The story is Here
Some of their points:
Interesting...
Some of their points:
The actual racing side of Ridge Racers has some new features that build upon the basic drift-style gameplay that makes the series so much fun. Ridge Racer is all about heavy drifting, and the new nitro system makes sure that you'll drift even when you don't have to. When in mid-drift, you build up your nitro meter, which is split into three nitros. Fill up one of the nitros and you can use it with a press of the right trigger to send your car zipping past rivals. We found ourselves purposely slipping and sliding in order to build up the meter faster.
The massive number of courses and cars make for what's sure to be a fulfilling launch experience. Surprisingly, the game doesn't seem rushed, with an attractive interface leading you through all options and a clean on-screen display during races. Namco even had room for some nice touches, like different speedometers depending on the origin of the track upon which you're racing. Of course, the visuals are as polished as they were at TGS -- maybe even more, as we didn't notice any pop up in the courses that we played.
The only area that causes some concern, as you may have guessed, are load times. While the problem isn't too bad, with the loading being faster than Sony Computer Entertainment's own Minna no Golf Portable, we would've at least liked a shortcut for the car and track select screens. Let's hope future titles end up with better loading schemes (that initial loading phase has to go away!).
Interesting...