brandonh83
Banned
Truth101 said:It is nice, but I always preferred thinner more rectangular banners. Don't know hwy, they just seem to flow better.
Yeah, the current one is more vertically-favored but that one was a bit too tall IMO.
Truth101 said:It is nice, but I always preferred thinner more rectangular banners. Don't know hwy, they just seem to flow better.
You made the right choice, I liked the first first one even better as I told you too. It's coolbrandonh83 said:Just for the hell of it here's one of my other banner concepts, just because I liked it. But in the end I felt they were too much and I wanted something a bit more elegant/iconic.
http://i40.tinypic.com/21cc95w.png
I imagine some people might actually like that one better but I didn't want to do the typical character collage over it, so I saved that for the footer.
walking fiend said:You made the right choice, I liked the first first one even better as I told you too. It's cool
Truth101 said:It does release Sunday. I wanted to get it Saturday at a midnight launch. :C
Retro said:But seriously, fuck Gamestop for not doing midnight launches for this.
I was watching some gameplay footage of Skyrim and its pretty fucking hilarious how janky it is.brandonh83 said:Skyrim is the better Zelda game so naturally they had a midnight launch for that. Just name your character Link and it's pretty much the same thing.
Nick_GTL said:Found it early but I want this steelbook so I have to wait
The CE should come with this IMO not just a futureshop exclusive which seems to be getting a steel book for every game these days.
I bought the Metroid Prime trilogy because of Steelbook. Steelbooks don't get enough love at all.Amir0x said:I love steelbooks too. It's the ONE thing I actually buy special editions for, when it has a steel book.
cajunator said:I bought the Metroid Prime trilogy because of Steelbook. Steelbooks don't get enough love at all.
well there's an ead tokyo mario game coming out tomorrow. that should keep you busy for a day or two until rayman comes out.Amir0x said:really even playing Skyrim isn't helping me. I'm fucking stuck thinking about this game all day anyway
I have got so many game I don't know where to start. But for some reasons, the only game I can get myself to play will be this, and probably will finish some SMG levels.Verano said:about a week to go til I play LoZ:SS.....gonna play some Dark Souls and Elder Scrolls to sate my thirst til the 20th.
AniHawk said:well there's an ead tokyo mario game coming out tomorrow. that should keep you busy for a day or two until rayman comes out.
You know that after you beat the game all the levels will be playable again, being challenging, with new stuff and so on?Amir0x said:i'm not excited about it at all, shockingly enough. The Mario 3D Land demo made me go :|, the first time I've ever had a reaction that negative to a Mario game. It is the worst controlling Mario game to date and the level design was disgustingly simple. If I have to go through seven worlds to get to good parts, I think I'll go mad. I was no fan of the two NSMB titles, but Mario 3D Land felt really really off.
I'm playing it, don't get me wrong, but Rayman Origins is going to have my platforming attention for real, I'm sure.
walking fiend said:You know that after you beat the game all the levels will be playable again, being challenging, with new stuff and so on?
cajunator said:I have Uncharted 3 (just got to chapter 10 so the good stuff is apparently about to happen)
and I just beat Sonic Generations, but those games in no way fill my desire to play Zelda.
It boggles my mind how anyone thinks that any other franchise could just "fill the hole" in place of Skyward Sword. Thats crazy talk.
Amir0x said:i'm not excited about it at all, shockingly enough. The Mario 3D Land demo made me go :|, the first time I've ever had a reaction that negative to a Mario game. It is the worst controlling Mario game to date and the level design was disgustingly simple. If I have to go through seven worlds to get to good parts, I think I'll go mad. I was no fan of the two NSMB titles, but Mario 3D Land felt really really off.
I'm playing it, don't get me wrong, but Rayman Origins is going to have my platforming attention for real, I'm sure.
AniHawk said:yeah i'm not looking forward to it either. it's basically a buffer between sonic generations and rayman.
but maybe having low expectations will lead to some surprises. i still have kinda low expectations for skyward sword (until i see a new trailer, then i go crazy for a little bit).
I get your point. But I think they made this decision to make it more accessible to most of the people, and not because they were lazy. I think those used to playing 2D Mario just don't see that 2D Mario games can be too much hard for those who aren't. NSMB DS was really hard for me if I wanted to get more than 2 stars at most of the levels, starting from world 2. Hardest levels of SMG that I have played just get as hard as these early levels for me. I am not sure if it should have been an unlocked more from the beginning or not, though.Amir0x said:Yeah I heard about it and to me that's not really compelling. Because it's not like they're new levels or anything like that, so if it's the case I'll be playing "modified" versions of levels I've already played it's just redundant and they should have let me play the challenging versions to begin with. If they can't be arsed to just make brand new levels that are at that challenge level, then I'm just not going to make excuses for it anymore. That's just me, however.
i sure hope so. some of my concerns have been echoed by some reviewers (not even regarding motion controls, but more related to padding), so i dunno. i'm sure it'll be overall a well-made game and i'll be in happy idiot mode while i play it like i was oot, mm, tww, and tp, and then proclaim it the best zelda ever like i did with oot, mm, tww, and tp, before looking at it more critically.Amir0x said:I've blackouted for Skyward Sword, but the demo convinced me that it'll be sufficiently amazing. I have some reservations, as always with motion control abuse, but it seems to me the game design is so good at the core that I'll be able to overlook it for the most part, much like I did in my Twilight Princess Wii playthrough.
it's a bit different.cajunator said:The fishing was so fun in TP it made the motion controls worth it for me.
