The Legend of Zelda: Tears of the Kingdom |OT|

I've used horses about as much as in BotW, which was not at all.

I think I've only used them to complete side quests in this one.

Not sure what it is but I don't really enjoy controlling them. Feels clunky.
Being a cavalry man myself I'd say they actually control very realistically, I enjoy that quite a bit.
 
Yeah, the game is pretty big and there is stuff to do,
I just don't enjoy it as much as past Zeldas, glad for the people who do, i get tired of the shrine aesthetic and music after hours,and building stuff becomes tedious, i don't enjoy the combat at all(not sure why, don't have any issue with past Zelda games)the controls are slightly clunky

Exploration is fun,for example i posted when a dragon appeared in front of me near Kakariko and i jumped to its back and took some rocks while it was flying 🐉

but eventually it goes from thinking 'i can't stop playing' to ' i want to play something else ' wich is rare for me , appreciate linear design when you play through a bunch of challenges and progress without much filler, sometimes with that little freedom to spice things up ,more variety in less time

these are my honest impressions , its interesting to compare them to others who been enjoying it much and call it the best game in X years ,i can see why, its a cool game just very picky about open world games
I concur. I prefer the older style games too, but don't have as much of a problem getting tired of BotW/TotK (at least so far).

I played BotW once "all the way through" at launch in 2017, with maybe one 2 week break, but never did a full replay of it. And that's my main gripe with these "take an established franchise open-world games." MGSV, Elden Ring, BotW/TotK; all better than other open world games for sure, but I just can't replay them. Once you've done it all there's not much incentive to sink another 100+ hours into a playthrough.

On the other hand I could go back and replay any older MGS, Souls, or Zelda game, and that 20-40 hour, tighter experience will be overall more enjoyable.
Also specifically about Zelda, I prefer the bigger dungeons of the older games. The Divine beasts in BotW had cool gimmicks, but left me wanting more after each one was done. The one dungeon I did so far in TotK was cool aesthetically, but super easy and still didn't offer as much content as a traditional Zelda Dungeon.

It's a very different approach. Nu-Zelda has to stretch all its content thin to fill up the world, and the fun physics are there to distract you from that, and to their credit, it's mostly works in doing so. It's still good for what it is, but my preference remains.
 
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they couldnt fix the awful controlling horses?
What's wrong with it? It's same system as SotC. You don't directly control the horse, you the controlling the character riding the horse.

I personally big fan of it because it makes it feel living creature you controlling instead of mindless vehicle.
 

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To quote Red from Shawshank: "Andy decided he'd been here just about long enough."

I think I've had my fill of ToTK. Gonna finish up the last temple and move to finish the game and then get to my next game. Had my fill of it, but I'm starting to get bored at this point. Put a lot of time into the game.
 
There is something special about the open world of botw and this game, other open world games like horizon, I feel like I'm going around in circles, check point to check point , but with zelda it feels great exploring the open world.
 
I concur. I prefer the older style games too, but don't have as much of a problem getting tired of BotW/TotK (at least so far).

I played BotW once "all the way through" at launch in 2017, with maybe one 2 week break, but never did a full replay of it. And that's my main gripe with these "take an established franchise open-world games." MGSV, Elden Ring, BotW/TotK; all better than other open world games for sure, but I just can't replay them. Once you've done it all there's not much incentive to sink another 100+ hours into a playthrough.

On the other hand I could go back and replay any older MGS, Souls, or Zelda game, and that 20-40 hour, tighter experience will be overall more enjoyable.
Also specifically about Zelda, I prefer the bigger dungeons of the older games. The Divine beasts in BotW had cool gimmicks, but left me wanting more after each one was done. The one dungeon I did so far in TotK was cool aesthetically, but super easy and still didn't offer as much content as a traditional Zelda Dungeon.

