Metroid Killer
Member
Haha I think it's the only dungeon that has ever stumped me good enough to resort to a guide. I'm sure I would appreciate it better today though.you mean 10/10
Haha I think it's the only dungeon that has ever stumped me good enough to resort to a guide. I'm sure I would appreciate it better today though.you mean 10/10
I'm at the same spot you are. So far, the game reminds me so much of a 2d Zeld, LttP specifically, in that they really try to fit a lot of material into every area. There's not a lot of empty space in the overworld like in the other 3d Zeldas and the dungeon so far has been pretty neat.
Am I the only one accidentally blowing myself up all the time due to the bomb's bigger blast radius?
Am I the only one accidentally blowing myself up all the time due to the bomb's bigger blast radius?
Link has a mean streak in this game. Just did thesidequest. "Helping people feels good!" Right, and whatever it is Link is up to is apparently close enough... Still, five more Gratitude Crystals for me! I think this is the first Zelda game where Link is openly a womanizer. Sure, they all practically threw themselves at him in Ocarina of Time, but he didn't actually exploit that. Skyward Sword Link, though... There should so have been a Renegade symbol on at least one of the choices you had to pick in that one.Peatrice/Item Check girl
Found some codes on the net:
No Notification The First Time You Collect A Bug Or Treasure
042541C4 60000000
Disable Fi's Low Health Warning
0416C700 4800003C
Disable Fi's Low Shield Gauge Warning
0416C684 4800003C
Does anybody know how to use them?
I just beatand I think some of the complaints about Phi are exaggerrated. It seems like almost all her puzzle hints are optional things where you have to actually press down to make her talk. She forcibly comes out a lot, but that's usually for something story-related or super obvious or explaining a new mechanic (often banal and unnecessary, but not spoilery). She did give away theThe Imprisoned for the first timebefore the third dungeon, but I think that's the only puzzle she's ruined (well, not really ruined, because I'd already figured out what to do). I got temporarily stuck at least once in both the second and third dungeons, and she didn't force me to listen to her hints while I figured it out.map symbol puzzle
And the noise she makes when you get a hint is easy to ignore and doesn't repeat itself much. Don't get me wrong, she DOES talk too much and I wish she'd shut up. She's still my least favorite thing about the game so far. But really, a lot of her stuff can be easily ignored. Just don't press the down button besides recentering and diving.
So far, I'm really enjoying the game. Some of the complaints here are valid, but for me they're just minor things on the level of constantly changing the wind in Wind Waker. Being able to manage your inventory without pausing probably speeds things up at more than "You got an amber relic!" slows you down, too. I don't think the pre-dungeon segments feel like padding; it really feels like exploring a new environment, like a Metroid game almost. I think I would put it about on par with both N64 Zeldas right now, but really I'm not far enough to judge.
Oh, right! I forgot. Apart from Zelda II, of course. Link enters town, finds local woman, gets health fully restored after following her to her home. Of course, if that's the normal greeting in those towns, it does explain Error's name...obviously you've never played Zelda II!
I broke my shield and killed myself without Fi jabbering at me, so they work! Thanks a lot for finding the codes.
Here's how I used them.
(As far as I know you will need a hacked Wii and have installed Homebrew Channel and Gecko OS. I am not a good person to ask how to do this as it's been years since I did anything Homebrew. I'm sure there are good guides on Google.)
Download this .gct file I made from GeckoCodes.org. It contains the three codes above.
Put the file in your SD card under codes\
Put your SD card in your Wii and launch Homebrew Channel and Gecko OS.
Make sure SD Cheats is set to YES under options, then Launch Game.
Hopefully another code for message speed is floating around somewhere or will be made... I can't seem to find one yet.
Anybody else find the lack of Bokoblins in Ocarina of Time retroactively weird, given their conspicuous presence as the standard mooks from Wind Waker on? Ocarina of Time doesn't have a mook army like the other 3D games, just a bunch of different environmental monster. Which, if you think about the plot of that game, doesn't really make much sense. And it feels particularly odd now that we know Bokoblins have been around for long before OoT.
Just got tokind of rage quit, since it was getting kind of exciting, and I was hoping this far in, they would not make me do something so lame.part where I get music notes for the water dragon
SS seems to have a lot of padding and backtracking, which is weird, for a game they've had a long time to work on.
Does anyone else think that the old lady at the Sealed Ground's outfit is based onGroose's hair?
