95% consistency demonstrated in that video, not 40%, nor 80%.that video of the guy controlling the game is very cool.
Is anyone else playing this with the original Wii Remote + the Motion Plus Dongle in the condom like I am? It's pretty heavy after an hour or two, to the point I'm wondering if it's worth buying a new controller with M+ built in.
Was anyone else rather underwhelmed with the 3rd dungeon boss? I loved the 3rd dungeon and everything pre and post 3rd dungeon but the boss was rather meh.
Then you are not paying attention Effect, FI intrussions are not a matter of opinion, is just something factual. She either points out the superfluos and the obvious or down right goes to ruin some puzzles in various situations.She hasn't been a problem at all for me. She's appeared a few times automatically during cut scenes that's really it. Any other time I have to manually summon her and she isn't annoying at all. I don't really understand the hate some have for her. Then again I also never understood the hate for Navi as well and wasn't bothered by her in the slightest.
You are doing some wrong withouth realizing it then, those swings are the ones that the game has little problem picking up.My horizontal slashes are often interpreted as diagonal. Same goes for vertical slashes.
I liked it. Simple, but fun.Was anyone else rather underwhelmed with the 3rd dungeon boss? I loved the 3rd dungeon and everything pre and post 3rd dungeon but the boss was rather meh.
Was anyone else rather underwhelmed with the 3rd dungeon boss? I loved the 3rd dungeon and everything pre and post 3rd dungeon but the boss was rather meh.
That, I agree.Was anyone else rather underwhelmed with the 3rd dungeon boss? I loved the 3rd dungeon and everything pre and post 3rd dungeon but the boss was rather meh.
I wish they had taken the time to prettify Link for all the cutscenes. There are several segments where he goes in with his regular model only to be replaced by a better one seconds later. It's very jarring.
Quite a feat that Nintendo actually managed to create a companion more annoying than Navi
I never notice... What are you looking at?
There are two Link models? Didn't even notice yet, maybe the benefits of SD
I felt the same way, and the same about the Second Boss as well. Boss fights aren't impressing so far outside of the first.
I agree but the 2nd and 3rd dungeon were both kinda simple and fun not super exciting or epic like TP's boss battles.I liked it. Simple, but fun.
Not every boss has to be huge and epic.
Also, this is what I mean about inconsistent input lag on the stabs:
http://www.youtube.com/watch?v=QEge_2Vuft0&t=28s#t=0m36s
Notice his stab at 0:39, it's significantly delayed compared to the rest. This is really annoying when you're trying to time the stab against a swinging spider. Having it delayed like that results in you getting hit by the spider.
Need comparison screens, I saw nothing different in that scene but maybe I hadn't taken his look in yet at that point to notice differences. Aren't there lots of official screens of that particular scene? You'd think we'd have noticed before...
The further you progress into the game the darker the shade of green on one of the Link models will become, until the big final twist will reveal that one of the Links was this guy all the time!There are two Link models? Didn't even notice yet, maybe the benefits of SD
Doesn't seem like you actually do given the rest of your post but sure. I too want to gag reading posts like yours that to me personally seem completely clueless and detached from reality, but the main difference is I'd probably not even mention something like that if you hadn't tried to put the opinions of others' down as some sort of fanboy eyesight condition in order to elevate your own opinion into "fact" status above theirs or whatever.I dig that we can all have different opinions about design and art in the game
It just looks unacceptably bad on a decent HDTV, which I've never found true of a Wii title, save RE4 because of the zoomed in, poorly scaled image in that game. Top tier Nintendo titles didn't look like this; Galaxy, Twilight Princess, you name it.
Skyview temple and boss were surprisingly easy, though my arm does hurt now.
Yeah, we are definitely in opposite camps if you think this game looks worse than TP on an HDTV. You wanna talk about messy textures and bad aliasing...Top tier Nintendo titles didn't look like this; Galaxy, Twilight Princess, you name it.
I want to gag reading comments about how impressive the visuals are in this game, technically and artistically. I just can't agree on any level.
Skyloft is vast, bland and boring aesthetically, most especially when flying around. The first wooded area on the surface almost couldn't be more generically green and woodsy, it has no character. Textures are a nightmarish blur wherever you look. The greasy, muddied up depth of field looks like Sunday morning post-club vomit smeared across half the screen (watercolor/Impressionism? lol), and the visual defect present in those jarring vertical lines thg creep in during every dark scene completely mar the overall image.