It's a very different approach. Nu-Zelda has to stretch all its content thin to fill up the world, and the fun physics are there to distract you from that, and to their credit, it's mostly works in doing so. It's still good for what it is, but my preference remains.
I'd argue the new dungeons(at least the 3 I did so far) are downgrades from the divine beasts. The puzzles have been super obvious, and they're about the same size, with some (Zora) being small to the point of where my jaw almost dropped. For all the problems the divine beasts had, I remember the puzzles really had me thinking and the physics aspect of moving the beasts around was really cool. It's like they took the criticism of the divine beasts not having unique themes and bosses, fixed that, but took out everything that made them fun. The wind dungeon for example, is basically Vah Medoh stripped of any cool physics puzzles. The "puzzles", if you can call them that, consisted of basically.…finding out where the next room is.

I know this is coming off as really harsh, but I do love this game. The dungeons so far have just been a massive disappointment to me.
 
I'd argue the new dungeons(at least the 3 I did so far) are downgrades from the divine beasts. The puzzles have been super obvious, and they're about the same size, with some (Zora) being small to the point of where my jaw almost dropped. For all the problems the divine beasts had, I remember the puzzles really had me thinking and the physics aspect of moving the beasts around was really cool. It's like they took the criticism of the divine beasts not having unique themes and bosses, fixed that, but took out everything that made them fun. The wind dungeon for example, is basically Vah Medoh stripped of any cool physics puzzles. The "puzzles", if you can call them that, consisted of basically.…finding out where the next room is.

I know this is coming off as really harsh, but I do love this game. The dungeons so far have just been a massive disappointment to me.
I think you are right. The only way I can consider them comparable is to include the entire journey related to the Temples. But even then the beasts had more strict puzzle elements. I still like the Temple setup, but did expect them to be longer and more thorough. They are all very small and short, Gerudo aside.
 
What's wrong with it? It's same system as SotC. You don't directly control the horse, you the controlling the character riding the horse.

I personally big fan of it because it makes it feel living creature you controlling instead of mindless vehicle.
I am glad I found my royal white horse that is wild.

Personally I don't have auto build yet and my battery is at 1.

That horse with full stamina is great for getting koroks around and getting to set destinations.
 
I think you are right. The only way I can consider them comparable is to include the entire journey related to the Temples. But even then the beasts had more strict puzzle elements. I still like the Temple setup, but did expect them to be longer and more thorough. They are all very small and short, Gerudo aside.
Havent done Gerudo yet. Sounds like I at least have something to look forward to there.
 
Nintendo has to spend what ever money they have and stop being reluctant with graphics because breath of the wild 3 could be a masterpiece.
No please no more BOTW something new please. TOTK is fun but there are certain things about it that just need moving on from. I really want traditional items and dungeons back for example.
 
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So I found my second stable and confirmed I have no access to my BotW horses. That sucks.

I've still got my completed BotW save data. The only thing I can think of is that BotW is my only physical Switch game (so it permanently lives in the cart slot) and I have TotK digitally like all my other games.

If this is the reason that seems really dumb.

Edit - after seeing a Reddit post, apparently the transfer only works if you weren't playing on Master Mode which I did on my first and only play through. That's equally stupid. Dammit.
 
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What do you think we'll see with DLC?
Something similar to BOTW's or more expanded single player storyline?
 
It's like they took the criticism of the divine beasts not having unique themes and bosses, fixed that, but took out everything that made them fun. The wind dungeon for example, is basically Vah Medoh stripped of any cool physics puzzles. The "puzzles", if you can call them that, consisted of basically.…finding out where the next room is.

You know, I kinda agree. Of everything the game offered, the temples were the least memorable parts. The Fire Temple was the only one that frustrated me and that was due to the awkward map and Yunobo constantly getting in the way, not the puzzles or the combat. It also doesn't help that the bosses showed up in the Depths and respawned every blood moon, so nothing felt particularly special about them as they became things to farm for easy crystallized charges.
 
The duplication glitch has turned this game from "amazing" to "Amazing & I will keep replaying it forever".