Now that you mention it, yes.Anybody else find the lack of Bokoblins in Ocarina of Time retroactively weird, given their conspicuous presence as the standard mooks from Wind Waker on? Ocarina of Time doesn't have a mook army like the other 3D games, just a bunch of different environmental monster. Which, if you think about the plot of that game, doesn't really make much sense. And it feels particularly odd now that we know Bokoblins have been around for long before OoT.
Does anyone else think that the old lady at the Sealed Ground's outfit is based onGroose's hair?
I am starting to think that the shopkeepers in the Bazaar have set all of this in motion because they could not have been getting much business beforehand.
Beedle also needs to rethink his business model.
The fifth dungeons boss...
Looks ripped straight out of Monsters Inc.
Graphically impressive, but it didn't really...mix. I wanted to hug him.
It's also weird how Gondo accepts all these strange materials (including bird feathers from small birds, something that Groose specifically references as being foreign to Skyloft, and the body parts of terrestrial monsters), Sparrot isn't bothered by the fact his Crystal Ball is apparently showing him places that no one even knows exist, and Stritch asks you to give him bugs, using the unknown-to-Skyloftians province names.I am starting to think that the shopkeepers in the Bazaar have set all of this in motion because they could not have been getting much business beforehand.
The fifth dungeons boss...
Graphically impressive, but it didn't really...mix. I wanted to hug him.
With the "paper" sidequest, does the path you choose ever eventuate to anything more than the initial reactions?
I saved beforehand and did both, but I can't decide which option I want to properly go along with! haha
Does anyone else think that the old lady at the Sealed Ground's outfit is based onGroose's hair?
The fifth dungeons boss...
Looks ripped straight out of Monsters Inc.
Graphically impressive, but it didn't really...mix. I wanted to hug him.
So, I just dropped down into the first "dungeon" i guess. I never stopped the flying merchant guy in order to buy a bug net, and I'm wondering if before I go through the dungeon is there a way I can do it? I don't want to go through and see all these bugs and have to come back later for them...
As soon as you get the Slingshot from the big Kikwi you can go back and ring the bell to get to Beedle, I assume
The fifth dungeons boss...
Looks ripped straight out of Monsters Inc.
Graphically impressive, but it didn't really...mix. I wanted to hug him.
So I just did the sidequest where you getbut I didn't hand over the letter to the woman in the bathroom. What happens if you do? Curious now.Karane and Pipit together
I have to echo the sentiments of Twilight Princess having superior dungeons compared to Skyward Sword...every dungeon in Twilight Princess was focused around a solid theme that the dungeon followed, and I rather liked that. Majora's Mask was similar as all the dungeons tended to have a central idea behind them that influenced the dungeons flow.
Skyward Sword, on the other hand, especially Dungeons 2 and 6, feel more like "courses" you would see in Mario Galaxy, less thematic in terms of mechanics but more like an obstacle course. Some people, though, may prefer the way Skyward Sword does it. I actually think this is probably due to Fujiyoshi's involvement as Minish Cap, which I consider Skyward Sword to be the closest to, had similar dungeons which were more action-like.
Have to say I'd rank the 3D games in terms of dungeons, from worst to best, Wind Waker, Ocarina of Time, Skyward Sword, Majora's Mask, and Twilight Princess on top. Probably will do individual rankings later.
So I just did the sidequest where you getbut I didn't hand over the letter to the woman in the bathroom. What happens if you do? Curious now.Karane and Pipit together
She falls in love with Cawlain and gently strokes his hair at night while he freaks the fuck out.
She falls in love with Cawlain and gently strokes his hair at night while he freaks the fuck out.
It grabs it and goes down the toilet. Karane starts saying he's been having trouble sleeping, and at night you can go into Groose's room to see the ghost hand rubbing a finger on his cheek after reading the letter and falling in love with him.
Yup.
There are two solutions to the quest. You have another option that doesnt involve her
Have you ever played Link's Awakening?I am going to list everything I found bad about Skyward Sword. There is a lot more positive, again one of the best games this year, this gen, etc. It is still Zelda goodness. Its still the best mix of action adventure and puzzle elements of any game. I cannot stress enough that this is fantastic game. That said, now to nitpick it to death.
I am spoiler tagging it all cause I talk about the entire game.
Slowest text scroll ever. Other Zelda games text can move quickly, not this one. You will read this bitch! But thats not the worst part, its the damn repetitiion of text for every single item or store, its ridiculous. Oh and how the game stops to show you every damn treasure or bug after you restart the game, why, how does this happen, who programs this shit?!
The fifth dungeons boss...
Looks ripped straight out of Monsters Inc.
Graphically impressive, but it didn't really...mix. I wanted to hug him.