Link looks just about the same as his TP incarnation, which feels a bit lazy. Zelda was the highlight of character design so far, and she promptly disappeared. (Ghirahim looks like he was transplanted from rejected animé fan artwork into a universe he just doesn't belong in, and the bully/villains in Skyloft were tragically boring and bland).
I dig that we can all have different opinions about design and art in the game (it's frankly terrible for my tastes), but the technical issues are just brutal, and I feel like people are glossing over it all because of how beloved Zelda is as a franchise. It just looks unacceptably bad on a decent HDTV, which I've never found true of a Wii title, save RE4 because of the zoomed in, poorly scaled image in that game. Top tier Nintendo titles didn't look like this; Galaxy, Twilight Princess, you name it.
And because I can already smell all the Zelda-hater comments coming, there's plenty I love about this game. The soundtrack is beautiful, and I really dig the new swordplay, even if it has its issues; it's ambitious and I almost can't imagine going back to button presses for slashes.
Not the weapons but the items on - can be re-arranged when you go to the storage girl.Is there any way to rearrange your items on the wheel?
Doesn't seem like you actually do given the rest of your post but sure. I too want to gag reading posts like yours that to me personally seem completely clueless and detached from reality, but the main difference is I'd probably not even mention something like that if you hadn't tried to put the opinions of others' down as some sort of fanboy eyesight condition in order to elevate your own opinion into "fact" status above theirs or whatever.
Among first party games Zelda definitely has the worst image quality and textures:Yeah, we are definitely in opposite camps if you think this game looks worse than TP on an HDTV. You wanna talk about messy textures and bad aliasing...
Yeah, we are definitely in opposite camps if you think this game looks worse than TP on an HDTV. You wanna talk about messy textures and bad aliasing...
The cinematic scenes use a more polygon rich model. Also i think in some instances theres a another type of shading that looks more "heavy" in some scenes.Need comparison screens, I saw nothing different in that scene but maybe I hadn't taken his look in yet at that point to notice differences. Aren't there lots of official screens/vids of that particular scene? You'd think we'd have noticed before...
So I'm fabricating the depth of field grease effect, the vertical line glitch, and the massive blur effect I see on surfaces?
I don't know, I've tried the game out on a number of different sets and setups now at the store, and I'm just surprised at how dissonant my view of the game is (visually) with others on GAF.
It looks ok on my Samsung plasma, but I saw it at a friend's on his videoprojector and it looked bad. Didn't help we were playing Rayman on PS3 minutes earlierIs there anyone who is playing Skyward Sword on a plasma that thinks it looks bad? Remember now this is the Wii we are talking about, so keep your expecations realistic.
Again, opinions. I think the DOF effect looks great and I generally dislike DOF in games.
Also, I have no idea what the vertical line problem you guys are talking about is.
I was playing it on a 55" Panasonic G20, and it looked like jaggy garbage. I downsized to my trusty old 21" P1110 CRT monitor, and it looked better but still had bad jaggies and weird IQ issues (screen door effect with some filters they use, odd vertical lines mentioned above that almost look like analog noise, and some color banding) I switched to Dolphin today.Is there anyone who is playing Skyward Sword on a plasma that thinks it looks bad? Remember now this is the Wii we are talking about, so keep your expecations realistic.
Someone posted this in the Dolphin thread, and the top image is pretty much what it looks like on my plasma if you pretend that the poster took the photo better.so i transferred over my save and did some direct comparisons. it's laughable how bad SS looks on my HDTV running on the Wii. painful even.
i took close ups of Link.
so, yeah. i'm going to keep playing it on Dolphin. at least i know now that if i hit a glitch or something unpassable on the emulator I can just transfer my save file over.
Patrick leads sky-land expert Jeff through what could be the reason to dust off your Wii.
No, you're fabricating that your opinion of it being bad is more than just an opinion which makes those that actually like the effect (grease though? maybe that's a fabrication too actually), the impressionism inspired textures, etc, fanboys. The objective things you can mention are things like the vertical lines and the jaggies given the resolution, all of which have nothing to do with the art and world design you criticised so objectively, all of which are of course known by all and easy to overcome for many.So I'm fabricating the depth of field grease effect
I've noticed the different shading, like when you speak to the fortune teller, it's a neat effect, not something I'd liken to actually switching out a model though.The cinematic scenes use a more polygon rich model. Also i think in some instances theres a another type of shading that looks more "heavy" in some scenes.