Im not afraid of running out of any item so Im experimenting fuseing EVERYTHING to EVERYTHING, killing enemies in a ton of different ways, climbing and traversing the world with much more ease thanks to never sliding down during rain (potion) or running out of gliders and gadgets.
Pretty much I can make this game as linear as I like and skipping any tedious traversal on my replays. I wish every game gave you "cheat codes" after you beat them or as unlockables like back in the day. This just gives it to you straight away (if you dont update the game) and Im having a blast.

as opposed to breath of the wild, I never did and never will get all the outfits and fully upgrade them, try making every potion and recipe, buy all the different things in every shop because I dont have the time or the patience to get enough rupees. I dont find it enjoyable to climb everywhere to find and break every rock hoping for a sapphire or diamond, or repeatedly playing the snow bowling game for hours, or hunting wolves for meat to continuously cook and sell the meals. I loved doing it for a bit but not for hours just to get rupees.
 
What do you think we'll see with DLC?
Something similar to BOTW's or more expanded single player storyline?
I hope they take Master Mode and expand it. It really made my play through of BotW enjoyable.

Mare varied and unique base weapon modifications. Extra level of enemies. The depths stay mostly dark even if you activate a light root.

Bring floating platforms back.

I would like them to add in more weapons classes and move sets with this but that might not come.

I think they could easily add more armor and items by placing them in caves or new sky islands.

As for story and other content I really don't know as I haven't touched that stuff much. I'm more just playing and hoping for a master mode. If I was getting hearts I'd find the combat boring. As it is right now at 4 I'm pretty vulnerable to anything.

Tried to take on a Lynel last night and did pretty well with food and satori armor but still couldn't quite take him down.

Edit - after seeing a Reddit post, apparently the transfer only works if you weren't playing on Master Mode which I did on my first and only play through. That's equally stupid. Dammit.
Oh thats what happened to me. Not much lost. You can find all the unique horses in ToTK. I didn't have Epona but did find the Royal White because I do not like the gold one.

Plus any color can be good now because of some new mechanic.
 
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I hate this stupid game. It's like Dark Souls. So damn difficult. Never know where to go. Enemies kill me almost instantly and there's no easy mode. Wish I could refund it.
 
I hate this stupid game. It's like Dark Souls. So damn difficult. Never know where to go. Enemies kill me almost instantly and there's no easy mode. Wish I could refund it.
Use all your tools available; the combat is about resourcefulness. Fusing your weapons with horns and other junk enemies drop will increase your damage for example.

Find towers (go to the town they want you to go to after the tutorial island; the first one is there after doing a quest.) the towers will unlock the map and you can see a lot from being up so high.
 
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Did i just discovered that you can destroy what you fuse in a weapon from the weapon menu?
OMG! you just found that out? haha. Hope you made it to Tarrey town, it's a way to save your fuse item. I did that several times due to short inventory and not wanting to just leave on ground.
 
I had my first actual bug today I think, in a game incredibly free of them. My horse wouldn't follow roads, it was as if the roads didn't exist. Reloading fixed it.

Also, I'm 75+ hours in and haven't even done a quarter of the main stuff I'm pretty sure. BOTW feels light on content in comparison.
 
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OMG! you just found that out? haha. Hope you made it to Tarrey town, it's a way to save your fuse item. I did that several times due to short inventory and not wanting to just leave on ground.
For most of my things I don't care but some of these big boss horns I might have to use that guys services.
 
I had my first actual bug today I think, in a game incredibly free of them. My horse wouldn't follow roads, it was as if the roads didn't exist. Reloading fixed it.

Also, I'm 75+ hours in and haven't even done a quarter of the main stuff I'm pretty sure. BOTW feels light on content in comparison.
I'm at about 100h in now and I've once kinda soft locked myself in a Shrine, that's it. Really is a marvel of engineering this game. Bittersweet to finish the quest line with Penn today though, that guy was a boss!
 
