Glad to see some positivity in this thread for a change. Around launch I had to avoid these threads because all the negativity was starting to effect my enjoyment of the game. I started becoming overly critical, to no benefit.
Yea, it's happened to me as well that negativity in a thread influences my own enjoyment. One tends to be more nitpicking. But so far I've completely brushed it off for this game. Loving it more every time I play.
I am at there right now looking for power generators. Guh no matter how much i try, i think Zelda games are not for me. Due to slow progression and too much on traversal puzzles it bores me to death. Especially desert. When i saw the map first time i was like oh man this is a huge area must be tons of puzzles and feels like a hassle already!
Will try to push myself to finish the desert today, hopefully.
That's a shame. For me the traversal puzzles, as you call them, are a big reason I am enjoying it so much. It's basically a dungeon structure to even get to the dungeon, and since those have always been my favourite part of Zelda, I am more than happy. But I can see how it might be boring to someone else.
I've not played many Zelda games before (only OoT 3D, which I loved, and the first half of WindWaker), but I think I might go for Skyward Sword since the WiiU isn't exactly overflowing with games at the moment.
What should I expect? How many hours will it take? Would it be rough going back to it (being Wii graphics) after playing launch WiiU games? Also, is the combat pretty much the same as the Zelda mini-game in Nintendoland? Because that's fun, but I find it a bit tiring after a while
Of course the graphics are not comparable to HD consoles, but the artstyle goes a long way towards making it beautiful, at times. It looks very colourful and has some nice vistas. Wasn't a big problem for me to go back.
I was still disappointed by the item usage in SS. It is always patently obvious which weapon is required, and if its not, fi literally says USE BOMBS HERE or whatever. For me, this is functionally identical to not reusing items at all. The point of utilizing a large arsenal, to me, is to make more intricate and varied puzzles.
So far, I have only finished three dungeons and am at the beginning of the fourth, so I have no idea, how the rest of the game will play out. Yes, so far, it has been obvious which weapon you need. But I don't quite agree that it's the same as, for example, ONLY using the
leaf blower for all puzzles in the dungeon. To Zelda veterans, it will always be relatively clear what you need, but at least now it can be any of your items, instead of just the one you got in that dungeon. So I think the puzzles are more varied.
For example, in the last dungeon, I had to blow at the top of a platform to make it move. Then throw bombs into statues to knock em down, before moving the platform again. Next, I used the beetle to switch on a different, distant time crystal to make a different platform appear. Yes, I knew what to do, but the single puzzle involved very different actions: judge how far to move the platform, (not fall of the platform), throwing the bombs in the right holes, and gyro-aiming the beetle. It's a step in the right direction and I hope it continues throughout the game.