considering the music must've cost them a bit more to record because of the orchestral tracks. TP seems to have been an odd one out anyway considering the other 3D Zelda games got soundtracks.Did they ever even release a full TP soundtrack?
Oh my gosh, I thought I was the only one! People are saying, "Motion controls work 99% of the time", which is BS for me at least. A lot of times, I'll do a slash from left to right, and the game will interprete it as a slash from right to left, because I have to move my hand over to go from left to right!
Oh my gosh, I thought I was the only one! People are saying, "Motion controls work 99% of the time", which is BS for me at least. A lot of times, I'll do a slash from left to right, and the game will interprete it as a slash from right to left, because I have to move my hand over to go from left to right!
My horizontal slashes are often interpreted as diagonal. Same goes for vertical slashes.
Disagree; I tried 3 times and can't get past 14. Do I have to get a longer sword, as he says?
Do you have any tips? I basically just swing horizontally really quickly.
My horizontal slashes are often interpreted as diagonal. Same goes for vertical slashes.
My horizontal slashes are often interpreted as diagonal. Same goes for vertical slashes.
Also, a word of advice, upgrade the Beetle first. It's used so many times that having that extra speed is a huge time saver.
Oh my gosh, I thought I was the only one! People are saying, "Motion controls work 99% of the time", which is BS for me at least. A lot of times, I'll do a slash from left to right, and the game will interprete it as a slash from right to left, because I have to move my hand over to go from left to right!
Oh on a side note.
Y'know all the people complaining about how zelda games don't change enough?
From what I've played so far I can only hope the next Zelda will be similar to this one, I really love everything about it.
The art, the style, the setting, the gameplay, even stuff like the item upgrading really strikes me as fun.
I kinda knew I'd love this game even before playing it, but now that I'm playing it I just feel empty realising that at some time I'll finish it. This game's a real blast.
I expected that swinging the Wii Remote in a horizontal swipe in real life would translate into a horizontal sword swipe in the game 99% of the time. Instead I get about 80%. Not bad as far as motion controls go but incredibly frustrating when so many common enemies require 99% precision to take any damage. This means that I often choose to simply avoid common enemies by running around them, whereas in previous Zeldas I killed most common enemies for fun and profit.Were people not expecting a completely motion-controlled game to require a certain level of acquired skill and practice?
I expected that swinging the Wii Remote in a horizontal swipe in real life would translate into a horizontal sword swipe in the game 99% of the time. Instead I get about 80%. Not bad as far as motion controls go but incredibly frustrating when so many common enemies require 99% precision to take any damage. This means that I often choose to simply avoid common enemies by running around them, whereas in previous Zeldas I killed most common enemies for fun and profit.
So many of us have played button based games for decades. Buttons are more honest: you either did or did not push the right button at the right time. Motion controls leave a margin of error. 5-6 hours in and I'd rather SS have Gamecube controls. I suspect I'll feel the same way when I've finished the game but who knows.
From what I've noticed it's people swinging before the sword is in the right place. For example everytime that I have messed up it's because the sword didn't move all the way to the left or right like I thought it should've before I used the sword.
Just got to Dungeon #1, and I'm loving Fi actually...well, she's definitely annoying, but I find the whole statistics shtick to be inane that it jumps over to hilarious.
My favorite part is the exchange when you first encounter the Kikwi and choose the "Zelda?" option when Fi mentions it has Zelda's dowsing signature. Fi is like "There is a 5% chance that is Zelda...upon further analysis, yes, that is not Zelda." Just a really cute moment overall.
The Kikwi's are pretty awesome as well, especially that one who slowly crawls around on the ground through the tall grass. And I love Bucha's "How did you see through my camouflage?"
They slow down and eventually stopAlso, this is what I mean about inconsistent input lag on the stabs:
http://www.youtube.com/watch?v=QEge_2Vuft0&t=28s#t=0m36s
Notice his stab at 0:39, it's significantly delayed compared to the rest. This is really annoying when you're trying to time the stab against a swinging spider. Having it delayed like that results in you getting hit by the spider.