Over 60 hours in now.... I can't get enough of this game.

A friend of mine who works at EB Games was nice enough to put this aside for me. I had to take it home to display in the games room for a game I love so much!

 
I've been playing this all weekend with my 4 year old daughter and it is easily one of the best gaming experiences of my life.

This is the first game to hold her attention for 3 hours straight and we can enjoy it together. Living my best parent life right now bros.
 
For most of my things I don't care but some of these big boss horns I might have to use that guys services.
It's any items you want to unfuse, I fuse weapons onto other weapons when I run out of space. So I separate them and stash for later use or use with other fuse. But there are other items that can be use for better attack power.
 
I was told I could go fight Gannon and I guess I got the master sword very early because I did 2 quest where people were surprised I had it.

101 shrines. I want to do all the shrines before I Gannon it up.

I am also a big fan of the glider patterns. I got the fire Gleelok patter bad it is great. There is also a pixel link pattern from the amiibo that is cool.
 
I just learned that you can repair a damaged weapon. I have some strong weapons already and now I don't have to worry losing them forever.

Haven't checked how much I have played this game, but I happily put down 4 hours on it yesterday. Once again I completely lost the sense of time.
 
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I am in awe of the scope of the game. I'm doing my first real story quest (chose Rito) - and following up the all the little islands/boats to the center of the blizzard... and damn. I felt like I'm playing Gravity Rush 2 - one of those huge mines. Except, it's so much more fun and done in with more purpose to explore.

Then, I got lost exploring the main ground, then also got lost exploring the underground levels. All that caves, wells etc - it's really like 3x size of BOTW with so much more content to do, explore, create. How in the heck did they put that all in this small cart? I want to see the actual excel sheet of all the side quests, events etc they used. The sheer density of content itself is almost overwhelming, that it will take me at least several hundreds of hours before I feel satisfied to finish the game. This game, is a sheer time sucker, in a good way. I feel almost bad for those who had to finish the game to review in very short time period w/o being able to experience what the game has to offer in every little detail...
 
I completed all the shrines. Finally. Took forever. The reward isn't all that great, honestly. It's A sage armor set.
A what armor set? Sage?
It's the Hero's Aspect, the dude from the BotW Calamity 10k years ago, which is the strongest armor in the game when upgraded
 
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A what armor set? Sage?
It's the Hero's Aspect, the dude from the BotW Calamity 10k years ago, which is the strongest armor in the game when upgraded
I thought the guy was technically a sage, I'm not big in the lore. It seems underwhelming just based on the effort it takes to get it to me though. There are a lot of shrines. Cool armor though.
 
decided to go in a certain place and stumbled upon what's likely the final boss stretch...got defeated and decided to teleport back...sadly no teleport is unlocked throughout the whole thing, so i will need to re-do the entire thing all over again when i decide to finish the game
 
A what armor set? Sage?
It's the Hero's Aspect, the dude from the BotW Calamity 10k years ago, which is the strongest armor in the game when upgraded
It's 84 defense when upgraded because it's one piece for all three slots. The upgraded Zonaite Armor set is also a combined 84 defense — 28 defense per piece, on 3 pieces. That's arguably a better option because you can swap individual pieces without losing all your defense.
 
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I've just completed my first great fairy quest! 90hrs in, I get so distracted, I was there early in game saw the fairy but got side track back then.

Anyways it's nice that they build upon from BoTW. Just about every aspect is improved upon from BoTW! I didn't think I would be this engross like I did with BoTW!
 
I've just completed my first great fairy quest! 90hrs in, I get so distracted, I was there early in game saw the fairy but got side track back then.

Anyways it's nice that they build upon from BoTW. Just about every aspect is improved upon from BoTW! I didn't think I would be this engross like I did with BoTW!
I'm still with 4 hearts right now and thinking I need to do more fairies. I'm getting one or two shorted a lot.

That satori mountain talus was a bitch of a weak shot location and took me there or four tries.
 
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