I can't wait to try all the crazy stuff like bomb bowling and directional sword slashing. The swordplay in Red Steel 2 worked so well that I'm not at all worried that it will work fine here.
cajunator said:I have Uncharted 3 (just got to chapter 10 so the good stuff is apparently about to happen)
and I just beat Sonic Generations, but those games in no way fill my desire to play Zelda.
It boggles my mind how anyone thinks that any other franchise could just "fill the hole" in place of Skyward Sword. Thats crazy talk.
Divvy said:Is there any difference between the motion plus dongle thing and the one imbedded into the wiimote? Is the embedded one better since it was released later?
True, but being able to slice an enemy up in the air, then shoot them in midair and then fucking stab them down again was so satisfying. It sold me on motion controls.walking fiend said:it's a bit different.
AI in RS2 normal sword fighting was downright boring, it's much better in SS, enemies are really well designed and act in ways that you have to actually bother with choosing the right direction to slice.
In RS, the sword was graphically mimiced very well, motion was also used to pull of techniques as well; but ultimately you didn't need to care much about direction of your sword in the fights.
Not to say that it wasn't good, it was fast paced and needed you to be vigilant in the fights specially against harder enemies, but imho, it wasn't a good show for what motion 'plus' can do to change the pace of action to a more 'complex' one.
You are the 3rd person that 'I' am answering to. No, it isn't, they are the same.Divvy said:Is there any difference between the motion plus dongle thing and the one imbedded into the wiimote? Is the embedded one better since it was released later?
Yes, it felt really good. But I just think they could implement it using normal Wiimote as well, but maybe they couldn't! should stop judging it...True, but being able to slice an enemy up in the air, then shoot them in midair and then fucking stab them down again was so satisfying. It sold me on motion controls.
Metroid Killer said:
brandonh83 said:For me games like Skyrim proves that you can make the biggest, prettiest, deepest, most detail-rich adventure game ever, and it's still not quite Zelda. Sure, there are some obvious (well not to some people, depressingly) differences, but some people literally think "well why get Zelda when Skyrim is the biggest, grittiest RPG out there?"
The problem is that it's not that simple at all. Zelda's gameplay is based around puzzle solving, by figuring your way through dungeons and exploring Hyrule which is such a diverse world, full of color and surprises. It's also always been a more compacted world.
I was talking about this in the reviews thread about how I don't think Skyward Sword should be frowned upon for not having these big gigantic overworlds. Zelda is not some sandbox game. Hyrule has almost always been a series of varied but interconnected areas that make up the grand scheme.
Arkham City, for example, had a pretty good sized open world, but I found it to be boring and dreary. I suppose that's the idea, considering the nature of that franchise-- and even correct, but it wasn't for me. Oblivion was massive, but I never found it to be environmentally engaging. It was nice to look at, at the time, and I did get into it, but it wasn't like playing A Link to the Past for the first time, for example, and being truly wondered by the place.
The areas I'm seeing in Skyward suggest a more compacted and efficient experience much like the older Zelda titles. I care not about having a big massive overworld in a Zelda game, or even a big open Hyrule Field for the sake of having a big open environment. I know I started this post talking about the differences between Zelda and Skyrim but I wanted to elaborate why I feel that Zelda should have a different style when it comes to how the world is laid out.
So yeah. For me Zelda is still doing it right. Everyone else is scrambling to create these gigantic worlds, and that's great, I like that. But it's not Zelda.
brandonh83 said:So yeah. For me Zelda is still doing it right. Everyone else is scrambling to create these gigantic worlds, and that's great, I like that. But it's not Zelda.
viciouskillersquirrel said:What are the thread rules vis a vis spoilers? I'd like to participate in the official thread, but some of you guys are psychos who will have beaten the game by the 23rd and I REFUSE to be spoiled. Heck, I've even had avatars blocked since E3 in anticipation of this game.
I pretty much prefer totally spoiler tagged. I am sure people will advance at very different paces, but all want to participate in the OT.viciouskillersquirrel said:What are the thread rules vis a vis spoilers? I'd like to participate in the official thread, but some of you guys are psychos who will have beaten the game by the 23rd and I REFUSE to be spoiled. Heck, I've even had avatars blocked since E3 in anticipation of this game.