But the people one can trust less to give Zelda impressions are the ones that like Wind Waker the most. Those are the ones to be carefull with.woo. i havent played skyward sword yet but I saw your impressions, got a bit worried, and thats why i asked what ones you prefer to see how they matched my likings. I have the exact opposite list lol. Im WW>TP>MM>OOT
They slow down and eventually stop
You don't need to hit them when they're swinging
I like how most of them are terrified of Fi, except one of them. That was pretty amusing.
Just got to Dungeon #1, and I'm loving Fi actually...well, she's definitely annoying, but I find the whole statistics shtick to be inane that it jumps over to hilarious.
My favorite part is the exchange when you first encounter the Kikwi and choose the "Zelda?" option when Fi mentions it has Zelda's dowsing signature. Fi is like "There is a 5% chance that is Zelda...upon further analysis, yes, that is not Zelda." Just a really cute moment overall.
The Kikwi's are pretty awesome as well, especially that one who slowly crawls around on the ground through the tall grass. And I love Bucha's "How did you see through my camouflage?"
Wow, this game is beautiful in every sense. Couldn't believe it when it first started showing rendered scenes and everything looked like a water color painting! Such an amazing look. The lighting on the characters is similar to the wind waker method too, where it's soft on the characters, but they have dramatic lighting angles and rendering to make it more rich.
This game shines on all levels in my eyes. The haters will probably be here in droves as usual, but for my money, this is precisely why I play games in a single package. I can boil down what I love about it, but the most important thing is the sum of its parts - ie that feeling I got when I first played Ocarina of Time or A Link to the Past. It's a sense of wonder, an air of a place, and the heightened feeling of adventure.
Boiling down its technology and design, it's just amazing to see up close. This is how you create art in a game. It's not about the amount of pixels, it's how they were used. It's beautiful. Not "just for wii", but beautiful period. Full stop. It's stylized with reduced geometry that looks deliberately imperfect. What's more, the textures flow with the world so well by strict adherence to visual consistency. A swirly pattern on a texture compliments a swirly, quirky looking relief on the wall. Everything compliments each other, everything looks cohesive and rich. Simple textures are used deliberately for high contrasting colors and in the end even make for less visual "noise" than a granular, HD, highly texturized look usually gives. It feels like an animated masterpiece, akin to playing a Miyazaki animation.
Every character feels so beautifully designed and animated to be just plain cool. Stepping over to the tech side, the technology is working hand in hand with the art to create what feels like a moving tapestry of landscape and texture. The game moves so fluidly it actually makes you forget how impossibly hard this is to do. The visual effects are absolutely stunning, and make the game amazing to see in motion.
Also on design is the gameplay design itself. I love what I've seen so far. It's distinctly Zelda, and yet completely fresh. In more ways than one, too. It feels like a typical Zelda games at time, but others it feels like they threw the "book" out the window and wanted to start clean slate. Area design, pacing, puzzles, enemies and combat, items, etc.all seem to feel so different than what we'd be used to yet still rooted in this whimsical feeling. I even feel a hint of melancholy from Link's home in Skyloft. On the combat and pacing - I personally love that feeling of control. It's said that Nintendo tries to make a game feel good in the first few seconds of playing, and they aren't fooling around. It even feels good running Link around the beginning area and doing regular things. Reminds me of how much fun it was just to move Mario around the outside of the castle. It even goes to show how determined they were to make your home a completely unforgettable place...something that feels compelling to explore and people that feel interesting and unique. Twilight Princess' opening hours were not nearly this good. This feels whismsical, confident, and absolutely downright charming down to every second.
I've only played the first 6 hours or so, but I love the game so far. Can't wait to see more. The game feels like this is the start of a new era for Zelda. I hope this keeps it up for the whole game, because this feels like a Resident Evil 4 style reboot and generally just an inspiring piece of work
Good to know. But my point about the inconsistency still stands.